a)Lethality's cunning bonus (instead of strength) to damage. Afaik, by default ranged (bow) damage is influenced by Dex and Str, so would it be possible to make it Dex and Cun instead via this talent? Also, will the passive +crit bonus from this talent apply to ranged combat?
b)Assasin's specialization +critical chance bonuses? Assasin's skills are melee oriented, but i wonder if it would be possible to enjoy passive bonuses in ranged mode too?
c)Will certain abilities require melee weapon equiped? F.e. Dirty Fighting is a melee ability, but can i use it in melee, while having a bow equiped (given that there is a talent that allows you use bows in melee w/o penalties - Melee Archer). Other talents that i'm interested are Below the Belt and assasin's Mark of Death.
My plan on the build is a rogue archer, specializing in damage dealing and (secondary) crowd control. For that we max archery talents, but also take 3 talents from rogue tree (Below the Belt -> Deadly Strike -> Lethality) + 1 (Dirty Fighting) is given for free at start. Specialization-wise we choose Assasin for passive bonuses, and 1 skill (Mark of Death), we dont take further skills from this tree, cuz they are backstab-oriented, and our rogue is not going to stab.
This all will require 16 talent points (12 in Archery tree, 3 in Rogue, 1 in Assasin), that is 15 level (you get 2 at level 1 and 1 point for each next level), which leaves us 5 more free talents points that we can use on whatever we want (be it rogue abilities, like Deft Hands, Stealth f.e.), or 2nd specialization (Bard or Ranger sounds fun for this build) tree. We also have an option to take the 4th talent in our Rogue tree - Evasion (since we have all prerequisites).
That gives us decent damage (all Archery talents, +crit from Lethality, +crit from Assasin specialization) and many, many crowd-control (stun and/or debuff) abilities, namely - Dirty Fighting (Stun), Below the Belt (defense debuff), Pinning Shot (stun/slow), Shattering Shot (armor debuff), Supressive Fire (offense debuff), Scattershot (Stun).
Attributes-wise we ofcourse max Dex, since its required for both Archery talents and Lethality, and gives us ranged damage, attack speed and so on. Other interesting attributes can be
a)Cunning, which works great with our Lethality (assuming that it works with ranged weapons), and allows us better use of rogue talents (lockpick, steal etc), AND bonuses to Coercion skill (which is important to me, personally, from the role-play point of view).
b)Strength. It gives same dmg bonus as Cunning, and allows us to wear better equipment (read - heavy armor). Thus, we can put on heavy armor, take an Evasion feat (remember - we have all prereqs), that will kinda turn us in a semi-tank (with a bow, lol). Since we are getting Master Archer talent, we wont have penalties from wearing heavy armor.
c)Willpower. It gives us stamina, and since we have LOTS of active abilities we can use, extra stamina can be very welcome. Though we dont yet know, how much stamina will you need to use abilities reasonably freely.
d)Possibly Const, since we might find ourselves in melee sometimes. Though if we aren't going heavy-armor/evasion semi-tank build, we wont need much HP - we can close in, stun, and then run back and go on shooting. Again, we yet to have discovered, how dangerous will playing this build be (in terms of aggroing mobs), but we have several stuns and movespeed debuffs to try to stay out of the monster's reach.
Modifié par OswaldCash, 31 octobre 2009 - 09:11 .





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