1. Fun.
I don't mean "this laundry list of stuff *I think* is fun". I mean I'd like to see you get a large and genuinely varied cross-section of people who bought the previous games to play some level with $combat_and_other_gameplay_mechanisms, watch what they love and what they hate. Like a big useability test, but with a different intent - to find out which improvements have merit. Do this early on so you can change stuff. Don't try to get more than stub content finished first, obviously.
2. (a bit selfishly here) Implement the kind of tactical, party-based experience that you know so much of your existing fanbase likes, and make THAT shinier and more accessible and more action-packed and fun without ruining it. See 1 - check check check. I see Brent's name brought up again, yawn, but you know he did have his finger on the pulse about what some people subsequently missed.
Selfishly yes, DA2 isn't the kind of game I like to play, DA:O was. Neither is Mass Effect, BTW. There's nothing wrong with ME, it's a beautiful and crafted game, but like JE, it just didn't do it for me because it's not a gameplay style I'm interested in. Are there lots of people like me on that? It seems like there are when I talk to other gamers. Really, I don't know, but *you guys probably should* before you are far into DA3.
3. Stay lucky, happy, comfortable, and talented - and don't let any sense of a DA2 debacle get you down. Find out what your customers really really want, really do it, and you'll be golden.
Modifié par Gotholhorakh, 09 septembre 2011 - 10:29 .





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