Do you want an "ancient evil" for the next ME game?
#51
Posté 11 août 2011 - 01:22
#52
Posté 11 août 2011 - 01:25
#53
Posté 11 août 2011 - 01:26
The Reapers were a mistake from day one because it always took you away from the rest of the galaxy. Here's a cool world with a very cool specie... but we can ony stay here for a single ten minute mission and then leave because of the big evil monsters in space.
#54
Posté 11 août 2011 - 01:30
Blooddrunk1004 wrote...
How about story of a:
- Krogan Rebellion who fights for his freedom and clan.
- Salarian who works in STG
- Turian soldier in The First Contact War
- Asari who would like to become Justicar
- Quarian on his/her Pilgrimage
Or anything else that doesnt include "evil taking over the world (galaxy)".
Quoting "Network," these are the characters and storylines we need:
"These are those four outlines submitted by Universal for an hour series. You needn't bother to read them; I'll tell them to you. The first one is set at a large Eastern law school, presumably Harvard. The series is irresistibly entitled "The New Lawyers." The running characters are a crusty-but-benign ex-Supreme Court justice, presumably Oliver Wendell Holmes by way of Dr. Zorba; there's a beautiful girl graduate student; and the local district attorney who is brilliant and sometimes cuts corners. The second one is called "The Amazon Squad." The running characters include a crusty-but-benign police lieutenant who's always getting heat from the commissioner; a hard-nosed, hard-drinking detective who thinks women belong in the kitchen; and the brilliant and beautiful young girl cop who's fighting the feminist battle on the force. Up next is another one of those investigative reporter shows. A crusty-but-benign managing editor who's always gett..."
#55
Posté 11 août 2011 - 01:31
#56
Posté 11 août 2011 - 02:19
#57
Posté 11 août 2011 - 02:21
United_Strafes wrote...
It'd be cool if there was a race of giant machines that wipe out all intellegent life every 50,000 years.
Yeah good idea, but instead of having them wipe out life all at once, they should harvest it first.
#58
Posté 11 août 2011 - 02:27
#59
Posté 11 août 2011 - 02:31
You could choose any race become any type of class. Different weapons to work for as well as faction even a more modrern or heavier graphic red faction type game would be awesome.
Mass Effect has so much potential to be anything.
#60
Posté 11 août 2011 - 03:06
#61
Posté 11 août 2011 - 03:30
Or, like Star Wars, they could easily reach to life outside of the galaxy and have them become a threat.
#62
Posté 11 août 2011 - 03:32
#63
Posté 11 août 2011 - 03:52
#64
Posté 11 août 2011 - 04:21
Imagine:
Walking through vast worlds with the remnants of the Cycle War scattered everywhere. The hulls of war ships and Reaper corpses are everywhere in the galaxy. A galaxy struggling to avoid a mass depression, and maintain/reattain unity and security.
In the wake of the Reapers fall, fantastic new technological advancements are made through the (attempted) cooperation of the races. However, not everything is peachy.
The Geth find themselves being exploited by many aliens who come to them for funding with get-rich-quick schemes -- flooding the galactic markets with redundant and poorly made inventions.
Earth (along with several other worlds) is completely ravaged. Over a third of the planet's human population is missing or dead, and the entire planet has another issue pressing it: large scale batarian invasions -- in which thousands of humans are abducted daily, and taken away into batarian space.
The krogan have risen to new (old) heights, as their skills as warriors and builders is more prevalent than ever. Perhaps a cure for the genophage has allowed them to thrive beyond what even the salarians could anticipate? However, most of the krogan are eager to go to war with a terrifying new enemy that now spills through the galaxy.
The turians, now with a fairly healthy relationship with humans (as a whole) struggle to recolonize worlds that are now little more than silent grave sites-- while also attempting to stem the flow of batarian slavers now swarming to the Sol system.
The quarians are struggling to find a home world/struggling to adapt to a homeworld via the batarian and geth environmental weather tools. However, their reputations as brilliant engineers and workers has lead many of the species to find work that were once near impossible for them to find.
And finally, enticed by the lights and flashes of the intergalactic Cycle War thousands of light years above them, the yahg have finally risen from their lonely planet and taken to the stars. Terrifying and adaptive, the yahg are currently in a war with the krogan for species survival. Some believe that the Council secretly initiated this war to stem explosive population expansions of both races.
#65
Posté 11 août 2011 - 04:29
Hell, we did not even explore most of our own galaxy yet.
Modifié par Therefore_I_Am, 11 août 2011 - 04:30 .
#66
Posté 11 août 2011 - 05:31
Bioware have always been a company that never sticks with a single IP for too long. As a result, they have a great range of games in completely different settings.
I really don't want them to become 'that company' that just releases another ME game and a DA game every 2nd year.
#67
Posté 11 août 2011 - 05:33
crimzontearz wrote...
yes please...no DA2 bs...thank you
Just because DA2 was bad doesn't mean political intrigue can't be done right.
As much as I love Shep and this entire storyline, roughly the same scenario with a different protagonist wouldn't be all that appealing to me.
#68
Posté 11 août 2011 - 06:54
#69
Posté 11 août 2011 - 07:01
FERMi27 wrote...
Sometimes I wonder what would have become of Mass Effect if it had been a Valve project.
It would have been chopped up into several "episodes" that would be released within 3-5+ years of each other accompanied by a bunch of ass kissing fanboys spewing the company line that it's the "quickest" way to get them finished.
Modifié par Seboist, 11 août 2011 - 07:01 .
#70
Posté 11 août 2011 - 07:02
marshalleck wrote...
I hate prequels. You already know how everything is going to wind up. There's no mystery in how the setting will be evolved by the story. Booooring.
Progression, not regression please.
Unless it's a story we don't know anything about...
You know, like all those missions that are 'brushed under the carpet' that the general public never hears of... like Jacob's mission in Mass Effect: Galaxy (but obviously in a bigger scale) or other countless black ops that am sure we haven't heard about.
#71
Posté 11 août 2011 - 07:09
#72
Posté 11 août 2011 - 07:11
They didn't need to do it with Halo4. Halo has tons of backstory with novels...but you know Microsoft...100k wrote...
No. The thing is, the ME universe is big enough that it doesn't need to pull a Halo 4 style plot. All it needs is expand upon the current content of it's universe. Pirates, merc leaders, rogue Spectres, rogue bounty hunters, corrupt cops, battle masters, corrupt politicians, etc etc are all great evils.
Having yet another ancient race of machines or plants or whatever in gods name you can think up for dramatic effect just comes off as forced. And truthfully, they don't make for the best villians. Saren and Vasir are great villains, because they are relatable and personal.
#73
Posté 11 août 2011 - 07:11
#74
Posté 11 août 2011 - 07:27
#75
Posté 11 août 2011 - 07:28
As a rule, "ancient evils" are too often a cheap way to give people something unambiguous to fight, masking that in the real world, things are rarely as simple as "this must be eradicated or we're all doomed". I'd rather deal with the interactions between species and factions in the galaxy, where you can find your own way and decide how you stand towards them. You can make things suitably epic nonetheless, if, say some faction wants to trigger a galaxy-wide war, and you can either prevent it or help them along.
I'd rather deal with a Loghain-like enemy - someone who you can understand and where it is not impossible to think of joining him - than with the likes of the Darkspawn. That includes that I prefer enemies that aren't unambiguously "evil".
Modifié par Ieldra2, 11 août 2011 - 07:30 .





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