[quote]IanPolaris wrote...
[quote]Ariella wrote...
You're are A) only taking feedback from those who believe your position

do not take into account other prevailing factors for lower sales (which is happening througout the industry).
We weren't led to believe anything of the sort. It was made clear from the beginning that this was not Origins.
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Actually (second point first) we weren't. The game was clearly marketed as the sequel to DAO. Why else call it DRAGON AGE TWO rather than DA: Kirkwall (for example)? That's a non-starter right there.
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This is funny; because every single piece of pre release said that this game (the second in the dragon age franchise) while taking place in the same world, with many groups and characters we were familiar with was not going to be exactly the same as Origins. They talked about the Framed Narritive device from the beginning, talked about the character of Hawke. They made certain to point out that the story of the Warden was over with Witch Hunt, and that there was a new story they wanted to tell. All of this has been said from the beginning, Ian. Changing the title to DA:Kirkwall wouldn't have made a difference, and it has a legitimate right to be called DA2 as it is the second core game in the Dragon Age series.
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As for lower sales, you do know that since late April DAO has been outselling (by a significant margin) DA2. That is comparing apples to apples and I've even discounting the fact that DAO is an older game.
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Show me the figures. Are you counting that DAO has two different editions to DA2's one? Or are you just going with core game sales? And did you consider that maybe some of those people picked up DAO because they played DA2 and liked it? What you have is numbers, but you don't have the why behind the numbers. You can extrapolate to some degree, but I doubt you personally have all the factors to do such a thing with any accuracy, I doubt any fan who doesn't work for Bioware or EA could.
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No, the sales curves and customer feedback really do speak for themselves. You simply can't accept what they are saying.
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There's a reason why MArk Twain once said: there are lies, damn lies and statistics.
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As for the rest, ML is on record as to why many of the changes were made before DA2 was published and customer feedback was near the bottom of the list. HE didn't like much of DAO and thus it was changed based on HIS (singular) opinion. He has said as much.
-Polaris[/quote]
Where? I never saw ANYTHING in the pre launch interviews or game play vids or anything else. There were parts of Origins that he thinks could have been done better, but I have never seen him be anything but proud of DAO.
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ML had many online interviews where he has said precisely this before DA2 was published including the fact that he felt compelled (to draw in the CoD crowd) to tear down the DAO engine and start ever which is something that NO ONE (other than ML) thought was needed...and is a prime example of what I'm talking about.
-Polaris[/quote]
He never said those things. One of the reasons for the revamp on the engine was to make gameplay more even across all three platforms the game is offered on, considering one of the biggest complaints was the huge difference between the PC version and the console versions... Complaints, I might add, that came from fans.
As for "drawing in the CoD crowd", my G-d, could you misrepresent what he said any further? What he said was that there are people out there playing games which have RPG elements, especially things like progression, and pointing out to said people that there's a whole genre based on the concept of progression, with better story and better interaction than anything they've seen in their other games.
BTW here's what he has ACTUALLY said, not just you putting words in his mouth:
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Mike Laidlaw
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Let's be frank. To my
understanding the "Bioware wants to appeal to the Call of Duty crowd"
myth devloped like this:
Greg
Zeschuk comments in an interview that Bioware aspires to sell to a
larger audience, and that numbers like Call of Duty's 10 million are the
long-term goal.
DAII's combat is,
in fact, faster, and more "actiony." Some RPG elements are removed
(skills), and others are changed (iconic follower armor, rather than
complete customization).
Magical Alchemy happens and "Apparently Dragon Age only wants Call of Duty players to play their game." is the result.
[/list]In
truth, what we would like is for there to be 10 million RPG fans out
there, not to toss aside RPG fans. If anything, I suspect that we didn't
put enough focus on stats, cross-class combos, and so on in our
message, which would have helped.
And to be really honest, if we were dead-set on cutting RPG systems, we could have cut much, much deeper.
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http://social.biowar...ex/7992640&lf=8