Looks like one of my posts has been derailing another thread, so I'm posting it here so it gets its own thread.
I only played the demo, but I've seen some LP and review material and a lot of griping, so I'm pretty confident about the following:Alicia Keys wrote...
Why do people hate Dragon Age 2 so much? What is soooo bad about it?
Aesthetics:
- Over-the-top combat animations.
- The redone graphics are pretty ugly.
- Kirkwall is somewhat dull rather than the interesting, big, bustling city it's meant to be. 90% of the game takes place at Kirkwall, so this is a problem.
- Not enough variation in art.
- The music is pretty forgettable.
- Bad tactical management: no tactical camera, can't fully disable AI anymore, sometimes your orders get inexplicably ignored even with 100% blank tactics, no more weapon swap hotkey, hold position wont work past a certain distance, trap detection is short-ranged, and party members willfully walk into detected traps.
- Reduced variety to differentiate the classes: Warriors can no longer dualwield or use bows. Rogues can no longer use two-handers or shields at all. And Warrior and Rogue armors now have completely different requirements.
- Wave combat ruins strategy.
- Normal combat is too easy and boring while hard combat is mainly more time-consuming.
- Too much filler combat.
- Talent trees have too many dumb requirements like asking you to take both sustained abilities (while you can only use one of the two) to get better talents.
Story:
- Mage-templar struggle is poorly played out: All we see is crazy mages and crazy templars, so an intelligent discussion of systemic oppression is averted in favor of a bunch of crazies going at it instead. There's barely a clue about why it must be so bad to just be in the circle. Bethany even likes it there.
- Party members act like they belong on some bad sitcom.
- Rivalry system is poorly designed. Rivalry is also a disapproval meter so being completely amoral will somehow also earn you the grudging respect of your teammates.
- Narrative has issues with realism: a mage Hawke never gets much trouble as a mage, esp. as a blood mage; a champion and noble Hawke never performs any of a noble's duties; Meredith decides to leave Ander's fate to you even as she goes after the circle in revenge; etc.
- A lot of dialog just sounds stupid, especially the "funny" Hawke.
- Dialog wheel is an unreliable indicator of what your character will actually say.
- Too many fakeouts with choices that should have tangible consequences but really dont.
- Too many cases where you're wondering "Why can't I just [x]?" and the answer is just because the story demands it.
- Your DAO choices just get lip service for the most part.
- Story is too linear. Feels like it's on rails.
- There is no sense of a cohesive narrative. Stuff just seems to happen while you're there, some of it to you, and that's it.
- Really lousy ending.
- Time-skips would make a lot more sense if they were months instead of years.
- Levels are reused way too much - ie. sewers should look like sewers, not generic warehouses.
- Too many completely pointless and vapid fetchquests.
- It's raining men.
- Time skips far ahead and everything looks the same. Fenris's mansion still has dead bodies in it, even.
- Those DirectX11 graphics really shouldn't need DirectX11.
- There's some DRM controversy I'm not clear on.
- Bioware/EA has locked some people out of their EA accounts for BSN forum behavior, which means they can't activate their DA2 game or download/install games they bought with EA's download service.
- Bioware has been caught secretly posting DA2 "user" reviews to inflate metacritic scores.
- Charging money for launch-day DLC.
- Project Ten Dollar: Adding "free" DLC for new copies so used copies cost $10 more paid to EA if they want the same content. Has the added, intentional effect of hurting your new copy's resale/regift value, unless you want to give away your Bioware account with it.
- Too many really bad and overpriced DLCs.
- DLC salesmen in DAO.
- Too much ridiculous pandering and exclusive promotions.
- Bioware seems almost proud of their mistakes.
Modifié par Mad Method, 20 août 2011 - 06:05 .




Ce sujet est fermé
Retour en haut




