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Shepard's Assassination Attempts in ME3


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#26
Robhuzz

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The fact that someone is able to smash through a window of a starship (not your avarage home or car window) while in space tells me this is just that, a piece of concept art. Something that's not meant to reflect an actual story point. But if this does happen in game, that guy better not damage my model ships or it's garbage compactor before he leaves through an airlock.

#27
Cypher0020

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Can I put down ten credits it *may* be Kai Leng? Just sayin'

#28
Inutaisho7996

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Ben800000 wrote...

I don't think it's in a vacuum, at least it shouldn't be, otherwise the glass, the assassin, and the mattress should be flying out of the broken window.


Breaking the window wouldn't turn off the artificial gravity.

#29
LGTX

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Cypher0020 wrote...

Can I put down ten credits it *may* be Kai Leng? Just sayin'


Oh trust me, I want to assume that more than anything. :D

#30
ThanesSniper

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That doesn't look like the quietest entrance...

#31
Ben800000

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Inutaisho7996 wrote...

Ben800000 wrote...

I don't think it's in a vacuum, at least it shouldn't be, otherwise the glass, the assassin, and the mattress should be flying out of the broken window.


Breaking the window wouldn't turn off the artificial gravity.


If something can get sucked out of a broken window on an airplane flying at 30,000 feet despite gravity, then the explosive decompression in a vacuum is going to be more than enough to cause the glass to explode outward.

#32
Kasen

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LGTX wrote...

Cypher0020 wrote...

Can I put down ten credits it *may* be Kai Leng? Just sayin'


Oh trust me, I want to assume that more than anything. :D

That'd be my first guess as well...

I just hope if this does make it into the game and it's Shepard one-on-one with someone like Kai Leng that it doesn't turn into one of those fast-button-tap sequences that have gotten more popular in recent years than I'd like.

#33
Cypher0020

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I'm glad I'm not the only one who wants a one on one with Leng :)

I want it to be of Vasir epicness!

Isn't it sad that I find a mini boss fight more compelling than the final boss? I felt an odd sense of power when I took her down.. it felt like an honest to goodness fight

#34
Dionkey

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Oh god, I can just imagine it now:

>Kai Leng breaks into your quarters while your LI is waiting
>Takes her hostage
>Shepard comes up to see what's going on
>Kai Leng blows your LI's brains out
>Escapes
>Shepard goes insane and converts to full Alpha mode

PLEASE DO THIS, BIOWARE!

Modifié par Dionkey, 10 août 2011 - 08:55 .


#35
LGTX

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Kasen13 wrote...

LGTX wrote...

Cypher0020 wrote...

Can I put down ten credits it *may* be Kai Leng? Just sayin'


Oh trust me, I want to assume that more than anything. :D

That'd be my first guess as well...

I just hope if this does make it into the game and it's Shepard one-on-one with someone like Kai Leng that it doesn't turn into one of those fast-button-tap sequences that have gotten more popular in recent years than I'd like.


Yeah, that'd bring in too much of the "mainstream" element people will then rage about... I don't think the cutscene (if it will be there in the first place) will be interactive, just a plot-turner at most. Kinda like the Collectors abducting the crew in 2. Or Cerberus might be unleashing a frontal assault on the Normandy, while this guy "sneaks in" from behind. Or I don't know. Something :D

#36
Guest_Aotearas_*

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Ben800000 wrote...

Inutaisho7996 wrote...

Ben800000 wrote...

I don't think it's in a vacuum, at least it shouldn't be, otherwise the glass, the assassin, and the mattress should be flying out of the broken window.


Breaking the window wouldn't turn off the artificial gravity.


If something can get sucked out of a broken window on an airplane flying at 30,000 feet despite gravity, then the explosive decompression in a vacuum is going to be more than enough to cause the glass to explode outward.


The only thing that will get sucked out is your fly-plan.

Explosive decompression is the exact same shoe as exploding cars. A car won't even explode if you shoot the tank with incendiary rounds ...

#37
Guest_Arcian_*

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LGTX wrote...
Image IPB

Hellooooooooo, Kai Leng.

#38
LGTX

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Dionkey wrote...

Oh god, I can just imagine it now:

>Kai Leng breaks into your quarters while your LI is waiting
>Takes her hostage
>Shepard comes up to see what's going on
>Kai Leng blows your LI's brains out
>Escapes
>Shepard goes insane and converts to full Alpha mode

PLEASE DO THIS, BIOWARE!


Too cheap a move and too risky for the boards' integrity :D People will rage.

I don't think the LI will need a bullet to die in a decompressed room, though.

#39
DonDaMon

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LGTX wrote...

Kasen13 wrote...

LGTX wrote...

Cypher0020 wrote...

Can I put down ten credits it *may* be Kai Leng? Just sayin'


Oh trust me, I want to assume that more than anything. :D

That'd be my first guess as well...

I just hope if this does make it into the game and it's Shepard one-on-one with someone like Kai Leng that it doesn't turn into one of those fast-button-tap sequences that have gotten more popular in recent years than I'd like.


Yeah, that'd bring in too much of the "mainstream" element people will then rage about... I don't think the cutscene (if it will be there in the first place) will be interactive, just a plot-turner at most. Kinda like the Collectors abducting the crew in 2. Or Cerberus might be unleashing a frontal assault on the Normandy, while this guy "sneaks in" from behind. Or I don't know. Something :D


+1

#40
Guest_Aotearas_*

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Dionkey wrote...

Oh god, I can just imagine it now:

>Kai Leng breaks into your quarters while your LI is waiting
>Takes her hostage
>Shepard comes up to see what's going on
>Kai Leng blows your LI's brains out
>Escapes
>Shepard goes insane and converts to full Alpha mode

PLEASE DO THIS, BIOWARE!


Sam Fisher-esque Mark and Execute Unstoppable Rage Mode?

Enemies being mere quicktime events as Shepard massacres those foolish enough not to hide from his wrath whilst he pursues that murderer?

Naw, ... but if you mean full Alpha Mode as in "Screw the Reapers, Ima go kick this guy's arse so hard, he'll be coughing up boot polish - if he survives", then I am in!

#41
Dionkey

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LGTX wrote...

Dionkey wrote...

Oh god, I can just imagine it now:

>Kai Leng breaks into your quarters while your LI is waiting
>Takes her hostage
>Shepard comes up to see what's going on
>Kai Leng blows your LI's brains out
>Escapes
>Shepard goes insane and converts to full Alpha mode

PLEASE DO THIS, BIOWARE!


Too cheap a move and too risky for the boards' integrity :D People will rage.

I don't think the LI will need a bullet to die in a decompressed room, though.

I think it would add to the tension near the end of the game, perhaps when they planetside so it won't decompress.

#42
Guest_Arcian_*

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Robhuzz wrote...

The fact that someone is able to smash through a window of a starship (not your avarage home or car window) while in space tells me this is just that, a piece of concept art.

For a majority of the time, that window is covered by armor. As stated several times, windows are completely redundant on modern starships, and are only installed for the sake of crew morale and keeping the romance of space alive.

Also, breaking the glass will not compromise on-board systems. Atmosphere is contained by mass effect fields at all time regardless of hull integrity, as evident in the Oculus boss fight.

#43
CroGamer002

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@Dionkey, nope.

That's just a cheap tactic that would make people rage.

#44
Destroy Raiden_

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My fav type of subjects. Though this was bought up OP way long ago on the ME2 boards and it's been partially discussed here and there but it's good to have it back. I'd love to have random attacks that would occur just because we're running about not on missions. For instance way back when I recommended that they do random space battles that occur only after players reenter star systems several times so it's not every time for instance random space attack by reapers, Cerberus, or whomever else hates shep at the time will attack the Normandy in Citadel star system varies between every 4 - 7 times. The variation is so me as the player can't just plan ahead so I'm ready to go every 4th revised to a place I know I'm getting attacked its to add unpredictability.

I also would like a similar system when on hub worlds both friendly and not Cerberus, those the player crosses in game will attack shep in various strengths and in various methods randomly throughout the game so I'm on a safe hub world in my civis minding my own business and bam drug lords I pissed off 8 worlds ago are here with pistols drawn trying to kill me. Later on in game I'm back on the same world and I get attacked by a sniper from Cerberus w/o warning he's trying to kill me! We have to seek cover and figure out where he's coming from before he kills us all.

A few scripted ones wouldn't hurt like shep sleeping in a hub world apartment he bought and badguy #186 blows the windows out shep has to survive while whomever he bought with him storms in as reinforcements.

#45
Dionkey

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Mesina2 wrote...

@Dionkey, nope.

That's just a cheap tactic that would make people rage.

Okay, fine, can we at least do it to a squad member? 

#46
Someone With Mass

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Mesina2 wrote...

@Dionkey, nope.

That's just a cheap tactic that would make people rage.


I think it's a trope too.

A pretty predictable and boring trope.

#47
Guest_Aotearas_*

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Dionkey wrote...

LGTX wrote...

Dionkey wrote...

Oh god, I can just imagine it now:

>Kai Leng breaks into your quarters while your LI is waiting
>Takes her hostage
>Shepard comes up to see what's going on
>Kai Leng blows your LI's brains out
>Escapes
>Shepard goes insane and converts to full Alpha mode

PLEASE DO THIS, BIOWARE!


Too cheap a move and too risky for the boards' integrity :D People will rage.

I don't think the LI will need a bullet to die in a decompressed room, though.

I think it would add to the tension near the end of the game, perhaps when they planetside so it won't decompress.



Easy fix. Make it a game-variable:

If too much focus on Anti-Reaper missions, Cerberus makes your life hell.
If too much focus on Anti-Cerberus missions, Reapers wreck your ****.
If too undecided, both will crack their shots at you.

Doesn't need to ultimately be your LI, it can be other major Characters that get pwned/killed when in abstinence (Thane, Wrex, Anderson, LI, other permanent Squadmembers that were out on a mission for themselves).

Getting a perfect score would require careful balancing. No longer "Do everything and you get everyone out alive" or "Do nothing and hope you get to kill off some mates" like in the "suicide" mission.

Do too much of this, people you like die. Do too little of that, people you like die, don't grant enough focus on stuff and more people you like die - hard.

#48
Guest_Arcian_*

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Destroy Raiden wrote...

My fav type of subjects. Though this was bought up OP way long ago on the ME2 boards and it's been partially discussed here and there but it's good to have it back. I'd love to have random attacks that would occur just because we're running about not on missions. For instance way back when I recommended that they do random space battles that occur only after players reenter star systems several times so it's not every time for instance random space attack by reapers, Cerberus, or whomever else hates shep at the time will attack the Normandy in Citadel star system varies between every 4 - 7 times. The variation is so me as the player can't just plan ahead so I'm ready to go every 4th revised to a place I know I'm getting attacked its to add unpredictability.

There's just this teensy tiny hole in your idea...

The Normandy is a stealth vessel.

#49
LGTX

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Neofelis Nebulosa wrote...

Easy fix. Make it a game-variable:

If too much focus on Anti-Reaper missions, Cerberus makes your life hell.
If too much focus on Anti-Cerberus missions, Reapers wreck your ****.
If too undecided, both will crack their shots at you.

Doesn't need to ultimately be your LI, it can be other major Characters that get pwned/killed when in abstinence (Thane, Wrex, Anderson, LI, other permanent Squadmembers that were out on a mission for themselves).

Getting a perfect score would require careful balancing. No longer "Do everything and you get everyone out alive" or "Do nothing and hope you get to kill off some mates" like in the "suicide" mission.

Do too much of this, people you like die. Do too little of that, people you like die, don't grant enough focus on stuff and more people you like die - hard.


Awesomely put, now THAT'D be a war story with difficult decisions. What are you doing here, go work for BioWare:wizard:

#50
Someone With Mass

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Arcian wrote...
There's just this teensy tiny hole in your idea...

The Normandy is a stealth vessel.


The stealth systems can't be on all the time.