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Top 3 things most important for you to be worked on with DA3.


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#176
Gotholhorakh

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Hm. This is more of an exercise in fantasy-orientated leisure than most cRPGs. OK, I'll play:


1. Fun.

I don't mean "this laundry list of stuff *I think* is fun". I mean I'd like to see you get a large and genuinely varied cross-section of people who bought the previous games to play some level with $combat_and_other_gameplay_mechanisms, watch what they love and what they hate. Like a big useability test, but with a different intent - to find out which improvements have merit. Do this early on so you can change stuff. Don't try to get more than stub content finished first, obviously.

2. (a bit selfishly here) Implement the kind of tactical, party-based experience that you know so much of your existing fanbase likes, and make THAT shinier and more accessible and more action-packed and fun without ruining it. See 1 - check check check. I see Brent's name brought up again, yawn, but you know he did have his finger on the pulse about what some people subsequently missed.

Selfishly yes, DA2 isn't the kind of game I like to play, DA:O was. Neither is Mass Effect, BTW. There's nothing wrong with ME, it's a beautiful and crafted game, but like JE, it just didn't do it for me because it's not a gameplay style I'm interested in. Are there lots of people like me on that? It seems like there are when I talk to other gamers. Really, I don't know, but *you guys probably should* before you are far into DA3.

3. Stay lucky, happy, comfortable, and talented - and don't let any sense of a DA2 debacle get you down. Find out what your customers really really want, really do it, and you'll be golden.

Modifié par Gotholhorakh, 09 septembre 2011 - 10:29 .


#177
culletron1

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1.) More interaction with your companions (outside of missions)
2.) Working on making the environment more organic/dynamic
3.) Attention to detail

#178
Mangeduvet

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- Re-introducing kill moves (DA:O but improved)

- Adjust the friendly fire (especially melee friendly, the most dangerous enemy in the game should not be you're two handed sword wielding companion)

- Adding a new class and a couple of specializations

#179
doctor echo

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For those who have played Dragon Age II; finished the game and saved(as many times as you did) and want to play through as a totally new character...DO NOT SELECT NEW GAME!!! AS IT WILL ERASE ALL OF YOUR PREVIOUSLY SAVED DATA!!!

One would think that there would be better file management to facilitate multiple replays while still preserving saved data; especially on the next gen consoles.  I don't mind replaying; but i do think deleting the previous saves without even a warning message prior to doing so is just so "old"

Did anyone else experience this; or am i just too "old" to have expected something that was common in older games tobe remedied on today's gaming consoles. 

Share your experiences with me...Posted Image

#180
JakePT

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1. A story more responsive to choice.

In my opinion it can never hurt to do more of this. I don't just want my choices to affect the entire flow of the story.

2. Better engine/graphics/cinematics/presentation.

DA2's graphics and facial animations are years out of date, especially for the computer power required. Also, why is it that my armor and shields in the basic walking animation that I see for 100% of the game clip through each other? The simplest animations and cutscenes all look awful because of these hideous graphical glitches that occur all the time. I feel like the games story is being let down by lackluster technology.

3. A more continuous world.

I don't necessarily want a sandbox of the entire world, but areas in the game are too small. Why is Kirkwall split into so many tiny parts. The city should be a huge contiguous area. Kirkwall lacks any sort of character because I never feel like the city is actually a living, breathing city. Instead it feels like a collective term for a collection of tiny maps.

#181
Annihilator27

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1) More environments
2) Better looking elves(Sometimes they looked bad in cutscenes)
3) The ability to be the best tank/healer

#182
BroBear Berbil

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1. Varied, unique areas. The most tiring part of playing the game is running the same rooms over and over. I realized the other day that where in Origins I could remember the location of every trap in every level I can't in DA2 simply because all the areas bleed together in my memory.

2. Further combat tweaks. DA2's combat overall was a vast improvement. The pacing might be a bit too fast but things like CCCs and the talent trees were much better than their Origins equivalents. I played on nightmare in Origins and now in DA2 but I really dislike the addition of melee FF. For me it really limits my party and talent choices since even my SnS warrior is likely to kill Isabella when I pull off an assault CCC. Coupled with other things melee characters have to deal with it just seems better to have mostly ranged characters.

The other thing that has always bugged me on nightmare are mages - not because of FF but resists. In DA3 I'm hoping I won't need to carry around 5 different staves. Mages always seemed like more trouble than they were worth to me which is why I only ever ran with 1 in Origins to fill mainly a support role. In DA2 that mage is pretty much decided for you.

3. Toolset. Heck, I'm not a modder but even I used the toolset to make my characters' faces. Please bring this back for DA3.

Modifié par OnionXI, 09 septembre 2011 - 02:31 .


#183
Rob Sabbaggio

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What I would love to see worked on for DA3?

1) Deeper and more frequent interaction with NPC's, party members and love interests.

Bioware writes some stunning characters, but its frustrating when you can only do so much with them. A quest here, an item/gift there, and thats usually it. And dont get me started on the romances, they are great but then nothing... no acknowledgement of the romance, no exploration post-consumation, nothing. So I would like to see more quests, more interaction, more banter, more interaction with LI's etc (specific to your attitude to them and decisions)

2) Busier worlds/towns/areas with more to do in them.

Jobs to do, people talking to each other, working, moving about, making money, reacting to weather, going home at night etc. There could be minigames, bars, jobs etc. Make the cities come alive and make you want to explore them.

3) More diverse and larger areas to visit.

When I play an RPG I like exploring, I like climbing a mountain or admiring a sunset. DAO did this ok, but DA2 was a regression here. To some extent that was a result of the story, and some of the Kirkwall views were very nice, but it would be nice still to have some real variety.

And I would have liked to say something about more customisation options and beater loot, but that would be four...

#184
Pasquale1234

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1) More playing a first-person RPG, less watching an interactive movie.  An RPG protag should never, ever say or do anything without the player's input.  Also prefer non-voiced protag, or at least a toggle to turn it (and any accompanying cinematics) off.  Ideally, cinematics would naturally integrate into the story so well that the player does not even notice they are there.

2) Return to the more muted medieval-looking graphic style and iconic, identifiable darkspawn from DAO.  A readable UI with a medieval fantasy flavor (instead of modern high-tech) would be really, really nice.

3) Non-combat skills and opportunities to use them.

....and my alter-ego says:

1) A cohesive story that allows the protag some overall goals and motivations and provides a feeling of having accomplished something worthwhile when the end credits roll.

2) Fully customizable protag and companions.

3) Moar dialog and interactions with companions, and a central location where they all congregate - or at least the ability to swap gear for all of them at the same time.

#185
BubbleDncr

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These are the 3 things I want for DA3:

1) Persuade/Intimidation option back. I'm in it more for the story, so I enjoy occasionally skipping combat by talking my way out of things.

2) Armor that only has one stat requirement. No Cunning and Dex minimums to where rogue armor, just Dex. It was especially annoying on my bloodmage character - I had to up my willpower in order to wear good armor, but as a blood mage I wanted high constitution. So rather than having really high magic and con, I had ok magic, ok willpower, and meh constitution. It just feels like it pulls customization away from the player, as it forces us to keep two predetermined attributes high.
3) The ability to kiss/invite to my tent my love interest whenever I want.

#186
Follow Me on Twitter

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1:replay value
2:replay value
3:replay value

And i'm not just talking about replaying for different choices. Seriously add new game+ this time like people asked for when dragon age 2 was coming out. Also adds a much much harder difficulty thats only unlocked from completing the game once you want the game to be more friendly to casual gamers? Cool let them play the game through on casual and let the people that actually enjoy the gameplay have a fun difficult challenge.

Modifié par Follow Me on Twitter, 09 septembre 2011 - 06:26 .


#187
InfinitePaths

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1.Companions Interaction:Dragon Age Origins had the option to talk anytime with your companions and more talking and things to say,while it was stupid that the first kiss with a romance was random and it didnt have much emotional moments like DA2.Dragon age 2 had better romance,id prefere more nudity(Not too much like the witcher) but thats just me,it had emotional moments,great romance and relationship development BUT ONLY 2 CHOISES to go in the relationship with companions you always have only 2 options the Freindship one and the RIval one,and you can't talk to your companions ANYTIME YOU WANT.Id like to merge good parts of companions from Origins and DA2.
2.Story dont listen to raging Origins fanboys who want DA3 to be exactly like Origins,Make a good story like you did in both games
3.Combat:A mix from Origins and DA2 and something new

#188
Chuvvy

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Story
Environments
Gameplay

#189
Master Shiori

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1. Choices and consequences that affect the flow of the story

2. Better designed areas and more exploration options

3. Better designed weapons and armor (Item pack 2 did this well) and retaining the unique look for companions, but with several different armors per companions, to be switched as the player desires.

#190
Danyu

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1. Environments
2. Less Flavor Choices, more real choices that seem to affect the outcome of the story.
3. Lots of returning characters from Origins and Dragon Age II! I wanna hump me some Leliana.

#191
Yalision

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I honestly will feel much better being able to journey across a country/territory and experience unique environments. I don't want to stay in one city, which also seemed like an excuse to save on development and the creation of new assets in game throughout Dragon Age 2.

As of yet I still haven't bought a single piece of DLC - items or Legacy. And I won't be until I can finally continue my adventure and close out Hawke's story, especially if as according to previous developer comments that they intend to have a new hero per Dragon Age.

#192
Dubya75

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Yalision wrote...

I honestly will feel much better being able to journey across a country/territory and experience unique environments. I don't want to stay in one city, which also seemed like an excuse to save on development and the creation of new assets in game throughout Dragon Age 2.

As of yet I still haven't bought a single piece of DLC - items or Legacy. And I won't be until I can finally continue my adventure and close out Hawke's story, especially if as according to previous developer comments that they intend to have a new hero per Dragon Age.


Your loss buddy! You're missing out BIG TIME if you haven't played Legacy.

#193
shai-hulud-lama

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1) less repetition. regarding the areas, the combat system and the quests. not again one city/cave ,no more wave combat and not again strange fetch-quests or battling some raiders/ bandits to get to their base. This is fine when it's done once, but it was just too often in DA2. I prefer quality over quantity.
2) party camp. this may seem like small and unimportant point but i think it's useful because it sets the stage for the party interaction and therefor slows down the pace of the game for a brief period of time which creates a relaxed atmosphere. I can only speak for myself but i enjoyed every minute in the camp in origins.
3) choices and consequences

#194
Maconbar

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shai-hulud-lama wrote...

1) less repetition. regarding the areas, the combat system and the quests. not again one city/cave ,no more wave combat and not again strange fetch-quests or battling some raiders/ bandits to get to their base. This is fine when it's done once, but it was just too often in DA2. I prefer quality over quantity.
2) party camp. this may seem like small and unimportant point but i think it's useful because it sets the stage for the party interaction and therefor slows down the pace of the game for a brief period of time which creates a relaxed atmosphere. I can only speak for myself but i enjoyed every minute in the camp in origins.
3) choices and consequences

I completely agree with the party camp comment. There was something about that setting that helped establish the fantasy setting for me.

#195
Loc'n'lol

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1) More player agency regarding the main plot, choices that actually make a difference. Branching out earlier than the last 15 minutes of the game.
2) Less waves, make them count. Boss/optional fights with several waves are ok with me, random bandit / spider ambushes are not. Not dropping enemies directly next to a party member would be nice too, but it's manageable and keeps you on your toes.
3) Minimal area re-use. None at all ideally.

Modifié par _Loc_N_lol_, 10 septembre 2011 - 01:06 .


#196
philippe willaume

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1) a popular one, choice that actually matters and possibility to make the wrong choice in some occasions. that being said not being to influence the outcome is fun, if it is once and awhile.

2) more tactical option in combat.
ie more versatile char in combat and more divers enemy enounters.

3)keep the gear that improves with the characters as in DA:2

#197
R0vena

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1. Interesting companions with deep, developing through game relationship with  hero and each other.
2. Deep story.
3. More quests possible to solve without fights (using abilities or solving puzzles).

Modifié par R0vena, 10 septembre 2011 - 01:23 .


#198
shai-hulud-lama

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Maconbar wrote...
I completely agree with the party camp comment. There was something about that setting that helped establish the fantasy setting for me.


yes, the camp was really something special. I don't know what it was exactly but I think it's the great music in the background and the party interaction. So much interesting stuff happened there, all this chatting with your companions while talking a break from the fighting.

#199
RPGamer13

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1. Graphical consistency

Playing the game in my Xbox 360 on my CRT TV, everything looked fine. But when I switch over to my laptop's HDMI in. the colors look washed out if I raise the brightness, or is it gamma? And if I lower it, everything looks too dark.

I don't know, maybe I just don't know how to set it up properly. But the skin tones look vastly different no matter what depending on the lighting. So, lighting could be worked on too.


2. More special instances for choosing the same types of dialogue options consistently. Also, I think if might help if it was tied to personality rather than choosing the same type a certain number of times in a row. It sounded good, but there really weren't that many instances where they appeared.

3. More varied locations

The first two games, there really didn't feel much difference in how the different areas looked and felt. In Borderlands 2 they're adding more different climates like snowy areas and grassy areas rather than the same desert setting over and over again like their first game. It would be nice to see the same in the next Dragon Age.

#200
Get Magna Carter

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1) more motivation to get involved (more than act 1 of DA2)
2) More significant choices with clearer and more significant consequences
3) A bigger sense of achievement at the end (than being ran out of the city for picking the "wrong" side)