
Diablo
Most of diablo has less to do necessarily with a well-woven narrative, and more with slaying hundreds of monsters in creepy dungeons. However, as great as the game is, the ending is infamous for leaving gamers scratching their heads. After going through 16 levels of the demonic underground tunnels beneath the tristram chapel, you eventually arrive at the lord of terror himself - and slay him to the ground. The soulstone is the only part of diablo that's left alive, and in an effort to contain it... you stab yourself in the head with it.
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Wouldn't there be a smarter way to contain the artifact of the devil than making yourself a potential host? I don't know, wrap it up in a carpet and dig a hole? Go to the end of the world, keeping your frostbolt and meteor spells ready for whatever comes? Maybe it was done to justify a sequel. Maybe blizzard was trying to be poetic. Regardless, it's a twist to the diablo story's that will forever be a "WHAT?!" moment.
Perfect Dark
This is the game that inspired this thread. Most of perfect dark goes along the traditional taking-down-the-evil-corporation cliche: in this case, dataDyne. All is well as you continue to waste away generic bad guys, until you reach the area 51 mission. Taking joanna incognito through the secret facility, you must rescue the "survivor" from being chopped up into little bits. To make this even stranger, the alien survivor not only speaks english, but talks like yoda whilst cracking jokes for half of the dialogue: "I've got a headache - and with a head this big, that's no joke!"
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I do get that this is a rare game, so there's going to be some of that goofy, slightly adult humor. But when your alien sidekick(who is nicknamed elvis, by the way) is zipping around air force one to help the red-headed agent save the day, you have to stop for a second and wonder what were they thinking.
Star Fox Adventures
Star Fox was a great adventure game, that would've arguably been greater without the star fox in it - the game was gorgeous, strong level design, it was quite a solid package. Most of the game is spent collecting spellstones, krazoa spirits, and other collectable plot devices to outrun General Scales(the main antagonist). Originally meant to be "Dinosaur Planet", Nintendo essentially got cold feet, noticed the main character looked like star fox, and decided to stamp the mascot in the original's place. This worked somewhat well until the end. As the last krazoa spirit is freed, the spirits are forced into a statue, turning into andross, and becoming the "final boss", in which you get back in the arwing and, save the day?
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I'd usually expect Flinged-In-The-Last-Minute Bosses from perhaps a final fantasy title, but it's sad to see a good idea ruined at the last minute by the popularity of nintendo mascots. I dread the day where we play shadow of the ganondorf, or Okamhog. IGN summed it up best in their review:
"Fans expecting a true Star Fox experience akin to the older games are in for a disappointment. The Star Fox license has been utilized sparingly -- to the point, in fact, where it feels totally out of place within the confines of this game universe. Fox is clearly only on this world at Nintendo's request, not because he belongs"
Modifié par DominusVita, 11 août 2011 - 03:45 .





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