txgoldrush wrote...
That is the entire point of the game, Hawke's involvement in the events of the story make things worse despite his or her good intentions if she has them. Its a common theme of the game.
It's also a common theme of the game to provide the player with the option to refuse a quest, and have that refusal ignored entirely ("Sheparding Wolves" is merely one example) and for the protagonist to do nothing even if it goes against what we - as the player - would prefer our protagonist to do, such as when Hawke does absolutely nothing to help his sister at the end of Act I, when he shows no concern for Bethany in Act II, when he doesn't investigate the hand-written note he finds in Act II in Quentin's lair, or when he does nothing for three entire years between Acts II and III despite Kirkwall falling deeper and deeper into turmoil. As a player, this doesn't engage me in the storyline, it inhibits me from immersing myself in the tale that Varric is telling.
txgoldrush wrote...
Its not that the protagonist is stupid and really Hawke is far from stupid for the most part, its that the elements of darkness are far more complex to be easily defeated. This is why DAII is the darkest Bioware game they have ever created.
I don't feel the same way. Many antagonists simply act overly ridiculous with nonsensical motivations and attitudes - Decimus, Quentin, Grace, Huon, and especially the two antagonists at the end of Act III who are over the top. I don't feel Dragon Age 2 is dark, but cartoony.
txgoldrush wrote...
This is the opposite of the pukingly cliched hero defeats evil and everything is good for goodie goodie characters that is Origins. Even The Witcher 2 is similiar in that Geralts involvement makes thing worse no matter what he does.
So fighting two ridiculous antagonists is any better than fighting the traditional "ancient evil"? Wouldn't it have been better if the two antagonists were sane, instead of ridiculously insane, and we had to fight one or the other because of a clash of ideologies that couldn't be reconciled?
txgoldrush wrote...
And not everything has to follow WRPG dogma, the hero doesn't have to make everything right if he is good, he doesn't have to be the most powerful character that is the only one to make decisions, he doesn't have to be an empty player character, he doesn't have to shift worlds...
I've said I want a proactive protagonist, not that I want a protagonist who solves world hunger and every dilemma known to man. If Hawke was doing something with what he obtains at the end of Act I besides waiting to be sent on an errand, if he did something for his sister instead of standing there like a wooden log at the end of Act I, if he was trying to locate the person who wrote the note he finds in Quentin's lair instead of ignoring it entirely, if he was acting and gathering allies for his cause instead of doing nothing between Acts II and III, then I'd be more inclined to like Hawke. As it is, I feel like he's possessed by a demon of sloth.
txgoldrush wrote...
Truly WRPG fans have become just as bad if not worse than JRPG fans when it comes to resisting change. That is one reason why JRPGs have declined on consoles, they rehash their elements and their plots.
If I thought the changes were well done, I'll applaud Bioware, but I honestly don't feel that way, especially when it comes to the problems with the story and the overly reactive protagonist.





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