Morroian wrote...
Fixed in original post. Weird forum behaviour, came up with Stanley's name because he'd edited the post I was replying to.
Lol, didn't think Stanley would say that about his boss:P
Morroian wrote...
Fixed in original post. Weird forum behaviour, came up with Stanley's name because he'd edited the post I was replying to.
Monica21 wrote...
The difference here too is that people ran out to buy a game based on their first experience and then you gave them an entirely different experience. You realize that we're talking about actual money here, right? This isn't a game where you get coppers for selling Tiger's Eye Fragments. People paid for it and it wasn't what they thought it was. Also, just FYI, the world economy is crashing, so be honest with us about what you're giving us. Some people play for escapism, and I certainly don't want to spend $60 on a game I won't like based on the expectation of a previous game when that money could just as well have been spent on gas. This isn't a movie where you feel like you can get away with spending $10 at a matinee and it's not a car you can test drive before you buy. When you buy it, too bad, it's yours.
Modifié par KnightofPhoenix, 10 août 2011 - 09:31 .
Luke Barrett wrote...
Not that it's a perfect representation but we can tell who is importing from DAO and who isn't so that would be my guess as to how they distinguish that.
alex90c wrote...
Morroian wrote...
Statements from the interview like: "We also recognize that feedback from core fans is incredibly important, so we take that to heart. We’re listening to it." and "and what we want to do in the future is make sure we integrate that feedback from our core fans, so they come along with us for the journey, as we continue to build up the Dragon Age franchise" and We wanted the team to push in that direction, but we also want to integrate feedback from our core fans because they’re really important to us. " are rage inducing?
You know full well that it's not those statements that irritate me, don't play dumb.
Because your entire post is out of context since you thought you were replying to Stanley and you weren't. Just a guess.Morroian wrote...
alex90c wrote...
Morroian wrote...
Statements from the interview like: "We also recognize that feedback from core fans is incredibly important, so we take that to heart. We’re listening to it." and "and what we want to do in the future is make sure we integrate that feedback from our core fans, so they come along with us for the journey, as we continue to build up the Dragon Age franchise" and We wanted the team to push in that direction, but we also want to integrate feedback from our core fans because they’re really important to us. " are rage inducing?
You know full well that it's not those statements that irritate me, don't play dumb.
I wasn't, even with the other statements in it when he says the above why get angry?
FieryDove wrote...
Luke Barrett wrote...
Not that it's a perfect representation but we can tell who is importing from DAO and who isn't so that would be my guess as to how they distinguish that.
That isn't a good way to judge I'm thinking.
I went from xp to 7, I lost all xxx of my wardens. Not to mention I had data collecting off and internet blocked while playing. I don't mind data collecting per se but if it's not spelled out what is being collected I go out of my way to block it. Just a personal nitpick of mine.
Besides if someone found out what xxx was they would probably come to my house and try to escort me away in something white. (I did say try Chow -Chows of doom and all) ha.
Modifié par hoorayforicecream, 10 août 2011 - 10:45 .
Modifié par Luke Barrett, 10 août 2011 - 10:47 .
I didn't think I was replying to Stanley, I knew I was replying to Alex and using quotes from the Ray Muzyka interview.Monica21 wrote...
Because your entire post is out of context since you thought you were replying to Stanley and you weren't. Just a guess.
Luke Barrett wrote...
That was just my thought, I have 0 idea how it's actually derived. I'm sure there is some mathemagic at the very least.
And yes, any time we edit a post if someone quotes that person it uses our name. I've frequently been quoted instead of Chris because I like to go in and edit his spelling
Modifié par billy the squid, 10 août 2011 - 11:16 .
Brockololly wrote...
Meh- same old, same old.
"Surprise and Delight!" "Core fans!" "Best of both!" "Innovation!" "Risky!" "Critical and commercial success!" "Feedback!" "Drawing new fans in!"
The biggest thing that gets me is how they keep saying they'll take feedback to heart from "core fans" when, as the 180 DA2 took shows, they'll just do whatever the hell they want. Which is BioWare's right of course, but then they shouldn't be surprised when they lose a healthy chunk of their "core" audience.
Kaizerzero2 wrote...
I find it funny how the team has to continue to defend DA2. You had a game (DAO) that, upon release, the fans loved. Interviews all over the place, told investors that we believe in this new game, even released a Toolset that "will be available to the community, to anyone who wishes to build their own adventures within the Dragon Age universe."
Wow! Great! Day-one purchase for me! So, after 3 months, this comes out:
http://www.ea.com/ne...-platinum-sales
EA internal data used! Metacritic score at 91! Happy people all around!
Now we get to DA2.... Press release of great sales numbers and how the game did so well in 3 months of release:
......uhhh, errr......hmmmm....
hoorayforicecream wrote...
Kaizerzero2 wrote...
I find it funny how the team has to continue to defend DA2. You had a game (DAO) that, upon release, the fans loved. Interviews all over the place, told investors that we believe in this new game, even released a Toolset that "will be available to the community, to anyone who wishes to build their own adventures within the Dragon Age universe."
Wow! Great! Day-one purchase for me! So, after 3 months, this comes out:
http://www.ea.com/ne...-platinum-sales
EA internal data used! Metacritic score at 91! Happy people all around!
Now we get to DA2.... Press release of great sales numbers and how the game did so well in 3 months of release:
......uhhh, errr......hmmmm....
It has this: Dragon Age 2 sells 2 million copies.
This was covered elsewhere already.
But, you know, whatever.
bEVEsthda wrote...
The key word here is "in". I'm afraid that means it hasn't sold 2 mil at all.
It's how many copies have been delivered to retailers, on these retailers expectations on how well the game will do.
And that 'sell in' was the accomplishment of DA:O. the previous game.
Modifié par hoorayforicecream, 10 août 2011 - 11:57 .
Aaleel wrote...
I don't know if I buy the whole PR speak, we got lots of new fans. But for arguments sake, say it's true. If they brought in "a lot of new fans", and sold less copies, it means they lost A LOT of the core fans from the first game.
billy the squid wrote...
Even ball park figures of origins in statements from EA ranked it at roughly 3.8 million, I believe, in mid 2010, which were apparantly for origins only. Sales figures though do not soley dictate commercial success, which is why I have made no attempt to claim such a thing. Yet, commercial success neither deals with product equity, marketability of successors, consumer base expansion, which would be increadibly difficult to determine. As such the only reliable data they would have is revenue, which of course I would not argue over as I don't have that data.
As to new fans coming in to replace old fans. How does the developer tell which sales are attributed to new fans and which are to the old? In doing so how does one determine if their fan base has grown.
EA gets paid for all of those copies, they are not held at retailers on consignment.bEVEsthda wrote...
It's how many copies have been delivered to retailers, on these retailers expectations on how well the game will do.
In Exile wrote...
Aaleel wrote...
I don't know if I buy the whole PR speak, we got lots of new fans. But for arguments sake, say it's true. If they brought in "a lot of new fans", and sold less copies, it means they lost A LOT of the core fans from the first game.
It could also mean that the first game was not succesful in keeping fans, i.e. lots of people bought DA:O, then said "this is a POS, never buying DA product again."
In Exile wrote...
billy the squid wrote...
Even ball park figures of origins in statements from EA ranked it at roughly 3.8 million, I believe, in mid 2010, which were apparantly for origins only. Sales figures though do not soley dictate commercial success, which is why I have made no attempt to claim such a thing. Yet, commercial success neither deals with product equity, marketability of successors, consumer base expansion, which would be increadibly difficult to determine. As such the only reliable data they would have is revenue, which of course I would not argue over as I don't have that data.
As to new fans coming in to replace old fans. How does the developer tell which sales are attributed to new fans and which are to the old? In doing so how does one determine if their fan base has grown.
The issue, though, is that if DA:O is not a commercial success, then DA:O fans (in a sense) are not a desirable audience. Because DA:O is not a game the company would want to make again, then fans of DA:O are not a target for the company. So losing 5,000,000 DA:O only fans, but gaining 1,000,000 DA2 fans, even if DA2 has less fans, still makes the DA2 fans "better" in the sense that they are commercially viable for the future.
Not that I buy this one bit. DA:O was clearly well received and had high expectations, and DA2 pretty clearly flubbled these based on user ratings... pretty much everywhere (including gamespot, where DA2 has favourable ratings... but not like DA:O).
Still, you can grow the business by losing 4/5th of your customers.
But I don't know exactly what deals are around here.Morroian wrote...
EA gets paid for all of those copies, they are not held at retailers on consignment.bEVEsthda wrote...
It's how many copies have been delivered to retailers, on these retailers expectations on how well the game will do.
billy the squid wrote...
Without figures on expenditure and revenue from EA, anything which does more than break even will be stated as commercially succesful in any PR statement to prevent dips in share price. Whether it is actually viable as a development is another matter entirely, particularly if the funds could have been used elsewhere generating a better cost to earnings ratio.
If you go by the numbers on VGChartz then Awakening probably sold less than a million copies. The numbers for the PC sales aren't shown and I'm not sure why, but that's not much. But again, I have no idea what a "successful" expansion pack is. If it's about a quarter of the sales total of the original then maybe that's considered pretty good.Gunderic wrote...
It did get a lot of DLC and an expansion pack, so I do believe there was a significant amount of interest/demand for the game.
To be frank, I'm not expecting Dragon Age 2 to get the same treatment.
Modifié par Monica21, 11 août 2011 - 01:10 .
If the copies are not sold then merchants can return them.Morroian wrote...
EA gets paid for all of those copies, they are not held at retailers on consignment.
Possibly because it's a new IP they had to create from scratch. A lot of things in DA2 are holdovers from Origins, even things like idle animations.Zanallen wrote...
billy the squid wrote...
Without figures on expenditure and revenue from EA, anything which does more than break even will be stated as commercially succesful in any PR statement to prevent dips in share price. Whether it is actually viable as a development is another matter entirely, particularly if the funds could have been used elsewhere generating a better cost to earnings ratio.
I believe it was Gaider who said that DA:O cost around 5 times as much as DA2.
Modifié par Monica21, 11 août 2011 - 01:14 .
Zanallen wrote...
billy the squid wrote...
Without figures on expenditure and revenue from EA, anything which does more than break even will be stated as commercially succesful in any PR statement to prevent dips in share price. Whether it is actually viable as a development is another matter entirely, particularly if the funds could have been used elsewhere generating a better cost to earnings ratio.
I believe it was Gaider who said that DA:O cost around 5 times as much as DA2.