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Industrygamers interviews Ray Muzyka


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#1
dheer

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www.industrygamers.com/news/bioware-defends-changes-to-dragon-age-ii-plans-to-integrate-feedback-from-core-fans/

It's mostly the PR laden response they usually give when talking about DA2, from what I can tell.

It seems a really odd form of posturing for the public when they do these interviews. It's as if admitting to flaws in the game are going to damage the franchise or their image. From what I've seen, fans love a little humility shown by developers. Admitting they misunderstood what a lot of fans liked about the first game and that they simply released the second game too early won't kill anyone.

"We’re commercially successful, so we actually drew a lot of new fans in,
exceeded our expectations, and what we want to do in the future is make
sure we integrate that feedback from our core fans, so they come along
with us for the journey, as we continue to build up the Dragon Age franchise and make the next ones even bigger and better so that all of our fans are delighted and surprised."

Talk about keeping your expectations low. From the rough sales numbers we know, they've sold near half of what the first game did. Did they expect the game to completely bomb?

#2
Stanley Woo

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Please manage your quotes, everyone. it's as simple as removed the text between and including the innermost "[ quote ]" and the innermost "[ /quote ]" tags and repeating that process until you get tot he the text to which you're directly responding. thank you.

#3
Stanley Woo

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Let's tone down the bickering a little bit, folks, and try to disagree with each other (and/or us) without resorting to juvenile behaviour. Please remember that, regardless of whether or not you believe in a PR statement, they are made by people with a lot more information than you have and who know what we want to do with Dragon Age and where we want it to go. Your disbelief in or disagreement with that direction does not change that, nor are we making the game specifically for you as an individual, so let's please not all pretend we have any experience or power in driving a multi-billion dollar corporation in any way, shape or form.

Game development is all about making choices, just as buying a game is all about choices. Sometimes our choices will coincide with yours, sometimes they won't, but let's not kid ourselves in thinking that our choices always have to coincide or else it means we're the devil who's stealing money out of your pocket and kicking your puppy.

Dragoonlordz says
Sure, core fans specifically ones who didn't like DA2 will have to pay 'extra' money through DLC to just maybe get same level of enjoyment as the ones that liked the game, win/win there RM. /sarcasm.

You and you alone choose what DLC to purchase. how much fun other people are having with a game is really no one's business but theirs. Take responsibility for your own choices and focus on your own enjoyment of a game instead of blaming anyone else when you feel you're not having as much fun as you could be having.

#4
Luke Barrett

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billy the squid wrote...
As to new fans coming in to replace old fans. How does the developer tell which sales are attributed to new fans and which are to the old? In doing so how does one determine if their fan base has grown.


Not that it's a perfect representation but we can tell who is importing from DAO and who isn't so that would be my guess as to how they distinguish that.

#5
Luke Barrett

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That was just my thought, I have 0 idea how it's actually derived. I'm sure there is some mathemagic at the very least.

And yes, any time we edit a post if someone quotes that person it uses our name. I've frequently been quoted instead of Chris because I like to go in and edit his spelling :D

Modifié par Luke Barrett, 10 août 2011 - 10:47 .