What would you like to see Dragon Age 3?
#26
Posté 01 septembre 2011 - 04:06
2. I understand that the cut scenes look better if party members always dress the same but in 10 years people generally dress differently. Maybe a different look each segment. Granted some of the characters did seem to grow but others stayed the same.
3. I missed some of the animations from DAO decapitating darkspawn was cooler than just blowing them up.
4. I agree with previous poster that elves should be redefined they just look weird, I actually liked the Qunari redesign though. I would like to see a hybrid art style of DA and DA2. I thought DAO was very angular where as DA2 was softer it would be interesting if DA3 could run the full gamut.
#27
Posté 01 septembre 2011 - 04:10
#28
Posté 01 septembre 2011 - 07:06
Why must this question be asked again and again in this forum?
#29
Posté 01 septembre 2011 - 07:41
Yeah but who?Kastagir wrote...
I'd like to see a different developer name on the box for Dragon Age 3 since this one can't get it right.
Why must this question be asked again and again in this forum?
#30
Posté 01 septembre 2011 - 10:45
flem1 wrote...
Bring back Brent Knowles?
If that'll do the trick, sure! If not, then a Knowles-a-like is called for to get the job done right. It's said that the third time pays for all. In this case it'll be the third time that makes or breaks the series. I genuinely hope that they get the DA:O/ DA2 ratio correct (i.e. 90% DA:O / 10% DA2).
Modifié par Tsuga C, 02 septembre 2011 - 05:22 .
#31
Posté 01 septembre 2011 - 10:53
This.Tsuga C wrote...
What do I want? A cRPG made for those of us who crave Pen and Paper rpgs.
#32
Posté 02 septembre 2011 - 01:43
#33
Posté 02 septembre 2011 - 02:54
race selection for the player character
Retooled combat engine ( mix of origins and Da2)
More diverse companions ( Qunari, Fex, demon of some kind)
Better story
More Flemeth and Morrigan
No reused stages
No waves of enemies
Friendly fire on all difficulty levels
Quanari female companion (Li) fans seem to want this
Female dwarf companion (not a single lady dwarf in da2..WTF!?)
#34
Posté 02 septembre 2011 - 02:55
#35
Posté 02 septembre 2011 - 03:48
What it can get from DA2:
-melee combat system (I actually like it!); if this would be reverted to DA: Origins, I won't mind however.
-Qunari portrayal: No excuses. The Qunari look more badass in DA 2. Compare the Qunari from DA 2 and from DA 1 and you'll get what I mean.
What it can get from DA: Origins (not including follower customization as it's already considered):
-Rune placement system; DA2's rune system is a bit too Diabloish.
-be able to build your main character from scratch; I didn't like the fact that Hawke was limited to a human in DA 2. I want to play DA as an elf...or a dwarf...or a...QUNARI!!!
-not so sure if this counts as "follower customization", but I had a blast making Wynne taking Blood Mage as her 2nd spec; can we extend the character customization to picking what specializations they can pick? This is NOT Final Fantasy anyways, where we have unique skill sets for diff. characters.
-Dual wielding WARRIORS. I mean...look at the Arishok in DA 2...now THAT'S a BADASS WARRIOR!
-role playing vs. level grinding.
-epic feeling of leading an army
We can STILL have a few skills/talents unique to certain characters however (ie: Wynne's Vessel of the Spirit).
Personal wishlist:
-I want to be able to have a Qunari* as my main character!!!!
-Sandal and Bohdan (spelling?) SHOULD be there. They are DA's 3PO and R2D2
-My PC sucks; at least make DA 3 available for us console gamers (PS3 player here...).
*suggested Qunari base racial attributes:
Somewhat patterned after the racial stat chart of DA: Origins:
+2 str
+2 con
cannot be rogues?
#36
Posté 02 septembre 2011 - 06:50
mistakes and earn my trust, they'll have to do one (or all) of these
things:
- origins
- normal combat (none of that DA2 jerky chaos)
- no randomly spawning enemy waves
- abiltiy to complete mission in numeros ways (sneaking, non-lethal takedowns, diplomacy)
-
fully customizable party members (within reason - they can have their
own specia loutfits, but they better be able to equip whatever I find
they can equip and is good)
- friendship/rivalry system back, but no visible gauge (and no icons..no anything other than party member comments)
- no redicolous scaling of attributes/weapons (more like BG please)
- story/plot that you can actually execute properly.
- powers/skill that make sense
- reactive enviroments (people react to what's happening. No more guards adn civilians not reacting to you throwing fireballs)
- normal design (none of that dark/edgy stuff)
- fully written dialogue options! And more options (if the voiced protagonist is hte price to pay, go ahead)
- more stuff I can't recall atm
#37
Posté 02 septembre 2011 - 07:14
#38
Posté 02 septembre 2011 - 09:02
In terms of gameplay, much, much more room for development and customization in your own character as well as companions. More options and variety in attributes, no more being forced into investing in the same 2 attributes because they're all that is useful to your class. Less useless and redundant talents, like the warrior modals and rogue crit talents/stealth. No more teleporting rogues, or for that matter mages (remember your lore?). More freedom in choice of equipment, instead of duals or bow for rogues, sword and shield or 2 hander for warrior, and staves for mages. More interesting loot that actually rewards exploration and challenges and doesn't consist of 1 best set for each act which is nearly impossible to miss, or loot that you don't care about like the same 3 stats on every single generically named item, or junk loot. For god's sake, let us equip our companions again. Bring back the old crafting system, and better yet, expand on it, as well as other non-combat skills. We should have to invest in these things and think about how we can solve conflicts, where to find ingredients, what we may need where we're going and how much we can carry, these choices are the better part of the fun for me in these games. More tactical and realistic approach to combat. Let rogues stealth around again, set traps, make gaining position important again (did I mention no teleporting?), give the enemies some brains and for the love of god, no more ridiculous waves.
In terms of everything else, no more ludicrous, over-the-top approach to everything. No more ridiculous combat speed and animations, no more combat for the sake of combat, no more free to play MMO graphics style and UI, and of course, no more (or at least a lot less) shamelessly recycled environments. Oh, and no more assuming the fanbase is daft, and was scared away by the horrifyingly inaccessible Origins.
I could go on, but that's a pretty good start.
Edit: OH, and a toolset. Worst case scenario, then you can ignore all of my suggestions and I can just do it myself.
Modifié par Anomaly-, 02 septembre 2011 - 09:04 .
#39
Posté 02 septembre 2011 - 03:25
WhichCat Lance wrote...
This.Tsuga C wrote...
What do I want? A cRPG made for those of us who crave Pen and Paper rpgs. ../../../images/forum/emoticons/heart.png
is to say, I want to be able to create a character that is MINE at the
outset, a name of my choosing(I don't mind the set last names as this
allows characters to refer to my character as something other than "hey
you" in dialogue,) some level of choosing their look, even if it is
limited via a few choices after choosing sex, race, and general
background and or class. Most importantly, however, I want to have
choices involving my character's personality and background.
After
character creation I want to see those choices matter on some level and
have dialogue and quest resolution possibilities that allow me to
continue the personality of the character I created. Bonus points if I
can make the character go through personality growth or changes as
befits the story they're involved in, though I don't expect NPC's to
necessarily recongise that pre-Event my character was something of a
dick, but post-Event their eyes have opened and they are a bit kinder. I
DO want the ability to make those choices however.
Put more
concisely, I want to create my own character and carve her story out of
the greater story of the game via my choices; be they dialogue, actions,
quest resolutions, or companion related.
#40
Posté 02 septembre 2011 - 04:36
I want a new types of monster, like a memory eater that disables my character's skills or talents one by one with each successful hit.
Bring back the shield heraldry from Awakening, but make it matter. ie, wearing the wrong heraldry in the wrong villiage will get you attacked frequently.
Quest-specific weapons and armor. The only way to kill monster so and so is to use the Holy Sword of Blah Blah while wearing the Sacred Amulet of Something or Other. Give these items their own story and sense of importance.
Companions that join the party for a single quest only. Example, have Ser Otto in Origins be a playable party member for that story only. Introduce skills specific for them, let us use them, and then they go their own way.
Stuff like that.
#41
Posté 02 septembre 2011 - 05:14
#42
Posté 02 septembre 2011 - 05:18
I agree shadykat tottally having played both games and having enjoyed DA2 more which seems to have got alot of hatred sent in my direction from day 1 which is sad.ShadyKat wrote...
Better graphics engine
race selection for the player character
Retooled combat engine ( mix of origins and Da2)
More diverse companions ( Qunari, Fex, demon of some kind)
Better story
More Flemeth and Morrigan
No reused stages
No waves of enemies
Friendly fire on all difficulty levels
Quanari female companion (Li) fans seem to want this
Female dwarf companion (not a single lady dwarf in da2..WTF!?)
Its ironic really that the key to DA3 being good is all the biggest possible cause of it being a flop: The Fanbase because as much as i'd like to say they are all roses and sunshine it has become all to clear in the last few weeks and months that the general fanbase is too polorized one way or the other and neither is willing to accept a compromise of the 2, meaning that sadly the minority in the middle that think both games where good on their own merrits both both equally flawed are either chased and bullied out of the forums or drowned out by the masses of the polorized fanbase (i hapeen to be one of the minority in the middle)
So here's hoping that whatever Bioware brings out maybe both polorized group can get down off their high dragons try to enjoy DA3 and play nice with one another.
Do you also hear the voice in the back of your head saying i'm being to optermistic or is it just me ?
#43
Posté 02 septembre 2011 - 05:25
jbrand2002uk wrote...
I agree shadykat tottally having played both games and having enjoyed DA2 more which seems to have got alot of hatred sent in my direction from day 1 which is sad.ShadyKat wrote...
Better graphics engine
race selection for the player character
Retooled combat engine ( mix of origins and Da2)
More diverse companions ( Qunari, Fex, demon of some kind)
Better story
More Flemeth and Morrigan
No reused stages
No waves of enemies
Friendly fire on all difficulty levels
Quanari female companion (Li) fans seem to want this
Female dwarf companion (not a single lady dwarf in da2..WTF!?)
Its ironic really that the key to DA3 being good is all the biggest possible cause of it being a flop: The Fanbase because as much as i'd like to say they are all roses and sunshine it has become all to clear in the last few weeks and months that the general fanbase is too polorized one way or the other and neither is willing to accept a compromise of the 2, meaning that sadly the minority in the middle that think both games where good on their own merrits both both equally flawed are either chased and bullied out of the forums or drowned out by the masses of the polorized fanbase (i hapeen to be one of the minority in the middle)
So here's hoping that whatever Bioware brings out maybe both polorized group can get down off their high dragons try to enjoy DA3 and play nice with one another.
Do you also hear the voice in the back of your head saying i'm being to optermistic or is it just me ?![]()
I think that both of the games were good and I think that a lot of da2's fan think so as well. It is just with da2's haters being so vocal a lot of us that likes da2 feel that we have to defend it just as vocally and say tha da:o wasn't perfect. (Which sadly sometimes leads to a lot of ugly arguments). There are also sensible critiques of da2 out there sadly they often drown in the vocal majority.
As for what I want to see in da3:
- Less extend of reused maps.
- Laidlaws suggestion of the armor system
- A female qunari
- More of the Fade (but not an enternally long quest like da:o.)
#44
Posté 02 septembre 2011 - 05:37
Though i also did not like the re-used maps or the way your railroaded down the story and thats the apparent choices your given only vary the quest slightly in DA2 ( the last straw being a case in point in that who you side with only alters what you fight before the final battle and whether you become viscont before you leave prior to the Divine's army arriving.
As for story in DA3 it might be a good idea to play as one of the Chantry seekers searching for the Warden/Hawke then that way you could incorparate both characters into DA3 as potential companions which might go part way to satisfying both camps of the fanbase
#45
Posté 02 septembre 2011 - 05:42
I could live with it if there was a seeker origin or something, but I only want origings back if they matter through the whole story.
Modifié par esper, 02 septembre 2011 - 05:42 .
#46
Posté 02 septembre 2011 - 05:53
I'd been thinking about that myself. I think it would be interesting to keep the approval/friendship/rival system, but have it totally hidden to the player. Theoretically, it should encourage more honest roleplaying and less metagaming. Instead of being able to look and say "Oh, Merrill is almost neutral, better refuse to help her so I can get those 15 rivalry points" you would hopefully just play a consistent character, and companions' attitudes towards you will (or won't) change, without it being quantified for you onscreen. Of course, I'm not sure it would actually work out like that in reality.Lotion Soronnar wrote...
- friendship/rivalry system back, but no visible gauge (and no icons..no anything other than party member comments)
I think that would be nice, and prior to its release, I thought DA2 might do something similar because of its extended timeframe, i.e. having a number of companions that only join you on a temporary basis. Now, it would have to be a large quest. If it were too small, it would feel pointless to have this character taking up one of your companion slots when you don't really have enough time to do anything with them or get to know them. But I think it would be good for larger quests, and would even be a cool way to handle cameos by familiar characters.tomorrowstation wrote...
Companions that join the party for a single quest only. Example, have Ser Otto in Origins be a playable party member for that story only. Introduce skills specific for them, let us use them, and then they go their own way.
Even though it's a DLC, I'll use Legacy as an example. I think it would have been very cool if a familiar Warden character, say Alistair or Nathaniel, had been able to join your party for that. It's long enough that it would feel natural for them to engage in dialogue with you, speak up in cutscenes, and engage in party banter with other companions.
But yeah, on top of the companions that stay with you for the majority of the game, I'd love to see more that are only around during a particular segment of the game.
Modifié par Jonathan Seagull, 02 septembre 2011 - 05:59 .
#47
Posté 02 septembre 2011 - 06:03
Jonathan Seagull wrote...
I'd been thinking about that myself. I think it would be interesting to keep the approval/friendship/rival system, but have it totally hidden to the player. Theoretically, it should encourage more honest roleplaying and less metagaming. Instead of being able to look and say "Oh, Merrill is almost neutral, better refuse to help her so I can get those 15 rivalry points" you would hopefully just play a consistent character, and companions' attitudes towards you will (or won't) change, without it being quantified for you onscreen. Of course, I'm not sure it would actually work out like that in reality.Lotion Soronnar wrote...
- friendship/rivalry system back, but no visible gauge (and no icons..no anything other than party member comments)I think that would be nice, and prior to its release, I thought DA2 might do something similar, i.e. having a number of companions that only join you on a temporary basis. Now, it would have to be a large quest. If it were too small, it would feel pointless to have this character taking up one of your companion slots when you don't really have enough time to do anything with them or get to know them. But I think it would be good for larger quests, and would even be a cool way to handle cameos by familiar characters.tomorrowstation wrote...
Companions that join the party for a single quest only. Example,
have Ser Otto in Origins be a playable party member for that story only.
Introduce skills specific for them, let us use them, and then they go
their own way.
Even though it's a DLC, I'll use Legacy as an example. I think it would have been very cool if a familiar Warden character, say Alistair or Nathaniel, had been able to join your party for that. It's long enough that it would feel natural for them to engage in dialogue with you, speak up in cutscenes, and engage in party banter with other companions.
But yeah, on top of the companions that stay with you for the majority of the game, I'd love to see more that are only around during a particular segment of the game.
Temporay? Like the other sibling in da2? Just for longer? I don't want to many of these, but one in game - if it makes sense story wise would be all right.
I don't know about the hidden friend/rival system. It sounds funny in theory, but see how many are unhappy because they can't see how close they are to shifting personality. Also I fear that it would revert to me2 where you just do their quests and then they are loyal. That was not funny. But perhaps if we see that we are actully getting the points, but we can't see how far on the bar we is... No that would properly just force people to always go for the friend or the rival points...
I think that I would like to see more than one bar for each character. They all had more than one thing that caused friendship/rivalry after all. You know like a: Politic bar (obviously the politic they really care about), a Personal bar (about a personal issue) and perhaps a doubt bar (a subject where the character doubts himself/herself) - then our summerised standing would be the total sum of all three bars. (That is properly too complicated).
#48
Posté 02 septembre 2011 - 06:32
many games in many genre's gain or lose or lose complexity based on the difficulty level so what if the 2 more contentious area's between the 2 games like say the skill tree and the friend/rival system changed depending on what diffuculty you selected
1)on lower difficultes you get the system used in DA2
2) on the higher difficulties you got the origins style setup ?
thoughts anyone ?
#49
Posté 02 septembre 2011 - 06:37
Modifié par Liaren, 02 septembre 2011 - 06:39 .
#50
Guest_FemaleMageFan_*
Posté 02 septembre 2011 - 08:08
Guest_FemaleMageFan_*
- Personality Stack Mechanism
- Mage(absolutely brilliant) and rogue combat
- Qunari
-Bethany!!!
-Flemeth design
-Weapon design
-Cassandra
- How much of a rallying cry that hawke actually is
from origins
- i guess multiple origins(even though i always play as female human)
- cult of andraste(i thought that was a greatly written part of the series)
Other
- new Protagonist
- more seekers
- visit rivain
- conclude the templar vs mage war, orlais and fereldans
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