hmmmm, ok then just shoot my opinion down its ok ill live on:crying:LGTX wrote...
It's concept art, he's just striking a cool pose.
Shepard's Assassination Attempts in ME3
#126
Posté 11 août 2011 - 08:47
#127
Posté 11 août 2011 - 08:56
#128
Posté 11 août 2011 - 08:56
#129
Posté 11 août 2011 - 09:07
#130
Posté 11 août 2011 - 09:10
#131
Posté 11 août 2011 - 10:21
Why does everyone assume that this is happening in outerspace. the Normandy does also dock planetside.Ben800000 wrote...
Inutaisho7996 wrote...
Ben800000 wrote...
I don't think it's in a vacuum, at least it shouldn't be, otherwise the glass, the assassin, and the mattress should be flying out of the broken window.
Breaking the window wouldn't turn off the artificial gravity.
If something can get sucked out of a broken window on an airplane flying at 30,000 feet despite gravity, then the explosive decompression in a vacuum is going to be more than enough to cause the glass to explode outward.
#132
Posté 11 août 2011 - 10:39
#133
Posté 11 août 2011 - 10:41
exskeeny wrote...
Why does everyone assume that this is happening in outerspace. the Normandy does also dock planetside.
Simply busting in through the sunroof wouldnt send the datapad flying, nor would it cause the "whooshing" effect you can see drawn in the image.
edit: Ninja'd
Modifié par Bogsnot1, 11 août 2011 - 10:42 .
#134
Posté 11 août 2011 - 10:52
#135
Posté 11 août 2011 - 11:07
#136
Posté 11 août 2011 - 11:26
LGTX wrote...
That's the only point of a concept art. It may not be incarnated in the exact same fashion, but it's obviously a scenario design we'll see somewhere through the game.
No, not necessarily. Guess where this was supposed to be in ME1:

Therum. Yep: the planet with no one on it who talks except Liara and a krogan, and a few empty sheds.
#137
Guest_Aotearas_*
Posté 11 août 2011 - 11:33
Guest_Aotearas_*
didymos1120 wrote...
LGTX wrote...
That's the only point of a concept art. It may not be incarnated in the exact same fashion, but it's obviously a scenario design we'll see somewhere through the game.
No, not necessarily. Guess where this was supposed to be in ME1:
Therum. Yep: the planet with no one on it who talks except Liara and a krogan, and a few empty sheds.
That was suppoed to be Therum?
That looks more like C-Sec Headquarters ...
#138
Posté 11 août 2011 - 11:37
Modifié par Obsidian Gryphon, 11 août 2011 - 11:38 .
#139
Posté 11 août 2011 - 11:42
didymos1120 wrote...
LGTX wrote...
That's the only point of a concept art. It may not be incarnated in the exact same fashion, but it's obviously a scenario design we'll see somewhere through the game.
No, not necessarily. Guess where this was supposed to be in ME1:
Therum. Yep: the planet with no one on it who talks except Liara and a krogan, and a few empty sheds.
Yeah, because at that stage in development, you actually were supposed to recruit Liara on Klendagon - the mass accelerator-scarred planet, yep - which looked exactly like the Therum in ME1. Those were design swaps, or name swaps, or whatever - I'm talking about preserving the plot-based scenario suggested by the concept art. What you posted is at most an art design exercise for an area.
#140
Posté 11 août 2011 - 11:44
TIM probably ordered them implement multiple such flaws, so he could exploit them when necessary.Neofelis Nebulosa wrote...
If that window can be breached by a low-enough energy stealthy enough that whoever is planning that assassination thinks one guys is enough, I'd kill those Cerberus Engineers that designed the ship ... and TIMmy for letting them.
The in-game stuff we saw of him was just that, in the game. What marketing told us of his role, however... that stuff made it seem like he was the new Saren.Neofelis Nebulosa wrote...
Someone With Mass wrote...
Chewin3 wrote...
How so?
Oh, and if you're interested in BW leaving out "scenes" then go and watch some DA2 trailers. You'll see that the game itself is "missing" a few scenes.
Or watch a ME2 trailer and see that the game included all of those scenes.
Or see how some trailers implied things that happened completely the other way *cough* Legion being a psycho-warfare stalker *cough*
That art is what was supposed to be Caleston, not Therum or Klendagon.LGTX wrote...
didymos1120 wrote...
LGTX wrote...
That's the only point of a concept art. It may not be incarnated in the exact same fashion, but it's obviously a scenario design we'll see somewhere through the game.
No, not necessarily. Guess where this was supposed to be in ME1:
Therum. Yep: the planet with no one on it who talks except Liara and a krogan, and a few empty sheds.
Yeah, because at that stage in development, you actually were supposed to recruit Liara on Klendagon - the mass accelerator-scarred planet, yep - which looked exactly like the Therum in ME1. Those were design swaps, or name swaps, or whatever - I'm talking about preserving the plot-based scenario suggested by the concept art. What you posted is at most an art design exercise for an area.
Modifié par Kaiser Shepard, 11 août 2011 - 11:52 .
#141
Posté 11 août 2011 - 11:56
LGTX wrote...
Yeah, because at that stage in development, you actually were supposed to recruit Liara on Klendagon - the mass accelerator-scarred planet, yep - which looked exactly like the Therum in ME1.
Um, no. Therum was supposed to be named Caleston, not Klendagon. And they didn't swap anything: they simply cut out a bunch of stuff and gave the world a new name. If you watch the old demo vids, you can see that what was being called Caleston in them has outdoor areas identical to Therum, down to crate placement. They did some actual swapping in BDtS though: the building where you fight Balak was one of the things dropped from Caleston/Therum.
Those were design swaps, or name swaps, or whatever - I'm talking about preserving the plot-based scenario suggested by the concept art. What you posted is at most an art design exercise for an area.
Actually, they did those concepts because the story had bits that took place in the inhabited mining facility. So, yeah, they can, have, and will cut plot elements too.
Modifié par didymos1120, 11 août 2011 - 11:57 .
#142
Posté 11 août 2011 - 11:58
Kaiser Shepard wrote...
That art is what was supposed to be Caleston, not Therum or Klendagon.
Therum is just the new name for Caleston (at least until they decided to re-use the name in ME2). They were the same place as far as development goes. Besides: that's what the ME1 art book calls it.
Modifié par didymos1120, 11 août 2011 - 11:59 .
#143
Posté 11 août 2011 - 12:16
ah right I see those now. Only thing is. the concept art is pretty badly staged. If you blew out a window either in outer space or or upper atmosphere wouldn't you wait until all debris had cleared before dropping in. there would be nothing worse than blowing the window, jumping in to be met by a prothean artifact smashing into you.Bogsnot1 wrote...
exskeeny wrote...
Why does everyone assume that this is happening in outerspace. the Normandy does also dock planetside.
Simply busting in through the sunroof wouldnt send the datapad flying, nor would it cause the "whooshing" effect you can see drawn in the image.
edit: Ninja'd
If that's Kai leng and he did that he is a fail assassin
#144
Guest_Aotearas_*
Posté 11 août 2011 - 12:25
Guest_Aotearas_*
exskeeny wrote...
ah right I see those now. Only thing is. the concept art is pretty badly staged. If you blew out a window either in outer space or or upper atmosphere wouldn't you wait until all debris had cleared before dropping in. there would be nothing worse than blowing the window, jumping in to be met by a prothean artifact smashing into you.Bogsnot1 wrote...
exskeeny wrote...
Why does everyone assume that this is happening in outerspace. the Normandy does also dock planetside.
Simply busting in through the sunroof wouldnt send the datapad flying, nor would it cause the "whooshing" effect you can see drawn in the image.
edit: Ninja'd
If that's Kai leng and he did that he is a fail assassin
Or a very good one
#145
Posté 11 août 2011 - 12:30
haha yeah, lets not make him superman now.Neofelis Nebulosa wrote...
exskeeny wrote...
ah right I see those now. Only thing is. the concept art is pretty badly staged. If you blew out a window either in outer space or or upper atmosphere wouldn't you wait until all debris had cleared before dropping in. there would be nothing worse than blowing the window, jumping in to be met by a prothean artifact smashing into you.Bogsnot1 wrote...
exskeeny wrote...
Why does everyone assume that this is happening in outerspace. the Normandy does also dock planetside.
Simply busting in through the sunroof wouldnt send the datapad flying, nor would it cause the "whooshing" effect you can see drawn in the image.
edit: Ninja'd
If that's Kai leng and he did that he is a fail assassin
Or a very good one
#146
Posté 11 août 2011 - 02:10
why?
on my ship i want to concentrate on character development, relationships etc. and not getting attacked all the time...
also, one has brought up the idea, that it might be number one badass (meaning sheppard him or herself) getting his/her ship back....can accept the idea, i just do not want non stop action, this is an RPG, so there has to be room (and a save haven) to do aformentioned stuff (like the camp in Dragon Age or Hawkes Estate in Dragon Age II)
greetings LAX
ps: still, some such action (like the abducted crew in ME2) would be nice, just not all the time (it would get on my wits)
Modifié par DarthLaxian, 11 août 2011 - 02:17 .
#147
Posté 11 août 2011 - 02:19
check again there is an upper window and that would really cool if it happens like that in pic.srsly cant wait the game it hurtsHTTP 404 wrote...
how is there an upper window in the captain quarters? I dont remember that.
anyways I wouldn't surprised at assassination attempts other than your usually mercs, troopers coming at Shepard. I would like to see more subtle attacks, a bartender who slips poison in your drink...wait that was done. well you get my meaning.
#148
Posté 11 août 2011 - 02:20
#149
Posté 11 août 2011 - 02:23
#150
Posté 11 août 2011 - 02:25
If it's Spacer Shepard his mother might have a chance.Gingi wrote...
who can take out shepard?





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