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Shepard's Assassination Attempts in ME3


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#126
Dr JewLove

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LGTX wrote...

It's concept art, he's just striking a cool pose.

hmmmm, ok then just shoot my opinion down its ok ill live on:crying:

#127
Candidate 88766

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I like the prospect that we'll have to work our way up through the Normandy to fight this guy. If they do it right, they could make it really tense.

#128
LGTX

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I stated my own opinion, I didn't target yours :P I also said that it's probable he's escaping that way, but in that case it would be drawn... Differently. I think.

#129
Dr JewLove

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i know im just trolling. well just have to wait till were playing the damn game :(

#130
in2seconds

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I can only think of Kai Leng doing that at this point.

#131
exskeeny

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Ben800000 wrote...

Inutaisho7996 wrote...

Ben800000 wrote...

I don't think it's in a vacuum, at least it shouldn't be, otherwise the glass, the assassin, and the mattress should be flying out of the broken window.


Breaking the window wouldn't turn off the artificial gravity.


If something can get sucked out of a broken window on an airplane flying at 30,000 feet despite gravity, then the explosive decompression in a vacuum is going to be more than enough to cause the glass to explode outward.

Why does everyone assume that this is happening in outerspace. the Normandy does also dock planetside.

#132
LGTX

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Because the concept art shows the air being sucked out, along with pillows, a datapad, etc. The art depicts the scenario taking place while the Normandy is in outer space. How the game actually plays it out is unknown.

#133
Bogsnot1

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exskeeny wrote...
Why does everyone assume that this is happening in outerspace. the Normandy does also dock planetside.


Simply busting in through the sunroof wouldnt send the datapad flying, nor would it cause the "whooshing" effect you can see drawn in the image.

edit: Ninja'd

Modifié par Bogsnot1, 11 août 2011 - 10:42 .


#134
Wolverfrog

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It'll end up being a situation like Firefly "Objects in Space." Kai Leng will round the corner of the ship and run into Shepard. They'll both blink at each other for about three seconds and then engage in a fight to the death.

#135
Merchant2006

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I guess not heeding Legions advice on windows being a structural weakness really will come back to bite you on the arse in ME3. Heh. I'm just guessing but... maybe that's Kai Leng? Hmmm.

#136
didymos1120

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LGTX wrote...

That's the only point of a concept art. It may not be incarnated in the exact same fashion, but it's obviously a scenario design we'll see somewhere through the game.


No, not necessarily.  Guess where this was supposed to be in ME1:

Image IPB


Therum.  Yep: the planet with no one on it who talks except Liara and a krogan, and a few empty sheds.

#137
Guest_Aotearas_*

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didymos1120 wrote...

LGTX wrote...

That's the only point of a concept art. It may not be incarnated in the exact same fashion, but it's obviously a scenario design we'll see somewhere through the game.


No, not necessarily.  Guess where this was supposed to be in ME1:

Image IPB


Therum.  Yep: the planet with no one on it who talks except Liara and a krogan, and a few empty sheds.



That was suppoed to be Therum?

That looks more like C-Sec Headquarters ...

#138
Obsidian Gryphon

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Be nice if they put it in super trilogy release in future (incentive to buy! Image IPB) and whatever else has been taken out. Image IPB  Besides doing some clean ups of dialogues, glitches .. if they're inclined to. Well, I can dream, can I not? Image IPB

Modifié par Obsidian Gryphon, 11 août 2011 - 11:38 .


#139
LGTX

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didymos1120 wrote...

LGTX wrote...

That's the only point of a concept art. It may not be incarnated in the exact same fashion, but it's obviously a scenario design we'll see somewhere through the game.


No, not necessarily.  Guess where this was supposed to be in ME1:

Image IPB


Therum.  Yep: the planet with no one on it who talks except Liara and a krogan, and a few empty sheds.


Yeah, because at that stage in development, you actually were supposed to recruit Liara on Klendagon - the mass accelerator-scarred planet, yep - which looked exactly like the Therum in ME1. Those were design swaps, or name swaps, or whatever - I'm talking about preserving the plot-based scenario suggested by the concept art. What you posted is at most an art design exercise for an area.

#140
Kaiser Shepard

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Neofelis Nebulosa wrote...

If that window can be breached by a low-enough energy stealthy enough that whoever is planning that assassination thinks one guys is enough, I'd kill those Cerberus Engineers that designed the ship ... and TIMmy for letting them.

TIM probably ordered them implement multiple such flaws, so he could exploit them when necessary.


Neofelis Nebulosa wrote...

Someone With Mass wrote...

Chewin3 wrote...

How so?

Oh, and if you're interested in BW leaving out "scenes" then go and watch some DA2 trailers. You'll see that the game itself is "missing" a few scenes.


Or watch a ME2 trailer and see that the game included all of those scenes. Image IPB


Or see how some trailers implied things that happened completely the other way *cough* Legion being a psycho-warfare stalker *cough*

The in-game stuff we saw of him was just that, in the game. What marketing told us of his role, however... that stuff made it seem like he was the new Saren.


LGTX wrote...

didymos1120 wrote...

LGTX wrote...

That's the only point of a concept art. It may not be incarnated in the exact same fashion, but it's obviously a scenario design we'll see somewhere through the game.


No, not necessarily.  Guess where this was supposed to be in ME1:

Image IPB


Therum.  Yep: the planet with no one on it who talks except Liara and a krogan, and a few empty sheds.


Yeah, because at that stage in development, you actually were supposed to recruit Liara on Klendagon - the mass accelerator-scarred planet, yep - which looked exactly like the Therum in ME1. Those were design swaps, or name swaps, or whatever - I'm talking about preserving the plot-based scenario suggested by the concept art. What you posted is at most an art design exercise for an area.

That art is what was supposed to be Caleston, not Therum or Klendagon.

Modifié par Kaiser Shepard, 11 août 2011 - 11:52 .


#141
didymos1120

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LGTX wrote...

Yeah, because at that stage in development, you actually were supposed to recruit Liara on Klendagon - the mass accelerator-scarred planet, yep - which looked exactly like the Therum in ME1.


Um, no.  Therum was supposed to be named Caleston, not Klendagon. And they didn't swap anything: they simply cut out a bunch of stuff and gave the world a new name. If you watch the old demo vids, you can see that what was being called Caleston in them has outdoor areas identical to Therum, down to crate placement. They did some actual swapping in BDtS though: the building where you fight Balak was one of the things dropped from Caleston/Therum.


Those were design swaps, or name swaps, or whatever - I'm talking about preserving the plot-based scenario suggested by the concept art. What you posted is at most an art design exercise for an area.


Actually, they did those concepts because the story had bits that took place in the inhabited mining facility.  So, yeah, they can, have, and will cut plot elements too. 

Modifié par didymos1120, 11 août 2011 - 11:57 .


#142
didymos1120

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Kaiser Shepard wrote...

That art is what was supposed to be Caleston, not Therum or Klendagon.


Therum is just the new name for Caleston (at least until they decided to re-use the name in ME2).  They were the same place as far as development goes.  Besides: that's what the ME1 art book calls it.

Modifié par didymos1120, 11 août 2011 - 11:59 .


#143
exskeeny

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Bogsnot1 wrote...

exskeeny wrote...
Why does everyone assume that this is happening in outerspace. the Normandy does also dock planetside.


Simply busting in through the sunroof wouldnt send the datapad flying, nor would it cause the "whooshing" effect you can see drawn in the image.

edit: Ninja'd


ah right I see those now. Only thing is. the concept art is pretty badly staged. If you blew out a window either in outer space or or upper atmosphere wouldn't you wait until all debris had cleared before dropping in. there would be nothing worse than blowing the window, jumping in to be met by a prothean artifact smashing into you.

If that's Kai leng and he did that he is a fail assassinImage IPB

#144
Guest_Aotearas_*

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exskeeny wrote...

Bogsnot1 wrote...

exskeeny wrote...
Why does everyone assume that this is happening in outerspace. the Normandy does also dock planetside.


Simply busting in through the sunroof wouldnt send the datapad flying, nor would it cause the "whooshing" effect you can see drawn in the image.

edit: Ninja'd


ah right I see those now. Only thing is. the concept art is pretty badly staged. If you blew out a window either in outer space or or upper atmosphere wouldn't you wait until all debris had cleared before dropping in. there would be nothing worse than blowing the window, jumping in to be met by a prothean artifact smashing into you.

If that's Kai leng and he did that he is a fail assassinImage IPB


Or a very good one Image IPB

#145
exskeeny

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Neofelis Nebulosa wrote...

exskeeny wrote...

Bogsnot1 wrote...

exskeeny wrote...
Why does everyone assume that this is happening in outerspace. the Normandy does also dock planetside.


Simply busting in through the sunroof wouldnt send the datapad flying, nor would it cause the "whooshing" effect you can see drawn in the image.

edit: Ninja'd


ah right I see those now. Only thing is. the concept art is pretty badly staged. If you blew out a window either in outer space or or upper atmosphere wouldn't you wait until all debris had cleared before dropping in. there would be nothing worse than blowing the window, jumping in to be met by a prothean artifact smashing into you.

If that's Kai leng and he did that he is a fail assassinImage IPB


Or a very good one Image IPB

haha yeah, lets not make him superman now.Image IPB

#146
DarthLaxian

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...NO!

why?

on my ship i want to concentrate on character development, relationships etc. and not getting attacked all the time...

also, one has brought up the idea, that it might be number one badass (meaning sheppard him or herself) getting his/her ship back....can accept the idea, i just do not want non stop action, this is an RPG, so there has to be room (and a save haven) to do aformentioned stuff (like the camp in Dragon Age or Hawkes Estate in Dragon Age II)

greetings LAX
ps: still, some such action (like the abducted crew in ME2) would be nice, just not all the time (it would get on my wits)

Modifié par DarthLaxian, 11 août 2011 - 02:17 .


#147
Gingi

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HTTP 404 wrote...

how is there an upper window in the captain quarters? I dont remember that.

anyways I wouldn't surprised at assassination attempts other than your usually mercs, troopers coming at Shepard. I would like to see more subtle attacks, a bartender who slips poison in your drink...wait that was done. well you get my meaning.

check again there is an upper window and that would really cool if it happens like that in pic.srsly cant wait the game it hurtsImage IPB

#148
DigitalN00b

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He'll never be better than Commander Shepard

#149
Gingi

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who can take out shepard?Image IPB

#150
Sundance31us

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Gingi wrote...
who can take out shepard?Image IPB

If it's Spacer Shepard his mother might have a chance.;)