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Sad Endings


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#76
Lunatic LK47

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Han Shot First w
The only solution IMO is to either not have an 'everyone lives' ending at all, (my preference) or have the 'everyone lives' ending not be the ideal outcome. In that ending the player would have put the lives of his team before the mission. The Reapers might be defeated and your team may have survived, but Earth is rendered uninhabitable and the civilizations of the galaxy lie in ruins.


And what, tell the players "Don't bother liking these characters because you'll get ****ed over?" Get your head out of your ass.

#77
Drone223

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Boiny Bunny wrote...

Enmystic wrote...

Halo: Reach was a prequel to the Halo series while Mass Effect 3 is the final sequel in a trilogy...

If squadmates have to die I just want control. Otherwise I feel the same as mopotter.


Miranda and Johnson died in Halo 3.  Around 90% of the human race was killed in Halo 3 (or just before the game).  The Chief is left stranded in deep space at the end with little hope of ever being rescued.

I'm sure Bioware WILL give you a choice - but it won't be a 'save Kaiden or don't' choice - rather it will be a 'save Kaiden OR save 400,000 civilians' type decision.


I don't saving *insert name here* over thousands of people would work very well imo, it will most likely be save thosands or people verses save something of highly stratgic value

#78
LGTX

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Everyone here is, imo, overthinking the importance of singular squadmembers in relation to the actual focus of the game, which is interacting with and rallying civilizations. I don't think they will be interconnected through some stupid decisions a-la save the salarians or save Mordin, or crap like that. Decisions to save sqauddies, if they will be there at the first place, will most probably stand separate from the politically heavy choices regarding the fate of the galaxy.

#79
Drone223

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LGTX wrote...

Everyone here is, imo, overthinking the importance of singular squadmembers in relation to the actual focus of the game, which is interacting with and rallying civilizations. I don't think they will be interconnected through some stupid decisions a-la save the salarians or save Mordin, or crap like that. Decisions to save sqauddies, if they will be there at the first place, will most probably stand separate from the politically heavy choices regarding the fate of the galaxy.


I agree

A choice to save a LI over Millions of people is going to have little weight to it, a better approach would be that Shepard ends Cerberus once and for all however Shepard has to chosse between killing TIM or saving his/her LI since it is more of a personal choice rather than a choice that could have an effect on the fate of the galaxy

#80
Sir Ulrich Von Lichenstien

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LGTX wrote...

Everyone here is, imo, overthinking the importance of singular squadmembers in relation to the actual focus of the game, which is interacting with and rallying civilizations. I don't think they will be interconnected through some stupid decisions a-la save the salarians or save Mordin, or crap like that. Decisions to save sqauddies, if they will be there at the first place, will most probably stand separate from the politically heavy choices regarding the fate of the galaxy.


Some might be due to the politically heavy choices we are going to be making I imagine. In an interview a couple of weeks ago I recall Casey Hudson stating how there would be decisions where squadmates question our decisions and this could lead to us having them go against us.

Personally I am hoping for multiple endings and not just in a paragon/renegade decision style scenario as the previous 2 games but even more varied and more of them depending on the choices we have made.

Modifié par Sir Ulrich Von Lichenstien, 11 août 2011 - 07:43 .


#81
Sister Helen

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Bioware's fan base criticized the Dragon Age 2 ending, where no matter how the player rp'd (diplomat/witty/aggressive), the player could not prevent a certain key event from happening, even though a good portion of the players figured out what the event was.
The DA2 ending for the player was pretty much the same, with the player leaving the town he had lived in for a decade. (There were some minor differences to that, depending on the side the player chose.)

I am hoping that Bioware in ME3 goes more the route of ME2 and figures out a way that if the player is diligent, thorough, makes sound choices, the player can get a happy ending. It would really stink if the developers went the route of DA2 and decided that no matter what the player chose, the ending would be pretty much the same.

I'm not saying this concept very well. Apologies. I didn't want to put DA2 spoilers in this post.

#82
wetnasty

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I don't really care if random people in the ME universe kick the bucket, but I want to be able to choose the fate of my squad. Call me old fashion.

#83
Lunatic LK47

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Sister Helen wrote...

Bioware's fan base criticized the Dragon Age 2 ending, where no matter how the player rp'd (diplomat/witty/aggressive), the player could not prevent a certain key event from happening, even though a good portion of the players figured out what the event was.
The DA2 ending for the player was pretty much the same, with the player leaving the town he had lived in for a decade. (There were some minor differences to that, depending on the side the player chose.)

I am hoping that Bioware in ME3 goes more the route of ME2 and figures out a way that if the player is diligent, thorough, makes sound choices, the player can get a happy ending. It would really stink if the developers went the route of DA2 and decided that no matter what the player chose, the ending would be pretty much the same.

I'm not saying this concept very well. Apologies. I didn't want to put DA2 spoilers in this post.


KOTOR 2 and Alpha Protocol were equally just as guilty in the rail-roading department, and I definitely agree with this sentiment.

#84
crimzontearz

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**** sad endings

I want my happy ending after hundreds of hours poured into the serie. If the devs are smart they will give us a realistically happy ending (maybe with one or two plotline deaths but no "reach" BS and the likes)

#85
lolspawn

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well i want a ending where shep gets indoctrinated and shoots his whole team in the back, just before putting a bullet in his own head.

#86
The Interloper

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They should have an entire range of endings, from a super happy one where everyone lives to galactic apocalypse and everything in between-sacrifice yourself and/or squadmates to save the galaxy, let millions die so your LI lives, etc.

#87
ThanesSniper

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I don't know why having everyone be able to survive would cheapen the ending. Actually, not everyone does survive, since we already know either Kaiden or Ashley dies in the first one. The Lord of the Rings ending wasn't cheapened because everyone from the Fellowship survived (except Boromir whose death can be equated to Kaiden or Ashley's). And even if everyone survives, you can still have a bittersweet ending. The emotional turmoil of losing so many lives drives Shepard to isolation, or the galaxy is split up into warring regions in the aftermath of the Reapers, or something similar.

#88
Guest_EternalAmbiguity_*

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Lunatic LK47 wrote...

Sister Helen wrote...

Bioware's fan base criticized the Dragon Age 2 ending, where no matter how the player rp'd (diplomat/witty/aggressive), the player could not prevent a certain key event from happening, even though a good portion of the players figured out what the event was.
The DA2 ending for the player was pretty much the same, with the player leaving the town he had lived in for a decade. (There were some minor differences to that, depending on the side the player chose.)

I am hoping that Bioware in ME3 goes more the route of ME2 and figures out a way that if the player is diligent, thorough, makes sound choices, the player can get a happy ending. It would really stink if the developers went the route of DA2 and decided that no matter what the player chose, the ending would be pretty much the same.

I'm not saying this concept very well. Apologies. I didn't want to put DA2 spoilers in this post.


KOTOR 2 and Alpha Protocol were equally just as guilty in the rail-roading department, and I definitely agree with this sentiment.


Thanks, Sister Helen, for not puting spoilers. i appreciate it.

I don't know about KOTOR, but to me Alpha seemed too open-ended. All within the scope of the last mission you could have a pretty good or really good ending, to pretty bad or really bad ending. I gues, though, pretty much the same thing happens.

Sister Helen, the problem with ME2 was that it wasn't hard. The only person I missed on my first playthrough was Mordin, because he's weak on that "Last Stand" combat chart.
Getting the best ending shouldn't be a case of "do everything." That, like ME2, would result in people having to "try" to get tragic endings. I don't want to have to "try" to get the sad or bad endings: the sad/bad endings need to be the ones that come easiest.

I honestly think we could look more to DA:O for the ending/s. From what little Ive learned (only just started playing) there are quite a few endings.


SO, not negating what you said at all, but ME2's ending, as mentioned
before here, was far too easy to get a good ending on. Thus,  an ending
like that--where any completionist, like myself, will get it on the
first run--should not be. It should involve--what a novel word--"choices."

Modifié par EternalAmbiguity, 11 août 2011 - 05:20 .


#89
GunMoth

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I'm sure someone else posted this (since it was pretty popular on one of my old threads and everyone seemed to agree on it - I forget the username of the person who originally posted it)

-Shepard rushes around with squad to prepare some sort of beacon
-(Insert some heartbreaking death scene where everyone is holding each other or something)
-Screen fades to black. "_____ years later" appears on the screen.
-Cut to a team of unknown aliens uncovering a piece of technology.
-Commander Shepard's voice is heard. "I'm commander Shepard of the alliance military, and I have something important to tell you."
-Screen cuts to black with the Mass Effect 3 logo.
-Roll Credits.

EDIT: Read this with the dramatic ME2 music playing in the background. B)

Modifié par GunMoth, 11 août 2011 - 05:26 .


#90
Guest_EternalAmbiguity_*

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GunMoth wrote...

I'm sure someone else posted this (since it was pretty popular on one of my old threads and everyone seemed to agree on it - I forget the username of the person who originally posted it)

-Shepard rushes around with squad to prepare some sort of beacon
-(Insert some heartbreaking death scene where everyone is holding each other or something)
-Screen fades to black. "_____ years later" appears on the screen.
-Cut to a team of unknown aliens uncovering a piece of technology.
-Commander Shepard's voice is heard. "I'm commander Shepard of the alliance military, and I have something important to tell you."
-Screen cuts to black with the Mass Effect 3 logo.
-Roll Credits.

EDIT: Read this with the dramatic ME2 music playing in the background. B)


Yeah I've read about that one. Just reading this by itself gives me crazy chills so I can definately say that ending would impact me in the game.

#91
marshalleck

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GunMoth wrote...

I'm sure someone else posted this (since it was pretty popular on one of my old threads and everyone seemed to agree on it - I forget the username of the person who originally posted it)

-Shepard rushes around with squad to prepare some sort of beacon
-(Insert some heartbreaking death scene where everyone is holding each other or something)
-Screen fades to black. "_____ years later" appears on the screen.
-Cut to a team of unknown aliens uncovering a piece of technology.
-Commander Shepard's voice is heard. "I'm commander Shepard of the alliance military, and I have something important to tell you."
-Screen cuts to black with the Mass Effect 3 logo.
-Roll Credits.

EDIT: Read this with the dramatic ME2 music playing in the background. B)


That would be silly. I'd have to staple my eyes into their sockets to keep them from rolling out of my head.

#92
Guest_EternalAmbiguity_*

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marshalleck wrote...

GunMoth wrote...

I'm sure someone else posted this (since it was pretty popular on one of my old threads and everyone seemed to agree on it - I forget the username of the person who originally posted it)

-Shepard rushes around with squad to prepare some sort of beacon
-(Insert some heartbreaking death scene where everyone is holding each other or something)
-Screen fades to black. "_____ years later" appears on the screen.
-Cut to a team of unknown aliens uncovering a piece of technology.
-Commander Shepard's voice is heard. "I'm commander Shepard of the alliance military, and I have something important to tell you."
-Screen cuts to black with the Mass Effect 3 logo.
-Roll Credits.

EDIT: Read this with the dramatic ME2 music playing in the background. B)


That would be silly. I'd have to staple my eyes into their sockets to keep them from rolling out of my head.


Well that sounds...dangerous.

Why is it silly?

#93
GunMoth

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marshalleck wrote...

GunMoth wrote...

I'm sure someone else posted this (since it was pretty popular on one of my old threads and everyone seemed to agree on it - I forget the username of the person who originally posted it)

-Shepard rushes around with squad to prepare some sort of beacon
-(Insert some heartbreaking death scene where everyone is holding each other or something)
-Screen fades to black. "_____ years later" appears on the screen.
-Cut to a team of unknown aliens uncovering a piece of technology.
-Commander Shepard's voice is heard. "I'm commander Shepard of the alliance military, and I have something important to tell you."
-Screen cuts to black with the Mass Effect 3 logo.
-Roll Credits.

EDIT: Read this with the dramatic ME2 music playing in the background. B)


That would be silly. I'd have to staple my eyes into their sockets to keep them from rolling out of my head.


Wasn't my idea. ;D But I liked it - especially since ME2 was full of cliche cuts and cinematography. It would fit right in. (Not saying ME2 is poorly done, it just fits with the overall atmosphere)

#94
N7 Spectre525

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I grew up on too many 70's martial arts flicks, and have been trained to expect a bad ending(the hero usually dies). This is the intergalactic war of the ages with a nigh unstoppable enemy, I dont see how any ending could be a good ending. Everyone surviving the Reaper invasion is almost insulting to my intelligence,it should not be possible.

#95
Sister Helen

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It would be funnier if one of the aliens said in a strange alien language (subtitled for the viewer):

"Prrbbt mah ffdreeftu ddeek dfed Frooomk"**

** "Yeah, I don't understand what it said, either, but it's the same voice we keep hearing in the Citadel kiosks."

#96
MysteryNotes

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wetnasty wrote...

I don't really care if random people in the ME universe kick the bucket, but I want to be able to choose the fate of my squad. Call me old fashion.


Same.

Actually, if given a choice(Squadmate i like or 400,000 civilians) i'd probably go with saving the squaddie.

#97
Fiery Phoenix

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Casey has clearly stated that they're not going for the traditional direction of Beat the Bad Guys and Celebrate for ME3, so chances are it will be less... shiny than that.

#98
Fidget6

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lknewsome wrote...

I have been browsing the forums and happened to notice a discussion going on about ME3 endings being sad.  I started thinking about it a lot and decided I don't want to purchase and waste my time and money on this game if there is no playthrough available where all main characters survive.  I know a lot of people are going to say I'm being a baby or unrealistic but come ON. There should at least be the option.  This is a game.  Games are usually meant to entertain.  I am not the kind of person that enjoys movies and TV dramas.  I need to lighten my load not add to it.


If you don't enjoy dramas, I don't think Bioware is the right company for you. If you want fluff with no emotional strings attached there are plenty of great platformers out there. Besides, it wasn't possible to keep everyone alive in ME1.....

#99
redbaron76

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It stated in the game informer and casey hudsun stated that ME 3 will be like ME 2. It will take a major mess up by player to get the sad ending, like not completeng your loyslty missions and etc.

#100
KBomb

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MysteryNotes wrote...

wetnasty wrote...

I don't really care if random people in the ME universe kick the bucket, but I want to be able to choose the fate of my squad. Call me old fashion.


Same.

Actually, if given a choice(Squadmate i like or 400,000 civilians) i'd probably go with saving the squaddie.


Definitely this.