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Top 3 things most important for you to be worked on with DA3.


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#151
Uccio

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Lord Nikon 001 wrote...

1. Charcter selection and choice. Race, class, and a unique starting history made me love Origins. Here's a thought. What about age selection. A grizzled veteran or a young novice. Could be an interesting take on things. 



Interesting idea. There could bes something there.

#152
Sylvianus

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Sutekh wrote...

 1. Attention to detail. Bowstrings, scabbards, visible passage of time if applicable, more vegetation, more books and objects, dirt and filth in slums, lavish decorations in noble quarters, different clothing style depending on nationality, etc... Little things add a lot.

2. Consistency between what is said (lore, plot) and what is shown (gameplay, ambience). From blood mages to elves to plot consequences. I want to see them in-game. I want consequences if I choose to play a Blood Mage, at my own risks. If the elves are so charming and attractive, then ugly elves should be the exception. If there's a change in the place's politics, I want to see those changes in an ambient way, not only plot-wise.

3. Replayability: 1. Backgrounds and customization for the PC. Let us live the beginnings of our beloved heroes. Several races would be great, but if not technically possible, then different backgrounds. And a more flexible CC. 2. Branching. Branching and branching. And branching. Doesn't need to be big, though. LIttle alternative universes here and there, but as many as possible. Meaningful choices that are lived and shown, not told. Different dialogs / reactions / opportunities depending on personality / background / choices / romance. Also, branching.

Honestly, three is not enough.  I feel like I'm defining my Three Wishes to a djinn. :D

This.

Especially the 2.

#153
ZeroLeon

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1. Bring back the warden as the main PC and/or allow people who sacrificed their wardens at the end of Origins create new characters; turn Hawke into a NPC or companion character for a slew of reasons.

2. Don't rush the release date.

3. Focus more on individual characters as opposed to the idea Dragon Age is telling the story of the land.  I understand it's an unimaginably difficult job creating a game that spans decades while retaining some sort of continuity when you're writing an countless number of noticeably different endings but you've done it before.

I've been telling my friends "In Bioware I trust" since Mass Effect 1 and I haven't really been let down until I played Dragon Age 2.

#154
mopotter

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nikkylee wrote...

1. Deeper conversations, and the ability to flirt without sounding like you're just barely holding back mauling them. Conversations that have to do with more than whatever current crisis they need your help with. I want to feel like a friend, not just an errand girl.

2. Unique loot that doesn't make my ADD brain hurt so badly, and a companion "base" so you can equip everyone without having to continually switch up your party.

3. Choices that matter every now and then.



I'll take these three please    

#155
Dragoonlordz

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People stop saying ^ this or ^ that because it's annoying and shows lack of interest imho just put it in your own list in your own words also please stop explaining in vast or great detail each item because whole thread is mean't for people to actually use their brains and think about their priorities then narrow down out of everything they want changed to the three most important for them. List it in as brief as possible single sentence prefered, couple at most so each of the three becomes a snapshot of whats most important to individual fans.

Limited to three most important because people will have to think hard about whats most important to them (keywords = most important ~ which means not list something else just because someone else said one of the things most important to you, in the end if its most important to you then also list it like the other person which gives an indication of how strong people feel about it). Structure it as 1.2.3. with single sentence, failing that just a couple sentences maximum for each item to make it incredibly easy to understand and straight to the point which saves devs having to wade through a million paragraphs of justifications and arguments and debates and simple bickering to get a clear idea of whats most important going forward to the next title for the fans.

That was point of this thread.

Modifié par Dragoonlordz, 13 août 2011 - 12:15 .


#156
Grimmdead

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Improved romance scenes.... DA2 had something going but then it stopped way too short.



improvements on characters like Fenris, our favorite mage-hater needs to at least have some way to have a "change of position" if your a mage character trying to romance him. just didnt seem fair that one always ended up fighting them if you choose to side with the mages.

More of a strong storyline (more options for character) and allow for more view into the world. more character dialogs like in Orgins.... but not so annoying (keep the dialogue wheel its cool) but for convo's at companions camp/home base.... add gossip about other companions that you can shift through for sh**s and giggles.

More story line related quests like Legacy which was amazing. see into Hawkes past and learn more about their parents/ and other things.

#157
Mike_Neel

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Lol at everyone wanting visible mammaries. It has been a while since Geoff Keighley has been on fox news.

1: Keep my trusty war hound in the game. He's one of the best characters in both games. Too bad I couldn't have a certain duel with him in the first game.

2: Less loot but more unique loot. DA2 had a ton of loot but after a while it just became about switching to a 3 or 4 star options that looked the same as my 1 star option. And I think I even ran across some rings and pendants that had the exact same modifiers (+3 attack or whatever) but one was no stars and the other was 4.

3: more Easter Eggs and references like Edwina. Also if you're going to reference a previous game, like say a certain bartender tells me my first year the Arl has been healed with some sacred ashes he doesn't need to tell me that 10 years later. Also you should reference the online community some how. Like have two companions arguing and you get an option telling them to stop arguing, end of the line, and to be excellent to each other.

#158
Sith Grey Warden

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I would say silent protagonist, but I would be wasting a point so:

1. Greater party interaction. This means being able to strike up a conversation while out somewhere and being able to customize companion armor and equipment. And having full access to what skill trees to give them (Bethany lacked Primal, Merrill lacked Creation, I couldn't choose specializations, etc.) Also, remember in KOTOR when the PC could weigh in on party banter? There was no reaction from party members, but if this feature was brought back and there was a reaction, I think that would be great.

2. Choice. When Hawke says to Merrill 'No I won't help you get a tool to work on that accursed mirror.' that means no. The quest should be closed. When I didn't bother wandering down that alley to find Sister Petrice in Act I, I should still be able to depart on the expedition to the Deep Roads. Also, branching narratives and the ability to actually make a difference would really help with choice.

3. Keep things consistent and avoid plot holes. When I keep all the mages alive at that one point when I'm helping Orsino at the end, he should recognize that they're not all dead. When Hawke uses magic, especially blood magic, the Templars I'm helping should react (especially in Act I where Hawke has no social status to merit special treatment). The Warden had the excuse of being a Grey Warden, but unless the DA3 protagonist is one as well, someone should notice if he or she unleashes a storm of blood (and I don't mean the one resulting from enemies made of explodium and 10 gallons of blood). When lore clearly says mages can't teleport, mages should not be able to teleport (unless it's actually some ancient secret and a fairly well-thought-out explanation is actually given).

Modifié par Sith Grey Warden, 13 août 2011 - 04:10 .


#159
Saf3

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1. Choices that really make us think before acting. I wanna sit there stumped, not knowing what to do. Honestly i feel like a choice like in the beginning of da2, when we chose who got us in, should change a lot. Such as who we know, who helps us, or even if we got a specific companion during our year in slavery (someone we grew close to but isn't available if we chose a certain path)
2. Little things that immerse me into the world. People crowding the streets that yell or say excuse me when bumped into, day and night cycle over a period of hours the promote new quests. Areas we can go to to kill time or grind for exp or loot. A whistle in the wind, a dog barking in the distance, these things add up. I want people trying to mug me when i go down an alley or praising me when i do something heroic, not just in a cutscene but say a conversation behind your back. The possibility of romancing a non companion. Small things that make the game memorable.
3. Sheaths for weapons. Mages can just hold staves in their hands at all times, use them to walk idk. Honestly having a magnetized weapon on my back just urks the daylights out of me. And maybe choose how it would be placed, on the side on your back hooked to your belt. The weapon sizes urk me too but i can live with it. Maybe make the option of having a single handed sword only, making you stronger with wider arcs of the blade. I miss the sword and dagger. Or hell, placing a blade at the edge of your sheild turning that into a weapon? Future passive? Adds damage to sheild or something. I just want more work done on weapons and their capabilities/realism.
And sry for a 4th but please make the qunari playable. With horns. Idc if he has to be some half breed and has emotions just to make it plausable, just do it!!! Please..

#160
Killer3000ad

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1. Meaningful choices that affect the storyline
2. NO DAMN ENEMY WAVES
3. Full companion outfit customization.

#161
GreenSoda

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1. Deeper, more detailed party (and inter-party) banter. It's been mentioned before: I want to feel like a friend to them not just someone trying to get the "Merril, Fenris, etc questline" done.

2. Choices that matter and have an actual impact on the world my character is in. DA2 did really bad in this regard. Getting the feeling of "it doesn't matter what I do, anyways" in a RPG is a real game killer for me.

3. Romance scenes that feel more intimate. Of course it doesn't have to (and shouldn't) be graphic but the more and more political correct love scenes you guys are implementing are really irritating (in an m-rated game on top of that). What was wrong with the ME1 kind of sensuality ?

#162
Momiji.mii

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I think the most important aspects of the DA-games are already being considered for DA3, juding from the feedback we've had so far, but I'll list them anyways.

1. More explorable areas
2. More dialogue with companions and esp. LI (no interrogations or talking heads though, please)
3. Choices in-game giving an even wider difference to the storyline (though I'm actually more interested in any kind of in-game impact than impact on the franchise as a whole)

I have to point out though, that I'm not worried about DA3 at all. I loved Awakening, Leliana's Song, DA2 and Legacy a lot more than DA:O, so things seem to be heading in the right direction from my standpoint.

#163
Zoikster

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I think DA 2 failed (for me) because it missed on the things I loved about DA:O.

1. More depth and consequences to decisions/Plot branching. DA:O does this pretty well, if you want to see it done exceptionally well see Witcher 2.
2. Unique races, I'm sorry but I was sorely disappointed at being forced to play human/Hawke.
3. Character/Companion development in more ways than one. From customizations to character depth. I felt very disconnected from several of the companions. I think that ties into the lack of meaningful choices, and dialogue.

DA:O is the best RPG I've ever played, I suspect if DA: 3 hits on those 3 things, it will be every bit as good as the first.

Edit: I love having several alternate starts and several alternate endings, I can't stress that enough as well :lol: Your goal should NOT be to create as linear a story as possible. It's more work but it's more rewarding for the players.

Modifié par Zoikster, 14 août 2011 - 04:47 .


#164
mcrevan117

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1. No day one DLC
2. A satisfying ending
3. Origin stories, like the dalish elf and mage origin in the first dragon age.

#165
eswaine

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1. More interaction with your Companions. The companions are the main reason why I enjoy
Bioware games so much.
2. More Repercussions for your actions/decisions. If I make a decision I would to see that it
usually has some affect on the game.
3. Continue with having your family involved as it makes the game even more personal/emotional.

#166
MG800

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1. A protagonist that can think for himself, instead of having everyone telling him exactly what to do. 
Meaning: he can take a different approach on the quest, or make his own quests(that appear in the journel after conversations, like "I'll investigate this";"I can do this" etc.), without anyone blatantly spelling it out to him. 
Example of what shouldn't ever happened: when your mother disappears, and your Uncle is fussing, your manservant is telling you what you should do, and when. That's an absurd!

2. Companions interaction system. Good it's going to be changed.

3. Altered gameplay, and some significant changes depending of choices made. It doesn't have to be "change the world, make vilians regret their actions, and make peace and free loving to anyone" to make us feel, that our decisions matter somehow. Even if it's only cosmetic, like making a district a ghost town, or having someone publicly hanged - or not.

Modifié par MG800, 15 août 2011 - 02:26 .


#167
AlainNagel

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1. Multiple outcomes - I could have watched a Let's Play-on Youtube to see the same story (main reason why I won't play Legacy).

2. Closure within the current game - Please don't use the current story just as a set up for the next.

3. Hold means Hold - No creeping up while I peek up ahead (that includes the Mabari) and hold your fire (*looks angrily at Varric and Anders*).

#168
Mark of the Dragon

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1) Choice/ consequence that really matters and affects the story
2) The ability to interact with party members and LI's anywhere at anytime (discussions, kissing, etc.)
3) Make unique dungeons and areas dont reuse the same ones over and over

#169
Kileyan

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1) My choices matter

The rest will be more of an old school thing

2) I want to create characters, stats, races many choices of powers, even cross class powers. Achieve that via an overhaul of the system or via some great numbers of class specs.

3) Itemization-DAO was ok, DA2 was bad, and offering new items via DLC is not an answer. I like to see the story, but I also like to find cool stuff. If you can't offer a wide variety of items, and give enough character creation variety to make them fun and useful via subsequent playthoughs, that tells me you didn't give much though to the game past someone beating the game once and never playing it again.............IMHO. I really hope that isn't your streamlined goal.

Whatever I said, I don't want to find out I have to buy a DLC to do any of my wishlist. I should buy a DLC because I love your darn game, not because I have to buy it to get a complete product.

#170
FedericoV

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1) Meaningfull choices and consequences.

2) A larger game world that feel alive and react to the choices of the player.

3) Refined, polished and coherent gameplay. I know, it's pretty generalistic but what I mean is simple: Bioware, choose the game you really want to develop! Do you want us to be a spartan or a general? Because it's impossible to be each of them in the same game.

If you want the combat to feel really actiony, if you want the game to be played as an hack and slash, build the entire experience around that concept, drop party combat and make the overall experience intuitive and fun: something that can be played with a gamepad without a skill wheel and that can be compared to AAA action games like AC, B:AA or GoW.

Instead, if you want it to be party based, if you want it to be a modern version of BG gameplay, polish DA2 system, drop the twitchy mechanics, return to "stat-based" combat, revisit the encounter design, give us a challenge that is tactical and strategical. I believe that the rule/skill system of DA2 it's a great start and that it could be a good environment for such a game.

Btw, I prefer the second option but I will be happy whatever you choose to do, as long as it's done well and ececuted with clear premises and logic consequences.

Modifié par FedericoV, 08 septembre 2011 - 06:58 .


#171
MorrigansLove

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Dragoonlordz wrote...


Ok so might aswell create a thread which provided people don't go off on a tangent or attack each others views/opinions should be helpfull imho to Bioware regarding DA3. Please leave your 3 top priority items and move on so this thread doesn't become a flame war or ****** for tat like so many others, it will also keep it amazingly helpful if limited to just the 3 lines about what want most worked on for each person. I would also like the moderators to remove anything that isn't on topic or any arguing so can keep it easy to understand. Respect other peoples opinions and lists, don't reply to anyone or quote them or belittle their lists just list your own 3 items and move on and in doing so; other people should show same respect by not attacking yours and just list their own..

As the title suggests what are the top 3 things that matter most to you for Bioware to work on regarding improving the series for DA3 development. Obviously the are other things which people should already have left feedback for in many threads most importantly the CC threads, but what are the top 3 out of all the things that you would like to be worked on for DA3. Also try to make it short easy to understand and self-explanatory so that won't need to write vast amounts about why, just list what in a 'list format' as simple as can to understand. Will be interesting to see people take step back and think about the 3 most important things to them going forward.


I'll start with.

1. Large amount of areas for exploration within as close as possible a 'living world'

2. Large amounts of loot / customisation and crafting choices; including race choice at start.

3. Choice/consequence, cause/effect that matters, with a huge improvement needed in branching.



PERFECT!

#172
CSick

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1) No recycled maps- All the recycled maps in DA2 gave the game zero replay value for me. They just make the game extremely tedious and boring.

2) Customizing companion's armor- Again, having the same appearances throughout the game, with maybe one exception, was just boring. And searching for the seemingly random upgrades was tedious. I realize that the developers have already made an argument for "iconic" appearances, but it honestly just seems like an excuse to be lazy. I don't care about screenshots, I care about the game. Picking armor for my companions based on appearance and stats adds an enjoyable layer to the gameplay. With the Dragon Age series, I want RPGs not games with RPG elements. 

3) Make the choices matter- I want to see the decisions I make impact the world around me. The Fable series gets this right, (arguably the only thing they get right) but why give me decisions if they ultimately have no real consequences?

If #1 and #2 were part of DA2, then I wouldn't loathe the game as I do. Both elements seemed like no-brainers to me, but apparently not. Especially with the developers still resisting the idea of customizable armor. I bought DA2 the day it came out, because I loved the original so much, but I'm definitely going to "wait and see" with the thrid game.

#173
King Cousland

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I won't mention the areas that are already being worked on (enviroments, choice, companion customization etc.), so I'll list my next 3 biggest gripes:

1)  Art Style/Graphics -  I'm aware it's an area they don't want to change, but it needs to go back to an Origins art style while maintaining DAII graphics IMHO. As outlined in the thread "Art Style" I think that we get a pretty clear picture that many forumites, while not representing the entire fanbase, thought that DAII was too cartoonish, and took away the dark atmosphere and gritty locations which Origins presented so well.

2) Combat and Enemies - In short, it's too fast. It needs to be faster than Origins, but slower than DAII.  I'd also like to see the elimination of ninjas who do backflips in full plate and can somehow teleprt (both ally and enemy), lore-breaking mages (okay, so maybe enemies aren't technically teleporting, but you know what I mean), and main antagonists who have more depth and backstory than oppression, insanity and traumatic childhoods. Meredith and Orsino could have
been great characters, and were in a lot of respects, but their potential was somewhat lessened due to cliché.

3) Dialogue - "People aren't simple." As Sten said. That's why I believe that PC's need to be much more diverse than simply, "Diplomatic", "Humorous" and "Aggressive". I don't necessarily want my PC to have a fixed personality, as I feel much more attatched to a character when I can define their personality. Secondly, I think the dialogue wheel needs to go. The paraphases were disastrous IMO, and I infinately prefer the dialogue tree of Origins.  
 

Modifié par harkness72, 08 septembre 2011 - 05:59 .


#174
What?

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There's a lot I'd like to see in DA3 become stronger, though the three most prominent ones are as followed:

1) A richer world. I'd like to see NPCs going about daily routines, rather than standing statue-like along the thoroughfares of a city, making the occasional hand-gesture or head-bob. You know, peddling goods on a cart; waving at you to get your attention as you walk by them to look at their wares; washing clothes in communal pools; priests on boxes, preaching the Chant to a fidgety crowd of bedraggled townsfolk; children winding through the crowds in a game of tag, and so on, so forth. I'd also like the city-designs to be overhauled; the whole 'maze' look, with clean streets that run through neat thoroughfares, is growing old, and it's not very immersive for the player--cities are grimy, lived-in things. I'd like the environment to reflect that. I want narrow roads with flimsy houses stacked atop another, mud along the ground with chipped cobblestone and rocks, and tufts of weeds (such as an Alienage) and broken bottles everywhere. The addition of rain and snow would be nice, too, as I'm tired of every single city-scape being sunny.

2) Stronger characterization. In Dragon Age: Origins, though the characters did fall prey to stereotype, they breathed more than the ones in DA2. Leliana and Morrigan had decent back-stories. I'm tired of how Bioware has the habit of making two or three strong characters, and the rest are haphazardly thrown in (I'm looking at you, Sten, Oghren, and Zevran). I want all the characters to have solid backgrounds, because it's that very thing that makes you care about and sympathize or empathize with them. It would also be nice to see Bioware break away from the archetypes, and explore different personalities other than stoic man/unrelenting fool/funny guy/wise person/girl with a chip on her shoulder. I'd like to see a lunatic on the team, perhaps. A remorseless killer. A coward with absolutely no redeeming qualities other than their thieving skills. Characters like that.

3) The Warden.  I know, it's been said numerous times, but I'd like to find out--either from the Warden themself, or someone that was affiliated with them--what happened exactly after Origins. I'm not saying throw the Warden in (though that would be nice, I realize some people offed them), but provide a character in-game (perhaps the Warden's former love, or someone else from the original adventure) with the details to relay to the protagonist of DA3, perhaps through investigative options. It's the one glaring issue I can't surmount because of its ambiguity.

And a small reason I'll just throw in to throw in: more Leliana. I'd like her to join-up with me again in DA3, perhaps as some sort of mentor to the DA3 protagonist (since she'll be quite older then). But that's just a personal preference. ;)

Modifié par VictorianTrash, 08 septembre 2011 - 08:48 .


#175
Radwar

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1) Bring back Brent Knowles, make Laidlaw work on Jade Empire 2 instead (that's his kind of game).
2) Allow enough time and zots to make a great game.
3) Mix DAO's strong points with DA2's very few strong points.