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What would you like to see Dragon Age 3?


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#201
Dave Exclamation Mark Yognaut

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Effort.

#202
Heimdall

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HanErlik wrote...

Lord Aesir wrote...

Plaguemaster wrote...
- "Deeper" companions, so no DA2-style shallowness.

I'll restrain myself from  making a crack about how DA:O companions are shallow materialists you can bribe to like you with cheap gifts you dug out of a gutter.


At least they were not "I hate you, so I love you" types. Rivalry - Friendship system is one of the many elements that ruined companions in DA2.

I actually thought it was a great idea, some of the relationships made less sense than others though.

#203
alex90c

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Lord Aesir wrote...

HanErlik wrote...

Lord Aesir wrote...

Plaguemaster wrote...
- "Deeper" companions, so no DA2-style shallowness.

I'll restrain myself from  making a crack about how DA:O companions are shallow materialists you can bribe to like you with cheap gifts you dug out of a gutter.


At least they were not "I hate you, so I love you" types. Rivalry - Friendship system is one of the many elements that ruined companions in DA2.

I actually thought it was a great idea, some of the relationships made less sense than others though.


Great idea, but like many things in DA2, the execution sucked. The fact you can ****** off companions and they want to bang you for it is just ... odd.

Whereas in DA:O, while the "i'll ****** you off now bribe you with gifts" thing wasn't particularly that good either, at least you're giving them things that they like.

Modifié par alex90c, 07 janvier 2012 - 08:56 .


#204
Morroian

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alex90c wrote...

Great idea, but like many things in DA2, the execution sucked. The fact you can ****** off companions and they want to bang you for it is just ... odd.

You can be angry at someone but still respect them and love them.

#205
alex90c

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Morroian wrote...

alex90c wrote...

Great idea, but like many things in DA2, the execution sucked. The fact you can ****** off companions and they want to bang you for it is just ... odd.

You can be angry at someone but still respect them and love them.


And screw them?

#206
Meris

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alex90c wrote...

Morroian wrote...

alex90c wrote...

Great idea, but like many things in DA2, the execution sucked. The fact you can ****** off companions and they want to bang you for it is just ... odd.

You can be angry at someone but still respect them and love them.


And screw them?


When discussing romance and animosity, I'd say the definition of 'screw' is rather ambiguous.:wizard:

#207
DirtyFinger

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I want origins, but no Origin.
Origin is a definite no-buy.

#208
Meris

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DirtyFinger wrote...

I want origins,


Hell, I'd be happy with a single origin. To estabilish who the hell is the guy/gall who died so I can feel bad about it.

#209
DirtyFinger

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Meris wrote...

DirtyFinger wrote...

I want origins,


Hell, I'd be happy with a single origin. To estabilish who the hell is the guy/gall who died so I can feel bad about it.

Hey, you did get that in DA2 ... or so Bioware thinks.

#210
ArMedSuRViVoR

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Make losing someone/something feel really important, or even sad. I should have been sad when (SPOILERS) Bethany died in the Deep Roads, but I wasn't :(

#211
ArMedSuRViVoR

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KEEP the transformation mirror thingy that was in DA:2 in The Black Imporium. If you don't know what it is, it makes you able to change your appearance and portrait. I thought that was pretty cool.

#212
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I think we can all agree that the major issue that made DA2 suffer was the concept of the "awesome button"

Its obvious that in order to save DA3 we have to remove this concept and replace it with...


THE MEGA-AWESOME BUTTON!!!

...


...


Just kidding, I'm with the camp who think it should go back to its D&D, spiritual successor to Baldurs Gate roots. I want choices, I want stats, I want origins. I want freedom.

#213
Meris

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DirtyFinger wrote...

Meris wrote...

DirtyFinger wrote...

I want origins,


Hell, I'd be happy with a single origin. To estabilish who the hell is the guy/gall who died so I can feel bad about it.

Hey, you did get that in DA2 ... or so Bioware thinks.


You missed the point.

Back in the day, people rightly assumed we'd see a new version of Lothering, because its natural to assume that BioWare would estabilish Hawke and his life prior to an initial plot point: the darkspawn invasion.

What we've got is... nothing. I barely have any idea who Carver and Bethany are, I can't really feel any more bad for their deaths than other generic npcs.

#214
morgan rose

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I have read many forums about dragon age origins and dragon age 2.So what i got from them is most people prefered dragon age origins to da2.I think da2 is not a bad game ,but it does'nt feel like it's part of dragon age.If not for codexes and cameo's of previous party member it really does'nt feel like it fits in. ( I apologize for any spelling mistake as english is not my first language)

What I feel is that bioware have treated core fan of dragon age origins very unfairly.It's like they're say thank you for your suport and dedication to the game here a slap in the face called dragon age 2 and just because your such loyal fan and we know how many hours you spend on you wardens making decisions ect and knowing the wardens are the pillars of the dragon age story here a slap on the other cheek...your warden's story is finished ..that's right the warden will not face the consequences of decision made in dragon age origin,but not to worry you'll find a codex or see a cameo of well somebody.

It also seems that bioware has lost more dao fans than gained da2 fans( I might be wrong,but that's the opsevatons I made..., there's alot of angry fans) but yet it feels like they're more worried about pleasing the new fan than the old!?

I say give the fans waht they WANT.Let them choose the main character they want.
Hawke's story does'nt feel finished so if you want choose him/her
The same for the warden.The story does'nt feel done and I'd like to see him/her handle concequense of previous decision.There might not be another blight ,but i renember my warden getting involved with politics when ozammar and ferelden needed kings.No doubt they'll run to the warden if they need assistance with something.
Or choose a new character if your sick of Hawke or warden.

And yes this can be done,not eveyone is technically challenged.It might take a bit more effort ,but it is possible.almost as in origins where caracters have diffrent background stories and dialogue changes but maine story still stays the same.
This might be the best way of keeping everyone happy and get more fans.

Does anyone feel that bioware is'not really taking fan's feed back seriosly? And that they''re just patronising the fans.They're still going to do waht they want to even if fans object.

#215
morgan rose

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I have read many forums about dragon age origins and dragon age 2.So what i got from them is most people prefered dragon age origins to da2.I think da2 is not a bad game ,but it does'nt feel like it's part of dragon age.If not for codexes and cameo's of previous party member it really does'nt feel like it fits in. ( I apologize for any spelling mistake as english is not my first language)

What I feel is that bioware have treated core fan of dragon age origins very unfairly.It's like they're say thank you for your suport and dedication to the game here a slap in the face called dragon age 2 and just because your such loyal fan and we know how many hours you spend on you wardens making decisions ect and knowing the wardens are the pillars of the dragon age story here a slap on the other cheek...your warden's story is finished ..that's right the warden will not face the consequences of decision made in dragon age origin,but not to worry you'll find a codex or see a cameo of well somebody.

It also seems that bioware has lost more dao fans than gained da2 fans( I might be wrong,but that's the opsevatons I made..., there's alot of angry fans) but yet it feels like they're more worried about pleasing the new fan than the old!?

I say give the fans waht they WANT.Let them choose the main character they want.
Hawke's story does'nt feel finished so if you want choose him/her
The same for the warden.The story does'nt feel done and I'd like to see him/her handle concequense of previous decision.There might not be another blight ,but i renember my warden getting involved with politics when ozammar and ferelden needed kings.No doubt they'll run to the warden if they need assistance with something.
Or choose a new character if your sick of Hawke or warden.

And yes this can be done,not eveyone is technically challenged.It might take a bit more effort ,but it is possible.almost as in origins where caracters have diffrent background stories and dialogue changes but maine story still stays the same.
This might be the best way of keeping everyone happy and get more fans.

Does anyone feel that bioware is'not really taking fan's feed back seriosly? And that they''re just patronising the fans.They're still going to do waht they want to even if fans object.

#216
morgan rose

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oops so sorry about posting the message twice

#217
Huntress

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Lord Aesir wrote...

Plaguemaster wrote...
- "Deeper" companions, so no DA2-style shallowness.

I'll restrain myself from  making a crack about how DA:O companions are shallow materialists you can bribe to like you with cheap gifts you dug out of a gutter.

That's one thing DA2 did well with companions.

+1000 internet points.
Fisnish hawke story s/he started this war let us finish it and then sent him/her  away  looking for the sun set, send them away totally naked mounted on an
Unicorn:
http://t3.gstatic.co...LB8egcQNUXU4B2a
Dragon:
http://t1.gstatic.co...YHJtRGM70A3rvSd
Griffon
http://t2.gstatic.co...loO7nroip_biMX6


with their Li:wizard::lol:

Modifié par Huntress, 14 janvier 2012 - 06:12 .


#218
DreamwareStudio

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Consequential party member deaths.  Maybe in order to resurrect/raise them it costs experience points or health points from the remaining members.  If you don't have enough, then you must find alternate means or leave the party member dead.  Something along the lines of SPECIAL (the stats for original Fallout or New Vegas would be awesome).  Quests that involve solutions other than violence.  Darker, truly adult (note that does not mean porn though some nudity and sex is fine).  Greater levels of difficulty.  Day/night with night being a whole lot different and more dangerous than daytime.  No repeated areas.  No waves.  No fracking ninja drops.  Extraneous characters having their own lives and reacting to outside stimulai.  PC and NPCs needing to eat and rest.  More complicated romances.  Some romances same-sex, others not.  Armor and weapon customization (cannot believe that actually needs to be stated).  Communication with party members at any given time.  Decisions actually having an impact.  More in the way of freedom and roleplaying.  Better model renders...PLEASE!  Bowstrings, sheaths, more realism all the way around.  No exploding bodies unless they've died via explosion or implosion.

A PC with no DM capabilities.

No one from DA 2 or even DA:O.

Because the Dragon Age customer base is so fractured, it would be better to restart the series with a new storyline, new characters, new location.  Orlais would be cool.

Modifié par google_calasade, 14 janvier 2012 - 06:45 .


#219
Raydenos256

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STORYWISE:

- I'd like to see what's behind the eluvian (I'd die to go through and see what is on the other side)

- I'd like to know what happened to morrigan, I'd like to have her in my team again one day.

- I'd like to be a grey warden again (I know I know, I have the nostalgy for DA:origins)

- I liked in DA:Origins the fact that there were no happy endings, not everyone made through the grey warden ritual. The story has to be tragic, for it to be a really touching and deep story some characters will have to die along the journey.

- More moral choices, there shouldn't be only good and evil. The choices we make are rarely black and white, they are grey.

- Non-linear story, something like in the Witcher 2 where your choices in the previous act entirely changed the game in the second and third acts. Events and their outcomes which we will decide need to heavily influence the events in the later parts of the game (like 2-4 hours later in the game).

In Witcher one for example, one of the quest giving characters died in the second act because I have allowed elves to take the goods shipment (which later turned out to be shipment of weapons)<<<< I'd like to have something similar in DA3, I'd like to feel my choices in the game really matter and that they have a great influence on the story far later in the game.

- There absolutely has to be a place where you can meet your companions and talk with them, learn their past, talk with them, know them better. Like the camp in DA:Origins.

- I liked the Gifts in DA:Origins, I needed to know my companions better to know what present would be the best for them. It was like a game in the game.

GAMEWISE:

- The theme of the entire game has to be dark, the blight, the devil, hell and the end of the world, I don't know, something really dark, evil and scary, like it was in the DA: Origins.

- I'd like more dungeons like the eleven ruins in brecilian forest (the greatest looking dungeons I have seen in any game (the place where you fight a small dragon))

- Don't you dare to re-use locations in game like it was done in Dragon Age 2.....for me it totally killed the mystery begind the game

- Each dungeon has to have it's own story (some books, manuscripts, legends to be heard about the place)

- I'd like to have more "hidden" quests, by hidden I mean the ones which cannot be found in the questlog, some ancient ritual descriptions to be found in books/walls. I'd also like to have some secrets, like some underwater passage where one can go only if he finds an elixir to breathe under water (the passage is too long to swim through without the elixir) - I really liked the elven ritual quest where you had to fill in the jug with water, pray in the altar and drink it.

- Your journey has to be reflected upon the world, some people will know what you did, maybe some will have heard about your deeds.

- There absolutely has to be day/night cycle in the game. It is easier to create a dark mood and atmosphere in the night (vampires, werewolves, chimeras and other night creatures awake during the night :devil:)

- I would welcome the opportunity to have some quests in the game which would involve winning in dice game,  arm-wrestling or similar. (some mini game in the tavern)

-The campfire and torches have to flicker, like in reality. In DA:Origins the campfire flickered, which really felt and looked like it really was fire.

- I liked the achievements, I was astonished by some of the possible plot lines they have showed me. (it encourages me to play the game again to be able to achieve them)

Modifié par Raydenos256, 17 janvier 2012 - 11:40 .


#220
wsandista

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Combat should be more like D&D like it was in Origins where enemies actually play by the same rules as the party, DA2 kinda felt like Zelda with how boss battles played out. Also I want fewer(no swarms) and stronger enemies where enemies are actually able to kill party members without swarming them.

Fix the classes, Warriors should have the highest base damage and tanking ability. Rogues get high critical hit chance and sneak attacks, evasion abilities, and deal with traps. Mages rely on their spells which can have deal damage, buff, debilitate, or heal. Specializations should have some impact on dialogue but not enough to cause lots of contradictions, Blood Mage/Spirit Healer or Reaver/Templar seem like obvious contradictions.

Non-combat gameplay should also be focused on more, like traps having devastating effects on the party like lingering poison, and unless revived with a spell or item party members should stay dead. More xp should be awarded for talking your way out of fights since it is a challenge to persuade hostile npcs. You should have small quests which rely on your knowledge of lore, which would require you to actually read the codex or pay attention to the game.

Equipment should come in tiers like they did in Origins and should have appropriate stats according to the weapon, there is no reasonable way that a dagger should have more base damage than a longsword, let alone a greatsword. Complete armor customization for the whole party, the option to let characters equip whatever they want as long as they meet the attribute requirements, and less character specific items would provide players more freedom with their parties, which is what I've always enjoyed about RPGs.

Companions should go back to the approval-disapproval system, if you kill a mage and you have a companion sympathetic to mages I don't think that they will think of you as a "rival" they will probably just hate you. No more companions that can be summed up with statements like "Anders supports mages and freeing those oppressed, and disapproves of blood magic and the templars", pigeonholing really hamstrings the effort to create companions that have real motives and desires. DA3 needs unconventional companions that aren't variations of archetypes found in virtually every fantasy RPG like arrogant wizard, drunken dwarf, or nature-loving elf.

Romance needs to change from either "select 'flirt' dialogue" or "give 'em stuff and they'll sleep with you", it needs to focus mostly on getting to know the LI, completing certain quests, actually taking them along in the party, and earning their trust. I don't mind seeing nudity or sex but i don't want to sit through animated soft-core porn in white underwear. Most importantly it needs to be less like a formula with different reactions once a certain approval rating is reached.

The setting needs to feel darker like it did in Origins, daylight in Origins felt darker than night in DA2. Visiting new places like Tevinter or Rivian would be pretty cool but i just don't want to revisit all of the places i went through in Origins.

The Story which is the most important element of any RPG needs to be unpredictable and exciting, my biggest problem with DA2 is that you knew the gist of what was going to happen from the beginning of the game. The Mage-Templar War, while occupying a major portion of the plot should not BE the plot. Your character should have to make HARD choices and instead of being a selfless hero or heartless villain should just be someone who has to make the decision of how much sin they can live with, knowing that neither choice is purely good or evil.

Finally, please don't flood us with cameos form every minor character that ever appeared in the DA universe. I wouldn't mind a few cameos from the major characters, but i wont lose any sleep if I miss out on the chance to hear Shale pop up and hit me with a one-liner about birds then just disappear. RPGs are made by the strength of the characters and putting in fresh faces is far superior to simply recycling old ones.

Modifié par wsandista, 18 janvier 2012 - 02:49 .


#221
Truth

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I will keep it short;

-I want race options back(ı want to play as an Elf)
-I want Wardens back
-A really good story(not like DA2)

there are other things but many others said them before me.

#222
RazorrX

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1. Races back. I want to be able to choose. Heck I want to be a quarian in me.

2. Some form of origin story.

3. I liked the combat from 2, just not the exploding bodies. Bring back fatalities instead.

4. Companions that make sense. Why the hell would I choose to be friends with an abomination or a blood Mage when I was trying to avoid Templar notice?

5. Choices and consequences. AP did a good job with those. If I side with one side I do not want the exact same things to happen if I had chosen the other side.

6. Companions to be like 2 but more interactive. I would like to be able to just chat sometimes.

7. Repercussions for actions. Ie can not cast spells in the gallows and no one says anything. Lyrium addiction, losing companions if blood Mage, Templars hounding you if you get caught using blood magic, etc.

#223
ladyofpayne

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Mage origins. Show us hard apostate life.

#224
Demx

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No kinetic, at all, never.

#225
HeroxMatt

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What about water based spells?