Aller au contenu

Photo

Dragon Age II at Gamescom including a panel with the Dev team


300 réponses à ce sujet

#226
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Dave of Canada wrote...

nerdage wrote...

Pretty excited with these Gamescom tidbits so far. What with this and PAX Prime next week it's good times had by all some me, anyway.

I could take or leave anything massive coming of the the dark ritual, aside from the fact my main character turned it down I maintain some people overestimate how important it must be, but did he really use the phrase "try and show"? Makes it sound a bit like they're unprepared for it. Or it's just Fernando being sadistically evasive, both possible.


Considering how many threads demand that the OGB be a protagonist or companion and that Morrigan did the ritual with Riordan even when you did the Ultimate Sacrifice, you only died because you "bumped your head" after the Archdemon exploded. I have to agree with this.


I honestly hope we never get an OGB protagonist. That has been done to death.

#227
TEWR

TEWR
  • Members
  • 16 987 messages

Flopsi wrote...

Where did you find that picture with the shriek? They havent appeared in DA2 yet.
I agree that most of the DA2 darkspawn look ridiculous. Just look at that Bolter... we sould be happy he doesnt wear an iron baseball cap.


In the "New DA2 Legacy Details" thread.

I don't know how legit the photo is though, but something tells me it really is the new look of the shrieks.

#228
phaonica

phaonica
  • Members
  • 3 435 messages

I think there’s a lot of times where you were given choices and it didn’t seem like there was a big consequence to it and we’ll absolutely be working on that in the future, for sure.


My primary disappointment of DA2 was from what I felt was a lack of player agency. I think that more significant visual and narrative consequences to certain choices would go a long way towards feeling like Hawke is actually making a difference. It's not quite the same thing as being proactive, but I think it would impact the feeling of player agency, so I am pleased if this is something that is receiving focus.

With Dragon Age 2 Legacy, we spent a lot more time making sure that the content was as good as we could get it. There’s a lot more content in there, but there’s also – I think the quality was quite good as well. It’s comparable to at least the main game or better, and that certainly takes time to do, and we want to continue to deliver high quality DLC.


I'll also be pleased if this shift towards quality over quantity is achieved. Legacy is easily the best quality post-release DLC of the Dragon Age IP, imo.

So, for Dragon Age 2 we wanted to create a story that was a lot more intimate. And in order to do that we had to revolve it around making you feel much more attached to an individual. And, this plays into the fact that the character now speaks. We also brought in family as a component of what’s happening to the world of Hawke and the issues that he or she is trying to deal with in Kirkwall. So it’s very important to try and build that up.


I wanted to mention that of all the characters in DA2, Carver, Gamlen and Charade were among my favorites, and some of my favorite moments are those between Hawke and his family members. This is actually a large part of why I liked the Legacy DLC so much. I do enjoy the familial conflicts in DA2 quite a lot, much more than I enjoyed most of the LIs. However, I do prefer for these conflicts to be integrated into the Main Conflict of the game, rather than to play out like side quests.

So, for some people that means the story doesn’t feel as epic – it’s not as world-changing as what we did with Origins. But, fromm our perspective, I thought it was actually a much stronger story from that side.


For me, the story didn't feel as epic because the acts felt like they didn't lead into each other very well, or rather that the primary conflict in each act was completely separate from the primary conflict of the next act, leading to a weakness in the main conflicts overall. I think the mage-templar conflict did not feel as epic, to me, not because the story was too "intimate", but because of the disconnected conflicts, the lack of player agency, and the lack of impactful consequences.

To me, I think DAO felt epic, not necessarily because of the environmental scale of the conflict, but because of the narrative focus on the main conflict.

The decision of whether to have a set character in the style of DAII, or multiple origins a la Dragon Age: Origins will be based on fan feedback.


As much as I am a supporter of the silent protagoist, such as in DAO, I think I could come to enjoy the voiced protagonist, such as in DA2, if the agency or consequences aspects were stronger.

The team will try to resolve the situation regarding the "Old God Baby", and will try and show fans what happened regarding the child.

Whatever form of media this story were resolved via would be a pretty much automatic buy for me.

Melo has some regrets regarding DAII, where he feels things
could have been executed better. He mentions that Bioware wants to make
sure combat feels natural, and no environments are reused.

I personally liked the combat in DA2. The reused environments did get on my nerves, and I was happy to see new areas in Legacy.

He also
mentions that he agrees with people who reacted negatively to the impact
of choice (or lack, thereof), saying that the quest All That Remains comes to mind. He says that choices and their consequences will be a major focal point of future content.

This is easily the best news I've read, that impact of choice will be a major focal point, going forward. I'm excited. :)

#229
leeboi2

leeboi2
  • Members
  • 1 111 messages
Has nobody thought that maybe the Dragon is Flemeth? I've not seen the picture myself, but if it's a High Dragon then it's more likely to be Flemeth, and in a cutscene.

#230
Nerdage

Nerdage
  • Members
  • 2 467 messages

leeboi2 wrote...

Has nobody thought that maybe the Dragon is Flemeth? I've not seen the picture myself, but if it's a High Dragon then it's more likely to be Flemeth, and in a cutscene.

I guess you missed the whole "mounting Flemeth" conversation that happened somewhere around here.

#231
Ganondorf2002

Ganondorf2002
  • Members
  • 171 messages
Up to this point I've purchased all the Dragon Age games and dlc, and have had no regrets. But now that they are releasing an item pack 2 dlc I'm starting to get concerened. In DA2 there is no reason to keep adding weapons and armor, especially since you can't change out your companion's armor. The dlc should be story based only.

#232
Mike3207

Mike3207
  • Members
  • 1 721 messages
I suppose I overestimated the possibility of the Warden's return. Still, if both Hawke and the Warden are still in the world like was mentioned in the interview, it would seem a return to be likely unless they are killed or captured.I'll be interested to see how things develop.

#233
Mike3207

Mike3207
  • Members
  • 1 721 messages
nm-already posted

Modifié par Mike Smith, 20 août 2011 - 02:17 .


#234
Yuqi

Yuqi
  • Members
  • 3 023 messages
 Did anyone ask about the LI at all? I don't want to see that hawke's LI,also left hawke.<_<

#235
Range Rover

Range Rover
  • Members
  • 104 messages
Good god you people and your "LI". What about DLCs, and included new areas/enemies? I don't care to "lay" with a video game character, real life "laying" is where its at... /sigh..

#236
AL-istaria

AL-istaria
  • Members
  • 23 messages

Range Rover wrote...

Good god you people and your "LI". What about DLCs, and included new areas/enemies? I don't care to "lay" with a video game character, real life "laying" is where its at... /sigh..


The interest in the LI's is because this is a role-playing game. And it's not about video game sex, it's about creating a complete character and the accompanying experience. And if I've spent 30 hours involving myself in this character, I would like to see a happy ending. With a supportive love interest.

Don't demean someone else's concerns just because your interest is in another dimension of the game.

#237
Rahelron

Rahelron
  • Members
  • 230 messages
I think that listening to the players is a good thing, but I also think that the developers shouldn't make polls about every decision of the game development.

Ok, DA II was not at the level of the first chapter, but this was mainly due to lack of content: There were repeted areas and too few monster types, there was lack of interaction with NPCs, of romance content and of real choices (because putting in the game meaningful choices would have required more development, more quests, more branching etc).

DA2 had everything to be perfect, what happened was that the game's release was rushed. It's as simple as that and the bugs present in the first version of the game are the proof of that.

So: the developers should have the courage to keep listening to themselves and to their ideas. What they need to change is that they need to take their time and don't release the next game until it's perfect.

#238
FieryDove

FieryDove
  • Members
  • 2 632 messages

Range Rover wrote...

, real life "laying" is where its at... /sigh..


Only if you are a chicken. Image IPB

#239
Melca36

Melca36
  • Members
  • 5 810 messages

Range Rover wrote...

Good god you people and your "LI". What about DLCs, and included new areas/enemies? I don't care to "lay" with a video game character, real life "laying" is where its at... /sigh..


This is 2011 not 1997. Games have evolved.

#240
Guest_PresidentCowboy_*

Guest_PresidentCowboy_*
  • Guests
When's the third/last DA2 Q&A?

#241
mike hcasdy

mike hcasdy
  • Members
  • 3 messages
Spammer dealt with, just cleaning up what lposts I find.

Modifié par Selene Moonsong, 21 août 2011 - 06:51 .


#242
massmp

massmp
  • Members
  • 27 messages
So, when is Dragon Age Asunder coming out? Because I´m so eager to read it.

#243
alex90c

alex90c
  • Members
  • 3 175 messages

The Ethereal Writer Redux wrote...

Kyda wrote...

The Ethereal Writer Redux wrote...


The Shrieks were changed and now look like they're trying way too hard to be ninjas (some things are the same, but something just strikes me as being too ninja-like) when the original design of the shrieks looked like they came from elven broodmothers who have the new elf design.


Where are they??!!... i can´t remember seeing them :?


The Ethereal Writer Redux wrote...


I like the Genlocks because they now have a Dwarf-like build and I think they're awesome, though a color change might not hurt depending on what they'd end up looking like.


I dont have a particular complain about them... but i liked their original look as well because it was a little less apish B)


Image IPB



In the middle area.


Also, I hated Origins' Genlocks. They looked too much like Cucumber Gremlins.


LAME.

That Shriek is goddamn awful.

I've had enough of the derpspawn for ten lifetimes, seeing Bioware continuing to demolish their darkspawn just ..... ehh.

Modifié par alex90c, 21 août 2011 - 11:11 .


#244
King Cousland

King Cousland
  • Members
  • 1 328 messages

alex90c wrote...

The Ethereal Writer Redux wrote...

Kyda wrote...

The Ethereal Writer Redux wrote...


The Shrieks were changed and now look like they're trying way too hard to be ninjas (some things are the same, but something just strikes me as being too ninja-like) when the original design of the shrieks looked like they came from elven broodmothers who have the new elf design.


Where are they??!!... i can´t remember seeing them :?


The Ethereal Writer Redux wrote...


I like the Genlocks because they now have a Dwarf-like build and I think they're awesome, though a color change might not hurt depending on what they'd end up looking like.


I dont have a particular complain about them... but i liked their original look as well because it was a little less apish B)


Image IPB



In the middle area.


Also, I hated Origins' Genlocks. They looked too much like Cucumber Gremlins.


LAME.

That Shriek is goddamn awful.

I've had enough of the derpspawn for ten lifetimes, seeing Bioware continuing to demolish their darkspawn just ..... ehh.

That's not a shriek. It's a hurlock emissary. We haven't seen DAII shrieks yet. 
EDIT: My mistake. Didn't see the spawn in the middle :pinched:

Modifié par harkness72, 21 août 2011 - 12:13 .


#245
Big_Bulls

Big_Bulls
  • Members
  • 26 messages

harkness72 wrote...

alex90c wrote...

The Ethereal Writer Redux wrote...

Kyda wrote...

The Ethereal Writer Redux wrote...


The Shrieks were changed and now look like they're trying way too hard to be ninjas (some things are the same, but something just strikes me as being too ninja-like) when the original design of the shrieks looked like they came from elven broodmothers who have the new elf design.


Where are they??!!... i can´t remember seeing them :?


The Ethereal Writer Redux wrote...


I like the Genlocks because they now have a Dwarf-like build and I think they're awesome, though a color change might not hurt depending on what they'd end up looking like.


I dont have a particular complain about them... but i liked their original look as well because it was a little less apish B)


Image IPB



In the middle area.


Also, I hated Origins' Genlocks. They looked too much like Cucumber Gremlins.


LAME.

That Shriek is goddamn awful.

I've had enough of the derpspawn for ten lifetimes, seeing Bioware continuing to demolish their darkspawn just ..... ehh.

That's not a shriek. It's a hurlock emissary. We haven't seen DAII shrieks yet. 
EDIT: My mistake. Didn't see the spawn in the middle :pinched:




Help the maker, what’s this?Image IPB  Is there no quality management at BW? On what empirical evidence have these changes been made? These darkspawn should at least look threatening, hence they look like clowns.  Is there any poll revealing that the majority of the fans support this art style?

EDIT: spelling.

Modifié par Big_Bulls, 21 août 2011 - 01:46 .


#246
Hel

Hel
  • Members
  • 420 messages
I don't understand what's so bad about the shriek in the screenshot.

Sure, it's donning a new armour, has a helmet to cover its ugly mug and doesn't walk with a hunched back. But it still carries along its arm-blades, has the same pointy ears and at least now it matches the other darkspawn's art style.

Needless to say I approve of these new darkspawn. They look like twisted, pale creatures. Something you'd expect from subterranean monsters.

#247
The dead fish

The dead fish
  • Members
  • 7 775 messages

Big_Bulls wrote...
 Is there any poll revealing that the majority of the fans support this art style?

They do not care, whatever could be the results.

Many people have expressed their distaste for this design. I think infortunately that this area is one of  the " let us agree to disagree or deal with it. "
So, wait and see. :happy:

Modifié par Sylvianus, 21 août 2011 - 06:40 .


#248
Guest_PresidentCowboy_*

Guest_PresidentCowboy_*
  • Guests
Am I the only one who's wondering where that Shriek screenshot actually came from and why there are Genlocks/Hurlock Alphas outside the deep roads... ?

#249
Ihatebadgames

Ihatebadgames
  • Members
  • 1 436 messages
I don't like the new darkspawn,any of them.But I don't get paid the big bucks by Bioware for my input.It gets much worse I'll not buy the games.Change is not always needed.

#250
Hel

Hel
  • Members
  • 420 messages

PresidentCowboy wrote...

Am I the only one who's wondering where that Shriek screenshot actually came from and why there are Genlocks/Hurlock Alphas outside the deep roads... ?


Maybe they were out for a stroll on the Wounded Coast, hoping to get a tan? Wouldn't have a clue otherwise... kinda fishy that it suddenly popped up out of nowhere, if you ask me. Image IPB