Vengeful Nature wrote...
I'ma disappointed. I thought this thread would be about how, in ME1, it's stated that shields don't protect against environmental hazards or vacuum, only fast-moving objects, and then in ME2 they do all of these things. That's the greater retcon, methinks.
Yeah. A lot of things got weird since Bioware changed health system. It used to be that health and shields were their own separate health bars, and were distinct from each other, and could be damage without effecting the other depending on the damage source. Since changing it to shields pretty much being a second health bar that sits over top of the actual healthbar, now your health can't possibly be damaged before the shield are gone.
I don't like the change. I actually think you and enemies had a greater range of tactics and strategies to kill with when your health and shields were separate. Oh well, this isn't a game ruiner. Actually, nothing in this topic is.
dremen999, you seem to overestimate how much effect a mere two years have had. I don't think weapons in ME2 are supposed to actually be stronger then the ones in ME1. They just changed the damage values to make the combat less stat based and more shooter-like. Besides, specter X weaponry killed things faster then pretty much anything in ME2, and even some of the better X level non-specter weapons types too. Seriously, everyone but humans have been around for centuries, and making improvements to tech and weaponry for that time, the tech isn't going to make a jump like that in just 2 years.
Modifié par andy69156915, 12 août 2011 - 09:42 .