Zanallen wrote...
And yet few people take issue when Final Fantasy VI is different from V which was different from IV.
They named the game Dragon Age 2, not Dragon Age: Origins 2.
FFVI was not very different from V, or IV, or III or II or I for that matter.
I can see why people are getting worked up, but really this is just marketing speak from someone who is, as far as I've been able to tell, not really involved at all in the actual game-making process. Not that I don't have respect to the Dr.s for founding a great company, but I find it difficult to take anything they say as more than empty PR.
One thing I do have a question about though is Bioware's persistent claim that they somehow innovated with DA2. Now, I actually had fun with the game and do not hate it with the passion of some people around here, but I fail to see how DA2 did anything that could be considered innovative (inventing or applying new ideas). The framed narrative and more personal narrative? Been done before, most recently in Assassin's Creed 2. Time skipping narrative? Also done before, and has never worked well. If anything, the combat reminded me more of a clunkier KotOR than anything new.
I'm not asking this to be snide, it just seems incongruous. Not that anyone from Bioware is likely to respond to questions about marketing speak. Perhaps they mean that they were trying something new *for themselves* rather than for games? If so, then all the talk of innovation comes off as a bit self-satisfied.