Re: Why do people hate DA2 so much?
#151
Posté 12 août 2011 - 09:30
It's boring.
I have to force myself to play it. I don't care about anything in the game either. The story? Is there one? I haven't noticed. Maybe there is one but I'm so bored I'm missing it. Same thing with the characters. I just don't give a damn about anything in the game. I keep thinking it will get better but it doesn't seem to.
In DA:O I was interested in what was going to happen next. In DA2 I have a hard time even focusing on the game at all.
#152
Posté 12 août 2011 - 03:16
#153
Posté 12 août 2011 - 07:42
The weapons and armor designs are pitiful looking and for the most part useless, there really isn't any good armor till Act 3 but by then you should have the Champion armor so whats the point of having really good armor rewards/loot that are no good to you other than to sell. The only really good armor and weapons designs are in the class specfic DLC package, except the warrior, the last warrior armor is stupid looking, and the first weapon looks like a really big steak knife( 2 handed) and the second doesn't even look usable (2 handed), but the rogue and mage stuff are really kool (good job designing those).
I liked the companion armor upgrade, but they should be available as you complete the companion quests, instead of trying to find the upgrades at various shops, they should be companion rewards for their quests.
The companion AI was a joke, why would a rogue call out a trap and then step on it ! or the rest of your companions step on it , kind of defeats the purpose of calling out a trap. Sometimes the companions bunch up around you and you can't get them to move out of the way, like if your in a narrow passage to get to a treasure chest they all pile in behind you and you can't get back out unless you manually move each companion.
I did like the combat actions, seemed more realsitic than DA:O, I liked how the mage looked when casting spells and the warrior moves when attacking, looks more realistic than just standing there hitting someone.
The multiple use of the same maps was depressing, sewers should look like sewers and caves should look like caves and mines should look like mines, but they all looked exactly the same, thats just plain cheap and amatuerish, a little imagination would have been nice. I think there were a total of 3 different designs for everything, very poor.
There are more things but thats the main stuff, all in all I just didn't think this game held up to the quality that I have come to expect from Bioware, it looked like there was very little time and effort put into it. The only redeeming quality were the DLC's and they were overpriced. Please remember this is my opinion only, if you liked the game then I'm happy for you and I hope you gained many hours of enjoyment from it, but I did not.
#154
Posté 12 août 2011 - 07:45
Good lord.
Modifié par alex90c, 12 août 2011 - 07:45 .
#155
Guest_Puddi III_*
Posté 12 août 2011 - 07:48
Guest_Puddi III_*
#156
Posté 12 août 2011 - 07:58
alex90c wrote...
You thought the combat was realistic looking?
Good lord.
If your replying to me then you misunderstood my post, the combat in general was not, ie. reinforcements dropping out of the sky..etc, sorry I can't seem to think of the right word I want to use to describe what I'm trying to say, was a long day at work. I liked how they swung their weapons and the casting actions, it looked like they were actually attacking instead of just standing there hitting someone, I guess the rogue is the best example: when using just a plain melee attack they hit with both weapons and then do a kind of karate flip kick to the head, the rogue in DA:O just stood there attacking with melee weapons, unless you used a special move to kick them in the shins. I'm just saying I liked it better than DA:O and its my opinion, I don't claim to speak for everyone or that I'm the guru of gaming and my opinion is always the right one, I'm just stating my opinion, nothing more.
Modifié par bigSarg, 12 août 2011 - 07:59 .
#157
Posté 12 août 2011 - 08:14
#158
Posté 12 août 2011 - 10:15
#159
Posté 12 août 2011 - 11:01
#160
Posté 12 août 2011 - 11:58
Yeah... this is why a hated the fights in the Star Wars prequels.bigSarg wrote...
alex90c wrote...
You thought the combat was realistic looking?
Good lord.
...when using just a plain melee attack they hit with both weapons and then do a kind of karate flip kick to the head....
#161
Posté 12 août 2011 - 11:59
The game is on rails.
By god is the game on rails. And it doesn't bother to hide them either like DAO does.
#162
Posté 20 août 2011 - 02:48
Ryzaki wrote...
Me?
The game is on rails.
By god is the game on rails. And it doesn't bother to hide them either like DAO does.
Right, I've heard that a lot. Sadly, Bioware seems to believe they're actually doing fairly well on that front. Here's a quote from David Gaider on the matter:
From what I can tell these sorts of decisions actually decrease the weight in decision-making because the player quickly wises up to this nonsense and learns to not particularly care about the decisions since they don't really matter.David Gaider said in a GamaSutra interview...
"The guiding principle," says Gaider about how all these choices are handled, "is degrees of consequence. You can actually split choices up into several categories. Many are going to be flavor. You're asking the player to make a choice, but either there is no 'real' effect, or it's immediate. The player doesn't necessarily know that, however, and for them the fact they're being asked to decide something gives it weight."
Modifié par Mad Method, 20 août 2011 - 04:10 .
#163
Posté 20 août 2011 - 03:07
[[quote]David Gaider said in a GamaSutra interview...
"The guiding principle," says Gaider about how all these choices are handled, "is degrees of consequence. You can actually split choices up into several categories. Many are going to be flavor. You're asking the player to make a choice, but either there is no 'real' effect, or it's immediate. The player doesn't necessarily know that, however, and for them the fact they're being asked to decide something gives it weight."[/quote]
From what I can tell these sorts of decisions actually decrease the weight in decision-making because the player quickly wises up to this nonsense and learns not to particularly care about the decisions since they don't really matter.
[/quote][/quote]
*FACEPALM* I just.....don't have the words to describe how wrong and shortsighted that is......
-Polaris
#164
Posté 20 août 2011 - 05:11
#165
Posté 20 août 2011 - 05:48
#166
Posté 21 août 2011 - 01:04
That's right, it's our expectations that were wrong.Complistic wrote...
Because while it isn't a bad game, people expect a lot more from Bioware.
#167
Posté 21 août 2011 - 01:41
it's wildly different from DA:O. Not in and of itself a bad thing. The RAAAGE erupting for this is one that Bioware should mostly ignore. And luckily they mostly are.
It was rushed. Bioware needs to kick their own butt for this one. There's no question if the game had seen a longer development the overall story and gameplay would probably be much improved. And fewer recycled areas.
That's... really it. One is a legit complaint. the other is just whining.
#168
Guest_Fandango_*
Posté 21 août 2011 - 01:56
Guest_Fandango_*
#169
Posté 21 août 2011 - 03:17
Lets imagine Templars represent Heterosexuals, while Mages represent Homosexuals.
Or, Templars = White, and Mages = Black.
Its nothing but childish racism and discrimination, how could anyone with hald a brain side with the templars, or support them? (BTW, I mean players with half a brain, not NPCs.)
Aside from that, why do all the mages suck against Templars, and yet can cast supernovas against Hawke? Thats completely contrived, Mages should out power Templars for miles.
#170
Posté 21 août 2011 - 03:26
#171
Posté 21 août 2011 - 03:28
#172
Posté 21 août 2011 - 04:24
EDIT:
Modifié par DeathDragon185, 21 août 2011 - 04:31 .
#173
Posté 21 août 2011 - 05:08
You're an Xboxer aren't you?DeathDragon185 wrote...
Because it wasn't Dragon Age Boringins
EDIT:
#174
Posté 21 août 2011 - 05:26
Weiser_Cain wrote...
You're an Xboxer aren't you?DeathDragon185 wrote...
Because it wasn't Dragon Age Boringins
EDIT:
No, where did you get that from. Im actually own PS3, no Xbox:P
#175
Posté 21 août 2011 - 05:36




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