Party AI is possibly the worst I've ever experienced
#1
Posté 10 août 2011 - 09:17
The second serious problem is the controls/camera. I use the character view because it's the least terrrible but it really is very bad as well. I turn the camera with the left mouse button but most of the time it doesn't register until I click and drag at least 2 - 3 times. Sometimes the camera sees through walls and other obstructions but sometimes it doesn't.
This really makes me mad because NWN was like this too, but somehow the AI seems much worse than even NWN. I told myself that this would most likely be the case and I shouldn't waste my money but I really wanted this to be good. Unfortunately I'm disappointed again. I doubt I'll make it to MOB.
#2
Posté 10 août 2011 - 09:41
#3
Posté 10 août 2011 - 09:53
Regardless of anything else, AI is only as smart as the guy who set it up, and even if that guy is a genius, you are going to get into situations that they never thought of. It's not thinking, it's doing a lot of "if this happens" then do this. With enough scripting it's passable, but it's not going to be able to deal with new situations. Lately some have even come up with custom AI scripts on a per character basis. You are never going to have AI that works as good as puppet mode, and that is unrealistic as a goal, right now it really depends on your standards.
What is needed is not AI, but better controls so you can issue orders, and so the characters can work together better. ( like baldurs gate had )
There is a wiki page which goes over how to fix up the camera and controls ( there are options up the wazoo, but it's always going to a bit clunky i'm afraid ) Here is a thread with some solutions http://social.biowar...2/index/5508773
Modifié par painofdungeoneternal, 10 août 2011 - 09:55 .
#4
Posté 11 août 2011 - 12:23
Modifié par I_Raps, 11 août 2011 - 12:26 .
#5
Posté 11 août 2011 - 01:31
As for AI, I found tonys AI worked wonders. I'm not sure its up to Dragon Age excellence (which I don't use anyway, just heard word of mouth), but with a little bit of micromanaging you can tightly control the use of potions, magic items, weapons, etc. I think that's why I didn't use Dragon Age AI. It seemed to be an all or nothing feature. TonyK adds a lot of nuance to how the characters will react in situations. And the "V" key to issue commands during battle is essential.
#6
Posté 11 août 2011 - 02:43
Harumph!
#7
Posté 11 août 2011 - 03:45
benzod wrote...
I use the character view because it's the least terrrible
...not. just use exploration or strategy mode without character snapping. the character view is horrible and was only there to please the cod audience!
benzod wrote...
the AI seems much worse than even NWN
yeah, for sure
Modifié par -Semper-, 11 août 2011 - 03:48 .
#8
Posté 11 août 2011 - 04:08
#9
Posté 11 août 2011 - 04:21
I_Raps wrote...
p.s The atrocious AI is exactly what the computer is using to hand your main PC his ****. Something to ponder.
Regarding the AI. Yeah, especially with casters it is unpredictable. I manage all my non-tanks. I usually let the computer handle the tanks, but not in difficult situations. I like to keep my party size small and more manageable.
The other option is to fill your party with half-orc, then the stupid behavior makes sense.
#10
Posté 25 septembre 2011 - 11:34
Modifié par elugreymantle, 26 septembre 2011 - 03:37 .
#11
Posté 25 septembre 2011 - 11:46
That said, what party AI have you experienced that was actually good? I can't think of many, because most PC games just aren't rigged up to run groundbreaking realism in their AI. The people who are spending money on good AI are not spending it on games, they're spending it on making good AI.
As mentioned, the AI as used by the party is the same as is used by the enemy. If it sucks, it should make the one character you control super-useful, relatively speaking, and thus help you win every balanced battle (obviously though battles are not balanced, for the very reason that people are better than the game, by and large).
The AI is better than NWN1's, though; that's why I always took someone like Daelen for whom the AI only has to ask "who do I hit with my super-massive double axe now?" rather than Boddyknock who has to decide which melee enemy to run up to and start casting ranged spells in front of. You probably just don't notice it so much, because you only have one or two henchmen at most and you can't take control of them.
Just pause and do everything yourself. It can be a tad tedious, but hey, people wanted party control. You can't have your cake and not have your cake.
#12
Posté 26 septembre 2011 - 01:18
I especially loved that the encounters sometimes led to morale checks and as you killed off a leader of some sort, the underlings sometimes scattered and ran away. Other times, when available, they'd call in reinforcements. It was a very cool (though at times quite frustrating) AI system for it's day. Even better in some ways than the characters in Modern Warfare FPSs.
So, there is a stand out here and there, but by and large, AI (or, as I prefer to call it: Simulated (Personality) Traits Systems) are pretty poorly done on the whole. For as frustrating as NWN2s can be, there are several ways to play the characters (in terms of how they can be functionally managed in game) that can ameliorate the issues, but I have found that peaceful follow with occasional paused and issued commands is more enjoyable on the whole than letting the parameters run on their own unchecked and even less enjoyable than puppet mode all the time.
Sorry, I was originally responding to the apparently rhetorical question from "The Fred" :
That said, what party AI have you experienced that was actually good?
Then I stumbled back to NWN2. [hic]
#13
Posté 26 septembre 2011 - 01:25
#14
Posté 26 septembre 2011 - 01:36
#15
Guest_Mirri Greenleaf_*
Posté 26 septembre 2011 - 02:35
Guest_Mirri Greenleaf_*
Edit: even if some of the above posts don't seem like it. Some of us are really here to help.
Modifié par Mirri Greenleaf, 26 septembre 2011 - 02:50 .
#16
Posté 26 septembre 2011 - 03:36
dunniteowl wrote...
Yeah, but as he was rescued from being a prisoner of hobgoblins for doing that (IIRC) he acted wholly within character. Not like Khelgar and Neeshka, who apparently believe they have this magical inability to really die, conferred upon them by the Gods ...
Well, the fact that after every battle in which they are killed, they magically return to life as long as the PC survives and there are not any enemies too close by, I would say this belief is well-founded!
Good point on scullcrusher. What was his int anyway? 6?
....and yes, I believe he was rescued from hobgoblins...





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