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What would you like to see Dragon Age 3?


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#1
DimSKnZ

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 Many people are disappointed with the second series, a lot of people liked the game, but it is not a secret that the second part of Dragon Age game has come out ambiguous. 

and there was fear about what will be the third part(of it).. Bioware said that listening to their fans, well here listen please:) 
I hasten to apologize for my bad English, I live in a non-English speaking country and I am sure mistakes will be, but I hope people will understand me correctly. 

So, first, return the creation of our own character, as it was in Origins, that is,return to the initial choice of background and race. 
For example for a human's biography: 

Warrior or Rogue: Retired Templar. You - experienced Templar, serve the good of the church. However, the methods related to wizards, you do not like, because your colleagues bullied and humiliated all magicians, even those who are obedient Circle. And here you are on the hunt for another apostate ... 
The game begins with the fact that you and a few of the Templars-NPC are in the forest, and you have a task to find a powerful mage-apostate. You move through the forest, the path you are blocking demons and undead, and other Templars believe that the magician you're looking for is a Blood Mage.However, after a while you see the frightened young man who is a magician. Do you think that demons and undead are not called the boy, but your colleague by name, for example, Derek, said that the boy is the magician of blood. After that, you have a choice - to allow the boy to kill the Templar, or to protect him.Whatever your choice will be you have to return  to the church and resigned. 
I would also add, for example, a friend of the protagonist, who supports him, but he does not want to leave the church and remains there. Also, if you can help protect young man, he will meet you later in the episode, for example, where magicians are terrorizing the countryside. If the youth is still alive, then he sees you and you do not have to fight with the magicians, he would persuade them to stop being terrorists. Well, something like that. If you do not jon the boy in the beginning, later you will run into Templar Derek, who also have something to tell you. 

Mage: Mage is an apostate. You and your cousin are a magician, like your uncle.However, he told you that the Circle of Mage - a prison and you never want to get there. Study and control of your magical powers you have taught your uncle. 
The game begins in Fade, you are fighting against the spiritual Fade, then there is a demon, and invites you to explore the magic blood. You wake up and talk to your cousin and brother. In a dialogue with his brother, he tells you what to study blood magic - a bad lesson, and despite the fact that you and your cousin - the apostates, not to succumb to demons. Then there is your uncle and said that he should go, for example to collect ingredients \\ go shopping \\ to come back to someone for a visit and takes with your cousin. You must protect your home, by the way you live in a small village. You can wander through the village, do some small tasks, then your uncle will appear and say that they were attacked by Templars. Then he will offer you to explore the magic of the blood, which would defeat the Templars. You may agree, but then the demon will tell you that your uncle gave his son the Templars, which would save myself. This angered you and you'll have to fight with his uncle. You can unsubscribe from the study of blood magic and your uncle will try to force you to power. 

It's all just a short outline of the initial biographies, but I want to show that they can be connected to each other. This is one situation in which a player may play multiple roles, and I think this is the continuation of the ideas that were in Origins. 

If you like, then I will try to develop the theme further:)

Modifié par DimSKnZ, 11 août 2011 - 10:00 .


#2
FASherman

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I think it depends on what Bioware is going to do with the franchise. If DA:3 is the final installment, it really doesn't matter. They'll make sales based on the closure story - but then again, it'll kill the Project Ten Dollar DLC market for DA:3.

If they intend to keep the franchise going, then DS:3 needs to be more open ended and more non-linear. I have a tough time believing they can do that because if we learned nothing else in DA:2, we learned their lazy. Instead of creating a rich geography, they reused far too many times. So as much as I think they should create an open universe (think DS3, Fable III, The Elder Scrolls), I don't think they're up to the task. I think Bioware/EA is more concerned with putting out a product annually than taking a few years to put out the best damned product possible.

DA2 was disappointing. While I saw improvements in aspects of the game - graphics, story telling), overall the game experience declined. My fear is that they're going to commit too much resources to developing a multi-play option - which has never been part of the core game appeal instead of making the game itself better.

Instead what I want is a game that takes days, if not weeks to play. I want it to have several different starting points and several potential endings. I don't want a linear, three act play. I want 50 different path from the start to the finish, with no particular order required, but different orders influencing different outcomes.

And I want decisions to really matter. Instead of being the good guy who battles evil, I want to opportunity to become the villain that everyone inevitably battles against. I want a game that reacts to me as much as I react to it. I don't want a predecided outcome. All things should not lead to a battle against Orsinio and Meredith. I want an outcome where some or all of my former companions unite with Orsinio and Meredith to battle against the evil me with the potential for me to win or lose.

#3
Mike2640

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I want them to pull a Highlander with the Dragon Age series and just pretend the second one never happened. Just straight up sweep it under the rug, if not in plot than at least in gameplay. Take more inspiration from the design philosophy from the first one, rather than the second.

I'd also prefer it if the main character was much less defined, allowing the player to fill in the blanks themselves. The Courier from Fallout: New Vegas is an excellent example of this. No two Couriers are the same.

And put some more time into making the characters interesting. The party members in DA2 were completely one note and just not very compelling. The villians were absolutely terrible and had very little real motivation other than "Muhahaha I'm evil! Go my paratrooper army!"

Finally, I'd really like it if they simply stopped doing the save transfer until they're sure they can do it well. So far, if it hasn't been almost completely pointless, like it ME2, it's just caused more problems, like the myriad of conversion bugs and outright retcons in DA2. If they cant do it right they should just not do it. It only brings the quality of the product down even further.

Those are the big issues for me, stuff like the making combat look less silly, having actual choices, and a camera that isn't utterly worthless all go without saying (Although I'm sure many will choose to detail those further).

#4
Ryllen Laerth Kriel

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I'm personally just setting the bar very low for DA 3 and hoping it means I'll find more to enjoy about it. It's deffinitely not going to be pre-order material, but there's always a chance I'll play it if some aspects from DA 2 improve.

#5
Lopake

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I want elves to look the way they did in Origins

#6
keedaman

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Give us more Qunari. Without a doubt some of the best parts of DA2 were the plot points ( especially the philosophising dialogue) dealing with the Qun and the threat it represented to the Chantry's power. No matter what DA3 is going to be like, giving us a chance to interact more with the Qunari (especially the human and elven Qunari as well as the more civillian parts of the Qunari) is a bit of a no-brainer requirement. Also flesh the Tal Vashoth some more and give them (or factions within them) a defining philosophy other than rejection of the Qun and being mercenaries.

Also don't force the people writing a game that is supposed to be 50+ hours of cerebral fantasy to finish it at the same speed as the guys writing the the story for your average mindless FPS. If the slave masters at EA want all that sweet DLC money that they are convinced is the way of the future then they need to know that its hard to invest in a story that although showing flashes of brilliance is completely broken by the fact that it is an incoherent mess of sub-plots that never really come together.

Finally if you need to retcon some previously established event or lore at the very least spend some time addressing it in game (like the Quanri horns). Otherwise it just pisses people off.

PS Also more historical references and allegories in the vein of the Orlesian Emperor having Divine Right of Kings would be much appreciated.

Modifié par keedaman, 15 août 2011 - 04:36 .


#7
Eternal Phoenix

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Origins could return as classes as you said OP. Warrior and Rogue could play through different Origins than the mage. I don't see why Origins couldn't be done in some way even with a voiced protagonist.

What I want? Combat that isn't ninjas jumping around! I mean, it can still have fast combat but just not as fast as DA2's combat. It should be a medium between Origins and DA2. They should make combat look as realistic as possible and bring back the finishing strikes as an ability maybe for when an enemy has low health.

We also need a Templar companion. I mean we've had mages through and through. Time to get the religious boys up here so we can build a badass religious party. Hell yeah! The Maker Witnesses are gonna **** you up! Plus having a Templar in your party while you have mages will bring big tension, obviously he can't be part of The Chantry anymore and maybe that's because he hates The Chantry for trying to control Templars but he also hates mages and obviously still believes in The Maker and Chant of Light. Alistair doesn't count as a Templar because he didn't even become a full one did he? Besides, he didn't have the Templar armor and he wasn't exactly a mage hater either.

We need Oghren back too. He's the fan favorite. He just turns up out of the blue and burps and is suddenly part of your party. "No one touches Oghren's face and lives!" - Oghren after DA3's make over for him.

The artstyle needs to change too. It needs to be realistic like Origins so that we feel part of a grim, gritty and dark world which I thought the Dragon Age series were initially aiming for.

We need a neutral options in dialogue too and aggressive dialogue should always sound aggressive. Persuade should return and threaten and bribe should also play more roles in dialogue instances. I'd also like the character's personality (which - in DA2 - is formed based on what dialogue you choose) to be remarked upon and play more role in DA3. For example, in DA2, a aggressive Hawke could successfully threaten people and his action dialogues (the ones with a star) were different from another personality. For example, in the quest where you must hunt down Emile (the mage in Kirkwall's only tavern), if you decide to take him back to The Circle without letting him sleep with that women, your aggressive Hawke punches him to knock him out.

Finally, Origin's party dialogue needs to return. I want to speak to my companions anywhere and anytime I want. Mass Effect 3 is becoming more RPG than the bloody Dragon Age series and that's pathetic.

Mage armor needs to be better too. The Champion armor for mages looked awesome and we need more earlier armor for mages that look like that. Mages need the arcane warrior class brought back too.

#8
sms4008

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i just want too be an elf again...and i would love too see sten again too

#9
Sacred_Fantasy

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I just want my own character ( not a set character like Cloud Strife, Ezio, Thornton, Geralt, Sheppard, Hawke etc.. ) story, companions and I don't want to feel that I only watch a movie. That's all I'm asking.

Modifié par Sacred_Fantasy, 21 août 2011 - 04:19 .


#10
DeathDragon185

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I want Hawke to romance the Hero of Fereldan

#11
EmpressEmmie

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Having played PRGs on console and PC ...it seems that DA:O was better played on PC and DA:2 was more console friendly. Personally, I'm a PlayStation girl - so the combat of DA:2 was perfect! Quick to respond, gratuitous gore at the appropriate moment, spells were easier to use ...some maneuvers like the backstab (rouge) were easier to use and more satisfying in DA:2 than they were in DA:O. So please keep the combat of DA:2 - it was AWESOME!

That's not to say I didn't become obsessed with DA:O. I've played it 6-8x now, and each play through was dramatically different, from the way my character interacted with other NPCs to the way the story progressed. Origins was truly epic!

DA:2 was amazing in its own right - upgraded graphics, wonderful voice acting (Fenris *swoon*), facial expressions, console friendly combat maneuvers, comedic writing and companions that instantly made a connection (Varric) ...There's still so much potential! I'd gladly pay $10 for DLC to BE a mage in the tower ...and romance Cullen. *wink* BE a city guard working for Aveline. BE a city elf and help Merril repair the "pretty mirror". BE a qunari and chose to fight with the Arishok or join the Tal Vashoth ...some of the Hawke specific quests like "All that Remains" would disappear for the other origins - but most of the core game could still be played.

With regards to Legacy - this DLC is genuinely an extension of the core game - which makes me excited to see MORE! :) Even better, Legacy allowed us to take our companions along - and each one interacts with the story in a different way. Much better than the DLC's for DA:O where I spent hours ...days ...weeks of my life romancing Alistair *swoon* - upgraded his armor with only the best, carefully selected his combat skills, groomed him and my other companions for the coming battle against the archdemon ...and at the end of it all - nobody travels with me in Awakenings ...Alistair (now hubby and king) scolds me for teasing him but won't join the fun ... Oghren is just "pals" although we were besties just moments before at the coronation ...and all the others Wynne, Morrigan, Zev, Leiliana, Sten ...even my trusty Mabari ...MIA. ... ... ... *mumbles incoherently*

If they could let us pick the origins - keep the combat styles of DA:2 - and keep trusty companions through blood, sweat, battle scars and DLC's ...then ~THAT~ would be an AWESOME sequel. Maybe DA:3 should actually be DA:2 expanded? :)

#12
Darkness00

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I don't wNt this game rushed like da2. It's was very obvious with the reused enviorments and lack of complete armor sets. Also how the game had zero replay value. The whole game was the same except for the end, no matter what class you played. Also it seemed more watered down than the first game. If you're going to put a M rating on a game,get the balls make use of it. the whole thing that set this apart from other such games with the adult gritty game play. I just hope this game doesn't turn into the fable franchise where each sequel is a giant let down.
Just some thoughts

#13
Denizen89

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Not rushed for one thing

I want my Warden back and have the option of play as Hawke. (because My Warden is still alive and is wondering why his red head woman left him for doing the chantry's dirty work)

Party Dialogue

A clearer, more tactical, and a bit harder combat system with button combos. Plus Mages toned down a ton. That would make it an improvement over DA2 and DA0

A better written story with characters actually in character.

Origins for classes.

Better graphics which means a whole new engine.

Better Art direction which means another redesign of the Darkspawn and the Elves. (Could have kept them the same from DAO because the Darkspawn from DAO were pretty awesome and DA2 ruined it.)

Choices of the whole story have a bigger impact than they did in DA2 which wasn't so much as a whisper.

No reused enviroments and preset armor for companions. That just screamed LAZY.

Better dialogue options and neutral options.

And again MY WARDEN!!!

#14
Darkness00

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I could handle preset armor for companions, but have it based on their talent tree rather than alignment towards main character. Second, it would be nice to have your choices have a bigger impact. For example, basically the whole game led up to saving or killing mages. Wasn't that a character quest DAO? Also didn't it seem kind if late in the game to be able to use enchanments?

#15
Jerrybnsn

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A new engine so that they can finally catch up with graphics like the rest of the gaming companies out there like Witcher 2. They just can't continue to use the same engine from 2005. And make the artwork go back towards a realistic look again instead of the amine look.

#16
Lord Forshadow

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I'd love if there was major impact if we imported previous games saves into DA3, like if this Armageddon occurs, and Morrigan and her son have a large part, if the Warden went with her, they pop up and wreaks general badassery in the background. Maybe he/she's fighting for a different cause now, maybe he/she's not in the forefront with any actual diagogue, but it would be satisfying as hell.

And whatever Hawke chose, maybe he/she's still fighting an underground crusade with Bethany against the new Chantry regime, maybe he found whatever it was poisoning everyone's minds underneath Kirkwall and is locked in constant battle,

Whatever is is, so long as they're there and it's generally in sync with "my" Warden and "my" Hawke and it's the story "I" built up to. Alistair/Anora is still in charge or being diposed, Morrigan's child is/isn't the Warden's, more old faces pop up depending on if they died earlier in the story.

Damn, that's a lot to ask, but it's the reason why I have a Bioware tattoo on my body. I have faith the Dragon Age series won't disappoint.

#17
Weiser_Cain

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A return to the original art style, I can't participate in the other discussion so I'll say it here. You're wrong Chris Priestly.

#18
UltiPup

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Griffons. If no one is riding into the final battle on a griffon, then I will shed tears.

#19
RPGmom28

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Sacred_Fantasy wrote...

I just want my own character ( not a set character like Cloud Strife, Ezio, Thornton, Geralt, Sheppard, Hawke etc.. ) story, companions and I don't want to feel that I only watch a movie. That's all I'm asking.


Well put- and even though I love Mass Effect and The Witcher, I keep going back to games that let me create a unique character and personality from scratch. That's one reason why Neverwinter Nights never gets old for me, even after all of this time.

Also, I miss dwarves. Being a dwarf is my favorite option.

#20
spoe71

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I suppose if they asked me, I would tell them I want the following in DA3:

1) a reactive game that responds appropriately to a myriad of choices---good or bad---and with real consequences that affect gameplay in various, unpredictable ways that can forge many different final outcomes.  If anyone can do this, it's the storytellers at Bioware.

2) to see Flemeth and the Warden going head to head in a grand finale.  I really want to know Flemeth's story.  She is to me one of the most enigmatic, interesting, and confusing literary creations I have ever encountered.  And with Kate Mulgrew's artistic interpretation, of course.  Dang, she's good. 

3) the return of the more memorable characters, particularly Varric (who is in my top 10 of all-time favorite characters; I would just like to have more character development for him), Bohdan and Sandal, Morrigan, Zevran, Fenris, Liliana, Cullen, King Bahlen, Shale, Sten...so many to list that I'm sure they can't all fit in there.  If it's one thing Bioware can do, it's character.

4) above all, an epic story for the ages, like in DAO.  Something that keeps me coming back to read it again and again, like I still do with Baldur's Gate I and II.

5)  the combat to stay as it was in DA2, sans the paratrooping ninja mobs (that was just silly to me).  I liked the combat pacing in DA2, the spell selections, and the rogue abilities all better than in DAO; though, the changes in Awakening were pretty solid too, especially to the rogue tree.

6) to hear "Enchantment?" again.  I love you, Sandal.

7) to see character creation and, more importantly, depth like that of DAO instead of the out-of-the-box main character of DA2, though that is not a stab so much at Hawke, who I think was done quite well; I just couldn't get past the lack of player choice concerning him.

8) to see customizable companions who can be equipped with stuff I win from defeating various foes, like I did in DAO.  The DA2 model felt lazy to me.

9) a heaping helping of large-sized, taint-infested, ready-to-summon-another-god darkspawn!  But definitely not the one-size-fits-all varieties of DA2.  I like the DAO models; they just had more character.  Legacy brought some cool darkspawn with it, however, so I feel the developers will get that right.

10) new Fade demon models--or at least updated ones.

Modifié par spoe71, 30 août 2011 - 11:55 .


#21
Elywyn

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DeathDragon185 wrote...

I want Hawke to romance the Hero of Fereldan


Wo-ow-ow. Take it easy. I cant allow that. Just I cant.. :D

And I remembered now, They're both male in my playthrough. I hate gay Protagonists. -No offence-

#22
Elywyn

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@spoe71
-to 2.- Yes, yes. Yes! I cant wait even When I was just dreamed that grand finale. Warden and Flemeth is face-to-face -or 3some :dd Morrigan-Warden-Flemeth- for last encounter of one of them. Just closing old debts with blood. :P

#23
Michael676

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I want to pick which race I wish to be, Dwarf, Elf or human! And maybe add in a few more maybe darkspawn for fun so you can see things through their view =o (which would be kool Image IPB), I would also like to see the demon baby that you had in DA:O come back and be all like "Bow before me mortals!" Since I think morigan wouldn't be the perfect mother lol.
Since DA2 wasn't an epic fail just been done to a lower standard than DA:O, yes DA2 did show you what happened over a lifespan, yes it did link up with a few of what you did with DA:O but DA2 didn't give you the feel of this is my person, what do I want to do! Let the dalish elves live or have some great werewolf army >_> (We all know the elves had to die Image IPB) Give us back freedom making it feel like it's our story our game D:

Modifié par Michael676, 31 août 2011 - 06:08 .


#24
Tsuga C

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DA:O was made for people who enjoy playing Pen & Paper rpgs. DA2 clearly was not and the reviews and sales numbers support the fact that the casual gamers/action gamers still see anything marketed primarily as a roleplaying game as too slow, mentally demanding, and boooooorrrrrrring. RPers and action gamers: never the twain shall meet 'till the action/casual crowd develops a measure of sophistication to complement their twitchy reflexes.  Image IPB 

What do I want?  A cRPG made for those of us who crave Pen and Paper rpgs.  Image IPB

Modifié par Tsuga C, 31 août 2011 - 09:35 .


#25
flem1

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Bring back Brent Knowles?