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Gaming's worst plot twists?


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#1
Dominus

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Every once in a while, you come across a game that seems normal for a while - then through a plot twist so bizarre and nonsensical, you have to stand up out of your chair and go "WHAT IS THIS?!". So feel free to post your top "wtf" moments in gaming. Here are my top choices.

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Diablo
Most of diablo has less to do necessarily with a well-woven narrative, and more with slaying hundreds of monsters in creepy dungeons. However, as great as the game is, the ending is infamous for leaving gamers scratching their heads. After going through 16 levels of the demonic underground tunnels beneath the tristram chapel, you eventually arrive at the lord of terror himself - and slay him to the ground. The soulstone is the only part of diablo that's left alive, and in an effort to contain it... you stab yourself in the head with it.

...

Wouldn't there be a smarter way to contain the artifact of the devil than making yourself a potential host? I don't know, wrap it up in a carpet and dig a hole? Go to the end of the world, keeping your frostbolt and meteor spells ready for whatever comes? Maybe it was done to justify a sequel. Maybe blizzard was trying to be poetic. Regardless, it's a twist to the diablo story's that will forever be a "WHAT?!" moment.

Perfect Dark

This is the game that inspired this thread. Most of perfect dark goes along the traditional taking-down-the-evil-corporation cliche: in this case, dataDyne. All is well as you continue to waste away generic bad guys, until you reach the area 51 mission. Taking joanna incognito through the secret facility, you must rescue the "survivor" from being chopped up into little bits. To make this even stranger, the alien survivor not only speaks english, but talks like yoda whilst cracking jokes for half of the dialogue: "I've got a headache - and with a head this big, that's no joke!"

...

I do get that this is a rare game, so there's going to be some of that goofy, slightly adult humor. But when your alien sidekick(who is nicknamed elvis, by the way) is zipping around air force one to help the red-headed agent save the day, you have to stop for a second and wonder what were they thinking.

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Star Fox Adventures

Star Fox was a great adventure game, that would've arguably been greater without the star fox in it - the game was gorgeous, strong level design, it was quite a solid package. Most of the game is spent collecting spellstones, krazoa spirits, and other collectable plot devices to outrun General Scales(the main antagonist). Originally meant to be "Dinosaur Planet", Nintendo essentially got cold feet, noticed the main character looked like star fox, and decided to stamp the mascot in the original's place. This worked somewhat well until the end. As the last krazoa spirit is freed, the spirits are forced into a statue, turning into andross, and becoming the "final boss", in which you get back in the arwing and, save the day?

...

I'd usually expect Flinged-In-The-Last-Minute Bosses from perhaps a final fantasy title, but it's sad to see a good idea ruined at the last minute by the popularity of nintendo mascots. I dread the day where we play shadow of the ganondorf, or Okamhog. IGN summed it up best in their review: 

"Fans expecting a true Star Fox experience akin to the older games are in for a disappointment. The Star Fox license has been utilized sparingly -- to the point, in fact, where it feels totally out of place within the confines of this game universe. Fox is clearly only on this world at Nintendo's request, not because he belongs"

Modifié par DominusVita, 11 août 2011 - 03:45 .


#2
Eternal Phoenix

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Two Worlds 2:

You find out that Gandohar (who is presented as the antagonist) is the good guy and was just being controlled by  Aziraal (fire god). Somehow, he's managed to break free of Azriaal's control by the end of the game and this is where it's revealed that the person you've been working for (The Dragon Queen) is well...a dragon that is actually the bad guy...well, gal. It's such a stupid twist (expecially since Gandohar was evil in the first game) that it just doesn't make sense and makes you go "What the Hell!?" I think it was the developer's first try at a plot twist and that's why it sucked so bad and was quite disapointing because for the whole game, you're looking forward to kicking Gandohar's arse and you even go about the whole game, learning about him and learning how to defeat him and in the end, the plot twist destroys any purpose of what you did in the previous chapters.

I think the worst twist in Two Worlds 2 would have to be from the priest guy in Tir Geal (which has good lore and background I must add) who is called Garadel. At the end of the chapter, it's revealed that he is a demon and the son of Aziraal and that you've been advancing his schemes. I mean, the guy sounds demonic in human form, has a demon name and he even had fire on his robes, this was expected. Reality Pump really aren't good at plot twists.

And I have to add that the Two Worlds 2 Hero = Derp. He gets PLAYED by everyone.

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Modifié par Elton John is dead, 11 août 2011 - 10:30 .


#3
KenKenpachi

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Anything thats overly obvious. (Kinda what I loved about Legend of Dragoon, most of that **** you didn't see coming, to an extent FF7 was that way as well)

But like say in everything from Magna Carta2 to Kotor, finding out your the previous badguy *GASP* I mean all of the dreams and the fact we LOOK the same minus hair color or a mask, totally did not clue me in. So did not see that coming man.

Any game that has a "good" guy who is your pretty sure evil or pissed with you turning on you. Like "OH NO!"

Any time the bratty "Teen Spirit" NPC on your team ends up being needed for the plot or absolutely important to the events at large. Yes force them down my throat game maker.

A stupid Hero, such as say Leon in Resident Evil 2 *Hey wait up crazy lady with the gun I wasn't done talking!"

That or maybe I see crap other people miss :-/

ALSO EVERY COD/MOH and Ghost Recon/Rainbow Six (minus the first RB6) game ever made. Why?

The plot and story, normally in shooters it make SENSE for you to be the bad ass juggernaut stomping **** left and right with no after thoughs. But in games that sprout of "Realism"?

Yes because in WW2 one dude totally beat the snot out of the Thrid Riech, and the Germans and Japanese totally NEVER came close to winning the War (which the did) and never had tactical victories that led to higher Allied force losses. Or in the Case of Mr CLancy, the US Totally rules the world and we can kick in your door when we want and kill everyone and its okay, cause we are America.

Or CoD. The Russians manage to regain Super Power Status, blow the hell out of the Navy, Airforce, the Army, Attack the US Directly, and Europe and most importantly are winning. Yet here comes one American Soldier, and suddenly all the Russian Commanders turn into retards unable to kill one man while having broken the combined Nato Military force in half at the very least?. That or Western Commanders are nuts and given you had to protect a Burger restraunt in one of the games maybe thats the case.

Also in all of them America always wins, because we fight for Freedom! *sarc* There is no unpredicatbilty, no "well this will keep going we just survived", its always we win. Not that many gamers want to lose, but real life isn't like that, the other guy never stands up and says shoot me. He aims to win and see's his cause just as just.

Modifié par KenKenpachi, 11 août 2011 - 11:38 .


#4
Dominus

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Yeah, the "You were working for the bad guys!" twist usually fails - BioShock did it well enough, but can't say much beyond that.

Overly obvious twists may have worked decades ago, but it's much harder to fool gamers these days.

#5
oOBoNGOo

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KenKenpachi wrote...

Anything thats overly obvious. (Kinda what I loved about Legend of Dragoon, most of that **** you didn't see coming, to an extent FF7 was that way as well)

But like say in everything from Magna Carta2 to Kotor, finding out your the previous badguy *GASP* I mean all of the dreams and the fact we LOOK the same minus hair color or a mask, totally did not clue me in. So did not see that coming man.

Any game that has a "good" guy who is your pretty sure evil or pissed with you turning on you. Like "OH NO!"

Any time the bratty "Teen Spirit" NPC on your team ends up being needed for the plot or absolutely important to the events at large. Yes force them down my throat game maker.

A stupid Hero, such as say Leon in Resident Evil 2 *Hey wait up crazy lady with the gun I wasn't done talking!"

That or maybe I see crap other people miss :-/

ALSO EVERY COD/MOH and Ghost Recon/Rainbow Six (minus the first RB6) game ever made. Why?

The plot and story, normally in shooters it make SENSE for you to be the bad ass juggernaut stomping **** left and right with no after thoughs. But in games that sprout of "Realism"?

Yes because in WW2 one dude totally beat the snot out of the Thrid Riech, and the Germans and Japanese totally NEVER came close to winning the War (which the did) and never had tactical victories that led to higher Allied force losses. Or in the Case of Mr CLancy, the US Totally rules the world and we can kick in your door when we want and kill everyone and its okay, cause we are America.

Or CoD. The Russians manage to regain Super Power Status, blow the hell out of the Navy, Airforce, the Army, Attack the US Directly, and Europe and most importantly are winning. Yet here comes one American Soldier, and suddenly all the Russian Commanders turn into retards unable to kill one man while having broken the combined Nato Military force in half at the very least?. That or Western Commanders are nuts and given you had to protect a Burger restraunt in one of the games maybe thats the case.

Also in all of them America always wins, because we fight for Freedom! *sarc* There is no unpredicatbilty, no "well this will keep going we just survived", its always we win. Not that many gamers want to lose, but real life isn't like that, the other guy never stands up and says shoot me. He aims to win and see's his cause just as just.


Everything you've said about CoD is true, but they're not really plot 'twists' are they? Its what everyone expects when they play the single-player campaign.

#6
KenKenpachi

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Ehh mainly have a bone with it given my friend always harps up on how great the plot is and how many twists and turns it has...then again I've had to pratically write a report on how well, everything in FF7 fits and its general plot and happenings, so maybe he's just not that big into stories.

Modifié par KenKenpachi, 11 août 2011 - 12:20 .


#7
oOBoNGOo

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Your poor friend needs to learn how good single-player stories go. ;D

#8
Seagloom

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The "Metal Gear Solid" series has several moments that fit this criteria. Those games had some of the worst plot points I have ever seen, in any medium ever. The worst had to be Revolver Ocelot. I remember when I saw Liquid Snake possess him for the first time... through a hand implant. -.- First I was dumbstruck. Then I laughed. Finally I facepalmed and tried to pretend it never happened. Stick to the MGS series, Kojima. At least then your atrocious writing can be confined to a narrow space.

Modifié par Seagloom, 11 août 2011 - 12:25 .


#9
KenKenpachi

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Seagloom wrote...

The "Metal Gear Solid" series has several moments that fit this criteria. Those games had some of the worst plot points I have ever seen, in any medium ever. The worst had to be Revolver Ocelot. I remember when I saw Liquid Snake possess him for the first time... through a hand implant. -.- First I was dumbstruck. Then I laughed. Finally I facepalmed and tried to pretend it never happened. Stick to the MGS series, Kojima. At least then your atrocious writing can be confined to a narrow space.



Minus that did have some lore behind it, as in the Nanomachines in  Liquid were taking over Ocelots cells. Still a bit stupid, but they did make a reason short of "its magic."

#10
Fraevar

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Seagloom wrote...

The "Metal Gear Solid" series has several moments that fit this criteria. Those games had some of the worst plot points I have ever seen, in any medium ever. The worst had to be Revolver Ocelot. I remember when I saw Liquid Snake possess him for the first time... through a hand implant. -.- First I was dumbstruck. Then I laughed. Finally I facepalmed and tried to pretend it never happened. Stick to the MGS series, Kojima. At least then your atrocious writing can be confined to a narrow space.


To be more specific here it was the terrible mishmash Kojima made of Naomi Hunter in MGS4. He basically tried having her be The Boss, EVA and Ocelot (from MGS3) all in one character and it just...doesn't work. And that suicide scene was the worst reasoning I have ever seen. She kills herself for what others did with her tech, even though she was just talking to Otacon about how you can't blame yourself for that, but you can press on and redeem yourself by undoing it...BY STAYING ALIVE! -_-

Modifié par Delerius_Jedi, 11 août 2011 - 12:32 .


#11
Seagloom

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KenKenpachi wrote...

Minus that did have some lore behind it, as in the Nanomachines in  Liquid were taking over Ocelots cells. Still a bit stupid, but they did make a reason short of "its magic."


It may as well have been magic. That series held so much promise at the start. The more mysteries Hideo Kojima explained, the less I found myself enjoying it. By MGS4, I stopped caring.

Modifié par Seagloom, 11 août 2011 - 12:32 .


#12
Bazedragon

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Worst plot twist? Avatar: The Game...

First choice, stay with the corporation. Second choice, join the Na'vi - they suddenly start talking like if you'd joined them to begin with... and the ending is awful. Not even going to try staying with corporation through the whole game after that.

#13
Seagloom

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Delerius_Jedi wrote...

To be more specific here it was the terrible mishmash Kojima made of Naomi Hunter in MGS4. He basically tried having her be The Boss, EVA and Ocelot (from MGS3) all in one character and it just...doesn't work. And that suicide scene was the worst reasoning I have ever seen. She kills herself for what others did with her tech, even though she was just talking to Otacon about how you can't blame yourself for that, but you can press on and redeem yourself by undoing it...BY STAYING ALIVE! -_-


I never made it through all of MGS4. I spent more time watching someone else play. By then my interest was shot. At least it made for many a good riffing session as we mocked this or that. Most of the plot came off as nonsensical. It was also a bit bloated. I found the Beauty and the Beast corps especially pointless and unintentionally hilarious. I might not have cared as much if the MGS series were purely stealth action games, but since it was so heavily plot driven I found its foibles difficult to ignore.

Modifié par Seagloom, 11 août 2011 - 12:49 .


#14
Thane64

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Every CoD game..........when the black guy dies :/
Its just a case nowadays that when you see a black guy on CoD; you know he is going to die

#15
ipgd

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Seagloom wrote...

The "Metal Gear Solid" series has several moments that fit this criteria. Those games had some of the worst plot points I have ever seen, in any medium ever. The worst had to be Revolver Ocelot. I remember when I saw Liquid Snake possess him for the first time... through a hand implant. -.- First I was dumbstruck. Then I laughed. Finally I facepalmed and tried to pretend it never happened. Stick to the MGS series, Kojima. At least then your atrocious writing can be confined to a narrow space.

Come on, MGS's terrible writing is part of its charm. Play it enough times and eventually you start to like it for how ridiculous it is.

#16
Fraevar

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ipgd wrote...
Come on, MGS's terrible writing is part of its charm. Play it enough times and eventually you start to like it for how ridiculous it is.


Which I did...right up until the aforementioned example...dunno what it was that really threw me there, I guess it's because it wasn't grounded. The MGS3 characters were strong and their personalities laid out, so even the twists made sense when I looked back on them. Naomi on the other hand... -_-

#17
Seagloom

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ipgd wrote...

Come on, MGS's terrible writing is part of its charm. Play it enough times and eventually you start to like it for how ridiculous it is.


I kind of agree. As I mentioned in a later post, riffing on MGS4 provided hours of entertainment for me and my friend. ;) That does not make it exempt from criticism is all.

#18
Turnip Root

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Final Fantasy VIII. If you've played it, you know what I'm talking about.

Absolutely ruined the game.

#19
HoonDing

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The ending of Divinity II: Ego Draconis. It is revealed you've been played for a fool the entire time and by winning the game you actually handed the Uber Bad Guy his ultimate victory.

#20
Cutlass Jack

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Turnip Root wrote...

Final Fantasy VIII. If you've played it, you know what I'm talking about.

Absolutely ruined the game.


That game was ruined well before the ending.


For me, what immediately comes to mind was 'Baby Reaper' from ME2. Spectacular game right up to that moment, including the Omega mission. Which was sad since ME1 had one of the best plot twists.

#21
Chromie

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Cutlass Jack wrote...

Turnip Root wrote...

Final Fantasy VIII. If you've played it, you know what I'm talking about.

Absolutely ruined the game.


That game was ruined well before the ending.


For me, what immediately comes to mind was 'Baby Reaper' from ME2. Spectacular game right up to that moment, including the Omega mission. Which was sad since ME1 had one of the best plot twists.


Omega mission? Was there something bad there?

The baby reaper was definitely a stupid twist and terrible boss. I still think the devs must have been watching the Terminator...the one with Christian Bale.

#22
happy_daiz

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virumor wrote...

The ending of Divinity II: Ego Draconis. It is revealed you've been played for a fool the entire time and by winning the game you actually handed the Uber Bad Guy his ultimate victory.


You made it through that whole game?  You are a saint.
I found the gameplay to be quite painful, and couldn't bring myself to play past the first half hour. :lol:

Modifié par happy_daiz, 11 août 2011 - 02:40 .


#23
Chromie

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 Nathan “Rad”
Spencer of Bionic Commando. A total wtf it turned out that his wife truly was his better half. Towards the end of the game, a superior informs Spencer that his wife never truly left, but became his left… arm. In order for the bionics to work, Spencer’s arm had to be manufactured using his spouse because love is what makes the science happen. Make me  wonder if Nathan’s wife would’ve sacrificed him for a bionic boob job if she knew how much of a whiny punk he’d become.

Modifié par Ringo12, 11 août 2011 - 02:42 .


#24
Cutlass Jack

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Ringo12 wrote...

Omega mission? Was there something bad there?


No I was saying the opposite. The Omega Mission was great...right up until the Baby Reaper reveal.

#25
aridor1570

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Cutlass Jack wrote...

Ringo12 wrote...

Omega mission? Was there something bad there?


No I was saying the opposite. The Omega Mission was great...right up until the Baby Reaper reveal.


You mean the Omega-4 relay? why not call it the Suicide Mission?