Aller au contenu

Photo

Shotgun Heavy Soldier { Stasis, Neural Shock, Slam, Reave variation Builds }


  • Veuillez vous connecter pour répondre
123 réponses à ce sujet

#1
ryoldschool

ryoldschool
  • Members
  • 4 161 messages
Posted Image

< artwork by Mi-Chan >

Changed this Post to include the Build notes of RedCaesar97 and Mi-Chan, Stardusk78 who have contributed videos with build variations of the Shotgun Heavy Soldier.  We hope it gives you some ideas about playing a soldier build.
==========================================================================================

This post is my suggested build for a Shotgun-Heavy soldier. I would suggest this build to somebody who wants to try a different playstyle with soldier instead of sniper-soldier ( for a good guide for soldier as sniper see http://social.biowar.../index/3206544/ by ezrafetch ). There was a thread posted about a year ago that was about a Claymore Soldier < http://social.biowar...1/index/3097295 by Imnwme>. That thread has good discussion, but not a lot of videos, plus it mainly concerned using the Claymore. I finally got so I could do the reload trick with the Claymore. So, I went back to the Claymore soldier and gave it a try.
 
The key to this strategy is to learn when to storm closer to the enemy so that you can activate Arush and deliver a killing blow, then park somewhere in cover. This is similar to vanguard, except no charge ( and no shield refresh ). The build depends on high weapon damage for the shotguns to break through protections to yield ammo effects. Shotguns are the best weapons to generate an ammo effect because of the way that ammo damage calls are made. Both the Evi and Claymore have eight pellets per shot. { The ammo damage calls treat each pellet as an event – so if the first 5 pellets destroy the protection ( ammo power doing nothing for those pellets ) the other three will give the ammo effect on the unprotected target }.
 
The Eviscerator early in the game is similar to the Claymore performance ( high damage, slow rate of fire, capable of ammo effects and one-hit-kills with Arush ), so I used that before I could get the Claymore.
 
The Basics.
Leveling
(1)            Max Arush ( heightened for 140% weapon damage )
(2)            Max Passive ( commando – 15% weapon damage )
(3)            Max Incendary Ammo
(4)            Whatever you want after that, I go for squad cryo
 
Squad
Miranda – Max her passive for 15% weapon damage first
Jacob and Grunt – max out their incendiary ammo to squad ammo so you can use them as soon as possible. Once you get inferno ammo its not as important to have them along.
 
Equipment
Head – visor for 10% headshot damage
Shoulders – N7 armor – 3% weapon damage
Chest – Kestral – 5% weapon damage
Arms – Kestral 3%, then  stabilization gauntlets from Omega Markets ( after Collector Ship ) 5%
Legs – 10% storm speed
 
Wherever possible I only used the shotgun ( to try to illustrate the strategy ) but some places you are really better off using an assault rifle or sniper rifle. I recruited Grunt before Garrus so I’m using the mattock on Korlus, but after I get the vindicator I always use that ( because folk will discount anything posted with a soldier using Mattock Posted Image ).
 
All videos are on insanity level, all of my videos are on xbox. If you have a good shotgun soldier video on insanity send me a link and I’ll add them.

========================================================================================
Mi-Chan' Build Notes

Final build: 
4 – heightened adrenaline rush. 
0 – concussive shot. (It’s a poor man’s throw, and with access to bonus powers this should never be a serious consideration. It’s fun to look at, but doesn’t fit into this playstyle.) 
2 – disruptor ammo. (I’ve never found this to be worth a 4-point investment as I never use it. Two points is enough to stun synthetics in the few missions you fight them.) 
4 – Inferno ammo. (Yes please! You’re going to run around like a madman, so any CC is extremely valuable.) 
4 – Squad Cryo Ammo. (I love cryo ammo, it’s free CC. And your squadmates are already firing at the enemy – why not enhance the effect of their shooting?) 
3 – slam. (Now hear me out. Why three points in slam instead of maxing Disruptor seeing how slam works fine as a one-point wonder for CC? Shattering enemies. The gist of this playstyle is using the claymore and ONLY the claymore (unless the enemies are hiding at an unreachable place – but those instances are few and far in between). So when you see a frozen enemy, shatter him with slam instead of wasting a precious claymore shot.
 
Gameplay strategy. 
Staggers. Staggers everywhere. 
To elaborate, as A-rush is essentially a poor man’s charge with a damage bonus, you need to close in manually. Which will result in Shepard getting shot to pieces, and we don’t want that. The solution lies in your squadmates. Most of them have an AOE CC power (Incineration Blast, Pullfield, Concussive blast – you name it). Use those on the enemies while rushing in, and try to keep one of them off of a cooldown. (This makes Jack and Samara extremely valuable.) An example of this would be my platforms run (DCS Platform run) where I use Samara’s pullfield to stagger the bunched collectors so I can run in without getting shot.
 
My MVP’s are Mordin, Samara/Jack and Kasumi. I used Kasumi and her flashbang to ease the transition into this playstyle, but when you have the rhythm down, Pullfield does flashbangs job better because you can use it more often. Still, any non-shotgun wielding enemy won’t fire at you, which is great for learning the basics of this playstyle. Mordin is there for his Incineration blast. AOE stagger that makes enemy do the firedance, does a decent job of stripping protections AND with a 20% damage boost? Count me in captain! And his battle-quotes are glorious and sum up your playstyle. Seeing a claymore-soldier at the other end of the battlefield would be hilarious. When the fight is over it is safe to say that “Thought I was harmless – did you?!” applies.
 
Another part of this playstyle is using A-rush to rush instead of a pure damage boost. The reload-trick kills mooks faster than A-rushClaymore shot will ever do. Save A-rush for when you are shotgun-sniping or fighting elites (Or those blasted LOKI-mechs).
 
The good thing about Adrenaline rush is how it can be used defensively aswell. If you’ve sponged some damage and you’re low on health, use it to reposition yourself in a safer location. During the time showdown, you can OUTRUN enemy bullets by running in a perpendicular direction to the enemy.
 
Enemies you should focus on are advancing enemies (LOKI-mechs are your nemesis, and you will grow to HATE them), and Engineers. Engineers are bad news for an aggressive player because their drone stuns you for a LONG time, and it stalks you. If I can I kill the engineers immediately, even if it puts everyone on cooldown – they’re that bad. 

The best demonstration of this ballsy playstyle would be my run of the “defend the hatch” part of the LotSB DLC which can be found here Defend the Hatch 

I hope this helps some of you improve your soldier experience!

Mi-Chan's Homage to the Claymore

Arrival: Dr. Kenson
Arrival : Object Rho
Arrival Part 3
Arrival Part 4

All Claymore Suicide Mission
Tubes and Bubble
Platform and Terminator

Jack's LM
Mordin's LM
Tali RM
Garrus LM
Thane RM
Shadow Broker
SB: Defend the Hatch
Vasir and Outside SB ship
Baria Frontiers and Azure Parking Lot
Grunt LM
Jacob LM

Collector Ship Opening
DCS rest

[b]RedCaesar97's Build Notes

Final build will look like this 

(Rank - Skill)
4 - Heightened Adrenaline Rush
0 - Concussive Shot
4 - Squad Disruptor Ammo
4 - Inferno Ammo
4 - Squad Cryo Ammo
4 - Commando
1 - Neural Shock 

Build strategy: My Claymore Soldier was originally built around Concussive Shot before I abandoned it completely so I could focus on running around with the Claymore. If I were to start from scratch, this is how I would level up my character: 
1: Max the passive to Commando. Storm speed is everything. Get the Stimulator Conduits (+1 Storm speed) on Omega immediately to improve storm speed even further.
2: I would probably max Adrenaline Rush next. 
3: I would max either Incendiary Ammo or Cryo Ammo next. Squad Cryo Ammo is almost too useful to wait. You could even hold off maxing Adrenaline Rush until you max Cryo Ammo. 
4: Max Cryo Ammo (or Incendiary Ammo if you already maxed Cryo Ammo) 
5: Max Disruptor Ammo. 
Weapons: - Pistol: whatever you like. I prefer the Carnifex on this build. - Sniper Rifle: Viper - Assault Rifle: whatever you prefer, although I use the Vindicator. I avoid using the Mattock since it is too tempting to just spam Adrenaline Rush with it. - 

Shotgun: Katana or Eviscerator to start, then the Claymore (obviously) 

Best squadmates: - Mordin (Full Cryo Blast) - Jack (Pull Field) - Samara/Morinth (Throw Field or Pull Field) 

Gameplay strategy: 
(1) Using Neural Shock: It is all about speed and staggers. Neural shock will stagger a protected organic (Varren excluded) and stun an unprotected organic. Use Neural Shock to stagger a protected organic then use the Soldier's increased storm speed to quickly close the gap and shoot him. If you have the Claymore, immediately reload. 
Neural Shock is on a 3-second base cooldown, and benefits from the tech cooldown (and duration) upgrade. That means you can use two Neural Shocks in the time it would take you to use one Adrenaline Rush. You can chain together kills by moving from one enemy to the next by: 
(a) staggering first enemy with Neural Shock 
> (B) storm the enemy's position 
> © kill him 
> (d) repeat steps (a) to ©.
 
(2) Using Adrenaline Rush: - Use Adrenaline Rush if you are low on health. When Adrenaline Rush is activated, Shepard remains at the same speed, but everything else (enemy and squad movement, weapon fire rates) is slowed. Use the time dilation to find cover when you are low on health. - Adrenaline Rush provides a weapon damage boost. Use it on tougher enemies (such as Vanguards) to remove their protections. Using it on lesser enemies is overkill, as the Claymore will usually kill them outright. I do use it on lesser enemies occasionally, but usually when I am low on health and I need to take the cover they are standing behind. - You cannot reload the Claymore when Adrenaline Rush is activated. You can perform the reload animation, but the Claymore will not reload until the Adrenaline Rush duration has ended. If you are going to shoot when using Adrenaline Rush, make the shot count. - You can only run for a limited time. Use Adrenaline Rush when the Storm Speed ends to extend your range of movement. This is useful for storming enemies across the map or to get to cover without taking many hits

(3) Using your squad: - Your Neural Shock can stagger enemies. So can your squadmates' abilities. If you want to storm a group of enemies: 
(a) use Neural Shock to stagger the closest man to you 
> (B) storm his position 
> © shoot him 
> (d) activate a squadmate power to stagger the other enemies and reload 
> (e) shoot another enemy. - Use a squadmate's ability to stagger a charging enemy if you are low on health and in cover. That will give you time to use Medigel, If you are on cooldown, it will buy you some more time. - Some squadmates are better than others. Mordin, Jack, and Samara/Morinth are your best squadmates. They have abilities that have short cooldowns, and Jack, Samara, and Morinth have passives that improve recharge times. 
New Videos by RedCaesar97, who uses Neural Shock as bonus power

Suicide Mission
Part 1 : Tubes
Part 2 : Long Walk ( bubble )
Part 3 : Terminator

Miranda LM Part 1
Miranda LM - Enyala Fight

Samara RM

Arrival Part 1: Dr. Kennison
Arrival: Object Rho Fight of Your Life { latest video }
Arrival Part 3
Arrival Part 4
Arrival Part 5

Lair of the Shadow Broker part 1: Dracon Trade Center 
Lair of the Shadow Broker part 2: Hotel Azure
Lair of the Shadow Broker part 3: Tela Vasir
Lair of the Shadow Broker part 4: Shadow Broker Ship Exterior
Lair of the Shadow Broker part 5: Defend the Hatch
Lair of the Shadow Broker part 6: Shadow Broker Ship Interior
Lair of the Shadow Broker part 7: The Shadow Broker

Garrus's loyalty mission
Mordin LM
Tali LM ( speed Run )
Tali LM regular
Overlord: Part 1
Overlord:Part 2
Overlord: Part 3
Overlord: Part 4
[b]Jacob's LM

Reaper IFF Part 1
Reaper IFF Part 2
Reaper IFF Part 3 ( No Cain! )

Legion LM
Claymore Soldier versus Eclipse Gunship 
Legion's Loyalty Mission


==========================================================================================
Stardusk78 Videos
I don't really use bonus powers with the soldier, but if I do then something with a very short cooldown, like slam, neural shock, etc. so yeah, heightened AR, Inferno, Squad Cryo and Commando, Collector Armor I prefer for a Revenant Soldier but for a Claymore Soldier I prefer recon hood or visor, strength boost pads, stimulator conduits (or whatever they are called) and kestrel torso and arm guards for optimal melee (45% bonus melee and very good weapon damage 13%).

Shadow Broker
Zaeed LM
Jack RM ( claymore only )
Jack RM Part 2
Mordin LM

==========================================================================================

Capn233 thead using Reave with Soldier Claymore heavy after DCS


< videos look best at 720p >

Horizon First Part 
Horizon Last Part
 
Korlus mission
Jadore Fight 
 
 { got strategy for Jadore from Tony Gunslinger’s video its an NG+  }

Garrus Recruitment Part 1
                              Part 2 http://www.youtube.com/watch?v=8eJU8Aj6OsA
                              Part 3 http://www.youtube.com/watch?v=cajlbIixcMA

Collector Ship Part 1       http://www.youtube.com/watch?v=I-sy-qmE9VM
                     Part 2        http://www.youtube.com/watch?v=NcLsoDyf1Go

Miranda Loyality, Enyala Fight http://www.youtube.com/watch?v=pxvyygAbB5o
 
Mordin Loyality Part 1 ( Kronner ) http://www.youtube.com/watch?v=eTf6Ew5cvKg
                       Part 2 ( Kronner )   http://www.youtube.com/watch?v=ydDKHqNUlUg

LotSB Baria Frontiers    http://www.youtube.com/watch?v=Qz5-Sqq9-9Y
           baria downstairs  http://www.youtube.com/watch?v=juik0QQXKgs
           Azure Parking     http://www.youtube.com/watch?v=QNR4qAcB1AU 
           Vasir Fight          http://www.youtube.com/watch?v=MQHL0l2Yh-E
            SB ship B4 hatch http://www.youtube.com/watch?v=KD568NCA3Rw
            Hatch Defense    http://www.youtube.com/watch?v=quNmE-F7OzQ
            Inside Ship          http://www.youtube.com/watch?v=nYkpJkbcsRI

Human Reaper Fight

Arrival Project Base Fight  This is not a good example because I could not get out of cover enough to get in shotgun range.

 Edit :Fixed some links
8/13/11 - added baria downstairs, Azure Parking Lot, Enyala fight
8/14/11 - Vasir Fight, SB B4 hatch
8/18/11 - SB Hatch Defense
8/19/11 - SB inside ship
8/27/11 - Project Base Fight
10/1/11 - Added RedCaesar97 videos
10/3/11 - stabilization gauntlets are the 5% weapon damage arm pieces.
10/6/11 - added RedCaesar97's build
10/8/11 - added Mi-Chan's DCS Platform speed run
10/14/11 - Added Mi-Chan's build notes

Modifié par ryoldschool, 30 décembre 2011 - 05:22 .


#2
RedCaesar97

RedCaesar97
  • Members
  • 3 829 messages
That is some very nice gameplay, ryoldschool. Glad to see the console get some love. Hopefully once I get a new computer, I can contribute to this thread. My 15-year-old laptop just does not cut it.

#3
termokanden

termokanden
  • Members
  • 5 818 messages
Not bad. I neee to get a closer look on my computer tomorrow. Watching it on my phone isn't optimal :)

Seems like the Claymore has good range with AR. Maybe it's my imagination.

#4
ryoldschool

ryoldschool
  • Members
  • 4 161 messages

termokanden wrote...

Not bad. I neee to get a closer look on my computer tomorrow. Watching it on my phone isn't optimal :)

Seems like the Claymore has good range with AR. Maybe it's my imagination.


Thanks, its not your imagination evidently there is extended range on the claymore with Arush.  On the collector ship video I really should have used the Vindicator more, but I wanted to use the Claymore as much as possible for the video, and the effective range seems improved.  Maybe its because only 1/2 of the pellets hit, but its at twice the damage rate.

#5
termokanden

termokanden
  • Members
  • 5 818 messages
Yeah could just be the extra damage.

By the way, I loved how well the Evi worked against the gunship :)

I actually feel like trying a Claymore soldier at this point. Definitely more fun than Mattock AR spam. Used the Claymore plenty before, just never with a soldier.

#6
RedCaesar97

RedCaesar97
  • Members
  • 3 829 messages
A few videos of a Claymore Soldier:
Garrus's loyalty mission
Lair of the Shadow Broker part 1: Dracon Trade Center

#7
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
Good work, ryold!

#8
ryoldschool

ryoldschool
  • Members
  • 4 161 messages
@LoB Yes they are great videos, but RedCaesar97 is the trigger man. I'm updating the OP to add his videos.

{ I just did the Baria Frontiers last night with my claymore vanguard, its my favorite part of the game. }

IMO, there is probably nothing cooler than activating Arush and shooting a merc point blank with a claymore.

Modifié par ryoldschool, 02 octobre 2011 - 01:18 .


#9
RedCaesar97

RedCaesar97
  • Members
  • 3 829 messages
Two more:

Lair of the Shadow Broker part 2: Hotel Azure
Lair of the Shadow Broker part 3: Tela Vasir

Modifié par RedCaesar97, 02 octobre 2011 - 02:58 .


#10
ryoldschool

ryoldschool
  • Members
  • 4 161 messages

RedCaesar97 wrote...

Two more:

Lair of the Shadow Broker part 2: Hotel Azure
Lair of the Shadow Broker part 3: Tela Vasir


Neural shock looks like its a better build than the one I had been using ( 1 point stasis ).  At 3:28 of Part 3 you use Neural shock on a fully shielded Engineer to stun him from a distance, close the distance by foot, then you could have used Arush to finish him off.  Thats better than stasis because I almost never use stasis but you use neural shock with Arush well because its effective and NS has a short cooldown.  I'm going to try that on my next soldier trip.

#11
RedCaesar97

RedCaesar97
  • Members
  • 3 829 messages

ryoldschool wrote...

RedCaesar97 wrote...

Two more:

Lair of the Shadow Broker part 2: Hotel Azure
Lair of the Shadow Broker part 3: Tela Vasir


Neural shock looks like its a better build than the one I had been using ( 1 point stasis ).  At 3:28 of Part 3 you use Neural shock on a fully shielded Engineer to stun him from a distance, close the distance by foot, then you could have used Arush to finish him off.  Thats better than stasis because I almost never use stasis but you use neural shock with Arush well because its effective and NS has a short cooldown.  I'm going to try that on my next soldier trip.

I like to use Neural Shock for several reasons to stagger protected enemies. With the Soldier's increased storm speed (+50% with Commando, and an additional +10% with the Stimulator Conduits) you can then close the gap quickly.

Also, after the shield bypass upgrade, you can kill basic enemies with one shot so I do not need to use the extra damage provided by Adrenaline Rush. You also cannot reload weapons--or at least the Claymore and Widow anyway-- while under Adrenaline Rush, so I prefer to save it until I absolutely need it.

Level 3-4 Adrenaline Rush and Neural Shock are both on 3-second cooldowns, but Neural Shock benefits from tech duration and cooldown upgrades, and the cooldown for Adrenaline Rush starts after its duration ends. So you can actually cast 2 Neural Shocks during the time you can use 1 Adrenaline Rush, and you can actually reload the Claymore in between. Or you can use Neural Shock to stun > kill with the Claymore > reload > then Adrenaline Rush to kill another goon, whereas just using Adrenaline Rush to kill one guy means you have to wait until Adrenaline Rush is over to reload.

For squadmates, I prefer squadmates with short cooldowns:
 - Mordin (evolved Cryo Blast)
 - Jack (Pull)
 - Samara/Morinth (Throw and/or Pull)
This allows you to stay out of cover a little longer since they can stagger or disable enemies quickly.

Edit: Slam works, too, but you have to wait longer to get the cooldown upgrade, and it 1-point slam does not stun unprotected organics as long as Neural shock. But slam will work against LOKI mechs and most geth, whereas Neural shock does nothing.

Modifié par RedCaesar97, 02 octobre 2011 - 07:41 .


#12
RedCaesar97

RedCaesar97
  • Members
  • 3 829 messages
Another one:

Lair of the Shadow Broker part 4: Shadow Broker Ship Exterior

I had to use the assault rifle more than I wanted to in the last half. Running around with a shotgun near the lightning capacitors was getting my killed more often than not. I think Liara and Mordin were shooting them on purpose.

#13
xelander

xelander
  • Members
  • 743 messages
Small correction on the armor customization - the arm pieces that give +5% weapon damage are the stabilization gauntlets (Omega, after DCS), the strength boost pads (Omega, after Horizon) are shoulder pieces and give +25% melee.

Also, why the Incisor? I noticed it in the Garrus RM. Its the worst SR in terms of efficiency.

And what are your thoughts on Heightened vs Hardened AR? My own preference is for Hardened since Commando Soldier with Claymore and Ammo powers already deals insane damage; whereas Hardened allows more maneuverability / sustained pressure, especially on NG+ when your shields are down in the blink of an eye.

Modifié par xelander, 03 octobre 2011 - 10:31 .


#14
ryoldschool

ryoldschool
  • Members
  • 4 161 messages

xelander wrote...

Small correction on the armor customization - the arm pieces that give +5% weapon damage are the stabilization gauntlets (Omega, after DCS), the strength boost pads (Omega, after Horizon) are shoulder pieces and give +25% melee.

Also, why the Incisor? I noticed it in the Garrus RM. Its the worst SR in terms of efficiency.

And what are your thoughts on Heightened vs Hardened AR? My own preference is for Hardened since Commando Soldier with Claymore and Ammo powers already deals insane damage; whereas Hardened allows more maneuverability / sustained pressure, especially on NG+ when your shields are down in the blink of an eye.


stabilization gauntlets - thanks, I changed the Original Post.

Incisor - yes its terrible on ammo usage, but in these videos I went out of my way to use the shotgun whenever possible  so I don't use the sniper rifle hardly at all, so its pretty good against shields from a distance.

I always go for increased weapon damage.  Heightened, even used it my Revenant vid of the collector ship, for  40 percent weapon damage boost works better for me.  I'm not sure what RedCaesar97 uses in his videos.  You will also notice that Miranda is in almost all my videos -partly for the 15% squad weapon damage boost.

Modifié par ryoldschool, 03 octobre 2011 - 12:30 .


#15
RedCaesar97

RedCaesar97
  • Members
  • 3 829 messages

xelander wrote...
And what are your thoughts on Heightened vs Hardened AR? My own preference is for Hardened since Commando Soldier with Claymore and Ammo powers already deals insane damage; whereas Hardened allows more maneuverability / sustained pressure, especially on NG+ when your shields are down in the blink of an eye.


Hardened Adrenaline Rush is good for the 50% damage reduction and it still provides a good damage bonus. For most enemies, the damage bonus provided by both evolutions of Adrenaline Rush is not noticeable. The damage increase of Heightened versus Hardened is noticeable against enemies with stronger shields, barriers, or armor.

For myself, when I use the Claymore, I prefer Heightened AR instead of Hardened AR not because of the damage increase, but for the increased time dilation. Commando (+50 storm speed) + Stimulation Conduits (+10 storm speed) + Heightened AR means you can cover a lot of ground very quickly. Only the Vanguard can cover distance quicker.

Hardened may be better early game when you spend more time "in the red" (no shields), but once you research the Redundant Shield Generator and Hard Shield upgrades, your shields will stay up longer and you will have less need for Hardened AR. 

#16
RedCaesar97

RedCaesar97
  • Members
  • 3 829 messages
 Another one:
Lair of the Shadow Broker part 5: Defend the Hatch
I tried to upload the rest of the Shadow Broker DLC but YouTube was under maintenance so one of the videos failed. I should be able to upload the rest in about 12 hours or so.

#17
RedCaesar97

RedCaesar97
  • Members
  • 3 829 messages
Last of the Lair of the Shadow Broker DLC:

Lair of the Shadow Broker part 6: Shadow Broker Ship Interior

Lair of the Shadow Broker part 7: The Shadow Broker

#18
xassantex

xassantex
  • Members
  • 1 050 messages
as i watched the effect of neural shock, i wondered, does flashbang have any effect on the SB ?

awesome playing btw. total soldier.

#19
RedCaesar97

RedCaesar97
  • Members
  • 3 829 messages

xassantex wrote...
as i watched the effect of neural shock, i wondered, does flashbang have any effect on the SB ?


Having never used Flashbang for any great length of time, I cannot say. I tend to overwrite my saves so I cannot go back with my Soldier and check, but I think I have an Engineer and another Soldier that has not completed the DLC yet, so I can test it with one of them at some point.

#20
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages
Awesome videos!

#21
RedCaesar97

RedCaesar97
  • Members
  • 3 829 messages

xassantex wrote...
as i watched the effect of neural shock, i wondered, does flashbang have any effect on the SB ?  

Just finished testing Flashbang versus the Shadow Broker with an Engineer. Flashbang will stagger the Shadow Broker, but will not overheat his Revenant.

Also of note: If your love interest dies during the suicide mission, Liara and Shepard will still talk about him (or her) as if he (or she) is still alive. Apparently the dialog only checks to see if you romanced a crew member, not if that crew member is still alive.

#22
xassantex

xassantex
  • Members
  • 1 050 messages
ah, thanks. So most powers have only a staggering effect in the end : stasis, singularity , flashbang etc.

#23
ryoldschool

ryoldschool
  • Members
  • 4 161 messages

xassantex wrote...

ah, thanks. So most powers have only a staggering effect in the end : stasis, singularity , flashbang etc.


Yes there was a thread about this, some people saying that only certain powers did a stagger, but I think Jwalker showed that any power will have the stagger on him ( sorry I can't find the link ).  If that is the case then you are better off using which of Liara's power has the shortest cooldown.

#24
ryoldschool

ryoldschool
  • Members
  • 4 161 messages
RedCaesar97 sent me a great write-up of his build and strategy, and I added it to the OP.

#25
RedCaesar97

RedCaesar97
  • Members
  • 3 829 messages

ryoldschool wrote...

xassantex wrote...
ah, thanks. So most powers have only a staggering effect in the end : stasis, singularity , flashbang etc.

Yes there was a thread about this, some people saying that only certain powers did a stagger, but I think Jwalker showed that any power will have the stagger on him ( sorry I can't find the link ).  If that is the case then you are better off using which of Liara's power has the shortest cooldown.

I think the only abilities that do not stagger are Overload and Energy Drain. I believe Liara's shortest cooldown is Unstable Warp (9 seconds). Asari Controller gives her a 25% cooldown bonus.