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What would you like to see Dragon Age 3?


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#151
Lotion Soronarr

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mrcrusty wrote...

Lotion Soronnar wrote...
Yes, I want my mage to swing a sword. I want him to be able to learn (to a limited degree) how to use it. He won't be much good with it, but why should he be able to do it?


I think they they should go somewhat back to the Origins model.

Aside from a more meaningful and transparent stats system, there ought to be a split between class-specific talent trees (specialisations) and generalised ones (talents). The generalised ones speak to general skillsets such as various weapon wielding trees, crafting, social skills, even areas like leadership (tactical slots, party buffs and bonuses in conversation) whereas specialisations speak to actual jobs and "specialists" relating to the class.

So, if say, a Mage meets the right attribute requirements, (s)he can gain access to the Weapon and Shield Talent Tree but there's no chance to access the Ranger Specialisation Tree.

This naturally means that the equipment ought to be restricted by attributes only as well. Don't restrict equipment to classes. That really doesn't make sense unless the item itself has magic properties that restricts specific types of people from using it. Why is a Warrior unable to dual wield? Why aren't Mages allowed to wear plate armor? And so on.

To add to this, I'd like a lot more passive and sustained abilities with the ability for sustained abilities to work and combine for more powerful effects. Not only will it add more layers of tactical thinking and character building, but they are probably easier to implement than activated abilities.

So, for example, combining Arcane Shield w/ Shield Wall ought to provide even more bonuses to defence and Constitution, but should also carry an extra penalty to Dexterity.


I like that.

Only I would keep the highest and most specialized warriors skills out of mages reach.
A mage would never be able to get heavy armor proficiency. He could wear an armor, but the warrior has a lifetime of training with it and teh physique to match. so a mage could wear the armor, but unliek the warrior, he would be able to make best use of it (fatigue, movement, etc..)


Lotion Soronnar wrote...
Agreed. A few difficult opponents beat a bajjilion worthless mooks any time. Of course, if oyu have explonentional leveling, this presents a problem.You can't have a hero become too powerfull in such a "primitive" way as buffing HP and damage. It doesn't scale well. It doesn't work well. That's a very narrow and shallow represenatation of power.

New skills and player tactics work far better than just inflating numbers. Honestly, you cna have a game where a character starts and end the game with 100 HP and still feel like you've become very powerfull.


Yeah. I think what it should come down to what tools are available to you. At lower levels, you're locked out of items and abilities and the ones that you can use are limited. At the end game, even if your physical stats don't change much too much, as long as those options open up, you can feel Godly.

I don't much like the idea of scaling damage, stats or HP/MP for levels. I like the idea of character builds themselves being the most important.

One way this can be done is for passive bonuses for leveling up Talent Trees - Proficient, Expert & Master.

For example, Weapon & Shield. Getting 1/3rd of the talents gets you Profiency, giving you a 10% boost in damage & defence when you use a sword and shield. 2/3rds of the tree learnt gets you Expert, a 20% boost and Mastery (full tree learnt) gives you a 30% boost.

But it's tied to the skills/talents/abilities, not the levels. So in essence, I'd like a system where a level 10 w/ the right attributes and focusing on Weapon & Shield would be better at pure Weapon & Shield combat than a level 20 who raised 10 levels on Archery, 5 levels on Dual Wield and 5 levels at Weapon & Shield. Instead of them being close to equal or even the level 20 winning out due to the boost the levels give.

I accept that some stats ought to be raised but I want the primary advantage for the level 20 character to be that (s)he's got more tactical options, abilities and fighting styles to use.


A generalized wepon skill, and a more narrow specilization in a specific weapon (liek you have in D&D) is the way to go IMHO.
Geting bonuses to the weapon of your choice (and to a smaller extent weapons in the same familiy).
Also, the progression tree should be logical. In other words, mroe complex weapons (like for example two-handed swords) are higher on the tree than simpler ones (like clubs)

As far as weapon progression itself - again, limited. Not really that huge a difference between weapons. No redicolous scaling there either. I don't want to see a dagger, no matter how well-crafted, out-damaging a two-handed battleaxe! I dont' want to see a "crappy swrod of rejects" at the start of the game that does 10 damage, and havea  "sword of uber-badassery" at the end that does 1000000 damage.

Doubling your starting damage should be way more than enough. After all, unless I'm mistaken, even in D&D the weapon didn't make such huge leaps.
Damage of 2-12 or 1-8 would jump to 7-17 and 6-13 respectively.
A master-crafted sword (non-magical) should enough to get you to the end of the game. Magical weapons should be more about effects and special abilites than pure damage buff.

#152
Guest_Burayan_Koga_*

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New customization options which includes new hairstyles, preferrably default Hawke's and Fenris' and new tatoo designs. Also for new companions and romance options I would like Cassanda Pentaghast, Tallis, Cullen, and Rhys from the next DA novel; The guy sounds promising. For Blood Magic instead of blood sacrifice from my companions I should take it from my enemies and heal my entire group.

Modifié par Burayan_Koga, 24 octobre 2011 - 06:27 .


#153
bEVEsthda

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mrcrusty wrote...
Well, it's a matter of balance and pacing. Imagine that with DA 2's over the top combat, after a few encounters, you needed to rest, or something similar.

It would break up the pacing of the game. It would also affect how the game is balanced, spells and abilities would have to be carefully managed and they would have to be rebalanced accordingly.


-Oh, but of course! Absolutely!
Not only that, but it would be a significant part of the point of it.

...But it's not gonna happen. Image IPB

#154
lady_v23

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DeathDragon185 wrote...

I want Hawke to romance the Hero of Fereldan


oh my god.:lol:

#155
lady_v23

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Leliana and Isabela. perhaps Merril?

Simple.

#156
DRTJR

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The return of Oghren, Merril, Fenris, and Lia as returning party members. Sebastian as king with hawke as his dragon. A high profile Warden cameo. morrigan's god child to do something. Orsino making a cameo, The chance to Topple the Orlisian divine and put an Elven mage on the throne of the divine.

#157
Davillo

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I petition for a Dual Wield warrior talent tree, and allowing warriors and rogues to be able to switch from melle weapons to bows or crossbows with a weapon switch button like in Origins.

#158
WardenWade

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Deadmac wrote...

"What would you like to see in Dragon Age 3?"
Good question.

~ Diverse PC species selection and gender customization, and each of their uniquely related origins.


Yes.  Absolutely this.

#159
red eye storm

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I would like to see an absence of dragons and assassins.

#160
liardo141

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I would like to see a continuation of DA origins with Morigan and her son grown up as part of the adventure. Same world type and game play of DA1 as well.  Did not like the DA2 world, seemed confined.

#161
Aaleel

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1) Flemeth, I want to know who or what she is.
2) New areas of Thedus, preferably more than one this time, and areas with different cultures.
3) Return of Origins and playing as other races
4) Better level design
5) Bring back crafting, especially on the go. No more shop at home network.

#162
Sylvanpyxie

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Veil. Shattered.

I want to see it torn asunder on a scale so large that it begins to do freaky stuff to Mages and mortals, demons and spirits, i want to see the fade pouring into the real world and tearing reality as we know it apart.

Yes, i want to see the world of Will and the world of Flesh collide on a huge, catastrophic, level.

Modifié par Sylvanpyxie, 28 octobre 2011 - 04:44 .


#163
Rawgrim

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1. Being able to burn Merril and Fenris, and all stupid-looking elves.

2. More Flemmeth stuff. I just need it.

3. Alot more customization.

4. Combat that doesn`t resemble Dynasty Wars

5. Quna`ri companions - or the option to be one

6. Morrigan

7. Leliana

8. a chasind companion

9. a female templar companion

10. a brand new area to explore. The Anderfells, for example.

11. A story thats as dark as possible. I want to really struggle, and to experience heavy losses.

#164
Guest_JessicaLGraff_*

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I like playing these games altogether. I believe that Bioware left too many things unfinished to not make a third Dragon Age, so whatever Bioware decides I bet it will be great.

Personally, I would like to see the rest of Thedas. When your companions talk about where they are from, in Origins and DA2, they describe their home cities as beautiful/magnificent places. I would like to see if Bioware blows us away or disappoints us with the design of these places, if they even include these places at all in DA3.

.:Example:.
Leliana talks about Orlais
Zevran talks about Antiva
Fenris talks about Seheron and the Tevinter Imperium
Sebastian talks about Starkhaven
Orana (the Elven slave you save in A Bitter Pill) talks about Minrathous

I hope we would be allowed to visit all the territories Thedas has, maybe not all of them in DA3, but throughout the games. I liked how you visited 90% of the whole Ferelden territory in Origins, and dislike how you had to stay in one city in the Free Marches in DA2.

Maybe more options for customization of your character, I don’t want to seem like the customs are more important than anything, but I think they help someone get into the game and feel more of a connection to their character. So if you can customize them to look more like yourself I believe you would feel like you’re part of the game.

More history in the game that would tie things together would be nice, so people could get a better understanding of the game and why things are the way they are, especially with the Chantry, their laws, and the history of the Tevinter Imperium. Also, a better understanding of the territories and which of them are in peace. Etc...

I love the Fade, so going into the fade more or at will, would be cool. On this subject, demons aren’t the only things in the fade, so to see more of the good spirits would be nice. Maybe they could share history with us or their knowledge. Wynne was being kept alive by a spirit of Faith because the spirit was interested in her, which was pretty neat, so being possessed by more than just demons is another alternative. Face it, Wynne is one of the most golden-hearted people you meet in DA. Anders is another story.

Nonetheless, I love these games. I can play them over and over just to figure out more of the Dragon Age world.

#165
FASherman

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liardo141 wrote...

I would like to see a continuation of DA origins with Morigan and her son grown up as part of the adventure. Same world type and game play of DA1 as well.  Did not like the DA2 world, seemed confined.


So you want to tromp over the in-game decisions of other players and make yours canon at our expense?

No dark ritual in my gameplay. Not only that, I tracked the witch down, stabbed her in the gut and pushed her blondy body into the mirror. 

So how do you bring her back so I can maintain my hateful view of the minipulative witch? Why is your story more important than mine?

Tired of hearing about the God Baby as if everyone did that.

#166
FASherman

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As for "origins", scrap them as unnecessary game play. Their major purpose was to introduce game mechanics and get a few basic items. Once you got to Cailen's camp, there's nothing that the origin choice gives that couldn't be factored on race alone.

So if you're going to implement origins, make it really matter or forget it and just key story branches off of race/class decisions at character creation. But at least give us those options.

#167
Tezzajh

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have blood mages running the show, they are supposed to be badass with overpowered spells but hawke does low damage and just dies all the time

#168
TheAgarrar

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Three things that are a must for DA3

1) New game+: Importing a save to a new game like in ME2 would be great and would amp up the replay-ability

2) Hybrid classes: A fictional and systemic implementation of hybrids (or even tri-brids) classes, would be a welcoming new feature to the DA franchise. Spirit and Arcane warriors were great but I would definitely like play as a Rogue-Mage.

And last but not least...

3) Sandal as a playable companion: Need I say more?

Modifié par TheAgarrar, 31 octobre 2011 - 06:27 .


#169
soren4ever

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Companion Customization on par with Origins

Origin Stories and the ability to play as a non-Human

A mage protagonist that is related to the Amell family, like Human Mage Warden and Hawke.

Carver as a Companion and Love Interest

Modifié par soren4ever, 31 octobre 2011 - 11:20 .


#170
Eyeshield21

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Morrigan, Leliana, Oghren, the Architect, Flemeth, Isabella, Tallis, Varric, Bethany(companion and LI)

#171
Rawgrim

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That dwarf lady that wanted to study at the circle. Dagna was it?

#172
ushae

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 - A much deeper, longer and enthralling storyline. Another poster here pretty much hit the nail on the head with the need for a feeling of loss. I think that was what was so intense about BG 1 + 2. Remember when Yoshimoto betrayed you, or when certain NPC's turn on each other and your forced to choose a side ? Those are great moments.

- A FAN-BLOODY-TASTIC villain(s), it's so important Bioware can create and maintain the personality and looming threat of a good villain. A good villain is one who's motives are understood, perhaps even feeling sympathy for them, and most of all someone you can really despise for the right reasons.

- Companions, bring back the best ones (Sten, Morrigan etc) or create awesome new ones without shallow, weak plotlines (DA2...) storylines that lack both depth, character any kind of length to reinforce their character. Companions you can laugh at and become attached to.

- Banter ! It's just so good when it's done right, especially during combat.

- Remove Dragon Age's 2 shallow combat system with bloated boss health bars. Emphasise damage, intelligence and the actual threat of stronger foes as opposed to their impossible health bars. Sometimes a smart boss uses his underlings well..

#173
Bayz

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lady_v23 wrote...

Leliana and Isabela. perhaps Merril?

Simple.


...and not stupid underwear in "wink wink nudge nudge" scenes without the need of a patch

I approve this!

Would try to kill Leliana though, she looked quite badass last time I checked, she might be able to put up a good fight...

#174
soren4ever

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I also want the Arcane Warrior specialization back

#175
vonTannhauser

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I want the rewards for playing "evil" to be similar to the standard "good hero" choices.  Another poster mentioned it was quite hard to roleplay "evil" in DAO anyway, whole game is about saving the world from the Blight.  Baldur's Gate 2 did a good job in this aspect, the game is about realizing your destiny as Bhaal's child, so you could go ahead and be as diabolical as you wish.  DA2 wasn't so much "good" or "evil"....doesn't matter who you side with, Mages v Templar war is going to happen.  DA2 simply exists to set the stage for DA3.

Just some examples from DAO about payoffs -

You can massacre the elves and side with werewolves - and you lose the unlimited elfroot merchant.

You can side with the templars and kill all the circle mages - and you lose Wynne (the only healer in the game) and powerful allies for the final battle.

You can desecrate the urn of the sacred ashes - and you lose Wynne/Leliana and all you get is the not-so-good reaver specialization.

You can let the undead overrun Redcliffe and you can't do all the chantry board quests.

The only "evil" choice that really has a similar payoff is siding with Branka.  In short, making the default "good" choices seem to yield much better payoffs, and allows you to keep all your companions.

To that end I would like to have the choice of playing as either: 1) Qunari, I want to be given the choice to go to war against the Chantry, mages and templars (kill 'em all!) or as 2) Tevinter mage, all this Chantry stuff is nonsense anyway, it's the Tevinter Chantry (or even the Old Gods?) that's the truth!  Time to let our mage brethren to the south know the true power of the magisters!

I've always enjoyed roleplaying as an unscrupulous dwarf kind of like Branka, you will do anything to reclaim the old glory before the first blight, but that storyline doesn't really fit into the whole Mage v Templar setting.