AdmiralCheez wrote...
INCOMING TL;DR
The Mass Effect series is high on girl power.
Seriously, think about it. Pretty much every female character in that game can kick your ass. Ashley? Assault rifle toting woman of steel. Liara? Timid archaeologist turned Shadow Broker with a fistful of singularity. Tali? More mechanically adept than you, and has a shotgun. Samara crushes the tracheas of fully-armored mercs with her heels (while her daughter can kill you with her braingina). Kasumi's a sticky-fingered ninja, with grenades. Jack can blow your brains out or curse you to death. Miranda (despite dat ass) is superwoman, complete with tights. Chakwas rocks, Kelly is insightful and unashamed of her sexuality, Gabby's a genius, the bartending matriarch is the most badass being to ever breathe oxygen, and Aria and Helena Blake could probably make most mafia dons ****** their pants. Hell, even the asari, an all-female race meant to pander to the lonely nerd in all of us, have the largest economy, greatest political pull, and one of the most feared (albeit one of the smallest) fighting forces in the galaxy.
And then there's FemShep. The female incarnation of Shepard is unique in that she is every bit as powerful, capable, and badass as her male counterpart. She blasts through ancient ruins with mining lasers, kills thresher maws on foot, punches reporters while the camera's rolling, sleeps with the galaxy's most dangerous aliens, saves the galaxy, and has killed enough goons to sit among the ranks of the most machismo heroes the entertainment industry has to offer. She can be kind and gentle, a complete hardass, impulsive or the voice of reason, but she is never a wimp, never weak, never forced into a position where she is compromised because of her sex. And she's not designed to be uber-sexy, either.
But it's not just the collection of female badassery that ME has going for it: it's the storytelling, too.
The Mass Effect series is one of those rare gaming gems that lets you really get to know the characters. Their overall presentation and depth rivals that of film, television, and literature (YMMV). However, because ME is a videogame, it gives you the opportunity to not only watch these characters, but interact with them. You, the player, can talk to them, befriend them, help them out, pursue an intimate relationship--hell, you can even screw them over and cackle maniacally as you run away and watch them burn. These complex stories and interactions are a great draw for female gamers because they don't only entertain, but they make you care.
Yeah. There's a reason to play Mass Effect other than high scores and shooty bits (which I enjoy, BTW, but it's kind of like Tetris: a way to exercise my brain, blow off stress, and kill time). ME has this great universe that lets you lose yourself in it, populated with people you grow to love almost as if they were real friend, and lets you tinker with that universe on a level most of us can't in real life. Ultimately, it's the involvement in the story and characters--that space-age fantasy in which I have made an investment, thanks to decision carry-over--that keeps me glued to the series, and it will probably be a great hook for other girls and women as well.
My girlfriends and I will joke about improper use of vanguard charging and argue over which weapon specialization is superior, sure, but it's the story and characters that we seriously talk about. Yes, girls and women can and do enjoy intense combat with weapon customization and all the ultra-special blah blah (and plenty of you fellas care about the story and characters far more than you do combat), but seriously, this is an aspect of the game that I feel has been largely ignored by marketing.
Finally giving FemShep some press recognition was huge, I'll say it now, but really, there's so much more to these games than the pew-pew-bang-bang. Shouldn't there be more attention paid to the non-combat aspect in advertising, especially when more and more ladies are picking up games? When people are getting tired of Gears of Duty? When video games are finally starting to be recognized as an artistic storytelling medium?
And to my fellow XX-chromosomes out there, what initially drew you to Mass Effect? What do you want to see in ME3? And how do you feel the marketing goons should address you and others who haven't picked up the series yet?
And fellas, do you like the strong female characters in ME? Do you think the non-combat aspects of ME3 need more attention paid to them for the sake of potential new players?
TL;DR: The Admiral rambles about storytelling, female leads, and marketing. Also, did I mention the hot guys? Mass Effect has hot guys.
I would say the female Shepard is even more badass than tha male because of Jenifer Hale. You also forgot about Hannah Shepard (the mother, only available to spacers), who I'd say is basically what female Shepard will become if she ever has kids. After all, having children does tend to soften one slightly. Also, Giana Parasini, a tough but clever cop, Emily Wong who is essentially April O'Neil without the jumpsuit and constant kidnappings (going with the 80-90 TMNT), and (though we never see her) Conrad Verner's wife, basically kicking him out of the house for being annoying. I would also mention Kahlee Sanders and Gillian Grayson, but they're only in the novels... so far.
As far as having strong women in games and strong stories to go along with them, I wholeheartedly approve. I love to see women in the thick of it and kicking ass. Especially when it doesn't dimish the men (except Conrad Verner, who is an idiot). Here's what I mean, Mass Effect puts women and men on equal footing as far as asskicking goes. It doesn't make most members of one gender as snivilling cowards, or dullards in order to make the other one look better.