Sisterofshane wrote...
Typical renegade -- thinking that they can predict every outcome, and if there is even a slight possibility of a negative outcome in the future, that it would be better to handle it now, and deal with the immediate consequences. The problem with this rationale is that there are positive and negative consequences to every action that we take.
So many people like to cite BDtS for this. Why let Balak go if you can stop this deadly terrorist now with such a minimal loss of life? But who's to say that one of those people killed wouldn't have been of immense value to society? Perhaps one of those engineers would go on to design a new weapon that could be useful in our fight later on, or maybe Kate would end up being a unifying voice among the galactic universe, using her "second chance" to be proactive against terrorism in the galaxy? You just can't predict these kind of things.
So, Balak may come back in the future and potentially threaten more lives. I cannot be responsible for the actions of every being within the galaxy. I can, however, take responsibility for myself in the immediate, and choose to make decisions that will positively impact those around me in the long term. This is not to say that paragons will "have their cake and eat it too", as so many people like to cite on this forum. It means that I will handle the negative repurcussions as they come up, and not live my life trying to prevent them by sacrificing my values and my ethics.
And as much as people like to say that paragons are "rewarded", I would rather say it as paragons are never "punished". And the same could be said for the renegades. The system is not meant to reward one choice or punish the other, but rather as two extremely opposite means to the same end.
I don't believe that is at all a valid argument regarding the BDtS plot. When you make a decision and consider it's impacts, both in real life, and in games that allow you to choose your path, you weigh up the consequences by their impact and likelihood of occurence.
Suppose in late 2001, the US government had located Osama Bin Laden, and sent in a team to kill him, but then been placed in a situation where IF they pursued him and killed him, 5 innocent Afghanis would die,
or they could save the innocent Afghanis and let him escape.
Now, it is technically possible, however unlikely that it may be, that one of those Afghanis is a future Hitler equivalent, and will kill millions in the future if they survive. It is also possible that one of them is a scientist who will one day cure cancer if they survive. But both of these, and most things in between, are incredibly unlikely. We are talking about what are, for the moment, 5 normal ordinary people.
What they
might become in the future, with incredibly low chances, is not relevant. What is relevant, is that a known terrorist that is already responsible for the deaths of thousands, is within their grasp.
This is the same situation with Balak. There is absolutely no evidence to suggest that Katie or any of the other hostages are brilliant scientists, or psychopaths. They are essentially miners. What is the
likelihood, that if one of them survives, they will have a major impact on the universe in a positive light? Whatever the likelihood is, it is
far lower, based on facts known at the time, that the chances that if Balak survives, he will have a major impact on the universe in a negative light.
As a renegade, letting those 5 hostages die
is a punishment. As a paragon, saving them
is a reward. It is your justification for letting Balak go. Unless they are trying to play a true evil/Sith type character, no Shepard would ever kill the 5 hostages, knowing that there is no chance of punishment if Balak goes free.
That's the way I see this particular decision:
Paragon gets immediate small reward, in exchange for potential extreme future punishment.
Renegade gets immediate small punishment, in exchange for no possibility of extreme future punishment.
Modifié par Boiny Bunny, 11 août 2011 - 11:08 .