I recall when Mass Effect (1) was in development, one of the writers took his time to explain the theoretical difference between a Paragon and a Renegade Shepard.
Mass Effect was to be drastically different from it's predecessors, KOTOR and JE, in that, Shepard is not, and can not, be evil. Shepard has a fixed alignment - good. Shepard wants to save the galaxy.
The difference between Paragon and Renegade is how Shepard goes about doing so. A Paragon Shepard upholds a high level of morals. (S)he will not break the law, will go out of the way to preserve life, and avoid conflict where it is not necessary. Paragon Shepard will not quite go to the extremes that Renegade Shepard will to get the job done, if there is a choice.
[*SPOILERS BELOW*]
A good example of the difference between the two, is the choice to be made at the end of the 'Bring Down the Sky' DLC in Mass Effect. Balak is holding a handful of hostages in a cell with a large bomb. Shepard can choose from:
A) Let Balak, an extremely dangerous terrorist who almost killed millions with the meteor, escape, and deactivate the bomb, saving perhaps 5 lives, but potentially endangering millions in years to come.
A is the Paragon choice. B is the Renegade choice.
Renegade Shepard is still a good character at heart. (S)he wants to save the galaxy, and as many lives as possible. Renegade Shepard however, is willing to do whatever it takes to get the job done. Choose between somebody they love and 100 civilians? The 100 civilians win. Choose between 5 hostages to die now, or potentially millions in years to come, the 5 hostages die now, no doubt about it.
Now, here is the problem. In theory, to achieve the best possible outcomes, one should have to make the renegade decisions sometimes. After all, if the outcomes of Paragon and Renegade actions are identical in all scenarios, what is the point of renegade existing? Renegade Shepard will break a law, cause a death or two, to save more lives in the future. But if Paragon Shepard can do the same thing, without breaking any laws, or causing any deaths more than absolutely necessary, what is the point of Renegade Shepard?
The best example of this problem is whether to save the Council or not at the end of Mass Effect.
Immediately before you are presented with the option to save them, information about the consequences of your decision is shoved into your face. Your squadmates reveal that if you save the Ascention, you will be 'wasting' the human fleet and putting yourself at a massive tactical disadvantage when it comes time to attack Sovereign.
So, let the Ascention be destroyed, give yourself the best chance at stopping Sovereign and saving the entire galaxy. Or, waste your fleet saving the Council, and increase the chance that the Reapers will get through and all life in the galaxy will be extinguished. Paragon, or Renegade. Except, if you choose the Paragon option, nothing at all, whatsoever, plays out any differently. You have the cake, and eat it. The Council survives, and you have no tactical disadvantage whatsoever.
Which sums up the problem entirely. Mass Effect 1 and 2 continually trick you into believing that if you make many of the Paragon choices, there will be major consequences on a large scale - but it's just a trick. A lie. It never happens.
Which brings me to the point of this topic. Do Paragon and Renegade really represent meaningful choices, with vastly different outcomes? No, not at all. What do they represent then? Tones? When I say tones, think Dragon Age 2 ('nice', 'sarcastic', 'aggressive'). No choice most of the time, but you can make your Shepard sound like a nice person or an ass.
What do you think?
Modifié par Boiny Bunny, 11 août 2011 - 10:26 .





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