1) Visual combat. I want to hit and actually look like I'm hitting something. DA2 is flipping and spinning and swinging, and there's damage going on somewhere, but damn if I can actually see anything getting hit. (Origins was terrible because the hit and the visuals were so divorced from each other that they may as well have been entirely unrelated; although they've been sped up for DA2, I still rarely get the feeling that the visuals correspond to what you're saying is going on, that I'm a-swingin' and my target is a-bleedin' because of it.) I don't want to see an actual impact system, but I think it needs more fine-tuning so that I'm visually at the correct range from the correct target facing the correct direction and playing the correct animation at the correct time (vs. just doing something that looks vaguely combaty in the general vicinity of some people that look mean).
2) Central party management. Holy God. I mean, cheese and crackers. Did nobody do the party shuffle before release and say, "HEY, THIS ISN'T GOING TO WORK"? Nobody at all? Not one single person? In the entire EA family? I refuse to believe that each one of you can be so off as to not be able to smell crap when it's rubbed all over your face. Which means that you knew and you inflicted it on us anyway. No excuses!
3) More and (much) better environments. I can appreciate that maybe because you tried to utilize vertical space (is that what it is?) in the caves you ended up with not enough generic assets to create customized variants, but your cave isn't even that nice. Nor are your "sewers" (no, they're not sewers, you're not fooling me). Nor that Deep Roads dungeon ("Hey, we have one dungeon, we're all set now!") that is used everywhere but the Deep Roads. These things are unacceptable. I can appreciate some of the improvements, and there are definitely some pretty scenes and some good lighting effects, but on the whole, I don't think many of the support maps are all that better than average (in looks and in layout); certainly not improved enough from Origins to really be preferable to anything used there.
Things I don't want to see:
1) Reduction of scripting. I don't want to see AI move into hardcode (unless it already did in DA2, but I don't want to investigate). I guess you have to do what you have to do to run good on consoles, but it'd be a shame to see generic behaviors roost in the engine just to save a few cycles to maybe add a few more full NPCs to an area. Represent! At least until you change engines, I guess.
2) Origins or Dragon Age II style crafting. I've never found any use for any of this at less than hard difficulty (and never had any fun with it at any difficulty). Throw the enchantment system in there while you're changing these (why do I even have to buy runes anymore? just charge me at the enchanting window and let me get on my business).
3) Horri-bad plots. Like Warden's Keep or Sebastian's personal quest. Stab me in the face, you're in such a hurry to inflict grievous injury on me. Sometimes, the best option between Ship, DLC, and Cut, really is Cut. Cut off its head and drive a stake through its heart and burn the remains.
Modifié par devSin, 11 août 2011 - 05:18 .





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