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Will Sister Nightingale continue to be anti-mage?


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#451
Herr Uhl

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KnightofPhoenix wrote...

Zjarcal wrote...

I don't get what's so bad about that codex entry. But eh, I don't get a lot of things.


Because it's stripping the franchise of humanity if "malevolent forces" can influence it in such a fashion, imo.

That's not what I am interested in. At all. Regardless of whether the writers are using it as a poor excuse for bad writing, or genuinely think this is interesting.


Whether or not the "malevolent force" is created by humanity isn't clear though.

#452
IanPolaris

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Arcane Warrior Mage Hawke wrote...

Dave of Canada wrote...

IanPolaris wrote...

No he doesn't unless you want to toss all modern understanding of ethics, law, and justice in the wastebin.  

-Polaris


Considering those don't really exist on Thedas, sure!

THIS! I will never understand how people can apply modern ethics to a game that's effectively set in the damn Dark Ages.


The Culture of Thedas is nothing like the Dark Ages.

-Polaris

#453
Skadi_the_Evil_Elf

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The Ethereal Writer Redux wrote...

I enjoyed the thin Veil more when it had to do with the Tevinters seemingly doing it of their own volition for some other reason.

Now I just find it laughable.



I find the idea of a thin veil laughable as a sole reason for everything in Kirkwall. Thin veils might make magical and spiritual issues more risky and explain some things, but it does not make people drooling morons, nor can it be blamed for incompetance or dereliction of duty/office. Which more than anything, were the biggest sins in Kirkwall, as far as I;m concerned.

Not to mentioned that while I like magic and spiritual forces being a part of Thedas, I like it because these are very human concepts, and in DAO, even the metaphysics of the game were very much rooted in very human ideas and concepts. Faceless forces of unimaginable "eeeeevil" pretty much kill the complexity and art of the setting, at least as far as I'm concerned.

#454
Xilizhra

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You know what I find rather amusing? You on the anti-mage side can't possibly win in-universe.

Sure, you can murder the Circle, kill Anders, take over Kirkwall... but you can't stop him. You can't stop the war from beginning, you can't stop the mages for fighting on for three years, you can't stop the Chantry from splintering and the templars from rebelling. You've already lost. Your ideals are already dead. Your precious controlled world is coming apart at the seams due to the actions of people like you. You've sowed the wind. Now, reap the whirlwind.

In nomine Justiae.

#455
Herr Uhl

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Skadi_the_Evil_Elf wrote...

 Faceless forces of unimaginable "eeeeevil" pretty much kill the complexity and art of the setting, at least as far as I'm concerned.


The blight?

#456
Ryzaki

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Arcane Warrior Mage Hawke wrote...

Dave of Canada wrote...

IanPolaris wrote...

No he doesn't unless you want to toss all modern understanding of ethics, law, and justice in the wastebin.  

-Polaris


Considering those don't really exist on Thedas, sure!

THIS! I will never understand how people can aply modern ethics to a game that's effectively set in the damn Dark Ages.

I'm inclined to agree. Not dark ages but very medivalish and barbaric. The ethics are similar in some ways...but this is a world where a noble can drag off an elven woman, rape her, kill her and no one does a damn thing about it (and those that would usually don't have enough power too unless they're the protagonist). 

Modifié par Ryzaki, 15 août 2011 - 03:25 .


#457
Zjarcal

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KnightofPhoenix wrote...

Zjarcal wrote...

I don't get what's so bad about that codex entry. But eh, I don't get a lot of things.


Because it's stripping the franchise of humanity if "malevolent forces" can influence it in such a fashion, imo.

That's not what I am interested in. At all. Regardless of whether the writers are using it as a poor excuse for bad writing, or genuinely think this is interesting.


Eh, now that I think about it should've been obvious. You have expressed that the stripping of Meredith's humanity was one of your biggest issues so it makes sense this would bother you I guess.

That being said, a fantasy game is going to have stuff like that. I mean, that was the foundation of the series in many ways.

Modifié par Zjarcal, 15 août 2011 - 03:25 .


#458
Xilizhra

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I'm inclined to agree. The ethics are similar in some ways...but this is a world where a noble can drag off an elven woman, rape her, kill her and no one does a damn thing about it (and those that would usually don't have enough power too unless they're the protagonist).

We are the players. We will react in ways that suit us, regardless of whatever backwards people the setting contains think.

#459
KnightofPhoenix

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Herr Uhl wrote...

KnightofPhoenix wrote...

Zjarcal wrote...

I don't get what's so bad about that codex entry. But eh, I don't get a lot of things.


Because it's stripping the franchise of humanity if "malevolent forces" can influence it in such a fashion, imo.

That's not what I am interested in. At all. Regardless of whether the writers are using it as a poor excuse for bad writing, or genuinely think this is interesting.


Whether or not the "malevolent force" is created by humanity isn't clear though.


But it apparently took a life of its own that its origin is pretty much meaningless.

Violence, blood magic and instability apparently need to be caused by some inhuman malevolent force, because economic, social and political factors are not good enough. That's fine, just something I am not interested in.

#460
Guest_Puddi III_*

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The Ethereal Writer Redux wrote...

Zjarcal wrote...

I don't get what's so bad about that codex entry. But eh, I don't get a lot of things.


It's that Bioware felt the need to resort to the supernatural forces to explain a part of the plot. again.


and by supernatural, I mean things beyond the mere capability of men. No zealotry, no fanaticism, no traits of men.


Corypheus was a man. A Tevinter. You say you liked it better when it was about Tevinters doing strange things in Kirkwall, how do you know what they were doing wasn't for the same purpose of which Corypheus is a product? And that the symbols and the blood rituals and his dreaming and the corrupted lyrium beneath don't all contribute to this thinning of the Veil?

Also, the codex entry doesn't constitute an explanation exactly... only a possibility.

#461
Dave of Canada

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Erani wrote...


If I'm a mage and constantly hearing about/seeing other mages that have been raped, or have gone through it, have been beaten or my child taken from me...all that resentment and hate will accumulate and ti might get so bad that one day I'll snap and give the demon the OK.


And you've gone abomination in an isolated area with trained individuals who are constantly vigilant for the abominations, any damage the abomination can create will be lessened and will kill mages and templar. Therefore, outside civilization remains unaffected and people can live their lives.

Introduce mage into "normal" society and we're facing much more severe problems, we'd encounter fantasy racism. Mage homes would be burned down, they'd be unable to do much. Considering how elves are horribly treated, you'd have to assume the incredibly dangerous timebombs are much more dangerous.

In the Circles, they don't have possessions of their own and they can't have families to care for. Demons have rarely nothing of theirs to exploit for an offer except for freedom, which the mages either yearn for or don't care because they love their life in the Circle (or they have freedom after living their life in the Circle and have proven themselves adept).

A woman outside the Circle who's child is sick, she's freaking out and her son will die if she does absolutely nothing. A demon appears and offers to cure her son in exchange for possession of her body, how many mothers would refuse this offer? The demon is exploiting something of the mage's life to achieve it's goal.

Introduce people who can influence people mentally with blood magic, summon demons, destroy entire villages, kill hundreds of people, can raise the dead and you'd see that mages aren't that nice to have wandering around. The average citizen won't sit there and take it.

Hell, even the countries with mage freedom don't have absolute control. They view abominations as the occassional disaster, they suffer the damage and live on. Not everybody in Thedas will view this as acceptable and I don't doubt the living victims who've had family / friends die to an abomination would approve of it either.

#462
Monica21

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KnightofPhoenix wrote...

Zjarcal wrote...

I don't get what's so bad about that codex entry. But eh, I don't get a lot of things.


Because it's stripping the franchise of humanity if "malevolent forces" can influence it in such a fashion, imo.

That's not what I am interested in. At all. Regardless of whether the writers are using it as a poor excuse for bad writing, or genuinely think this is interesting.

But who has to find a way to clean up after the malevolent forces? I think the Enigma of Kirkwall entry is interesting, the codex of Corypheus adds to it. I still want to know why there were lakes of blood under the city and I'm pretty sure I'm not going to be playing a fade demon in DA3 who can tell me why.

#463
TEWR

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Zjarcal wrote...

KnightofPhoenix wrote...

Zjarcal wrote...

I don't get what's so bad about that codex entry. But eh, I don't get a lot of things.


Because it's stripping the franchise of humanity if "malevolent forces" can influence it in such a fashion, imo.

That's not what I am interested in. At all. Regardless of whether the writers are using it as a poor excuse for bad writing, or genuinely think this is interesting.


Eh, now that I think about it should've been obvious. You have expressed that the stripping of Meredith's humanity was one of your biggest issues.

That being said, a fantasy game is going to have stuff like that. I mean, that was the foundation of the series in many ways.



There's nothing wrong with them using supernatural elements, so long as they don't use them to explain everything and make everyone a drooling, idiotic lunatic.

But... Bioware's used the thin Veil thing a lot lately.

Ferelden's Circle, Soldier's Peak, Brecilian Forest, Sundermount, Kirkwall, etc.

Thedas isn't a world built solely on the supernatural. It has men and women of all races, who have zealotry and fanaticism too. Use the traits of men as well as the traits of the supernatural.

#464
Skadi_the_Evil_Elf

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Herr Uhl wrote...

Skadi_the_Evil_Elf wrote...

 Faceless forces of unimaginable "eeeeevil" pretty much kill the complexity and art of the setting, at least as far as I'm concerned.


The blight?



The Blight was not an explaination for why everything and everyone acts like idiots. It is a threat in its own right, and one that is curious, but it is simply a destructive, corruptive force. It does not define the setting, is merely a part of it.

I am refering to thin veils and macguffin red swords that explain away insane or irrational/stupid behavior, when such things are very human flaws that do not need forces of evil to explain.

#465
KnightofPhoenix

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Zjarcal wrote...
Eh, now that I think about it should've been obvious. You have expressed that the stripping of Meredith's humanity was one of your biggest issues so it makes sense this would bother you I guess.

That being said, a fantasy game is going to have stuff like that. I mean, that was the foundation of the series in many ways.


I thought DA was supposed to be "dark" or low fantasy. Yes the blight was meh, but it didn't influence people in such a fashion (and the demons themselves acted like sentient beings in Origins). I'd much rather have the blight than the idol or thin veil. And I'd much rather not have either.

Supernatural elements can be included without stripping the story from its humanity.

Modifié par KnightofPhoenix, 15 août 2011 - 03:30 .


#466
Melca36

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Xilizhra wrote...

You know what I find rather amusing? You on the anti-mage side can't possibly win in-universe.

Sure, you can murder the Circle, kill Anders, take over Kirkwall... but you can't stop him. You can't stop the war from beginning, you can't stop the mages for fighting on for three years, you can't stop the Chantry from splintering and the templars from rebelling. You've already lost. Your ideals are already dead. Your precious controlled world is coming apart at the seams due to the actions of people like you. You've sowed the wind. Now, reap the whirlwind.

In nomine Justiae.


The anti mage people fail to realize that this war is NOT going to be only Mage VS Templar.

#467
Herr Uhl

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KnightofPhoenix wrote...

Herr Uhl wrote...

Whether or not the "malevolent force" is created by humanity isn't clear though.


But it apparently took a life of its own that its origin is pretty much meaningless.

Violence, blood magic and instability apparently need to be caused by some inhuman malevolent force, because economic, social and political factors are not good enough. That's fine, just something I am not interested in.


Did you think that the earlier entries about the "enigma of Kirkwall" was about economics or politics?

It was clearly something of a magical nature, and having it manifest in Corpheys isn't that different from what I expected. The reasons for why this ritual happened can be grounded in economics, social or political factors.

Edit: I doubt those will be expanded upon, but I really don't see why that codex entry was such a letdown.

Modifié par Herr Uhl, 15 août 2011 - 03:33 .


#468
Erani

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Dave of Canada wrote...

Erani wrote...


If I'm a mage and constantly hearing about/seeing other mages that have been raped, or have gone through it, have been beaten or my child taken from me...all that resentment and hate will accumulate and ti might get so bad that one day I'll snap and give the demon the OK.


And you've gone abomination in an isolated area with trained individuals who are constantly vigilant for the abominations, any damage the abomination can create will be lessened and will kill mages and templar. Therefore, outside civilization remains unaffected and people can live their lives.

Introduce mage into "normal" society and we're facing much more severe problems, we'd encounter fantasy racism. Mage homes would be burned down, they'd be unable to do much. Considering how elves are horribly treated, you'd have to assume the incredibly dangerous timebombs are much more dangerous.

In the Circles, they don't have possessions of their own and they can't have families to care for. Demons have rarely nothing of theirs to exploit for an offer except for freedom, which the mages either yearn for or don't care because they love their life in the Circle (or they have freedom after living their life in the Circle and have proven themselves adept).

A woman outside the Circle who's child is sick, she's freaking out and her son will die if she does absolutely nothing. A demon appears and offers to cure her son in exchange for possession of her body, how many mothers would refuse this offer? The demon is exploiting something of the mage's life to achieve it's goal.

Introduce people who can influence people mentally with blood magic, summon demons, destroy entire villages, kill hundreds of people, can raise the dead and you'd see that mages aren't that nice to have wandering around. The average citizen won't sit there and take it.

Hell, even the countries with mage freedom don't have absolute control. They view abominations as the occassional disaster, they suffer the damage and live on. Not everybody in Thedas will view this as acceptable and I don't doubt the living victims who've had family / friends die to an abomination would approve of it either.


OK, why keep replying to my posts if you are going to twist what I write? I am talking about improving mages' lives IN THE CIRCLES! :mellow:

#469
Dave of Canada

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IanPolaris wrote...

The Culture of Thedas is nothing like the Dark Ages.

-Polaris


People openly protesting get slain or thrown in prison to be tortured, guards don't mind killing citiens, the peasantry often mean nothing to lords and viewed as necessary sacrifice, slaves are present ("servants" considering slavery is illegal, though they don't enforce that rule), religion dominates everybody's life and politics, everybody is diehard religious that other religious groups are often prosecuted, people are spat on like dogs and left to starve in streets.

Such a wonderful time.

#470
Xilizhra

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Dave of Canada wrote...

IanPolaris wrote...

The Culture of Thedas is nothing like the Dark Ages.

-Polaris


People openly protesting get slain or thrown in prison to be tortured, guards don't mind killing citiens, the peasantry often mean nothing to lords and viewed as necessary sacrifice, slaves are present ("servants" considering slavery is illegal, though they don't enforce that rule), religion dominates everybody's life and politics, everybody is diehard religious that other religious groups are often prosecuted, people are spat on like dogs and left to starve in streets.

Such a wonderful time.

How lucky that we have the privilege of being better than that.

#471
TJPags

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Xilizhra wrote...



I'm inclined to agree. The ethics are similar in some ways...but this is a world where a noble can drag off an elven woman, rape her, kill her and no one does a damn thing about it (and those that would usually don't have enough power too unless they're the protagonist).

We are the players. We will react in ways that suit us, regardless of whatever backwards people the setting contains think.


Yes, we will.

And some of us will accept the ethics of the time we are given in the world we are given, and will make our choices through that prism.

So, yea - mages bad, templars necessary, exalted march in the making.

And oh how I hope to all the gods of Thedas that, in the event DA3 has anything to do with the mage/templar conflict, there's an option to crush the mages, and chain any survivors in the depths of the darkest pit that can be found.

Modifié par TJPags, 15 août 2011 - 03:32 .


#472
KnightofPhoenix

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Monica21 wrote...

KnightofPhoenix wrote...

Zjarcal wrote...

I don't get what's so bad about that codex entry. But eh, I don't get a lot of things.


Because it's stripping the franchise of humanity if "malevolent forces" can influence it in such a fashion, imo.

That's not what I am interested in. At all. Regardless of whether the writers are using it as a poor excuse for bad writing, or genuinely think this is interesting.

But who has to find a way to clean up after the malevolent forces?


I'd much rather have people clean up after real human problems.

I am completely indifferent. But I will wait to see if this is an attempt to excuse what we had, or it's the direction they are taking before I decide if I am done with the franchise or not.

#473
Dave of Canada

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Erani wrote...

OK, why keep replying to my posts if you are going to twist what I write? I am talking about improving mages' lives IN THE CIRCLES! :mellow:


Because you mentioned all the bad things the Circles did earlier like taking children away, I mentioned why it's necessary. It isn't twisting anything, last time I checked.

#474
Dave of Canada

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Xilizhra wrote...

How lucky that we have the privilege of being better than that.


When you're metagaming and using modern day ideals, sure!

#475
Xilizhra

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TJPags wrote...

Xilizhra wrote...



I'm inclined to agree. The ethics are similar in some ways...but this is a world where a noble can drag off an elven woman, rape her, kill her and no one does a damn thing about it (and those that would usually don't have enough power too unless they're the protagonist).

We are the players. We will react in ways that suit us, regardless of whatever backwards people the setting contains think.


Yes, we will.

And some of us will accept the ethics of the time we are given in the world we are given, and will make our choices through that prism.

So, yea - mages bad, templars necessary, exalted march in the making.

And oh how I hope to all the gods of Thedas that, in the event DA3 has anything to do with the mage/templar conflict, there's an option to crush the mages, and chain any survivors in the depths of the darkest pit that can be found.

Your view is exceedingly limited. Any and all possible choices taken are taken through the perception of the character.

When you're metagaming and using modern day ideals, sure!

So being a decent person is metagaming? I suppose all those olive branch icons should have been replaced with "FILTHY METAGAMER" signs.

Modifié par Xilizhra, 15 août 2011 - 03:34 .