Aller au contenu

Photo

Top 3 things most important for you to be worked on with DA3.


200 réponses à ce sujet

#26
kuurankuiskaus

kuurankuiskaus
  • Members
  • 295 messages
1. A good story. I don't mean to say that DA2's wasn't, but frankly, it had potential to be much better. I suppose "go-save-the-world" kind of story works (for me at least), although I can imagine that other themes can be just as good or even better. However, I feel that there should be some kind of a goal in the story (or otherwise the PC would need a very distinct, charming personality that would divert my attention from the fractured story).

2. Companions. Bioware companions are, in general, an awesome thing to have in a game. I hope their outfits would be at least somewhat open to customization/switching in the future though. I'd love deeper LI relationships too (if the resources permit focusing on such 'optional' content).

3. Something needs to be done with the combat -- I love DA2's faster combat but the amount of enemies (and the way they enter) make fighting feel like a chore and kill the joy. The combat could be a bit slower, the actions a bit less flashy and the enemies fewer whilst harder to kill.

#27
Parahexavoctal

Parahexavoctal
  • Members
  • 81 messages
1. Story/plot that gives me a great sense of accomplishment upon completion. May be epic. Probably ties in with meaningful choices.

2. The option to play the game more like a tactical RPG than an action RPG, both in terms of combat, camera and customization (stats, skills, items).

3. Less fixed player character, several different backgrounds like origins would be awesome of course, but any improvement that would let the PC feel more like my character and less like a fixed protagonist.

Of course, these are just 3 points I feel work on is important, so it doesn't include important points that don't need as much work because they are already headed in a nice direction, like romances (awesome, moar plx), companions, cinematic storytelling, etc.

#28
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
Ambiance, multiple solutions to one quest (stealth, fighting, talking your way through it, ect) and fixed dwarven protagonist.

Modifié par Dave of Canada, 10 août 2011 - 08:57 .


#29
Gunderic

Gunderic
  • Members
  • 717 messages
1. A larger world.

2. Variety ( in environments, enemies, races etc. )

3. Choices that lead to proper consequences, or at least to the extent that they don't break immersion by making the game go "Cool story bro, but you still have to kill that dragon."


In a game that promises to deliver on buzzwords like 'grey morality', I'd at least expect there to be a stronger presence of the illusion of choice.

Modifié par Gunderic, 10 août 2011 - 09:03 .


#30
Masako52

Masako52
  • Members
  • 320 messages

Luke Barrett wrote...

Masako52 wrote...

3. Graphic sex scenes


:o
do you actually mean that or did you just want nudity? Because 'graphic sex' means something a lot stronger than that typically.


Haha... okay, I did mean tasteful implied yet sensual scenes like in DAO. But if you want to put in actual graphic sex scenes, I'm just saying, it is an M rated game and you won't hear me complaining. :whistle:


Sorry, I made a "disagreement" line earlier, I will avoid... but the above poster had suggested bringing back the Warden to kill Hawke. I kind of assumed that suggestion wasn't serious. <_<

#31
Dark Necronus2

Dark Necronus2
  • Members
  • 98 messages
1. Many more environments.
2. Return of RPG elements (full character customization, companion customization, skills, more strategic combat, etc.)
3. A toolset.

Modifié par Dark Necronus2, 10 août 2011 - 09:58 .


#32
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages
If people could please just think about what is most important to them list those 3 things and move on without belittling others via quotes or arguing or having to debate everything which could be done in a million other threads which exist for that very purpose I would be happy. By debating which turns to arguing and quoting plus replying to everyone this thread will just go off track and ruined like so many others have.

Please list three highest priorities for you for DA3 via 1. 2. 3. list then please let others make their list without having to justify or feel someone is being condecending against them. Think about it and list three most important to you and move on, if did that this thread imho would be epic and show whats the most important three things to Bioware's fans that could keep in mind for next project.

If people start listing five thing then ten things then fifty things it will go on and get worse and then becomes which three out of a few dozen then afterwards will become not three things and just a jumble or everything they have already said in the cc thread. Please just list your three most important.

Also keep in mind I said three most important things to you not x has already said y so here's some more, that means it isn't listing the three most important to you it's listing everything else which defeats the point. If many people list the same thing this means those things are the three most important things the fans want.
I have done what I can, if this thread becomes derailed and bickering then so be it but will make me sad. :crying:

Modifié par Dragoonlordz, 10 août 2011 - 09:31 .


#33
bleetman

bleetman
  • Members
  • 4 007 messages
1. Companion interaction with other companions. It was something DA2 touched on, but not quite to the extent that I hoped it would. You occasionally see, say, Anders talking to Varric when you go to see him, then he leaves as Hawke arrives. Take that, and build on it. Don't just have a cut scene start with Merrill and Isabela finishing up a game of cards when you click on the latter to start the conversation quest, have us walk in to find them playing, little things like that. Some of the companions are presented as friends, demonstrate that more.

2. Weather. Yes, weather. I want to see snow falling, or a thunder storm, and it play some part in what you're doing. Furthermore, DA2 had a day/night cycle of sorts, so take that and run with it. Instead of some quests being available during the day and some at night, have some (or all, or most, or whatever figure would work) that are available at both night and day, but confer different effects for attempting them at certain times. A warehouse at night might be more heavily guarded, but easier to break into unnoticed than in broad daylight. Don't just leave it as a toggle between dark maps and light maps, as if Hawke is some kind of time traveling magician.

3. Hilts. Not terribly exciting, but floating weaponry is a pet peeve of mine.

#34
Wonderllama4

Wonderllama4
  • Members
  • 945 messages
I just want Dragon Age 3 to have more development time. Two years at minimum, although three might be best.

#35
paul_25

paul_25
  • Members
  • 6 messages
A couple smaller things which I would really like to see implemented since the big ones have been done to death.

1. Return of quests to get specialisations - deals with demons or spirits to unlock blood mage and spirit healer respectively, a quest to round up some apostates for templar, assassinate a noble for assassin etc.

2. Blood magic is supposedly really powerful so how about a demon summoning spell. It could improve with level - low level blood mages summon rage demons whereas an end game mage could summon a pride demon. It could be balanced by having say a 20% chance of the demon turning on you. A "last resort" spell might be fun as well where you summon lots of demons and they attack everyone (your party and enemies both). Oh and maybe some mind influence options in dialogue for blood mage.

3. An toggle so that all codexes appear in a pop up box (or none do). It was annoying in DA:O to hunt through the codex to find the new entry. I thought it was fixed for 2 but only worked on some entries which was mildly irritating.

Thanks for the great games over the years Bioware. Looking forward to your future projects :)

#36
Wonderllama4

Wonderllama4
  • Members
  • 945 messages

Luke Barrett wrote...

Masako52 wrote...

3. Graphic sex scenes


:o
do you actually mean that or did you just want nudity? Because 'graphic sex' means something a lot stronger than that typically.


I want the characters to take off their clothes. sorta defeats the purpose otherwise ^_^

Modifié par Wonderllama4, 10 août 2011 - 09:20 .


#37
asindre

asindre
  • Members
  • 235 messages

Dave of Canada wrote...

fixed dwarven protagonist.

This:D

#38
Kidd

Kidd
  • Members
  • 3 667 messages
1. Keep romance options open based on our character concepts as a whole instead of simply limiting us by gender. This isn't a thing to "work on" as much as it's just a "please keep doing it" =)

2. Companion to companion talk outside of banter. Seeing them have full dialogues of their own where they become friends, argue etc make them feel so very much alive. I finally saw some in DA2, but I want a lot more! =)

3. More choices that depend on previous play style. I do not mean story choices, rather more akin to the "diplomatic Hawkes can try to calm the opponent down" / "aggressive Hawke can intimidate" / "rogue Hawke can throw a dagger". Adding more types of these will differentiate our characters from each other depending on how we role play, and when focused upon becomes a great substitute for a simple "Coercion: Level 0, 1, 2, 3, 4" skill.

#39
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages
@asindre

Clearly I asked to much from BSN and am beginning to see why devs probably spend half their time banging their heads against the wall. :crying:

http://social.biowar...80144/2#8081364

Meh, I give up, Got my own work to do instead of trying to keep thread on track and structured.

#40
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
Let's try to respect the notion behind this thread. Feel free to discuss, but it was structured in a rather specific way for a reason, I imagine.

#41
Willybot

Willybot
  • Members
  • 84 messages
No particular order:

1) More dynamic story. Greater shift of later story events based on earlier actions.

2) Greater freedom to interact with companions. This means to ability to advance conversation at the player's leisure in addition to story-driven dialogue.

3) If not more dialogue choices, than certainly better clarification on the summeries presented in the 'wheel'. Need to cut down on instances where a player is expecting one tone based on a one-word summery, then recieving something different.

Hope this is in-line with the thread's intention.

#42
Dubya75

Dubya75
  • Members
  • 4 598 messages
1 - No recycled areas (has this been mentioned anywhere?)

2 - Meaningful side quests. Or scrap them and make secondary and main quests more complex.

3 - No clipping of weapon and armor graphics.

4 - (I know, only 3 but I can't help it) Better character creator. Origins' was good, DA2's was much worse in terms of flexibility.

I imagine with these things in place DA will be pretty awesome.

#43
Satyricon331

Satyricon331
  • Members
  • 895 messages

Dragoonlordz wrote...
As the title suggests what are the top 3 things that matter most to you for Bioware to work on regarding improving the series for DA3 development. Obviously the are other things which people should already have left feedback for in many threads most importantly the CC threads, but what are the top 3 out of all the things that you would like to be worked on for DA3. Also try to make it short easy to understand and self-explanatory so that won't need to write vast amounts about why, just list what in a 'list format' as simple as can to understand. 


This one's hard!

1) Art-story integration, particularly with the elves.  

2) Gameplay-story integration.

3) Deeper, more tactical combat (which I think by implication means deeper, more complex spell/talent trees, just to sneak in a fourth).

#44
Saintthanksgiving

Saintthanksgiving
  • Members
  • 334 messages
1. A 15 minute tutorial on the differences between Blood Mages and Abominations.

2. Jar Jar Binks as a Companion.

3. I'm not gonna lie to you, this is gonna get weird... two dragons.

#45
Dubya75

Dubya75
  • Members
  • 4 598 messages

Saintthanksgiving wrote...

1. A 15 minute tutorial on the differences between Blood Mages and Abominations.

2. Jar Jar Binks as a Companion.

3. I'm not gonna lie to you, this is gonna get weird... two dragons.


Can't resist commenting on your post...

Jar Jar Binks? Sorry, wrong game!
Two dragons? Instead of the 30 or so we had in DA? Isn't this a step back? Or do you refer to High Dragons? Specifics, Bob!

Modifié par Dubya75, 10 août 2011 - 10:24 .


#46
FieryDove

FieryDove
  • Members
  • 2 637 messages

Dragoonlordz wrote...

Meh, I give up, Got my own work to do instead of trying to keep thread on track and structured.


It never works but don't stress over it.

1. Companions – More dialogue options that don’t necessarily tie to a quest/main plot. More interactions with companions, Li or not. Ability to spec companions as we see fit which in turn allows for more varied party compositions and more re-playability. More banter, yes MOAR! Posted Image

2. Bring back old specializations, they were fun and fit the lore well, they just needed balancing. Arcane warrior, Battlemage, Shapeshifter, Ranger, Bard, Spirit Warrior, the real spirit healer spec etc.

3. Art Style directions. I felt the elves and darkspawn were much nicer rendered in DAO. I like the new Quanri except they should have bronze skin with purple eyes. (Or red or yellow). The menus/UI is important since we have to look at them the entire game. Generic fantasy or whatever you call DAO it looked like it fit. This new style looks scifish/post-apoplectic Add some wood background, scrollwork…something.

Dubya75 wrote...
4 - (I know, only 3 but I can't help it) Better character creator. Origins' was good, DA2's was much worse in terms of flexibility.
 

I'd add this as well. Plus sliders and arrows back would be nice like in DAO's CC.

Modifié par FieryDove, 10 août 2011 - 10:33 .


#47
Tirfan

Tirfan
  • Members
  • 521 messages
1) Better writing. DA:O writing wasn't great, DA2 writing was horrid, No more of this "making protagonist seem important because everyone else is an incompetent idiot"-thing. Competent, subtle characters with their own agendas, organizations that could actually work, and most of all, better antagonists. Storylines that make sense, I'd even say, complex storylines with human-agency instead of just supernatural elements. Believable storylines, believable political situations.

2) Reduce gameplay/story segregation: I think this one is pretty obvious? No more of the game telling something and not showing it in gameplay-segments, no more of contradicting information trough gameplay/cinematics. Smoother transitions from gameplay to cinematics.

3) Better enemy & encounter design. There is going to be combat, and a lot of it. Good enemy & encounter design goes a long way to make the combat enjoyable instead of just mindless grinding and going through the motions.

These I think are the 3 points I could realistically hope to see improved.

#48
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Delerius_Jedi wrote...

Luke Barrett wrote...

Masako52 wrote...

3. Graphic sex scenes


:o
do you actually mean that or did you just want nudity? Because 'graphic sex' means something a lot stronger than that typically.


I don't know what he means but I for one would like contextual, tasteful nudity for the love scenes.


Then I'll put you down for 'No Graphic Sex'.

#49
gangly369

gangly369
  • Members
  • 441 messages
1) Import issues resolved. Probably my number one problem with DA2 was that in the two characters I imported (Dwarf Noble and Dalish Elf), I had left Nathaniel Howe back at Vigils Keep in Awakening, which made it impossible for me to get his quest (had already deleted the awakening saves I had of those characters as well as DA:O, so I'm doing a brand new playthrough).

2) Zevran. Yes I know that not everyone kept him alive, and that he did appear for you in DA2, but I don't just want him to exit stage left now. This doesn't necessarily mean I have to have him come back as a companion again, but it'd would be nice if mentions of him come up every now and then in future installments, and maybe even one more cameo spot where you could potentially hire him? I dunno. Oh and while I'm at it, bring back the Famous Broma Brothers!!!

3) Choice that matter (whether there be an immediate effect or one that will happen at a latter date) and more branching ways of going about making those choices

#50
Sutekh

Sutekh
  • Members
  • 1 089 messages
 1. Attention to detail. Bowstrings, scabbards, visible passage of time if applicable, more vegetation, more books and objects, dirt and filth in slums, lavish decorations in noble quarters, different clothing style depending on nationality, etc... Little things add a lot.

2. Consistency between what is said (lore, plot) and what is shown (gameplay, ambience). From blood mages to elves to plot consequences. I want to see them in-game. I want consequences if I choose to play a Blood Mage, at my own risks. If the elves are so charming and attractive, then ugly elves should be the exception. If there's a change in the place's politics, I want to see those changes in an ambient way, not only plot-wise.

3. Replayability: 1. Backgrounds and customization for the PC. Let us live the beginnings of our beloved heroes. Several races would be great, but if not technically possible, then different backgrounds. And a more flexible CC. 2. Branching. Branching and branching. And branching. Doesn't need to be big, though. LIttle alternative universes here and there, but as many as possible. Meaningful choices that are lived and shown, not told. Different dialogs / reactions / opportunities depending on personality / background / choices / romance. Also, branching.

Honestly, three is not enough.  I feel like I'm defining my Three Wishes to a djinn. :D