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Sad Endings


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#101
bleetman

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Mmm, squad member deaths? Provided their deaths are the result of something I legitimately did (rather than ME2, where their deaths are due to something I failed to do) and/or I have the option of sacrificing myself in their stead, sure. Roll out the tragedy.

I know there's this belief that avoidable deaths come across as a failed outcome and that players will quick load and take the route that causes them to survive, and that's no doubt true. But the first time, when I go into these situations blind, get taken completely by surprise and walk away one short? Those are the story moments I remember the longest.

Modifié par bleetman, 11 août 2011 - 07:38 .


#102
sH0tgUn jUliA

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GunMoth wrote...

I'm sure someone else posted this (since it was pretty popular on one of my old threads and everyone seemed to agree on it - I forget the username of the person who originally posted it)

Edit in bold italic.

-Shepard rushes around with squad to prepare some sort of beacon
-(Insert some heartbreaking death scene where everyone is dying one at a time until Jack and Shepard are the only two left.)
- Jack says "You always were an ****hole, Shepard."
- Shepard looks at Jack, flips cap on grenade. Jack grabs Shepard's hand. Boom! -- hey, it was a good scene in "Aliens"


-Screen fades to black. "_____ years later" appears on the screen.
-Cut to a team of unknown aliens uncovering a piece of technology. The N7 logo is barely visible on a scrap of metal nearby.

-Screen cuts to black with the Mass Effect 3 logo.
-Roll Credits with the names of the dead.



#103
BatmanPWNS

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I hope you don't have the same type of thinking when you go out to buy other games or read crime novels.

#104
oyukichan

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sH0tgUn jUliA wrote...

2) A Hero's End: Shepard and one or two others, incl the LI buy the farm during the final battle == and make it one heart wrenching scene for the LI death before Shepard's own. One that makes you scream "NOOOOOOO!" Cutscene after Shep's death showing the victory.


Thanks for reminding me of my favorite scene from (yes, believe it) an episode of Sailor Moon. In Sailor Stars when Neptune and Uranus die, reaching for each other. Oh god how I cried.

This would be dramatic, and good, for an ending option, but it would tear me up something awful. And this ending is the one that I fear that I will get. Poor Kaidan. But if they go this route, it better be good. No "JOKER'S WAITING FOR YOU ON THE BRIDGE!"

#105
King Minos

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Lol Uranus.

#106
Jedi31293

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I want the opposite, in fact. I can't stand cheesy "everyone lives happily ever after" endings unless they truly fit, and they do not fit in the ME universe. The ending to ME almost certainly will contain heavy sacrifice and deaths of major characters. One does not fight the Reapers and simply live happily ever after.

#107
Ghost-621

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King Minos wrote...

I can't feel sad for a film, If it gets too sad I start to see it as cheesy and end up laughing because of how it is over the top dramatic. Last time I honestly cried was pokemon the movie when ash ketchum got turned into a rock. I was 6? How can you feel sad at a game or film?



Well, I actually did the same when I was 6...guilty is charged :P

How can you feel sad at a game or a film? It's pretty subjective, based on your level of empathy or even how it personally applies to you.

Take that movie Ladder 49 for instance. I balled like a baby at the end, but I was also helping a fallen firefighter's family deal with their loss at the time.

#108
Guest_Fiddles_stix_*

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A lot of the forum seem to want some squad deaths to make the ending resonate. Personally I don't buy that, I think it's all in the emotion and the dialogue the characters convey. So see a character fall to the floor in relief (especially a character that's defined as strong such as Garrus or Grunt or Wrex or Zaeed) illustrates volumes about the stress and strain defeating the Reapers. Seeing destruction is important and knowing that the choices we've all made up to this point count is important but I don't see squad member deaths as being necessary to have a sad ending.

#109
nitefyre410

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Fiddles_stix wrote...

A lot of the forum seem to want some squad deaths to make the ending resonate. Personally I don't buy that, I think it's all in the emotion and the dialogue the characters convey. So see a character fall to the floor in relief (especially a character that's defined as strong such as Garrus or Grunt or Wrex or Zaeed) illustrates volumes about the stress and strain defeating the Reapers. Seeing destruction is important and knowing that the choices we've all made up to this point count is important but I don't see squad member deaths as being necessary to have a sad ending.

 


Exactly  I agree with totaly -   You don't have to kill a character just for the ending to the resonate  honestly I always thought  killing a character or characters  at the end to so the ending can  just resonate  can come off as  a cheap way out - looking as if the writer did not or could find way to finish that characters arch..  Now if the death is  part of the character  arch say like Thane  then I'm all for it.  They could do it like the  Vimire situation which was Character death handled  perfectly. I usaully like to see  major Character deaths the leave some kind of impression  on the Protaganist that pushs them forward.     
 

#110
patocerda

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Maybe I'm a little offtopic, but whatever:

  Seeing how BioWare always emphasized about choice and repercussions on the whole trilogy, I'd like a full range/spectrum of endings, but a great number of 'em. I'd play the trilogy again and again if every single choice you made had a real, measurable impact.
  Hell, I'd f**king scream of joy if the number of endings was difficult to count, it'd be awesome for some people to get a totally reaped-up galaxy, while others made it barely, and others that, somehow, achieved success with a low number of losses.

  Part of me thinks that if you commit yourself to role-play through 3 full-featured, triple A games, you should be happy to see that the choices you once did actually make a difference...it makes the story YOUR story, so if you can't deal with a bad ending, you either choose better for the next time, or think about whether you're willing to stand hard endings in a game...
  Personally, a game is great for me if it distracts me, I don't generally care if the ending's bad or good. ME is awesome at sucking me on its universe, and as bad as it is on itself (even at the verge of annihilation) I'd prefer it over to RL almost anytime.

...so yeah, a full range of endings would totally be my dream come true.

Modifié par patocerda, 22 août 2011 - 04:11 .


#111
patocerda

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MysteryNotes wrote...

wetnasty wrote...

I don't really care if random people in the ME universe kick the bucket, but I want to be able to choose the fate of my squad. Call me old fashion.


Same.

Actually, if given a choice(Squadmate i like or 400,000 civilians) i'd probably go with saving the squaddie.


Yeah, but if they're going to do this, they MUST do it correctly...just look at what happened at the end of GTA IV...you could save a character of your choice, while letting others "go"...said character never even said Thanks or anything, that is, as good as dead. Avoid that, BioWare!

Modifié par patocerda, 22 août 2011 - 04:18 .


#112
Sepewrath

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Well problem with that choice, is your saving a face vs something is faceless, more often than not, people will save the face, especially in a game. That's why ME2 is extremely valuable, because without that, the rest of the galaxy, would have no face on it. It would be all about Shepard and their squad vs the Reapers.

And when it comes to the ending, I'm expecting there to be one, maybe two stock endings, with a bunch of possible variation.

#113
Homey C-Dawg

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I think it should be possible to save everyone and get the happy ending, riding off into the sunset with your LI. However, I think that it should be verydifficult to get, and that the more common endings should have some sacrifice.

#114
TheZyzyva

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Ghost-621 wrote...

How can you feel sad at a game or a film? It's pretty subjective, based on your level of empathy or even how it personally applies to you.


Was thinking the same thing while reading this thread. A sociopath is going to care a lot less than a bleeding heart. Personally I get emotionally invested with any kind of story I like, so long as it gives me a reason to care. For example, I don't think I've cried more than during the last episodes of Cowboy Bebop. Plenty of other "tragic moments" made me feel nothing though, because the story was weak. In ME, there are plenty of characters I'll bend over backward to save, and some I'll let stand in the fire.

edit: spelling

Modifié par TheZyzyva, 22 août 2011 - 05:16 .


#115
TheZyzyva

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Anyways, for people who are worried that only paragons are going to get the "best" ending, why would you even care if you're not playing as a paragon? I have a Shep that scenario works for. Another Shep would let the rest of the galaxy burn for human dominion, and another that doesn't mind making sacrifices for the greater galactic good. I want my ending to reflect my Shepard. If there isn't an awesome ending for my awesome Shep, I'll feel cheated, just as if there isn't a devastating one for my ***hole Shep.

#116
Last Vizard

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lknewsome wrote...

In ME1 the ending was awesome. At first you are sad because it looks like Shepard didn't make it but then she comes digging her way out of the debris and walks forward. Then that small triumphant smile breaks out and you just want to laugh. It's awesome.


Like "I'll see you in hell, you son of a... oh F yeah i'm alive", its only logical that there will be a happy ending too, BW will appeal to everyone... Deathnote has a good sad ending though.

#117
Last Vizard

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TheZyzyva wrote...

Ghost-621 wrote...

How can you feel sad at a game or a film? It's pretty subjective, based on your level of empathy or even how it personally applies to you.


Was thinking the same thing while reading this thread. A sociopath is going to care a lot less than a bleeding heart. Personally I get emotionally invested with any kind of story I like, so long as it gives me a reason to care. For example, I don't think I've cried more than during the last episodes of Cowboy Bebop. Plenty of other "tragic moments" made me feel nothing though, because the story was weak. In ME, there are plenty of characters I'll bend over backward to save, and some I'll let stand in the fire.

edit: spelling


Know what you mean, minus the crying... usually feel anger though however I probly wouldn't change the ending of Cowboy Bebop.

Modifié par Last Vizard, 22 août 2011 - 12:24 .


#118
GreenSoda

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TheZyzyva wrote...

Ghost-621 wrote...

How can you feel sad at a game or a film? It's pretty subjective, based on your level of empathy or even how it personally applies to you.


Was thinking the same thing while reading this thread. A sociopath is going to care a lot less than a bleeding heart. Personally I get emotionally invested with any kind of story I like, so long as it gives me a reason to care. For example, I don't think I've cried more than during the last episodes of Cowboy Bebop. Plenty of other "tragic moments" made me feel nothing though, because the story was weak. In ME, there are plenty of characters I'll bend over backward to save, and some I'll let stand in the fire.

edit: spelling


Bang !

Another good example (imo of course) is Fallout 1 vs. Fallout 3 ending. In F1 I felt really betrayed and sad that the champion got kicked out of the vault despite all the hardships he went through. It was a sad ending done right imo.

In F3 vanilla the PCs death just felt so effing random and unnecessary (what with Fawkes standing right next to you and being able to do the whole thing without getting hurt...but he just doesn't want to steal my "destiny". Yeah, right) that I just thought it an overall bad ending.

Modifié par GreenSoda, 22 août 2011 - 12:58 .