This is not another thread on how to build a DW rogue. I know there are tons of those out there. What I would like to ask is how to actually use one. I have done 2 playthroughs as a rogue; one on Hard difficulty and another on Nightmare. In both playthroughs, I began as DW or dabbled in it at one point. However, I always found myself respecing back to Archery/Assassin/Shadow because certain fights, especially boss fights, would become frustratingly difficult. I found that my DW rogue, while very fun to play, would spend a lot of time unconscious. And while slicing and dicing with DW is fun, being dead is most definitely NOT.
These are the issues I have encountered with DW rogues:
- Target fixation - I get so engrossed with wailing on my current target at close range that I miss what's going on in the wider battle.
- Aggro/threat management - being in melee range and doing a lot of damage, I naturally generate a lot of threat. So I would use talents like Stealth, Evade, etc. to lose threat, but once I start again I would pick it up again in short order. Also being in melee range seems to cause me to "pick up" more enemy attention just due to the proximity.
- Bosses - there are just some fights where being in melee range is a bad idea. For e.g. Ancient Rock Wraith, any dragons, Meredith
- What is a typical "sequence" of moves that you do in combat?
- What kind of targets to do you go after first? Tank's target? Enemy mages? (Going after this seems to guarantee attracting too much attention for the tank or Varric to peel off me, resulting in my premature nap)
- What do you do against bosses? Pick up a bow?





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