It creates an error log, but it's very short. I'm at a loss, I can't seem to find ANY body else who is having this problem.
Here's the log:
====================================================
D3D Error Log - Jade Empire
Compile Time: Jan 23 2007 12:55:19
Run Time: 08/11/2011 17:17
====================================================
WinMain.cpp SET #3!!!
CExoFile(English\\dialog.tlk): FAILED: The system cannot find the path specified.
CExoFile(dialogF.tlk): FAILED: The system cannot find the file specified.
Setting FullScreen Mode: 640x480xD3DFMT_X8R8G8B8xD3DFMT_D24S8x60Hz
.\\Lti\\RenderDevice.cpp(222): D3DERR_INVALIDCALL - Invalid call
Error creating D3D device for adapter 0!
JE:SE, game won't start, no error message.
Débuté par
PowderdJedi433
, août 12 2011 01:28
#1
Posté 12 août 2011 - 01:28
#2
Posté 13 août 2011 - 05:38
Have you installed/updated DirectX 9?
If that doesn't fix it, I suggest to take a look at what Windows' Event Viewer says.
If that doesn't fix it, I suggest to take a look at what Windows' Event Viewer says.
#3
Posté 26 août 2011 - 04:05
PowderdJedi433 wrote...
It creates an error log, but it's very short. I'm at a loss, I can't seem to find ANY body else who is having this problem.
Here's the log:
====================================================
D3D Error Log - Jade Empire
Compile Time: Jan 23 2007 12:55:19
Run Time: 08/11/2011 17:17
====================================================
WinMain.cpp SET #3!!!
CExoFile(Englishdialog.tlk): FAILED: The system cannot find the path specified.
CExoFile(dialogF.tlk): FAILED: The system cannot find the file specified.
Setting FullScreen Mode: 640x480xD3DFMT_X8R8G8B8xD3DFMT_D24S8x60Hz
.LtiRenderDevice.cpp(222): D3DERR_INVALIDCALL - Invalid call
Error creating D3D device for adapter 0!
Yes check that direct x is installed.
Easy to figure out if you run the command prompt: "dxdiag" If it does not even open then install Direct X
Also check and make sure the that the: "Dialog.tlk" file is in the Jade Empire directory. If not try a reinstall.





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