HallowedWarden wrote...
I agree very much with this. That's why I wish that the relationship with Gamlen could have been really improved-upon post-Leandra's death. She did give Hawke a very compelling reason to actually stay in Kirkwall. Other than, "this is how it was written, this is how it should be," I can't see why Hawke actually stayed in the city after Leandra was murdered--especially if both siblings were dead.
You could argue that Bethany is in the Circle, so Hawke stays in the city to at least be close to her, or the same with Carver and the Templars. However, if all three of them are gone... Why not just leave and be done with Kirkwall and the pure insanity therein?
Well, if you're an Andersmancer. He's not going anywhere until The Mages Are Free, so if you love him neither are you. The other three would happily bail with you, though.
I suppose you could also be roleplaying a Hawke who's genuinely come to see Kirkwall as home and feels an attachment to and responsibility for the city. Varric tries to suggest as much a couple times, but to me it rings really hollow, and I felt the game never gave me any real support toward that end and did a fair bit to discourage it.
Part of it is that there's a lot of regular reinforcement of your identity as a Ferelden, through all three acts. You get insulted for it, can express pride in it, and Alistair might even ask you to come home. Half the most important people in your life are from there, whether originally or recently, compared to only one local (well, two if you count Leandra, but her only actual conversations with you involve Ferelden and your past there). You've even got a mabari following you around. It didn't feel like Hawke ever surrendered that identity or considered herself a Marcher, and certainly no one else saw her as one.
Another bigger part of it is tied in to the element of tragedy, again. In DA:O, as, f'rex, an Aeducan, I genuinely felt like Orzammar was
my home; I felt invested in it, and interested in the way it shaped my character. Random NPCs knew who I was - shopkeeps offered me gifts, historians solicited my patronage, and I got opportunities to talk to and connect with these characters and learn about their culture and perspectives. When I left the city, I knew those people were still back there, and I thought "that shopkeep is now subject to Bhelen's rule," and that mattered to me. The Alienage, likewise, was very real to my Tabris, with Alarith telling stories and my mom's old friends dropping wedding gifts on me. The people there had obvious connection to my Warden and she to them. Vigil's Keep had Varel and Wade and Herren and some crazy-ass dwarves; when darkspawn threatened it, I cared, because they were there and I liked them and they counted on me. I had a clear sense of what my duties and privileges were and what my place was in all those social hierarchies, and who I'd be hurting and how if I left or messed up or failed to act.
You don't get that in Kirkwall. You don't get to talk to or develop affection for random, arbitrary NPCs outside your party. Corff never knows your name. Worthy and Tomwise get exactly one generic bark per act. Everyone else is dead, or part of the mage/templar mess, which means they're dead. Seamus? Dead. Nyssa? Dead. The Viscount? Dead. That Pryce kid? Okay, alive, but on a farm somewhere far from Kirkwall, and Feynriel likewise has no part of Kirkwall post-Act 1. Your miners get eaten by a dragon. Gamlen lives, but he was deliberately written to be hateful. Who in this city am I supposed to connect to or care about? Bodhan and Orana are the only people who care that Hawke's around or would notice if she left, and they'd go with her. With every interactable NPC ending up dead or gone, Hawke's Kirkwall becomes solely comprised of rapist templars, necrophiliac blood mages, and parachuting gangs. Even if Hawke's the idealist type who wants to help people, there's nobody left
to help, and on the off chance you actually find someone, you fail and they get skewered by their blood mage husband or obsessive Chantry mother or lunatic blood mage kidnapping buddy anyway. You can't even keep a bloody Coterie thug alive for ten minutes as your business partner! So why keep bothering?