Aller au contenu

Photo

How will Bioware continue the Mass Effect Universe?


  • Veuillez vous connecter pour répondre
67 réponses à ce sujet

#51
EternalPink

EternalPink
  • Members
  • 472 messages
Well without know what they do in ME3

Rachni - Only the council and ourselfs know about there fate in ME1, ME2 there are reported sightings but them gaining space flight doesn't mean they have a viable society that will stand the test of time

Genophage - Only a salarian, the STG, and ourselfs know about the potential to cure something thats been around for a very long time and since the STG recently modified it to keep it viable i doubt they'll be in a hurry to tell everybody about it.

Quarrians are already factioned in what they want to do so rather than unite under one cause splitting to persue there different aims means that whether they make peace or not they'll still be around

Geth have been reclusive for a long time and other than geth are bad the actual knowledge about what there doing held by organics is small so again other than a select few this being remembered by history is unlikely

But it does depend on what role in ME3 they all play but with being a thousand years in the future you could sweep a lot under the carpet of lost/unknown/unrecorded knowledge, you could even probably make a plot out of trying to find out what happened in those dim distance times before the age of the respressive council

#52
shepskisaac

shepskisaac
  • Members
  • 16 374 messages

Arken wrote...

The thing is that this default story only exists for Xbox. Mass Effect 3 will have no default story. You are not allowed to just pick a default. You have to decide if the council lived, if the Collector Base was saved, etc. Adding the fact that Mass Effect will have more than one ending is going to make things complex.

If there is ever a sequel after Mass Effect 3 then it will  either need to do the interactive comic deal, or ignore some of the more major choices. Such as whether humans led the Council or not.

Or they could jump like 1000 years into the future and get rid of 90% of ME Trilogy choices problems. By then, the Galaxy would be reshaped completly in almost every aspect no matter what we specifically did. And some choices (Rachni for example), could be easily explained as "well, they still extinct nonetheless few years after Shep saved the Queen".

The Old Republic era in Star Wars did it somehow this way, though in a different direction (they jumped few thousands years into the past to avoid problems with the movies continuity/characters).

Modifié par IsaacShep, 11 août 2011 - 12:52 .


#53
Kalcean

Kalcean
  • Members
  • 58 messages
I was thinking either between me 1 and 2 or picking up the pieces after 3. toss in race/faction picking, and possibly drop-in/out co-op (up to 3 players) and maybe larger group battles with competing factions based on/inspired by events mentioned in the games that shep never took part in to help expand knowledge of the game universe. you could have salarian special tasks, blue sons, etc. just a small idea is all lol

#54
JukeFrog

JukeFrog
  • Members
  • 680 messages
There's no need to establish a canon for future titles that take place around the same time as ME1/ME2. The galaxy is a HUGE place with endless potential for riveting tales (that have absolutely nothing to do with Shepard & Co.). It's not like everyone was standing around sipping Tupari waiting for the Reapers to attack.

Modifié par JukeFrog, 11 août 2011 - 12:56 .


#55
Arken

Arken
  • Members
  • 716 messages

IsaacShep wrote...

Arken wrote...

The thing is that this default story only exists for Xbox. Mass Effect 3 will have no default story. You are not allowed to just pick a default. You have to decide if the council lived, if the Collector Base was saved, etc. Adding the fact that Mass Effect will have more than one ending is going to make things complex.

If there is ever a sequel after Mass Effect 3 then it will  either need to do the interactive comic deal, or ignore some of the more major choices. Such as whether humans led the Council or not.

Or they could jump like 1000 years into the future and get rid of 90% of ME Trilogy choices problems. By then, the Galaxy would be reshaped completly in almost every aspect no matter what we specifically did. And some choices (Rachni for example), could be easily explained as "well, they still extinct nonetheless few years after Shep saved the Queen".

The Old Republic era in Star Wars did it somehow this way, though in a different direction (they jumped few thousands years into the past to avoid problems with the movies continuity/characters).

Both krogan and asari live for a thousand years. Liara would probably still be alive and so would Grunt.:blush:

I think my point is that if Mass Effect 3 gives us the choices to decide between two different races and whether one will live and one will die then it might make things complicated.

Player: Oh boy Mass Effect 4!
*Plays for ten minutes*
Player: How come both of these species are gone if Shepard was able to save one in Mass Effect 3?
*Plays for ten more minutes*
Player: They blew up the Council? So it didn't matter who you picked in Mass Effect 1?
*Plays for ten more minutes*
Player: The majority of the variable races were all sucked into a magical wormhole and aren't even features in this game?
Turian Councilor: Ah yes. Variables. We've dismissed the ones that made things too complicated.

#56
Tommy6860

Tommy6860
  • Members
  • 2 488 messages

Quole wrote...

Something like DAO would be cool.


LOL, I can see it now, galactic Archdemon guiding along its minions consisting of martian and venusian darkspawn. I don't think so.

I can see a convo like this :

Merrill Stargazer: Oh look, a lost Salarian mabari, we can't leave it!
Commander Shepard:: Fine, keep it, but you're taking care of, and feeding the slimy mutt!
Morrigan Williams: How odd! We now have a dog and Merrill is still the dumbest one in the party.

:wizard:

#57
shepskisaac

shepskisaac
  • Members
  • 16 374 messages

Arken wrote...
Both krogan and asari live for a thousand years. Liara would probably still be alive and so would Grunt.:blush:

I think my point is that if Mass Effect 3 gives us the choices to decide between two different races and whether one will live and one will die then it might make things complicated.

Player: Oh boy Mass Effect 4!
*Plays for ten minutes*
Player: How come both of these species are gone if Shepard was able to save one in Mass Effect 3?
*Plays for ten more minutes*
Player: They blew up the Council? So it didn't matter who you picked in Mass Effect 1?
*Plays for ten more minutes*
Player: The majority of the variable races were all sucked into a magical wormhole and aren't even features in this game?
Turian Councilor: Ah yes. Variables. We've dismissed the ones that made things too complicated.

True, it is indeed complicated... BioWare is kinda kicking themselves into the corner really lol In such case of ME3, I don't see how can they go with any sequel really...

#58
williefisk

williefisk
  • Members
  • 23 messages
would like to see jack get her own game. it could take place during the events of me1

#59
Kileyan

Kileyan
  • Members
  • 1 923 messages
If the ME universe continues, I want them to take a break from the ME formula of single voices guy shoots stuff in between cinematic cutscenes.

Try an exploration game, where you play a character and 3 other friends/investors, head out into the unknown on a large ship, with the purpose of founding the first colony in a previously unknown part of space. Everything in new except the basic tech that ME is based upon. All new races, all new scary enemies. They don't have to be Reapers to be scary, you are just your crew, a couple security guys, your tech wizard scientist, and a few farmers and miners.

Hell I'd play a small squad combat RTS in the vein of Warhammer Dawn of War, based upon Mass Effect.

Not like the world needs another shooter, but they could go that route.

Finally, I'd play an X2 game, Privateer style game where we get to build up our ships, build a merc company and fly in space..........a game build around the ME universe space combat.

Pretty much anything besides stepping into Shep v2.0, and playing the same Mass Effect formula(even though it was good)

Modifié par Kileyan, 11 août 2011 - 01:11 .


#60
Kileyan

Kileyan
  • Members
  • 1 923 messages
As for people saying it will be hard to do things because ME3 might ask us to decide which and what races may have to be sacrificed. I have to say this isn't quite like the previous extinctions. The species everyone is worrying about have colonies all over the galaxy. This isn't going to be like every other Reaper event, where they have lots of leisure time to explore data records and hunt down every living being. Sure Shep and friends might have to sacrifice some homewords, but given that this war will end in Sheps lifetime, the Reapers won't be hunting down every minor farming colony and every minor asteroid mining crew.

Bad things might happen, but no species will just wink out of existence.............except maybe the Quarians.

Modifié par Kileyan, 11 août 2011 - 01:21 .


#61
Meshaber

Meshaber
  • Members
  • 393 messages

Arken wrote...

Meshaber wrote...

EternalPink wrote...

If they decided to go one asari life time into the future the majority of what's done in ME1 & 2 would have been forgotten so they wouldn't need to make much of either game canon, well other than we won


Assuming every major species survives every possible ending. Krogan genophage decisions? Quarian/Geth war? 

True. Though our choice with the genophage and the quarian/geth conflict could be solved through another interactive comic.

We choose which side Shepard chose, whether the krogan were ever cured, if the humans ever took the lead role of the council, etc.

The problem is that once Mass Effect 3 is out the choices might not be as simple anymore. Entire species might have been wiped out and the endings might be dramatically different.


Assume a side story 2000 years into the future, just for the heck of it. By now, genophage or no genophage will have made a pretty big ****ing difference.

Modifié par Meshaber, 11 août 2011 - 01:31 .


#62
Phaelducan

Phaelducan
  • Members
  • 960 messages
Third-person multiplayer cover shooter, with RPG elements. Takes place just after ME3, and the only real objective for the game is control, influence, and territory.

I called it.

#63
coke addict

coke addict
  • Members
  • 40 messages
The mass effect universe has endless potential. I think(hope) the next ME will be a class based shooter, possibly set on earth during the reaper invasion. Theres room for a decent side story in there some where. And we know for a fact some kind of multipler is in the works that(atm) isnt going into ME3. So basically halo: odst for mass effect, which sounds good to me.

After that they could do more shooters, rpgs, maybe a rts, space combat/exploration sim, anything really. as long as they are good stand alone games, worrying about all the little details from your shep story wont be such a big deal imo.

If the series can last long enough, wich i think it can, a mmo is bound to happen but like others have said not for a while. and if all the spin offs listed above go well and those mechanics can be used in the mmo it would be one hell of a game

#64
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages
It looks like, one way or the other, the galaxy is going to end up with a dead Council.  With the threat of any unified, legal, multispecies resistance gone, the races are going to turn on each other.  Mass Effect's lore is full of scores to settle. 

All BioWare has to do is set ME4 twenty years after ME3 and after a series of massive galactic wars that did far more damage than the Reapers did.  That covers almost any ending to ME3 they care to come up with as far as exterminations and the more grand scale player choices.

Of course, the readily apparent bad guy are the corporations that cause so much trouble on the Cerberus News Network.  In a galaxy where corporations can claim entire swaths of a planet...  What's stopping them from simply building company town after company town... company city after company city...  Planet after planet...  Certainly not the Council.  In a galaxy where sentient lives are bought, sold, and traded by all powerful corporate oligarchys...  It could very well be that the only salvation from defeating the Reapers is to become to them.

I'll come up with more later.

#65
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

IsaacShep wrote...
The Sims: Tali'Zorah by EA's The Sims Studio


Pre-ordered.

#66
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
prolly with alot of retcons.

#67
Hypnotix0000

Hypnotix0000
  • Members
  • 114 messages
What if, we went back even further than the Asari and explored the rise of the Reapers instead. Would give wonderful insight to maybe their creation or reasoning. Maybe have a progressive timeline from their first massacre to the Prothean resistance; show the gradual evolution of their technology. That is, if we don't learn all this at the end of ME3.

#68
Kileyan

Kileyan
  • Members
  • 1 923 messages

Hypnotix0000 wrote...

What if, we went back even further than the Asari and explored the rise of the Reapers instead. Would give wonderful insight to maybe their creation or reasoning. Maybe have a progressive timeline from their first massacre to the Prothean resistance; show the gradual evolution of their technology. That is, if we don't learn all this at the end of ME3.


The rise of the Reapers is so long ago that nothing in the game would even resemble the game we have played, other than similar tech.

The Protheans were likley not even the first to figure it out and resist. For all we know, the Reapers have been doing this since before the oceans of our Earth spawned the first single celled life form billions of years ago.

Ya know, all that babble about them being timeless.

Mostly thought its a bad idea, Bioware didn't do a great job of telling a story in DA2 about a 10 year time span. I can't really think they'd do a good job of telling a 10000000 of years story, even with time skips.

Not to mention, I kinda like getting attached to a character, hard to do through thousand years time skips, unless I play a Reaper, that would be a hell of a 3rd person shooter cover system for a huge reaper ship.

Modifié par Kileyan, 11 août 2011 - 03:58 .