How will Bioware continue the Mass Effect Universe?
#51
Posté 11 août 2011 - 12:45
Rachni - Only the council and ourselfs know about there fate in ME1, ME2 there are reported sightings but them gaining space flight doesn't mean they have a viable society that will stand the test of time
Genophage - Only a salarian, the STG, and ourselfs know about the potential to cure something thats been around for a very long time and since the STG recently modified it to keep it viable i doubt they'll be in a hurry to tell everybody about it.
Quarrians are already factioned in what they want to do so rather than unite under one cause splitting to persue there different aims means that whether they make peace or not they'll still be around
Geth have been reclusive for a long time and other than geth are bad the actual knowledge about what there doing held by organics is small so again other than a select few this being remembered by history is unlikely
But it does depend on what role in ME3 they all play but with being a thousand years in the future you could sweep a lot under the carpet of lost/unknown/unrecorded knowledge, you could even probably make a plot out of trying to find out what happened in those dim distance times before the age of the respressive council
#52
Posté 11 août 2011 - 12:50
Or they could jump like 1000 years into the future and get rid of 90% of ME Trilogy choices problems. By then, the Galaxy would be reshaped completly in almost every aspect no matter what we specifically did. And some choices (Rachni for example), could be easily explained as "well, they still extinct nonetheless few years after Shep saved the Queen".Arken wrote...
The thing is that this default story only exists for Xbox. Mass Effect 3 will have no default story. You are not allowed to just pick a default. You have to decide if the council lived, if the Collector Base was saved, etc. Adding the fact that Mass Effect will have more than one ending is going to make things complex.
If there is ever a sequel after Mass Effect 3 then it will either need to do the interactive comic deal, or ignore some of the more major choices. Such as whether humans led the Council or not.
The Old Republic era in Star Wars did it somehow this way, though in a different direction (they jumped few thousands years into the past to avoid problems with the movies continuity/characters).
Modifié par IsaacShep, 11 août 2011 - 12:52 .
#53
Posté 11 août 2011 - 12:50
#54
Posté 11 août 2011 - 12:55
Modifié par JukeFrog, 11 août 2011 - 12:56 .
#55
Posté 11 août 2011 - 12:58
Both krogan and asari live for a thousand years. Liara would probably still be alive and so would Grunt.IsaacShep wrote...
Or they could jump like 1000 years into the future and get rid of 90% of ME Trilogy choices problems. By then, the Galaxy would be reshaped completly in almost every aspect no matter what we specifically did. And some choices (Rachni for example), could be easily explained as "well, they still extinct nonetheless few years after Shep saved the Queen".Arken wrote...
The thing is that this default story only exists for Xbox. Mass Effect 3 will have no default story. You are not allowed to just pick a default. You have to decide if the council lived, if the Collector Base was saved, etc. Adding the fact that Mass Effect will have more than one ending is going to make things complex.
If there is ever a sequel after Mass Effect 3 then it will either need to do the interactive comic deal, or ignore some of the more major choices. Such as whether humans led the Council or not.
The Old Republic era in Star Wars did it somehow this way, though in a different direction (they jumped few thousands years into the past to avoid problems with the movies continuity/characters).
I think my point is that if Mass Effect 3 gives us the choices to decide between two different races and whether one will live and one will die then it might make things complicated.
Player: Oh boy Mass Effect 4!
*Plays for ten minutes*
Player: How come both of these species are gone if Shepard was able to save one in Mass Effect 3?
*Plays for ten more minutes*
Player: They blew up the Council? So it didn't matter who you picked in Mass Effect 1?
*Plays for ten more minutes*
Player: The majority of the variable races were all sucked into a magical wormhole and aren't even features in this game?
Turian Councilor: Ah yes. Variables. We've dismissed the ones that made things too complicated.
#56
Posté 11 août 2011 - 01:03
Quole wrote...
Something like DAO would be cool.
LOL, I can see it now, galactic Archdemon guiding along its minions consisting of martian and venusian darkspawn. I don't think so.
I can see a convo like this :
Merrill Stargazer: Oh look, a lost Salarian mabari, we can't leave it!
Commander Shepard:: Fine, keep it, but you're taking care of, and feeding the slimy mutt!
Morrigan Williams: How odd! We now have a dog and Merrill is still the dumbest one in the party.
#57
Posté 11 août 2011 - 01:05
True, it is indeed complicated... BioWare is kinda kicking themselves into the corner really lol In such case of ME3, I don't see how can they go with any sequel really...Arken wrote...
Both krogan and asari live for a thousand years. Liara would probably still be alive and so would Grunt.
I think my point is that if Mass Effect 3 gives us the choices to decide between two different races and whether one will live and one will die then it might make things complicated.
Player: Oh boy Mass Effect 4!
*Plays for ten minutes*
Player: How come both of these species are gone if Shepard was able to save one in Mass Effect 3?
*Plays for ten more minutes*
Player: They blew up the Council? So it didn't matter who you picked in Mass Effect 1?
*Plays for ten more minutes*
Player: The majority of the variable races were all sucked into a magical wormhole and aren't even features in this game?
Turian Councilor: Ah yes. Variables. We've dismissed the ones that made things too complicated.
#58
Posté 11 août 2011 - 01:10
#59
Posté 11 août 2011 - 01:10
Try an exploration game, where you play a character and 3 other friends/investors, head out into the unknown on a large ship, with the purpose of founding the first colony in a previously unknown part of space. Everything in new except the basic tech that ME is based upon. All new races, all new scary enemies. They don't have to be Reapers to be scary, you are just your crew, a couple security guys, your tech wizard scientist, and a few farmers and miners.
Hell I'd play a small squad combat RTS in the vein of Warhammer Dawn of War, based upon Mass Effect.
Not like the world needs another shooter, but they could go that route.
Finally, I'd play an X2 game, Privateer style game where we get to build up our ships, build a merc company and fly in space..........a game build around the ME universe space combat.
Pretty much anything besides stepping into Shep v2.0, and playing the same Mass Effect formula(even though it was good)
Modifié par Kileyan, 11 août 2011 - 01:11 .
#60
Posté 11 août 2011 - 01:20
Bad things might happen, but no species will just wink out of existence.............except maybe the Quarians.
Modifié par Kileyan, 11 août 2011 - 01:21 .
#61
Posté 11 août 2011 - 01:31
Arken wrote...
True. Though our choice with the genophage and the quarian/geth conflict could be solved through another interactive comic.Meshaber wrote...
EternalPink wrote...
If they decided to go one asari life time into the future the majority of what's done in ME1 & 2 would have been forgotten so they wouldn't need to make much of either game canon, well other than we won
Assuming every major species survives every possible ending. Krogan genophage decisions? Quarian/Geth war?
We choose which side Shepard chose, whether the krogan were ever cured, if the humans ever took the lead role of the council, etc.
The problem is that once Mass Effect 3 is out the choices might not be as simple anymore. Entire species might have been wiped out and the endings might be dramatically different.
Assume a side story 2000 years into the future, just for the heck of it. By now, genophage or no genophage will have made a pretty big ****ing difference.
Modifié par Meshaber, 11 août 2011 - 01:31 .
#62
Posté 11 août 2011 - 01:32
I called it.
#63
Posté 11 août 2011 - 01:51
After that they could do more shooters, rpgs, maybe a rts, space combat/exploration sim, anything really. as long as they are good stand alone games, worrying about all the little details from your shep story wont be such a big deal imo.
If the series can last long enough, wich i think it can, a mmo is bound to happen but like others have said not for a while. and if all the spin offs listed above go well and those mechanics can be used in the mmo it would be one hell of a game
#64
Posté 11 août 2011 - 02:06
All BioWare has to do is set ME4 twenty years after ME3 and after a series of massive galactic wars that did far more damage than the Reapers did. That covers almost any ending to ME3 they care to come up with as far as exterminations and the more grand scale player choices.
Of course, the readily apparent bad guy are the corporations that cause so much trouble on the Cerberus News Network. In a galaxy where corporations can claim entire swaths of a planet... What's stopping them from simply building company town after company town... company city after company city... Planet after planet... Certainly not the Council. In a galaxy where sentient lives are bought, sold, and traded by all powerful corporate oligarchys... It could very well be that the only salvation from defeating the Reapers is to become to them.
I'll come up with more later.
#65
Posté 11 août 2011 - 02:06
IsaacShep wrote...
The Sims: Tali'Zorah by EA's The Sims Studio
Pre-ordered.
#66
Posté 11 août 2011 - 02:25
#67
Posté 11 août 2011 - 03:45
#68
Posté 11 août 2011 - 03:57
Hypnotix0000 wrote...
What if, we went back even further than the Asari and explored the rise of the Reapers instead. Would give wonderful insight to maybe their creation or reasoning. Maybe have a progressive timeline from their first massacre to the Prothean resistance; show the gradual evolution of their technology. That is, if we don't learn all this at the end of ME3.
The rise of the Reapers is so long ago that nothing in the game would even resemble the game we have played, other than similar tech.
The Protheans were likley not even the first to figure it out and resist. For all we know, the Reapers have been doing this since before the oceans of our Earth spawned the first single celled life form billions of years ago.
Ya know, all that babble about them being timeless.
Mostly thought its a bad idea, Bioware didn't do a great job of telling a story in DA2 about a 10 year time span. I can't really think they'd do a good job of telling a 10000000 of years story, even with time skips.
Not to mention, I kinda like getting attached to a character, hard to do through thousand years time skips, unless I play a Reaper, that would be a hell of a 3rd person shooter cover system for a huge reaper ship.
Modifié par Kileyan, 11 août 2011 - 03:58 .





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