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What are your thoughts on the Overlord DLC?


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14 réponses à ce sujet

#1
SpEcIaLRyAn

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I just wanna say that I loved Overlord. Having just replayed it, the ending, Paragon in particular, always gives me chills. Add to that some of the best written lines in the series to date. Plus Mark Meer's (Have not played it as FemShep yet) stellar delivery of the dialogue make this DLC just absolutely breath taking.

What I wanna know is what was your favorite thin about the Overlord DLC? The Hammerhead exploration? Atmosphere? Story? etc. Also what choice did you make at the end and what are your reasons for doing so? And to add more to discussion to the topic. Would you like to see this choice refelcted in ME3? Possible consequences?

Me personally its hard for me to choose one thing to love about this DLC. Its the complete package. I would love to see them somehow work consequences in to ME3 for Overlord. I want to see both the positive and negative outcomes from choosing both options. Let me know what you think!

#2
ConquiringChild

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I really loved it too. I played it in both situation: condemning that mad project and greeting the madness, but one thing is wrong with me: I can´t find all hiden things to minning with hammerhead. Do you know all that point of minning ?

#3
AbsoluteApril

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Overlord was terrific bit of DLC IMO - favorite part is *spoiler alert*** the ending, the voice work and music along with the close up of the eyes (make it stop...) gets me crying everytime. Love a game that really taps into emotion. Also, blasting away all those cameras watching Shep's progress was great fun. Any consequences in ME3 (and not just an email) would be icing on the cake

#4
Stammer6

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There wasn't much to not like about this DLC. It had a gorgeous exploration area (which I missed from Mass Effect), a really great, spooky atmosphere that was enough to keep me on my toes but without screwing with me so much that I didn't want to finish it.

Best of all though, I really liked the ending. That was hands-down one of the most emotional things in the whole game.

#5
DoctorTurkleton

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The first time I saw the green faces and whatnot pop out I nearly jumped. Not that it was scary, just wasn't expecting it. Plus with a headset on in the dark at 1 AM...

Overall I liked it, wish I could have gotten the achievement for it on my first run through though.

#6
SpEcIaLRyAn

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ConquiringChild wrote...

I really loved it too. I played it in both situation: condemning that mad project and greeting the madness, but one thing is wrong with me: I can´t find all hiden things to minning with hammerhead. Do you know all that point of minning ?


I think it was to just to add a bit of more exploration into the planet. As for the point I don't really I tend to do everything with some of my playthroughs so when Mass Effect 3 comes out I'll be able to as full an experience as possible. I'm sure you can find a video on the locations of the data packages. Unless you really want that achievement, depending on whether you have it for console or not, there really doesn't seem much more of a point to the mining than that. Just imerses you more into the planets lush surface.

#7
FemShep 4 President

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Negatives:

-It was a little cliched, to be honest. You could see the ending a mile off.

- The hammerhead sections were a bit too linear - not like ME1. Inability to exit the hammerhead as well.

- I would have liked a stronger option to 'deal' with Archer at the end if you took the 'paragon' option. Pistol whipping is not really enough.



Positives:

+ Music

+ The climax, with the green grid 'Matrix type' overlay, holographic exposition, and final fight

+ Destroying the big satellite dish



I sincerely doubt Overlord will have too many consequences in ME3. An email probably. At most a new weapon if you went renegade at the end.

Also, LotSB was by far the superior DLC.

Modifié par FemShep 4 President, 11 août 2011 - 10:15 .


#8
eternalnightmare13

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I really liked the tone of the story, and how they used the music, sound effects, and visuals to enhance the tone of the story.

#9
stysiaq

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Well, just finished it again today.

FemShep 4 President is right, although I didn't find getting out the hammerhead necessary. And I loved the ending, when the killed Geth shatter into green cubes.

It also suffers from all the three 'bigger' DLC disease - there are no lines recorded for the squadmates. They just keep quiet. I don;t blame them for it much though.

LotSB is superior, by all means, but overlord is also one hell of a ride.

#10
SpEcIaLRyAn

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stysiaq wrote...

Well, just finished it again today.

FemShep 4 President is right, although I didn't find getting out the hammerhead necessary. And I loved the ending, when the killed Geth shatter into green cubes.

It also suffers from all the three 'bigger' DLC disease - there are no lines recorded for the squadmates. They just keep quiet. I don;t blame them for it much though.

LotSB is superior, by all means, but overlord is also one hell of a ride.


I agree with most of these points but if anything its Story just redeems it in every conievable way. And that thing about squadmates never speaking, they don't it much outside of their own missions in the main game as well. I agree LotSB is superior but its the Paragon ending to Overlord that gets me every time.

Modifié par SpEcIaLRyAn, 11 août 2011 - 11:15 .


#11
Reever

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Endings were pretty good! Paragon one was creepy, renegade one cool =)

The planet is really pretty, and driving around in the Hammerhead was pretty cool!

#12
didymos1120

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BlueDemonX wrote...

Endings were pretty good! Paragon one was creepy, renegade one cool =)
 


Huh? They're exactly the same except for some dialogue.

#13
Chai Te

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 Overall, I found Overlord to be lackluster. The plot itself was ok and in-character for a Cerberus backed op, but certain parts of it (*cough*geth ship*cough*) were ridiculously predictable.  The hammerhead segments were pretty, but rather empty, to say nothing of the careful "coincidental" placement of vents. I've seen similar level design in cheesy platformers.
  As for the "tank" itself, until I got my hands on it I never realized I loved the mako. The only benefit I can think of is that it handled a little better. As for its physics, it skates over water no problem but sinks in lava?
  In my playbook, going hull-down in the mako is better than the pop-up attacks of the hammerhead. And the mako was a better design aesthetically. 

 I hope that there are repercussion in ME3 from this mission, which is why I still bother doing these. I could see this as being a very bad thing in ME3, especially if Legion's loyalty missing is skipped and the Heretic viewpoint is shared by all geth. :o 
  Plus, I like taking that prothean artifact. I mean, I'm sure there are laws about taking functioning prothean technology as a tourist trinket.

#14
Rockworm503

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I liked it well enough (going into the matrix like reality at the end is the best part) but a few things that bug me. The more I use the Hammerhead the less I like it.
But any time Simon Templeman is voicing I'm all ears.
Something I found funny from my current playthrough I had recently done Overlord and I didn't pick up the Hammerhead. So afterwards I do one of the Hammerhead missions and its like I'm picking it up for the first time lol.

#15
Norskebanan

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I'm a "jumpy" person and David's robotic yelling scared the crap out of me each and every time it happened. The DLC has a fairly creative layout with the whole idea of being sucked into an orange Matrix filled with geth separated from your squadmates (but I'm a Vanguard so I'm used to not relying on them for anything anyway) [smilie]../../../images/forum/emoticons/angel.png[/smilie].

Hovering around in the Hammerhead was fun too, until a surprise Cerberus turret or two makes you realize that your vehicle is less durable than toiletpaper.