I imagine some players feel.
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I'm really more inclined to say that the hate (as opposed to dislike) specifically for the male leads has more
to do with certain elements of the playerbase than Bioware's writing. Male rivalry, for example.But you can change the writing, you can't change society. And it's not just limited to hate. Many people simply dislike or are apathetic about certain characters.
Here are a few suggestions for Bioware
1.Players want the relationship with the male lead to matter. The problem
with Kaidan was that you never really get to gain much ground with him
as male Shepard. At best, you're sort of vaguely friends.
Thus, (some) people feel like they are wasting their time. People don't like to feel
like they wasted their time. With every other squad mate in ME1 you can
feel their relationship with you clearly evolving.
Wrex comes to respect you, Tali notes how good you've been to her (if you have), Liara's got her interest in you, you can teach Garrus something, and you slowly become more and more informal with Ashley.
You do get a little less informal with Kaidan on the non-romance path, but for the most part it's still largely just business. The problem with that is that just business is where you started. It's always point A.
This was also a problem with Jack in ME2. If you are female Shepard (or don't romance her), she tells you to go away. Note: Before someone compares this to what the other squad mates in ME2 say, there's a
huge difference between "I've got some work to do. Let's talk later"
& "Go away and don't come back again" the latter of which is what Jack says. Thus you're back to square one with Jack.
2. People respect and admire competency. Even if you don't like the other person,
you may respect them for their ability and their cause.
That is not to say at all that Kaidan is incompetent. But you are really never shown
his skills and why he's useful to the team. At best, you're told that
he's a decorated officer and powerful biotic. But you never see his
leadership experience (No - random voice clips from Virmire don't count)
and you never see his impressive biotics. Gameplay is of course not on
the same level as a cutscene.
When Kaidan is revealed in the game for the first time, all he is doing is *something* in the cockpit
and arguing with Joker. Joker overshadows Kaidan easily, his personality
jumps off the page. You may say that this makes sense since Kaidan is
supposed to be a sort of reserved character, but every good character
has something that makes them stand out. In the beginning of the game,
Kaidan's just some random dude, really.
When Kaidan is put into squad, he goes from random dude to random soldier. Not much of an improvement. Unlike Jenkins, you're not really given a reason to care about Kaidan. This is because you know literally nothing about Kaidan at that point. With Jenkins, on the other hand, you know about his background, his goals, and his motivations concerning the mission and why he joined the Alliance. I'm not saying that Jenkins is "better" thanKaidan, but they certainly made you care about him a lot more in the very beginning of the game. You actually get a conversation with Jenkins, for one.
And if Kaidan had died instead of Jenkins? That would have been less emotional, because you knew less about Kaidan and didn't have any particular reason to fear for his mortality anyway.
When you meet Ashley, unlike Kaidan yet again, you get some background from her. What happened to her, her
goals, her past, and her motivations. You get a decent grip on her personality, unlike Kaidan who is still not jumping off the page.
So when DO you get a decent sense of Kaidan's background? After the Citadel quest is done and you've been made a Spectre. So that's hours into the game that he's been a squad mate and you nearly have NO idea who this person is and why you should care. At best, he's a soldier who just happened to be on the ship at the time of the Eden Prime operaton. Not only that, you've just jumped many ranks above Kaidan from becoming a spectre. So he's made further redundant.
You might say - but you also knows that he's a biotic. But at that point in the game, you don't really know what the deal is with biotics and the surrounding lore. It's just space magic so far.
When Kaidan does tell you about biotic abilities, there's nothing to back them up but gameplay, which for most people is probably not very convincing. What I mean by that is that there is not cutscene where Kaidan shows his biotics and gives proof to the claims of being powerful. All of the other squad mates have a cutscene where you see them use their one of their central skills. Ashley - well, when you meet her she's doing soldier stuff. Tali - tech grenade, and using omnitool. Garrus - precision shot with pistol, doing officer stuff. Wrex - Intimidating people, getting in trouble with police. Liara may or may not count, since she's in that bubble and not doing anything, but you could say that it showed that she was fiddling around with the prothean ruin controls.
In essence the biggest problem with Kaidan's abilities are that you're told and not shown. What is he doing on the Normandy? Doing *something* to *something*. He never talks about what he's doing under the orange light to the orange flashy thing. Better than just standing around staring at it, I suppose.
So, the question is - why on earth is this guy on the mission again? Just because Anderson says so?
If you look at the other squad mates, they all have more easily definable motivations for the mission. Everyone but Kaidan has some tie to Saren. Ashley had her squad wiped out by Saren's geth, and she wants to prove herself and prove that humanity can stand strong. Tali was hunted down by Saren and wants to prove herself to her people. Wrex once worked for Saren, his employer the Shadow Broker wants Saren dead, he wants to get into the action, and he wants to for once use his powerful experience as a warlord to do something good. Liara's mother was manipulated by Saren, and the whole story reveals around the protheans. Garrus investigated
Saren, and wants to prove that his method of justice is what's right.
Kaidan? He just wants to do some good. That's all you learn after several hours with him. That's it.
His experience with Vrynus ultimately didn't serve to shift his opinions on Turian away from the rather indifferent/neutral "they're all saints or jerks, just like us." So there's not even a connection there.
In theory, soldier who just wants to do his duty/job could work. I'm not saying that it can't. But if that's the character's general goal, you should make sure to diversify them in other ways early so they don't seem generic for too long. They made the player wait too long to learn about Kaidan.
So many people very plausibly could go through the game and feel like they're carrying Kaidan, wondering he's in the squad, or not really being interested in him.
a. He has nearly nothing to do with the plot.
b. You're not really given a reason to care about him.
c.You don't know what he's really adding to the team. Sure, there's
Virmire - but you get to leave him behind shortly afterward. The leadership skill he shows there doesn't have time to sink in. And he's inviting you to abandon him. On the Normandy you don't know what the heck he's doing.
d. His biotic, leadership, and tech skills are told, but not shown.
Alot of these things apply to Jacob. And some of them apply to non-LIs and love interests you aren't romancing.
The long and short of it is that you feel like you're wasting your time with someone you don't really care about.
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Look at the most popular male squad mates for male players. Wrex & Garrus.
1. You can be "bros" with them.
2. Your relationship with them matters. If you do Wrex's personal quest he will automatically back down on Virmire. If you persuade him to back down you can tell that he greatly respects Shepard. Going from grumpy lizard to considering Shepard an old friend is an important distinction. With Garrus you can act as a mentor to him. It doesn't result in much different in ME2 (remains to be seen for ME3), but at the time in ME1 it felt like what you said
actually mattered.
3. Their skills are shown and not just told to you. When you meet Wrex (with a massive battle scar on his face) he's
either intimidating C-sec officers or Fist's thugs. He isn't scared of them one iota. If you bring Wrex with you to Fist he'll just brutally shoot him down. On Virmire Wrex directly challenges you. It's easy to be convinced that Wrex is a "badass." When you meet Garrus he can tell he really wants to take Saren down. When you meet Garrus again, he manages to shoot and kill the thug holding Michel hostage without her getting a scratch. Already then, you can call
Garrus "sharpshooter renegade cop." After the same amount of time you've known Kaidan, Kaidan's just...someone. Just a well mannered soldier, really.
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All that said, Kaidan (of ME1) is one of my favorite characters. If you've been reading intently, you can tell that the problem has less to do with Kaidan himself so much as how they presented him (or more specifically, lack of presentation). So, unless the character itself is subpar, the majority of the question actually has to do with how well the gift wrapping for the character looks. To some, there may be gold inside the box, but if the box looks drab and common on the outside, many people are instinctively going to look at the other more decorated boxes first. So - they really need to grab people.
I think KOTOR, ME1, ME2 (haven't finished Jade Empire or Baldur's Gate, share your insight on them if you like) showed some clear bias towards the female lead over the male lead. Dragon Age: Origins was more equal - both Alistair & Morrigan mattered, and were arguably just as important & center as each other. Notice that Alistair tends to be more popular among male gamers than Kaidan, Jacob, Carth.
I take that the male/female lead disparity in some Bioware games may partly be because the creators are assuming that selling the male leads isn't really as important (if much at all) as selling the female leads, and that the male leads will be popular enough anyway by virtue of being love interests for female players/player characters. This sort of mindset is not good, and the fanbase has already shown that they want all characters to be valid and interesting even if you're not romancing them.
It's worth mentioning that Ashley/Kaidan are not completely independent of each other. But they put more effort into separating Ashley from Kaidan than they did separating Kaidan from Ashley.
The lead males don't have to be the favorites of almost only female players who romance them if Bioware
does things right. And non-romanced characters don't have to be so overshadowed by those that are romanced. Note that this thread isn't specifically about any one character. It has more to do with the trend of less and/or less interesting content with characters who you don't romance or can't be romanced anyway.
In a few words, here is the (part of the) solution to the problem. Don't focus on romance so much. Let players be able to avoid romance easily if they choose and still have a satisfying time interacting with the characters on their friendship (or rivalry) path. The relationship still needs to be distinctive and evolving without any romance active. The content should also not severely truncated just because you aren't in a romance with them. No more Garrus calibrations.
Modifié par Collider, 10 août 2011 - 05:27 .





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