Filament wrote...
I don't think she's really portrayed with the kind of omnipotence to have that much control over the world... it would be a bit out of left field, I think. That makes her seem more like the G-man from Half-life. It would be fine if the games were set up from the beginning knowing the player actually has no agency and is just a puppet... but beyond her initial interaction, it is not presented as such.
Just IMO.
I probably phrased that poorly. Let me try to amend...
If she were an old(er) god, maybe one of the elven pantheon, she would have some sway and influence. Perhaps only so much as being able to see a finite amount of time and space ahead of the present. In that manner, in moving heroes and figureheads into the right places and thus setting certain things in motion, she is weaving the future. The future she sees, yes, but still there is some involvement on her part.
As such, she acts partially as a puppetmaster, but that doesn't take away the agency of the player. Looking at DA2 and all of the controversy regarding Hawke and his/her influence and rise to power, you can make some parallels. Certain things are going to happen - Hawke is there to influence the people around him/her, to make some decisions that set into motion other decisions, or affect certain individuals, but the main events of this story arc will happen no matter what. It becomes about the path that is taken to get to that end result - and sometimes that path can start a chain reaction in other directions.
That's how I see Flemeth - she knows the end result, or has the general shape of it in her mind's eye. So she is directing traffic there, so to speak. The player maintains his/her agency while on that road - how much gas or brake to use, who to mow down or put in the car (you'll have to forgive the odd analogy, if you would be so kind, Ser Bear). You're going to get to that target destination, but the journey there is yours and yours alone. So with the player, with Hawke and the Warden, the journey is what allows the freedom for growth. Agency isn't removed - but there is some string pulling that happens outside of the player.
If that makes sense in the very least. You know I can muddle an explanation in a heartbeat.