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I'm so sick of NPC's STEALING my XP!!!


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#76
Georg Zoeller

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The XP logic is completely open, in 'sys_rewards_h'.nss in the toolset.



Also: http://progressquest.com/ is pretty good when it comes to XP :)

#77
Grovermancer

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Vinditater wrote...

I play RPGs for xp. Screw story, character development, plot, diplomacy over combat, puzzle solving, and just in general good fun.

Someone make this guy an xp counter mod so he cant watch numbers tick up all day.


This is an overly simplistic mindset.


Is it too much to ask for both?  Yeah, asking THE XP TO WORK LIKE IT SHOULD means I therefore don't care for story or plot or atmosphere or characterization or RP or theme.

:huh:

Modifié par Grovermancer, 23 novembre 2009 - 07:21 .


#78
Grovermancer

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Georg Zoeller wrote...

The XP logic is completely open, in 'sys_rewards_h'.nss in the toolset.

Also: http://progressquest.com/ is pretty good when it comes to XP :)


Cool, thanks, I'll check it out!  (though if the XP system here is different than past BW games I've played, I'll assume then it was intentional)

Modifié par Grovermancer, 23 novembre 2009 - 07:19 .


#79
Rhys Cordelle

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Work like it should? Why should your characters gain experience from someone else killing something? That makes no sense to me.

#80
Grovermancer

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Rhys Cordelle wrote...

Work like it should? Why should your characters gain experience from someone else killing something? That makes no sense to me.


Then most every other RPG (and apparently MMO) is wrong then.

#81
Palathas

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XP is definitely shared from each kill. It's just that the person that gets the killing blow gets the credit for it in the Heroic Statistics area of the Character page.

#82
Rhys Cordelle

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MMOs only do it because they have to. If the person who makes the kill is the onlly one to gain xp then no one will want to play healers, and no one will want to form parties because they will want to get all the kills themselves.



I can't think of any RPG I've played where uncontrolled allies who assist me gain me xp when they kill something. Can you name some?

#83
Guest_Crawling_Chaos_*

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Grovermancer wrote...

Then most every other RPG (and apparently MMO) is wrong then.


MMO's have a system that locks the monster to the person who attacked first or whoever did the most damage.

That is to prevent griefing.

#84
Grovermancer

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I think people STILL do not understand what this thread is about, and what I'm arguing.

I'm NOT talking about your own party members getting the kill.

I'm talking about non-party member NPC's, controlled by the computer.


Militia members you meet in random popup skirmishes.
The Knights at Redcliff at the night battle.
Soldiers in the backstreets of Denerim.
The Legion of the Dead.


THEY CAN STEAL YOUR XP.  No matter how much damage you do to a unit, if they kill it, YOU DO NOT GET THAT EXPERIENCE.  Test it yourself.  Look at the numbers.  Before and after.  You do not get that experience unless you get the kill-shot.

Same for those idiot mages that throw Fireballs into a mass of units, killing their allies that you're about to kill -- you do NOT get that XP.

Same for Waking Nightmare, same (I think) for Blood Control.  You do NOT get XP if you trick those enemies into killing thier own allies (ie, your enemies).

Every other RPG I've played (including BW titles) have NOT worked that way.  You get all XP so long as you're involved with the battle (let alone doing actual damge to a particular unit).

Modifié par Grovermancer, 26 novembre 2009 - 02:33 .


#85
Korva

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Rhys Cordelle wrote...

MMOs only do it because they have to.


The model of sharing experience with everyone who contributed to the fight makes far more sense than rewarding only the one who struck the killing blow. You think only one person ever learns anything from any given fight? The tank who gets beaten on for the whole fight and the healer who burns himself out to keep everyone standing shouldn't get anything out of the experience, just because the semi-literate lolbrat rogue who's been AFK'ing for 10 minutes suddenly wakes up and pokes the boss' last hit point away with his dagger?

It's the same with non-party NPCs, I agree with the OP there. If I do my damndest to kill the uglies AND keep the suicidal uncontrolled NPCs alive, it's frankly annoying not to get experience because the NPCs whose arses I've been saving get killing blows. That's what you get for roleplaying and caring for their lives instead of taking the easy way out and just AoEing the crap out of everything. :P

#86
Guest_Crawling_Chaos_*

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I know what you're talking about, and I was irked when I was doing Redcliffe and most of the monsters did not give me any exp due to all of the NPC's.



Exp should work by most damage done or be split by % of damage done.



It doesn't matter that much to me though, it didn't inhibit my exp gain much as I reached level 23.

#87
Cyrilix2

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Haha, funny thing about this thread, is that Grovermancer is right, and so many people just come in without an argument to complain about the OP. I feel you on that one, Grovermancer. I've done some reloads as well, in order to minimize this. In one instance at Redcliffe, I ran up the hill to fight the zombies (instead of letting them come down), and guess what? They attack me for 2 hits, and continue running all the way down, even when I'm a solo warrior with threaten. /facepalm



Next time, I'll think about killing off every single friendly NPC with a few fireballs (good idea), though I don't know what would happen if for instance, you killed Ser whathisname. Would you still see him at Redcliffe Castle?

#88
Rolenka

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Georg Zoeller wrote...

Feel free to look in the toolset into the sys_rewards_h.nss script to confirm that indeed all XP is shared with the party. There is no such thing as 'XP stealing' from allies.

The XP you see over the character doing the killing blow is the XP awarded to every party member in the game.


And what about neutral (blue circle) NPCs?

#89
Shinji Ex

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err exp is given to everyone regardless of who kills who or get the final blow in ect.

#90
Grovermancer

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Shinji Ex wrote...

err exp is given to everyone regardless of who kills who or get the final blow in ect.


Have you read even one post in this thread?

Or are you a troll?  If so, quite original and hilarious.  :pinched:

#91
Kimberly Shaw

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Why are people posting here so dumb sometimes? Its really depressing to think there are posters in numbers who think the OP is talking about people in your party.



While I very much agree with the OP about Waking Nightmare, Blood Control, and anything else that is about your party affecting the minds of the enemy and making them attack eachother, I'm not sure I agree with say, your party coming to a wolf in the Wilds who is eating a darkspawn and you getting exp from the darkspawn kill if the wolf kills him.



Ideally if your party does more than 50% of the damage in that case, you would get the exp. Otherwise its lost. That seems to make sense.



If its a case of a mind controlled enemy, any damage done should count as your damage.

#92
Seeker341

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Grovermancer wrote...
[...]I'm talking about non-party member NPC's, controlled by the computer.

Militia members you meet in random popup skirmishes.
The Knights at Redcliff at the night battle.
Soldiers in the backstreets of Denerim.
The Legion of the Dead.


THEY CAN STEAL YOUR XP.  No matter how much damage you do to a unit, if they kill it, YOU DO NOT GET THAT EXPERIENCE.  Test it yourself.  Look at the numbers.  Before and after.  You do not get that experience unless you get the kill-shot.


For what it's worth, I'm with you on this. If it's the case that we get no xp for helping out in the demise of an enemy then that's wrong. Regardless of whether it's an ally or enemy who delivers the killing blow. Indeed, if you convince enemies to kill other enemies, you should at least get some (perhaps quest-based) xp from being able to accomplish that very fact. If not even more than otherwise as that's a rather clever trick.

#93
orpheus333

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Why would you gain XP for someone elses kills? Either get better and kill them faster or...well...don't.

#94
Bakakenny

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I think you're a whiney turd.

Your complaining about stuff similar to the Circle Tower when you encounter the Sloth demon and get sent to Weisshaupt in the Fade, and see all those "Crazy Mages" fireballing each other?  That's a story mechanic mate...stop being a greedy little ****.

#95
Neil Decurio

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Glyph of Paralysis and Glyph of Repulsion over that again near foes and NPC's. They'll all stand around for quite some time so that you can save everyone you want to save, and kill the enemies that they'd steal experience from. Overall, it won't matter too much, as you can reach the Lv.25 cap as long as you get most of the kills and use XP boosting items for codex and XP on handing in quests. Granted you are willing to invest quite a bit of materials for your allied troops back at the camp that is.

#96
Duck and Cover

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I wanna know how they had time for 4 play thrus.



I hate xp stealing too, not much you can do about it. Against trash mobs I don't care too much. I'd probably reload if it was any creature over 100xp.

#97
Grovermancer

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andyr1986 wrote...

Why would you gain XP for someone elses kills? Either get better and kill them faster or...well...don't.


You're kidding, right?

Even on this very page someone else explained the reason why.

And of course, it's how every RPG including BW RPG's have worked up until DA.

#98
Grovermancer

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Bakakenny wrote...

I think you're a whiney turd.

Your complaining about stuff similar to the Circle Tower when you encounter the Sloth demon and get sent to Weisshaupt in the Fade, and see all those "Crazy Mages" fireballing each other?  That's a story mechanic mate...stop being a greedy little ****.


No, I'm talking about when you're actually fighting the units.

Like I've posted about 10 times already.

Read next time, or you'll sound like a moron.

Modifié par Grovermancer, 26 novembre 2009 - 03:48 .


#99
Grovermancer

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Neil Decurio wrote...

Glyph of Paralysis and Glyph of Repulsion over that again near foes and NPC's. They'll all stand around for quite some time so that you can save everyone you want to save, and kill the enemies that they'd steal experience from.


Shouldn't have to use (waste) skills/spells to make up for bad mechanics.

Overall, it won't matter too much, as you can reach the Lv.25 cap as long as you get most of the kills and use XP boosting items for codex and XP on handing in quests. Granted you are willing to invest quite a bit of materials for your allied troops back at the camp that is.


REALLY???

How high a level have you gotten?  I've gotten to LEVEL 24

And I assure you, it took doing practically everything I could, short of wearing the "memory band" ring or the Codex belt (forget it's name).  (and I try not to use walkthroughs except on rare occasion)
:innocent:

From just one street fight in Denerim I counted 180XP stolen by the militia.  That's more than you get for some side-quests.

Over an entire play-through, that stuff adds up!

#100
Grovermancer

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Duck and Cover wrote...

I wanna know how they had time for 4 play thrus.

I hate xp stealing too, not much you can do about it. Against trash mobs I don't care too much. I'd probably reload if it was any creature over 100xp.


I've had time off from work, so I've been playing non-stop ever since.

I'm about to take a break though soon.  Maybe come back to it in a week or two.

BTW, NWN, KOTOR, etc., didn't work this way; if your party was involved in a fight and dealing any damage, you got the XP.  So it's not like it's in any way difficult to do.