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Re: Why do people hate DA2 so much?


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#151
Rxdiaz

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While I agree with all the criticism of DA2 to me the biggest problem with it is very simple.

It's boring.

I have to force myself to play it. I don't care about anything in the game either. The story? Is there one? I haven't noticed. Maybe there is one but I'm so bored I'm missing it. Same thing with the characters. I just don't give a damn about anything in the game. I keep thinking it will get better but it doesn't seem to.

In DA:O I was interested in what was going to happen next. In DA2 I have a hard time even focusing on the game at all.

#152
Elhanan

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Not boring to me; have 300+ hrs with the included Legacy DLC now. And while that does not make the judgement factual, neither does the opposite opinion; nor most of the original list.

#153
bigSarg

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Good list, I can't say there was anything I really liked about the game, the only thing that made the game worth playing were the DLC's.  The whole story line is poorly written, Bethany gets taken to the circle if you leave her behind, but if you play a mage no one even notices that your (or a companion) throwing spells around inside of Kirkwall until you meet Meredith and then she doesn't do anything about it even though shes suppose to be really hard on mages.  I can almost see it when you finish Act 1 and alittle more when you finish Act 2, once you have gained some status I can see that protecting you to some degree and especially once you become Champion, but before that I just can't see it at all.  There is no mention of why or how things got to be the way they are in Kirkwall between the mages and the Templars, its just 2 factions hating each other and fighting over stupid stuff, kind of like real life government , lol.

The weapons and armor designs are pitiful looking and for the most part useless, there really isn't any good armor till Act 3 but by then you should have the Champion armor so whats the point of having really good armor rewards/loot that are no good to you other than to sell.  The only really good armor and weapons designs are in the class specfic DLC package, except the warrior, the last warrior armor is stupid looking, and the first weapon looks like a really big steak knife( 2 handed) and the second doesn't even look usable (2 handed), but the rogue and mage stuff are really kool (good job designing those). 

I liked the companion armor upgrade, but they should be available as you complete the companion quests, instead of trying to find the upgrades at various shops, they should be companion rewards for their quests.

The companion AI was a joke, why would a rogue call out a trap and then step on it ! or the rest of your companions step on it , kind of defeats the purpose of calling out a trap.  Sometimes the companions bunch up around you and you can't get them to move out of the way, like if your in a narrow passage to get to a treasure chest they all pile in behind you and you can't get back out unless you manually move each companion.

I did like the combat actions, seemed more realsitic than DA:O, I liked how the mage looked when casting spells and the warrior moves when attacking, looks more realistic than just standing there hitting someone.

The multiple use of the same maps was depressing, sewers should look like sewers and caves should look like caves and mines should look like mines, but they all looked exactly the same, thats just plain cheap and amatuerish, a little imagination would have been nice.  I think there were a total of 3 different designs for everything, very poor.

There are more things but thats the main stuff, all in all I just didn't think this game held up to the quality that I have come to expect from Bioware, it looked like there was very little time and effort put into it. The only redeeming quality were the DLC's and they were overpriced.  Please remember this is my opinion only, if you liked the game then I'm happy for you and I hope you gained many hours of enjoyment from it, but I did not.

#154
alex90c

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You thought the combat was realistic looking?

Good lord.

Modifié par alex90c, 12 août 2011 - 07:45 .


#155
Guest_Puddi III_*

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The qualifier was "more." Granted, I don't think I would agree with that... but DAO's weren't "realistic" either. And I don't want "realistic" either.

#156
bigSarg

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alex90c wrote...

You thought the combat was realistic looking?

Good lord.



If your replying to me then you misunderstood my post, the combat in general was not, ie. reinforcements dropping out of the sky..etc, sorry I can't seem to think of the right word I want to use to describe what I'm trying to say, was a long day at work. I liked how they swung their weapons and the casting actions, it looked like they were actually attacking instead of just standing there hitting someone, I guess the rogue is the best example: when using just a plain melee attack they hit with both weapons and then do a kind of karate flip kick to the head, the rogue in DA:O just stood there attacking with melee weapons, unless you used a special move to kick them in the shins.  I'm just saying I liked it better than DA:O and its my opinion, I don't claim to speak for everyone or that I'm the guru of gaming and my opinion is always the right one, I'm just stating my opinion, nothing more.

Modifié par bigSarg, 12 août 2011 - 07:59 .


#157
Sylvianus

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This thread again ? For the love of god...

#158
Hurbster

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I don't hate the game, I'm just disappointed in the lack of quality. It's been done quickly and on the cheap and looks it.

#159
LobselVith8

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Not to mention how odd it is that the game forces Hawke to use magic in front of templars and guards, who seem to be blind to the fact that Hawke is an apostate Hawke time and again. It ruins immersion.

#160
Weiser_Cain

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bigSarg wrote...

alex90c wrote...

You thought the combat was realistic looking?

Good lord.



...when using just a plain melee attack they hit with both weapons and then do a kind of karate flip kick to the head....

Yeah... this is why a hated the fights in the Star Wars prequels.

#161
Ryzaki

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Me?

The game is on rails.

By god is the game on rails. And it doesn't bother to hide them either like DAO does.

#162
Mad Method

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Ryzaki wrote...

Me?

The game is on rails.

By god is the game on rails. And it doesn't bother to hide them either like DAO does.


Right, I've heard that a lot. Sadly, Bioware seems to believe they're actually doing fairly well on that front. Here's a quote from David Gaider on the matter:

David Gaider said in a GamaSutra interview...

"The guiding principle," says Gaider about how all these choices are handled, "is degrees of consequence. You can actually split choices up into several categories. Many are going to be flavor. You're asking the player to make a choice, but either there is no 'real' effect, or it's immediate. The player doesn't necessarily know that, however, and for them the fact they're being asked to decide something gives it weight."

From what I can tell these sorts of decisions actually decrease the weight in decision-making because the player quickly wises up to this nonsense and learns to not particularly care about the decisions since they don't really matter.

Modifié par Mad Method, 20 août 2011 - 04:10 .


#163
IanPolaris

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[quote]Mad Method wrote...

[[quote]David Gaider said in a GamaSutra interview...

"The guiding principle," says Gaider about how all these choices are handled, "is degrees of consequence. You can actually split choices up into several categories. Many are going to be flavor. You're asking the player to make a choice, but either there is no 'real' effect, or it's immediate. The player doesn't necessarily know that, however, and for them the fact they're being asked to decide something gives it weight."[/quote]
From what I can tell these sorts of decisions actually decrease the weight in decision-making because the player quickly wises up to this nonsense and learns not to particularly care about the decisions since they don't really matter.
[/quote][/quote]

*FACEPALM*  I just.....don't have the words to describe how wrong and shortsighted that is......

-Polaris

#164
Barry Bathernak

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why do people defend this game, i mean really how many time can people paint this turd gold?

#165
errant_knight

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I agree with all the points in the original post with the exception of the point against music being reused. I personally liked the DA:O music MUCH better. Not only was it evocative, setting the mood beautifully, but it never became annoying on repetition and the music in DA2 did for me. I cound it grating and unappealing quite quickly.

#166
PsychoWARD23

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Complistic wrote...

Because while it isn't a bad game, people expect a lot more from Bioware.

That's right, it's our expectations that were wrong. 

#167
Vicious

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Because

it's wildly different from DA:O. Not in and of itself a bad thing. The RAAAGE erupting for this is one that Bioware should mostly ignore. And luckily they mostly are.

It was rushed. Bioware needs to kick their own butt for this one. There's no question if the game had seen a longer development the overall story and gameplay would probably be much improved. And fewer recycled areas.

That's... really it. One is a legit complaint. the other is just whining.

#168
Guest_Fandango_*

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Nonsense. That Bioware chose to reinvent the sleeper hit of 2009 as the biggest disappointment of 2010 is the source of many a legitimate grumble! That they gave themselves little or no time to do an even halfway decent job only compounds matters.

#169
CommanderWilliams

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My main problem is that the entire conflict between mages and templars is REALLY Juvenile, really old wash, and really stupid.

Lets imagine Templars represent Heterosexuals, while Mages represent Homosexuals.
Or, Templars = White, and Mages = Black.

Its nothing but childish racism and discrimination, how could anyone with hald a brain side with the templars, or support them? (BTW, I mean players with half a brain, not NPCs.)

Aside from that, why do all the mages suck against Templars, and yet can cast supernovas against Hawke? Thats completely contrived, Mages should out power Templars for miles.

#170
Auroras

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http://www.youtube.c...u/1/WKpmOP2WYtU

I'm just gonna leave this here.

#171
Weiser_Cain

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It's the bioware cinema effect.

#172
DeathDragon185

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Because it wasn't Dragon Age Boringins

EDIT: 

Modifié par DeathDragon185, 21 août 2011 - 04:31 .


#173
Weiser_Cain

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DeathDragon185 wrote...

Because it wasn't Dragon Age Boringins

EDIT: 


You're an Xboxer aren't you?

#174
DeathDragon185

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Weiser_Cain wrote...

DeathDragon185 wrote...

Because it wasn't Dragon Age Boringins

EDIT: 


You're an Xboxer aren't you?


No, where did you get that from. Im actually own PS3, no Xbox:P

#175
Weiser_Cain

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Whatever, console gamers usually like their entertainment twitchy and ADD ready. Isn't there some sport game you should be playing?