Aller au contenu

Photo

Do you want an "ancient evil" for the next ME game?


  • Veuillez vous connecter pour répondre
113 réponses à ce sujet

#101
100k

100k
  • Members
  • 3 152 messages

Hydralisk wrote...

100k wrote...

No. The thing is, the ME universe is big enough that it doesn't need to pull a Halo 4 style plot. All it needs is expand upon the current content of it's universe. Pirates, merc leaders, rogue Spectres, rogue bounty hunters, corrupt cops, battle masters, corrupt politicians, etc etc are all great evils.

Having yet another ancient race of machines or plants or whatever in gods name you can think up for dramatic effect just comes off as forced. And truthfully, they don't make for the best villians. Saren and Vasir are great villains, because they are relatable and personal.

They didn't need to do it with Halo4. Halo has tons of backstory with novels...but you know Microsoft...


At least Bungie isn't working on it. 

#102
marshalleck

marshalleck
  • Members
  • 15 645 messages

Gravity Bun wrote...

Can of worms: opened.
"Evil"; for want of a better term, should be reclassified as "the force that the protagonist is struggling against" in this instance. We can bang on forever about the theological definitions of the word but at its base is the understanding that evil is the opposite of "good", a philosophy that exists in many non-religious schools of thought.

Ignoring all the philosophical/religious stuff that could drag this off-topic, I don't think your definition is very useful either. It tells nothing of what motivates your antagonist. Why not just leave the word "evil" out of the discussion and use terms which actually describe a character's personality, behaviors, and beliefs?

Then, if the player is absolutely obsessed with an all-consuming need to classify the world and its inhabitants as either good or evil, they can do so according to whatever their value system is.

Modifié par marshalleck, 11 août 2011 - 05:40 .


#103
DarthSliver

DarthSliver
  • Members
  • 3 335 messages

100k wrote...

Hydralisk wrote...

100k wrote...

No. The thing is, the ME universe is big enough that it doesn't need to pull a Halo 4 style plot. All it needs is expand upon the current content of it's universe. Pirates, merc leaders, rogue Spectres, rogue bounty hunters, corrupt cops, battle masters, corrupt politicians, etc etc are all great evils.

Having yet another ancient race of machines or plants or whatever in gods name you can think up for dramatic effect just comes off as forced. And truthfully, they don't make for the best villians. Saren and Vasir are great villains, because they are relatable and personal.

They didn't need to do it with Halo4. Halo has tons of backstory with novels...but you know Microsoft...


At least Bungie isn't working on it. 


Bungie isnt working on Halo 4, i just assumed they were.

#104
RazielPC

RazielPC
  • Members
  • 95 messages
I'd love a ME game where you are voted onto the Council and you could talk to spectres and make them do your bidding.
Sit in your office all day with other players in your party and talk politics in ME and then recruit Spectres.
A bit like Fifa Manager 12, but it would be called Mass Effect:Council 1, 1 because it's the first game
and the next game would be called Mass Effect: Council 2.

That would be the best Mass Effect game in the series.

#105
LadyJaneGrey

LadyJaneGrey
  • Members
  • 1 647 messages

RazielPC wrote...

I'd love a ME game where you are voted onto the Council and you could talk to spectres and make them do your bidding.
Sit in your office all day with other players in your party and talk politics in ME and then recruit Spectres.
A bit like Fifa Manager 12, but it would be called Mass Effect:Council 1, 1 because it's the first game
and the next game would be called Mass Effect: Council 2.

That would be the best Mass Effect game in the series.


Add a mystery/puzzle-solving mechanic where you can review the different spectre reports, interview witnesses, make a policy/court decision, and see how it plays out - and I'll buy it day one.

#106
RazielPC

RazielPC
  • Members
  • 95 messages

LadyJaneGrey wrote...

RazielPC wrote...

I'd love a ME game where you are voted onto the Council and you could talk to spectres and make them do your bidding.
Sit in your office all day with other players in your party and talk politics in ME and then recruit Spectres.
A bit like Fifa Manager 12, but it would be called Mass Effect:Council 1, 1 because it's the first game
and the next game would be called Mass Effect: Council 2.

That would be the best Mass Effect game in the series.


Add a mystery/puzzle-solving mechanic where you can review the different spectre reports, interview witnesses, make a policy/court decision, and see how it plays out - and I'll buy it day one.


ME: Noire.

#107
Alamar2078

Alamar2078
  • Members
  • 2 618 messages
I'm not sure I'd want the next game [after ME3] set in the ME universe to even be an RPG. I think a GOOD, sci-fi, console RTS would be a cool move. Think Halo Wars but with more potential sides and MUCH better pre & post game support.

If it's an RPG then playing as a Spectre in the aftermath of the Reaper Invasion [when instability is likely at it's max] may be a good idea. Not to mention the cat is out of the bag now that it's clear we can destroy mass relays ....

#108
robarcool

robarcool
  • Members
  • 6 608 messages

majinstrings wrote...

Nah...one 'ancient evil' was enough...
There's enough in the galaxy to create a good story and a nice new conflict...
How about the Yahg?

You mean those pre-spaceflight species, that are stranded on one planet unless someone gets and picks them?

#109
robarcool

robarcool
  • Members
  • 6 608 messages
Maybe ME4 or whatever it is called will see Shepard's offspring as protagonist.

#110
marshalleck

marshalleck
  • Members
  • 15 645 messages

robarcool wrote...

Maybe ME4 or whatever it is called will see Shepard's offspring as protagonist.


Hopefully not. That would be dumb as hell.

#111
Gravity Bun

Gravity Bun
  • Members
  • 323 messages

marshalleck wrote...

Gravity Bun wrote...

Can of worms: opened.
"Evil"; for want of a better term, should be reclassified as "the force that the protagonist is struggling against" in this instance. We can bang on forever about the theological definitions of the word but at its base is the understanding that evil is the opposite of "good", a philosophy that exists in many non-religious schools of thought.

Ignoring all the philosophical/religious stuff that could drag this off-topic, I don't think your definition is very useful either. It tells nothing of what motivates your antagonist. Why not just leave the word "evil" out of the discussion and use terms which actually describe a character's personality, behaviors, and beliefs?

Then, if the player is absolutely obsessed with an all-consuming need to classify the world and its inhabitants as either good or evil, they can do so according to whatever their value system is.


Hoooookaaaaaay.
It's hard for me to leave out the word when it's in the post title plain as day.
In this context though - (games) - it's crystal clear what is meant by the word; ii's an indication of alignment and has been present in RPGs since D&D's early days and it is completely redundant discussing the theological and philosophical merits of appointing morality values to something not built to withstand that scrutiny at present because The Reapers motives are the subject of theory and speculation until their explaination in ME3.

I'm fed up of debating something which I wrote as a light-hearted reply at 1AM!

#112
marshalleck

marshalleck
  • Members
  • 15 645 messages
I'm not sure it is "crystal clear" that it's an indication of something along the lines of AD&D alignment; although I do understand what is meant by "ancient evil" in this context--an ancient being or race which periodically manifests and orchestrates great ruin upon civilization, etc. etc. That said, I still think describing it as "evil" is useless as it tells you nothing about the entity's motivation for doing whatever it is doing. And that's sort of the power of labelling something as evil; it invokes an irrationally hostile or guarded response to the subject in question which dehumanizes/debases it, and suppresses further inspection of the subjects beliefs or motivation for its actions. That alone makes me suspicious of anyone throwing around the word "evil."

Modifié par marshalleck, 11 août 2011 - 06:35 .


#113
SootShade

SootShade
  • Members
  • 8 messages
We already have an "ancient evil", one that is even somewhat well done. Going for anything worse they'd end up with their basic "pure evil". So, hell no.

#114
crimzontearz

crimzontearz
  • Members
  • 16 779 messages

Nashiktal wrote...





crimzontearz wrote...





Massadonious1 wrote...



crimzontearz wrote...
yes please...no DA2 bs...thank you

Just because DA2 was bad doesn't mean political intrigue can't be done right.

As much as I love Shep and this entire storyline, roughly the same scenario with a different protagonist wouldn't be all that appealing to me.

no Thanks, I became very repulsed by political intrigue. Not only it does very little to me but it was forced down my throat in my old V:tM chronicle were everything was always and only about politics.

I'd rather have a survival horror/RPG hybrid set in a thorian/husk infested colony

Deadspace has you covered there mate, lots of survival horror, not much politicol intrigue.



Played both of them several times....

I am more than sure that Mass Effect: Survival Horror would be even better