There's a lot I'd like to see in DA3 become stronger, though the three most prominent ones are as followed:
1) A richer world. I'd like to see NPCs going about daily routines, rather than standing statue-like along the thoroughfares of a city, making the occasional hand-gesture or head-bob. You know, peddling goods on a cart; waving at you to get your attention as you walk by them to look at their wares; washing clothes in communal pools; priests on boxes, preaching the Chant to a fidgety crowd of bedraggled townsfolk; children winding through the crowds in a game of tag, and so on, so forth. I'd also like the city-designs to be overhauled; the whole 'maze' look, with clean streets that run through neat thoroughfares, is growing old, and it's not very immersive for the player--cities are grimy, lived-in things. I'd like the environment to reflect that. I want narrow roads with flimsy houses stacked atop another, mud along the ground with chipped cobblestone and rocks, and tufts of weeds (such as an Alienage) and broken bottles everywhere. The addition of rain and snow would be nice, too, as I'm tired of every single city-scape being sunny.
2) Stronger characterization. In Dragon Age: Origins, though the characters did fall prey to stereotype, they breathed more than the ones in DA2. Leliana and Morrigan had decent back-stories. I'm tired of how Bioware has the habit of making two or three strong characters, and the rest are haphazardly thrown in (I'm looking at you, Sten, Oghren, and Zevran). I want all the characters to have solid backgrounds, because it's that very thing that makes you care about and sympathize or empathize with them. It would also be nice to see Bioware break away from the archetypes, and explore different personalities other than stoic man/unrelenting fool/funny guy/wise person/girl with a chip on her shoulder. I'd like to see a lunatic on the team, perhaps. A remorseless killer. A coward with absolutely no redeeming qualities other than their thieving skills. Characters like that.
3) The Warden. I know, it's been said numerous times, but I'd like to find out--either from the Warden themself, or someone that was affiliated with them--what happened exactly after Origins. I'm not saying throw the Warden in (though that would be nice, I realize some people offed them), but provide a character in-game (perhaps the Warden's former love, or someone else from the original adventure) with the details to relay to the protagonist of DA3, perhaps through investigative options. It's the one glaring issue I can't surmount because of its ambiguity.
And a small reason I'll just throw in to throw in: more Leliana. I'd like her to join-up with me again in DA3, perhaps as some sort of mentor to the DA3 protagonist (since she'll be quite older then). But that's just a personal preference.
Modifié par VictorianTrash, 08 septembre 2011 - 08:48 .