Lunatic LK47 wrote...
Sister Helen wrote...
Bioware's fan base criticized the Dragon Age 2 ending, where no matter how the player rp'd (diplomat/witty/aggressive), the player could not prevent a certain key event from happening, even though a good portion of the players figured out what the event was.
The DA2 ending for the player was pretty much the same, with the player leaving the town he had lived in for a decade. (There were some minor differences to that, depending on the side the player chose.)
I am hoping that Bioware in ME3 goes more the route of ME2 and figures out a way that if the player is diligent, thorough, makes sound choices, the player can get a happy ending. It would really stink if the developers went the route of DA2 and decided that no matter what the player chose, the ending would be pretty much the same.
I'm not saying this concept very well. Apologies. I didn't want to put DA2 spoilers in this post.
KOTOR 2 and Alpha Protocol were equally just as guilty in the rail-roading department, and I definitely agree with this sentiment.
Thanks, Sister Helen, for not puting spoilers. i appreciate it.
I don't know about KOTOR, but to me Alpha seemed
too open-ended. All within the scope of the last mission you could have a pretty good or really good ending, to pretty bad or really bad ending. I gues, though, pretty much the same thing happens.
Sister Helen, the problem with ME2 was that it wasn't
hard. The only person I missed on my first playthrough was Mordin, because he's weak on that "Last Stand" combat chart.
Getting the best ending shouldn't be a case of "do everything." That, like ME2, would result in people having to "try" to get tragic endings. I don't want to have to "try" to get the sad or bad endings: the sad/bad endings need to be the ones that come easiest.
I honestly think we could look more to DA:O for the ending/s. From what little Ive learned (only just started playing) there are quite a few endings.
SO, not negating what you said at all, but ME2's ending, as mentioned
before here, was far too easy to get a good ending on. Thus, an ending
like that--where any completionist, like myself, will get it on the
first run--should not be. It should involve--what a novel word--"choices."
Modifié par EternalAmbiguity, 11 août 2011 - 05:20 .