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What's Jaheira's deal? (alignment question)


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#1
Goph

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I'm playing a NG fighter with a mostly good party.  Jaheria and Branwen are the TN exceptions.  This is my first playthrough, so please keep spoilers to a minimum.  I had to put it in this subforum because I needed to include plot details in my question.

Early in the game I was looting every chest I came across, and Jaheria kept complaining.  I finally figured that out, and everything was fine for a while.  I got distracted by sidequests and whatnot for a while (100+ days, actually), and when I got back into the main quests I returned the Nashkel captain of the guards (Barge?) to the temple instead of the garrison.  At this point, Jaheria started complaining again, and she's been doing it pretty much nonstop since.  Branwen seems to be complaining as well.  Khalid and Dynaheir, both Good alignments, are complimentary.  So is the problem that I'm being too good?  Do I need to commit a little evil to balance things out?

Modifié par Goph, 12 août 2011 - 02:30 .


#2
corey_russell

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Jaheira is a True Neutral. As such she will complain about any reputation higher than 18 I think though it could be 17. She wont leave however, even if your rep gets to 20. Branwen as well is a neutral. Again she won't leave even if it gets to 20, but will complain.

You COULD do a little evil (kill a peasant out in the boonies, or get caught stealing in a house) and they won't complain. In terms of game play mechanics there is no "problem" - you only have to do something if the complaining bothers you as a player.

#3
Chaotic Clown

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I too am experiencing this clash of morals with Branwen.   Reputation is 20 and she is forever putting forth her disapproval of the groups actions.   I know that she will not leave, but the whining sure does grow tiresome.   And I dislike her soundset, period, regardless it be positive or negative.

If I was to replace Branwen it would be for another Cleric, or if need be, a Driud.   Jaheira (along with Khalid) and I parted ways after the Nashkel Mines.   So that removes Jaheira.   Faldorn is a pure Druid (the weakest class) and as with Jaheira is of neutral alignment.   So that removes Faldorn.   Neither would have solved the moral dilemma, anyway.   That leaves Viconia, who I really like as a character.   I like everything about Viconia apart from her evil alignment.   That alignment presents a different problem, and a more difficult one to work around.   Where as Branwen will simply comment with distain on the groups actions Viconia will leave the party, forever.   I find myself more willing to bend to Viconia's needs, though.   Branwen, not so much.

I like the idea of being able to forget about reputation and leave it at 20 due to a) -50% prices and +4 reaction adjustment, and B) no reputation management.   But I similarly like the idea of bringing Viconia on board which would require (as I would prefer) a reputation of 15 and involve a) reputation management, and B) neutral prices and +1 reaction adustment.   That is quite a contrast in play style.

Five out of six in this party are of good alignment.   And I play the predictable cookie cutter hero.   So, sadly, I think I have to pass on Viconia (at least until Baldur's Gate 2).   Branwen shall remain as the best fit, but most certainly not as the desired choice.

#4
BelgarathMTH

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You can use Shadowkeeper to change neutral alignments to neutral good if you want. I don't think the implementation of neutrality in any game makes much sense, including in this one.

#5
Son of Imoen

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Chaotic Clown wrote...
I like the idea of being able to forget about reputation and leave it at 20 due to a) -50% prices and +4 reaction adjustment, and B) no reputation management.

What you want is the Happy Patch?

It's part of BG 1 Tweaks for BG 1 vanilla,
or if you play Tutu or BGTrilogy: BG2 Tweaks.

Modifié par Son of Imoen, 12 août 2011 - 04:21 .


#6
aries1001

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Are you sure Jaheira isn't complaining because she wants you to get to Nashkell Mines asap?

#7
Chaotic Clown

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I have been considering the solution that Gate Keeper offers.   Viconia (as best I can determine) is "evil" only by her upbringing and the social surroundings of a) the Underdark City of Menzoberranzan and B) the Sword Coast.   The former of which will have clouded her judgement in relation to right and wrong for that which is socially acceptable.   And the latter which will see her, as a Drow, stereotypically accused of "evil" by all of non-Drow descent (basically the entire Sword Coast).

Neither of those circumstances are evidence that Viconia has actually commited a crime or that she, at heart, is truly of an evil alignment.   The instance in which we meet Viconia is a prime example of her being falsely accused and subsequently victimised for simply being of Drow descent.   She approaches us pleading for help, for compassion.   If she were truly evil and versed in the morals of the Underdark City surely she would (with all of her power) have dealth with that solitary Flaming Fist soldier of her own accord.   But she choose to flee, to seek out reason rather than violence.   It is the Flaming Fist soldier, who is presumed to be of good alignment (per the reputation loss in choosing to side against him) that resorts to violence in an attempt to kill Viconia, on the grounds that she is a Drow so must have committed murder at some stage in her life so thus faces execution without a shred of evidence to charge her of such a crime.

I find the choice of alignment for Viconia to fit the stereotype as opposed to the character at heart.

I have yet to experience Baldur's Gate 2, but I have heard that it is possible for the protaganist to sway Viconia from an evil alignment to that of a neutral.   If someone is truly evil, you are not going to change that.

It could be considered a step too far to have created Viconia with a good alignment, all things taken into account.   But I think she fits the bill of neutral somewhat more than evil.   She is clearly not a lawful neutral due to her lack of understanding in regard to social structure, law and order.   And she neither quite measures up as a chaotic neutral due to her understanding that there is some sort of order to adhere to, including that of her own actions.

Baldur's Gate 2 could then see her go from neutral to good!

Modifié par Chaotic Clown, 12 août 2011 - 08:13 .


#8
Goph

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No, I finished up the mines a while back, so no problem there. What corey_russell said about complaining when I broke a certain point on the alignment scale. As long as she won't leave, it doesn't bother me that much. So problem solved. Thanks for the replies.

#9
aries1001

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You can, in fact, change Viconia's alignment from evil to neutral or even good. I've never done it, but I think you can do some actions during your travels that transform Viconia's alignment.

#10
Lateralus2001

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You can change Vicoinia's alignment but only once from evil to neutral. You must be in a romance with her as well to do this. It happens in the BG2:TOB expansion.

In contrast to Chaotic Clown's arguement that Vicoinia isn't infact evil, but was just part of an evil society. I don't agree.

When the player discovers Viconia in BG1 Chaotic Clown argued she choose to flee and seek out reason not violence. But Viconia as her ingame bio notes lost her powerful clerical powers granted by Lolth when she fled the underdark. She had to start again as such as a cleric of Shar. She really only seeked the players help to save her own skin. She wasn't srong enough to survive without the partys help.

And this is reflected throughout Viccy's past. When she fled the Underdark she did it again to save her own skin. Yes she did show mercy towards her brother in the Underdark which is a good action, but her actions and indeed words since coming to the surface reaally suggest she isn't evil?

She is as dismissive and racist towards most surfacers as they are to her. She mentions regularly the studipity of surface society and their more tolerant rules. In short, she never in the game completely rejects the evil drow ideology and harsh violent world. When the parties reputation is well liked what does she say "Surface Dwellers can be so stupid". In other words the evil Drow way is the way to be.

In contrast Drizzt left the Underdark and was excepted into surface society reasonably quickly for a member of such an evil race. And that is because of two things:

1. His good actions began to earn trust/respect
2. His good nature meant he adapted to the more tolerant surface laws quickly. Because he believed in his heart these ways were better than the Drows.


Viccy often shows no sympathy or compassion to surfacers in the game when the pc chooses to help them, berating him/her for his compassion. She is a very selfish, self-serving indivdual.

She may not be as obviously evil as Korgan, Xzar, Monty or Edwin etc but IMO she IS evil.

#11
The Fred

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I use the tweak which allows 3rd E Druid alignments and the tweak which makes her Neutral Good. It makes more sense to me, anyway.

Viconia may or may not be evil, but I've never liked the way "evil races" were portrayed. How can you really have an "evil race" anyway? Humans and others fall into a broad spectrum of outlooks. I can see society being harsh and tending towards evil, and I can see a race evolving a tendancy for such actions, but I'm not sure that this would make everyone completely evil from birth.

#12
Chaotic Clown

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Lateralus2001 wrote...

In contrast to Chaotic Clown's arguement that Vicoinia isn't infact evil, but was just part of an evil society. I don't agree.

When the player discovers Viconia in BG1 Chaotic Clown argued she choose to flee and seek out reason not violence. But Viconia as her ingame bio notes lost her powerful clerical powers granted by Lolth when she fled the underdark. She had to start again as such as a cleric of Shar. She really only seeked the players help to save her own skin. She wasn't srong enough to survive without the partys help.


It may differ for each individual as to when they meet Viconia.   I am not sure.   But when I met Viconia she was equiped with chainmail armor, a small shield or a buckler and a mace.   She was also packing a few spells, two of which were "Command".   I believe she also had "Entangle" and "Hold Person" at her disposal.   Upon choosing to aid Viconia at which stage the Flaming FIist Mercenary attacked both Viconia and Tigar (my Fighter), Viconia (of her own free will as she was yet to join my party and thus was not under my control) began to cast spells.

So I think it is unfair to say she was not powerful enough to handle the situation on her own, if violence had been her chosen solution.   I would favor a Cleric with those spells to take out a solitary Flaming Fist Mercenary.   A level 1 Cleric could cast "Sancturary" to have an opponent ignore their existance.   That level 1 Cleric could then buff themselves via "Bless" before moving to a safe distant before breaking "Sancturary" to cast either "Entangle" or "Command".   It is far from a one sided battlefield.

Lateralus 2001 wrote...

She is as dismissive and racist towards most surfacers as they are to her.


It is not always recommended to fight fire with fire, but she is only guilty of treating others as they would treat her.   If anything it is naive behavior.   Retaliation as opposed to incitement.

Lateralus 2001 wrote...

She mentions regularly the studipity of surface society and their more tolerant rules. In short, she never in the game completely rejects the evil drow ideology and harsh violent world. When the parties reputation is well liked what does she say "Surface Dwellers can be so stupid". In other words the evil Drow way is the way to be.

In contrast Drizzt left the Underdark and was excepted into surface society reasonably quickly for a member of such an evil race. And that is because of two things:

1. His good actions began to earn trust/respect
2. His good nature meant he adapted to the more tolerant surface laws quickly. Because he believed in his heart these ways were better than the Drows.

Viccy often shows no sympathy or compassion to surfacers in the game when the pc chooses to help them, berating him/her for his compassion. She is a very selfish, self-serving indivdual.

She may not be as obviously evil as Korgan, Xzar, Monty or Edwin etc but IMO she IS evil.


This is all an example of Viconia still finding her feet in a different society.   The laws of the surface are foreign to her.   She is not breaking these laws.   She is simply disagreeing with them, yet, still abiding by them.

Is it that she fails to completely let go of the harsh drow ideology?   Or is it that she fails to yet understand the exact nature of the more tolerant surface ideology?   Taking into consideration that the player character is the first surface dweller to actually show her this tolerant ideology as opposed to the harsh drow ideology as displayed by those of the surface, such as the Flaming Fist Mercenary and the rest who have either judged her or victimized her.

Viconia is a confused soul who is attempting to find out exactly who and what she is, if only she would be given the chance to undertake such a journey without being judged on prejudice and hate.

Drizzt earned trust and respect.   Granted.   But he was and is first and foremost, feared by all.   It would take a brave or perhaps a foolish sole to try and take advantage of Drizzt.   An entire company of Gnolls learned this the hard way.   Viconia on the other hand is not a feared warrior nor an intimiadating figure.   She casts a rather weak shadow, one many would attempt to take advantage of and victimize without concern of retribution.

It is an interesting clash of views.   But a welcome one. Posted Image

I did not edit Viconia's alignment, nor recruit her as a result.   This discussion is an example as to why.   It is a difficult one to pin down.   Perhaps the best solution would be that Viconia should be exempt from the reputation meter, as such that she will never leave the party unless instructed to do so, similar to Imoen.   I find that Viconia is meant to meet the player character and meant to join them on their quest.   With Viconia being an outcast of surface society if the player character turns her away it then raises a moral question over a good aligned player making such a choice, and leaves a character in need of a helping hand to travel a harsh and lonely road.

Is there a CLUA command to stop Viconia leaving the party due to reputation?

#13
Humanoid_Taifun

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1)

When the parties reputation is well liked what does she say "Surface Dwellers can be so stupid".

This is not a valid argument because in a discussion on whether the alignment the developers chose for a character is the right one, you shouldn't point at said alignment and say: "See?"
(btw if you used Shadow-(/Gate-) Keeper to change her alignment to good, she would use this same complaint for low reputations)

2) Viconia shows compassion on multiple occasions. The reason why she had to flee from the Underworld was because she didn't want to kill an innocent, and in BG2 she saves a beggar. (there may be more, but I can't think of any right now) These are clearly selfless acts. In contrast, while she does have an evil mouth, she is never seen actually doing anything bad on her own account - unless you order her to.
There are number of characters in the games that are not as tame.

#14
The Fred

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To be honest I could quite readily believe her being True Neutral or some other alignment. She was brought up in a harsh society and inherited most of those traits, but takes each situation on whatever feelings she has at the time. She may or may not decide to help someone just depending. That sounds kinda like True or Chaotic Neutral to me. The whole thing about alignment is kinda subjective to be honest, and Drow just muddy the problem.

#15
ussnorway

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I’d like to point out that playing a mildly evil party keeps Viconia satisfied… that is, she wants to follow a strong (good or evil) character & it is only the wastefulness of LOTH that she really had a problem with.