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Top 3 things most important for you to be worked on with DA3.


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#76
Dragoonlordz

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@Ariella

If you didn't like the structure you were free to make your own instead of ruining the principle and structure of one someone else created with no regard for why was done so. Like I said I can't stop people I just hoped people would be understanding about why it was created in the way it was, I clearly hoped for too much from people here.

#77
Bryy_Miller

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Dragoonlordz wrote...

I give up.. People either aren't mature enough to understand why I created the thread, it's purpose and it's structure asked to keep with reasons behind that. If not that then I doubt their ability to read.

~Off to bed. A good idea it seems cannot exist on BSN without people trying to ruin it's specific purpose.


Dragoonlordz wrote...

@Ariella 

If you didn't like the structure you were free to make your own instead of ruining the principle and structure of one someone else created with no regard for why was done so. Like I said I can't stop people I just hoped people would be understanding about why it was created in the way it was, I clearly hoped for too much from people here.


No need to be condescending.

#78
Ariella

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Dragoonlordz wrote...

@Ariella
 
If you didn't like the structure you were free to make your own instead of ruining the principle and structure of one someone else created with no regard for why was done so. Like I said I can't stop people I just hoped people would be understanding about why it was created in the way it was, I clearly hoped for too much from people here.


And have it closed for duplicating another's effort? There's nothing wrong with dialogue as long as it doesn't descend into harassment, and the discussion of idea and where they might fit is just as viable in this thread.

I honestly don't see why you're complaining, especially since dialogue will probably extend the thread beyond the life of just people making lists. Conversation is not a bad thing, and while I understand what you're trying to do, dialogue of free ideas can do a lot more to improve DA3 than just a list of three things, because who knows what might come out of such a discussion, something better than what was originally listed perhaps?

#79
gangly369

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I'm sorry but I have to agree with Dragoon, he made a topic like this, intending it to be a LIST. Something bioware devs can look at at a glance without having to read through a bunch of useless text that will have almost no relevance on what people will want to happen in the future and whatnot. I hardly see why this is so hard to follow. If you feel the need, the absolute, undeniable, your gonna explode and die with a huge KABOOM!, kinda death if you don't discuss something you saw, then make a new thread for it. It wouldn't be duplicating it, because this topic is a LIST, not a discussion.

And yes Ariella, I agree that sometimes discussions can extend the life of these threads. It can also derail them and lead to going completely off topic and off track and a lockdown. So why is it so hard for you to simply just respect someones wish, list three things you'd like to improve with the DA franchise, and explain your points, much like other people did, and leave it at that. You could even look at other peoples posts, what ideas they came up with. This might help you come up with a new idea that you can put into your list of 3 things. Without the need to make a big huge discussion out of it.

Only wanted to make that point. Either you listen to it and move on, which is great:lol: or you don't and, well, nothing I can do to change it. Like the OP said though, be nice if people actually played along rather then ignore everything and just do what they want <_<

Now back on topic about Dragon age!!

Modifié par gangly369, 11 août 2011 - 02:23 .


#80
RinpocheSchnozberry

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1) No more loot, or minimal loot, a la ME2.

2) Friendship/Rivalry must stay. Have it more reflected in cutscenes and in "at home" scenes.

3) Make every combat mean something. Tie every battle to the what is going on in the world, even if it's an enemy commander ordering his minions to stop or slow you down. No more mobs hanging out at the fondling rock when the PC happens by.

4) Do something unexpected. Surprise me. Break rules.

#81
Sharn01

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Luke Barrett wrote...

Masako52 wrote...

3. Graphic sex scenes


:o
do you actually mean that or did you just want nudity? Because 'graphic sex' means something a lot stronger than that typically.


Going to guess he means similer to ME1, tasteful stuff that you could easily see on any prime time television show but far better done and more realistic then anything that has come since.

#82
R0vena

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1. More conversations with companions, especially LI.
2. More interesting side-quests with possibility to solve them without combat if the player so chooses (or has right abilities to choose). Quests not involving combat at all would be nice.
3. Logical ending of the story of the main hero (after all DLC and expansions), preferably relatively happy one (or at least happy one available if certain choices are done through the game).

#83
mousestalker

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1. Being able to play as an elf. Enough with playing as members of inferior races. Elves are the better choice for protagonists.
2. More elf centred content. As the most interesting and most attractive race in Thedas, elves need more screen time.
3. More halla. DAO, DAA and DA2 had inadequate numbers of halla. DA2's shortage was especially egregious.

#84
Erani

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I will assume those things fixed in Legacy won't appear in DA3 (waves, more puzzles, a few more tactical bosses)

1. More consequence to our choices
2. Friendship/rivalry system.
3. Stronger writing: includes but not limited to, better side quests & more exploration of the lore.

#85
naledgeborn

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1) NO RECYCLED MAPS!!!!!!! (Secret Entrances Included; ie Kal Hirol)

2) More puzzles (Jammer's Stash, Crosscut Drifters, Topsiders Honor, Mage's Treasure, Elven Ritual ect), better loot with item descriptions (don't be rushed or lazy).

3) Bring back non-combat skills. Rogues were glorified nimble Warriors.


mousestalker wrote...

1. Being able to play as an elf. Enough with playing as members of inferior races. Elves are the better choice for protagonists.
2. More elf centred content. As the most interesting and most attractive race in Thedas, elves need more screen time.
3. More halla. DAO, DAA and DA2 had inadequate numbers of halla. DA2's shortage was especially egregious.


You like elves I take it?

Modifié par naledgeborn, 11 août 2011 - 03:01 .


#86
thedistortedchild

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1. More interaction between Companions and Player Character on a wider variety of subjects.
2. A story that branches, I want my decisions to make the game truly different depending on the Big choices.
3. Origin stories, with the ability to play as different races.

Modifié par thedistortedchild, 11 août 2011 - 03:24 .


#87
smigetz

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import option or atleast a promo weapon depending on class if you kept a DA 2 save file

2. Large amounts of loot / customisation not just runes and trinkets or main character only, including race choice at start.

3 meaning full choices

#88
I Like Cats And

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1. Choice of gender/race/class like in origins

2. Epic story that wraps up the major loose-ends

3. Diablo-esque multiplayer

Not really relating to the game itself but Bioware should really be ashamed of all that promo DLC they had. A couple things are fine but making up new items to sell coasters just seems a tad too capitalistic.

Modifié par I Like Cats And, 11 août 2011 - 03:10 .


#89
smigetz

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Masako52 wrote...

Salaya wrote...

An import option to bring back the warden, and the chance of killing Hawke with her/him


Lol what? Um. No.

1. Bigger world
2. Character creation with different races and origin stories (if story permits)
3. Graphic sex scenes

Yep.

wont happen would be nice though

#90
dreadpiratesnugglecakes

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1. Ability to customize companion armor.
2. Better writing for companions. Or, if you're going to stick us with terrorist companions or child molesters or other form of sapient debris, allow the PC the ability to engage in combat or just outright kill companions in the most disgusting manner possible.
3. Combat system that doesn't feel like the original Diablo. Let mages fight like mages...not like ninjas in dresses.
4. No more qunari unless you get rid of the stupid horns.

#91
PsychoBlonde

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I don't really have a top three list because most of the "issues" I'd like to see worked on are big, complex things that evolve slowly over time as the artists become better at their craft. So they don't condense well to bullet points.

I am amazed that most people's *biggest* issues are purely cosmetic, though. Okay, maybe not amazed. I also find listing something like "meaningful choices" or "more consequences" to be laughable, especially since nobody ever defines what this means or how you'd go about implementing it.

You know what I'd really like? I'd like for the next main character to not be an inarticulate boob who asks lots of questions but almost never makes a stand or defends that stand. Why are the people with real convictions always NPC's?

#92
TEWR

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1) Story that makes sense
2) meaningful choices
3) Weather


And now my alter ego would like to speak

1) Cities that feel alive
2) Naked, drunken Oghren fighting Darkspawn while riding a gorilla. And that gorilla shall be our companion
3) weapon sheaths and bowstrings


and now his alter ego would like to speak

1) Customization of armor companions wear, but give them their ultimate armor in their final companion quest, which serves as their unique look for future appearances
2) Combat should be tweaked (I can go into a long rant on what I want, but I won't). Enemies need to use the same animations we use and some of the same skills.
3) Hurlock grunts need to go back to Origins style, Ogres need to be purple and not have mushed faces, Emissaries need to drop the S&M gear on their face and the elven ears, and Genlock Alphas should be just a tad smaller compared to a Hurlock. But I approve of the new Genlock design and the Hurlock Alpha design. Oh and don't even think about messing with the shrieks. They were perfect in DAO


Also, additional races/creatures. I wanna see a race of Centaurs in Thedas. Oh and give some Dwarves Scottish accents, preferably one being a companion. And give him an epic beard.

I think that should do it.

#93
Satyricon331

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PsychoBlonde wrote...
I am amazed that most people's *biggest* issues are purely cosmetic, though. Okay, maybe not amazed.


I very much hope not to derail the thread, but I would like to comment, that for me at least, one of the things I enjoy about games is the visual artistry and design.  If a game's really ugly I'd rather spend the time reading.  For instance, I didn't like the gameplay of Disciples 2, but I'm glad to have played it since its art team was so top-notch, imo.  I thought its artwork was beautiful - not so perfect it was beyond criticism, but still exceptional.  And in the interests of keeping the thread on-track, that's all I say about that.

#94
Guest_rynluna_*

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1. Less recycled environments
2. No more annoying enemies respawning over and over in the same areas. It's annoying and labeling them as different gangs does nothing to make it fun.
3. What LiquidGrape said....More Isabela! :-p

#95
Zjarcal

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The Ethereal Writer Redux wrote...

1) Story that makes sense
2) meaningful choices
3) Weather


And now my alter ego would like to speak

1) Cities that feel alive
2) Naked, drunken Oghren fighting Darkspawn while riding a gorilla. And that gorilla shall be our companion
3) weapon sheaths and bowstrings


and now his alter ego would like to speak

1) Customization of armor companions wear, but give them their ultimate armor in their final companion quest, which serves as their unique look for future appearances
2) Combat should be tweaked (I can go into a long rant on what I want, but I won't). Enemies need to use the same animations we use and some of the same skills.
3) Hurlock grunts need to go back to Origins style, Ogres need to be purple and not have mushed faces, Emissaries need to drop the S&M gear on their face and the elven ears, and Genlock Alphas should be just a tad smaller compared to a Hurlock. But I approve of the new Genlock design and the Hurlock Alpha design. Oh and don't even think about messing with the shrieks. They were perfect in DAO


Also, additional races/creatures. I wanna see a race of Centaurs in Thedas. Oh and give some Dwarves Scottish accents, preferably one being a companion. And give him an epic beard.

I think that should do it.


I'm surprised you didn't summon a foruth alter ego to ask for MOAR MERRILL! :D

#96
TEWR

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He's napping right now. But my sig takes care of his request because we're all good friends Posted ImagePosted Image

#97
elearon1

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nikkylee wrote...

Conversations that have to do with more than whatever current crisis they need your help with. I want to feel like a friend, not just an errand girl.

3. Choices that matter every now and then.


Both of these.  While some choices did have some effects in the game, it was often hard to see these, or the effects were so minor that they were easily overlooked. (there is a major decision about who you're taking into the deep roads, but whatever you choose you lose access to a character and - though there is some difference - we aren't given much to make the choice feel real, or alive.  Or, if we shoot down Anders there is nothing to indicate that Y and Z had to happen before the end, rather than the X which would have happened had you went along with him.  I'm not saying the end has to be different, but make it feel like it got there another way at least.) 

As to the conversation thing, I thought they did alright with some of those cut scenes in not always saying "hey, good to see you, can you do X for me, how about Z?" But maybe some more of this ... or scenes where we have more of the group sitting around and socializing, rather than person #3 always exiting the second we enter.

Keep in mind, I *loved* the cinematic discussions at the bar or people's homes, so I don't want to see that going away. 

#98
PsychoBlonde

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Satyricon331 wrote...

PsychoBlonde wrote...
I am amazed that most people's *biggest* issues are purely cosmetic, though. Okay, maybe not amazed.


I very much hope not to derail the thread, but I would like to comment, that for me at least, one of the things I enjoy about games is the visual artistry and design.  If a game's really ugly I'd rather spend the time reading.  For instance, I didn't like the gameplay of Disciples 2, but I'm glad to have played it since its art team was so top-notch, imo.  I thought its artwork was beautiful - not so perfect it was beyond criticism, but still exceptional.  And in the interests of keeping the thread on-track, that's all I say about that.


I didn't say artistic, I said *cosmetic*.  There is a difference.

#99
craigdolphin

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This is hard to do. There are so many areas that interact with each other.

1. More focus on making companions feel like real people (conversation systems, cinmatography, quests, interaction, more mature sex scenes ala ME/TW2 etc.) that we can emotionally connect with.
2. Improved Art Style (elves and darkspawn particularly, environments too, and combat animations to develop some gravitas).
3. I want to say 'tactical camera'. But I'm not. I'm going to say instead 'Increased player agency'. I want to see more initiative returned to the player: optional areas to explore again, customizable companion armor, player initiated dialogs, etc.

If I were given a 4th option, I'd bring up the endless loading screens and static world as persistent problems with Bioware games. I'd love to see Bioware develop an engine that'd allow for seamless worlds and destructible environments, with sophisticated NPC scheduling, and that could incoporate a mixture of scripted story events along with random encounters. All with party based combat and the companions that make Bioware games so uniquely compelling in the industry.

#100
LPPrince

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A John Epler Commentary Track for the next DA project.

That's all I need.