IanPolaris wrote...
Here is the March Game Informer Article where ML essentailly tells his core RPG audience to "drop dead":
http://www.gameinfor...gon-age-ii.aspx
He specifically says he's fishing for a larger audience (DA2--1.4 million in actual sales, DAO 3.8...how'd that work out for you?)
Here is a quote from that article:
Speaking to GameSpot, Laidlaw says the adjustments in Dragon Age II were for the good of the franchise, and BioWare will not be reversing back to the Dragon Age: Origins style because of fan complaints:
"I think the big key is to not adjust 180 degrees again, because we've done this. I think, as a team, we're quite happy with what we've done with Dragon Age II, and this is establishing a solid foundation that keeps a lot, in fact almost everything I want to keep about Origins, but still has tons of room to grow and, frankly, a more viable future for the franchise. It's one that's more sustainable because we brought the world to a place that's inherently more interesting than 'Yay, we beat the Blight. Good for us!'"
Laidlaw goes on to say that the strong reactions, whether negative or positive, point toward the fact that people care about Dragon Age, which is what BioWare wants. He says that the changes to combat are "a refinement that takes into account the sensibility of it being 2011 and a number of the fundamental gameplay changes we've seen across all genres."
According to Laidlaw, this shift has opened the Dragon Age franchise up to a much wider audience while still allowing the developer to maintain some of the core RPG attributes that they love. For those who have played Dragon Age II, do you agree with Laidlaw? Feelings about this sequel aside, does the future look brighter than it was before for BioWare's troubled world of Thedas?
The italicized words in the above quote are ML's own words.
-Polaris
Nowhere does he say "drop dead" and your single quote from Gameinformer comes from a larger interview in Gamestop.com. which is even linked in the article, yet you sieze on this one quote like it's G-d's comandment and try and use it like a baseball bat.
The ENTIRE quote is as follows:
http://www.gamespot....dex.html?page=5GS: Regarding the process by which you guys gather feedback and
assess whether it's viable for the next game, is it the same process you
used when Origins shipped, or have you learned more about the validity
of fan feedback this time around?
ML: It's always valid. You have to take a read of what the fans
are saying, what reviews are saying, and what the non-fans are saying.
Are there people out there who are saying, "I could not play Origins,
but love Dragon Age II" or "I couldn't play Origins and this is more of
the same." You have to keep your ear to the ground. Look at forums. Take
a look at what comments are coming up. What are the common concerns?
What are the common perceptions? I think the big key is to not adjust
180 degrees again, because we've done this. I think, as a team, we're
quite happy with what we've done with Dragon Age II, and this is
establishing a solid foundation that keeps a lot, in fact almost
everything I want to keep about Origins, but still has tons of room to
grow and, frankly, a more viable future for the franchise. It's one
that's more sustainable because we brought the world to a place that's
inherently more interesting than "Yay, we beat the Blight. Good for us!"
It's a completely different quote.