Favorite Mass Effect Mission & Why
#101
Posté 13 août 2011 - 11:12
Virmire - The ability to help out the frontal assault, or ignore them, the repercussions of what you learn, difficult choices, ability to lose a valued crew member whose outcome can be potentially affected by an earlier side mission you can uncover etc - and - Sovereign. Awesome.
ME2 - Nothing really came close to the ME1 missions in my opinion, maybe Tali's loyalty perhaps. That was pretty heavy AND had some potentially huge ramifications from your choice in ME3.
#102
Posté 13 août 2011 - 11:13
overated=/= not goodBarquiel wrote...
marshalleck wrote...
Lair of the Shadow Broker is vastly, unbelievably overrated on BSN. Especially by Liara fans, which makes sense since it's the Liara fan service pack.
I guess all game reviewers are Liara fans....
http://www.metacriti...e-shadow-broker
http://www.metacriti...ffect-2-arrival
#103
Posté 13 août 2011 - 11:13
#104
Posté 13 août 2011 - 11:16
Modifié par Seboist, 13 août 2011 - 11:16 .
#105
Posté 13 août 2011 - 11:18
Barquiel wrote...
marshalleck wrote...
Lair of the Shadow Broker is vastly, unbelievably overrated on BSN. Especially by Liara fans, which makes sense since it's the Liara fan service pack.
I guess all game reviewers are Liara fans....
http://www.metacriti...e-shadow-broker
http://www.metacriti...ffect-2-arrival
Which actually just proves my point. The same justifications used to slag Arrival are all praised for LotSB.
Disappointed reviewer: "Arrival plays out like big dumb action film." While Lair is complete with buildings being bombed, "car chase" sequence (with funneled, on-rail gameplay) and even a contrived shoot-the-hostage scene. Sounds like just about every blockbuster action film to me.
Modifié par marshalleck, 13 août 2011 - 11:19 .
#106
Posté 13 août 2011 - 11:20
marshalleck wrote...
Barquiel wrote...
marshalleck wrote...
Lair of the Shadow Broker is vastly, unbelievably overrated on BSN. Especially by Liara fans, which makes sense since it's the Liara fan service pack.
I guess all game reviewers are Liara fans....
http://www.metacriti...e-shadow-broker
http://www.metacriti...ffect-2-arrival
Which actually just proves my point. The same justifications used to slag Arrival are all praised for LotSB.
Disappointed reviewer: "Arrival plays out like big dumb action film." While Lair is complete with buildings being bombed, "car chase" sequence (with funneled, on-rail gameplay) and even a contrived shoot-the-hostage scene. Sounds like just about every blockbuster action film to me.
Ugh - and the really corny jokes they throw back and fourth. Made me want to vomit. They were on par with many of the jokes from The Expendables.
#107
Posté 13 août 2011 - 11:23
marshalleck wrote...
Which actually just proves my point. The same justifications used to slag Arrival are all praised for LotSB.
Disappointed reviewer: "Arrival plays out like big dumb action film." While Lair is complete with buildings being bombed, "car chase" sequence (with funneled, on-rail gameplay) and even a contrived shoot-the-hostage scene. Sounds like just about every blockbuster action film to me.
It's because they expected Arrival to be the same as LotSB.
While I agree that LotSB was better, I thought Arrival was pretty good. The Reapers are finally arriving and everything. Compared to LotSB, which did little to nothing to advance the story. It was more: "This and this and this happened. You know that now."
#108
Posté 13 août 2011 - 11:24
For ME2 it's a tossup for me between Lair of the Shadow Broker and Legions Loyalty quest. The shadow broker was interesting for a quest and the boss battles were something that were a bit different from the normal shoot the boss thing. Specially the shadow broker himself...
Legion on the other hand showed how different and yet how simular the Geth are to me and showed that they definitely could be considered a sentient race. They agonized over their own choice on what to do with the Renegade geth.
#109
Posté 13 août 2011 - 11:40
Overlord is for sure one of my favorite missions. The creepy factor in parts of it, the variety of each part of the mission, the emotional high at the end... love it.Seboist wrote...
Overlord is the best DLC. It had an excellent semi-horror feel, fun Hammerhead sections and an actual choice at the end.
I am trying to think of what other missions I really like, but its hard to choose, I enjoy quite a few of them in both games.
I think Feros and Ilos are my favorites from ME1. The story behind each is very interesting, I love the sights and sounds and the reveals toward the end in both. I enjoyed the Bring Down the Sky DLC too.
In ME2, I really like getting the Reaper IFF and Legions Loyalty mission, setting up the turrent defense was different and fun. Also like Thane and Samara's recruitment missions.
And like almost everyone else here, I also enjoy Lair of the Shadow Broker. The car chase and fighting out on the Shadow Broker's ship was pretty entertaining and intense.
Modifié par AmyBA, 13 août 2011 - 11:41 .
#110
Posté 13 août 2011 - 11:44
- the DLC Bring down the Sky (I was so hungry for Batarian blood)
- Ilos (Moment with vigil, risky landing attempt,)
- Virmire (Like everyone else)
- Noveria
- Battles/talking/death of Saren (Need more epic foes in ME3. I have a lot of expectation from Kai Leng and TIM)
ME 2 :
- Tali's mission (Alarei and Haestrom both)
- Reapers IFF
- Commercials on the Citadel
- Kasumi's mission
- Of course LOTSB
- Arrival (I know there was a lack of choce and squadmate's voices, but I really thought that my Shepard could die or be expose to indoctrination during the battle around the object Rho or by trying to take the escape shuttle.)
I don't know why the suicide mission inspire me not that much. Yeah it was cool, but I think that I had too much expectation ...
#111
Posté 13 août 2011 - 11:45
I'm quite fond of Noveria as a whole, too. You can solve the problem at Peak 15 many different ways.
In ME2 it's a bit more difficult to choose. Thane's recruitment, Kasumi's loyalty mission, and Overlord are among my favorites.
Oh, and LotSB.
Modifié par Kitteh303, 13 août 2011 - 11:45 .
#112
Posté 13 août 2011 - 11:46
The diversity it offered in the tight 2 hours was intense, and I liked the design experiments (car chase, improved convo cinematics, mid-battle banter, peripheral lore, Shepard's inner worries, and interesting fights with Tela and the Broker mercs on the ship's surface) and enjoy tracking their incorporation into ME3. Arrival had no such things, except for maybe the mech control thing (which may be a power or something in ME3) and clanky stealth.
Its presentation was also mediocre. In other DLCs, the music was awesome along with the environmental art design, which is an often overlooked investment and colossal work for a DLC piece. Arrival was more bland in that aspect, and while the music was definitely superb, I think it was underused. And the visuals... it's sad that when I think of Overlord, an image of vast green terrain of the planet and the haunting labs comes into mind; Kasumi - Hock's party with all the free-form spy stuff; Shadow Broker - Hagalaz and Illium in their stark contrast; But Arrival... gray corridors of a batarian prison shift into slightly whiter corridors of Project Base. One reason I love ME for is its art design, and Arrival just plain sucked there.
Decent DLC though, definitely better than what the critics say about it. The decisions talk is BS - a story bridging DLC is, by definition, a linear plug into ME3, there should be no major decisions.
#113
Posté 13 août 2011 - 11:54
Feros
Virmire
Eden Prime + Expose Saren
Ilos + End run
BDtS
Mordin's
Therum
Samara's
Thane's
LotSB
Grunt's
Kasumi's
Zaeed's
Jacob's + Lazarus Station
Miranda's + Freedom's Progress
Tali's
Derelict Reaper + Legion's
Collector Ship
Horizon
Suicide Mission
Garrus'
Jack's
Arrival
Overlord
Firewalker
#114
Posté 13 août 2011 - 11:54
Kitteh303 wrote...
Call me crazy, but I loved all the exploration sidequests in ME1. Yeah, copy-pasted environments and whatnot, but I really did like them.
Woohoo!! I wasn't the only one. :3
See I agree.
Modifié par Dragoonlordz, 13 août 2011 - 11:56 .
#115
Posté 13 août 2011 - 11:57
Dragoonlordz wrote...
Kitteh303 wrote...
Call me crazy, but I loved all the exploration sidequests in ME1. Yeah, copy-pasted environments and whatnot, but I really did like them.
Woohoo!! I wasn't the only one. :3
See I agree.
I liked some of the stories involved with them, Toombs, cerberus questline, Major Kyle, etc... but glad bioware addressed the repeating enviornments in the sequel.
#116
Posté 14 août 2011 - 12:00
Legion's loyalty mission, the choice at the end makes you think, unless you're just mindlessly spamming paragon/renegade choices...
Is it better to say, your opinion is invalid, therefore it must be changed against your rights as a sentient being, or to let the heretics believe what they wish to and die because of it?
As for ME1 the Luna mission, it was challenging and each building you beat caused the next one to be more challenging, I even had to come back later because of the doors opening in the final building.
#117
Posté 14 août 2011 - 12:02
“Halloween was yesterday. Lanigan ran around wearing spare geth parts. Spooked the **** out of everyone. Now I definitely hate him.”
Modifié par bleetman, 14 août 2011 - 12:03 .
#118
Posté 14 août 2011 - 12:09
Bcuz wrote...
LoTSB is in a league by itself, so I don't believe I should count it.
Legion's loyalty mission, the choice at the end makes you think, unless you're just mindlessly spamming paragon/renegade choices...
Is it better to say, your opinion is invalid, therefore it must be changed against your rights as a sentient being, or to let the heretics believe what they wish to and die because of it?
As for ME1 the Luna mission, it was challenging and each building you beat caused the next one to be more challenging, I even had to come back later because of the doors opening in the final building.
Funny you bring the Luna mission up. I was playing that one last night and the tactic I normaly use in the final bunker wasn't working for me last night. I normaly sprint to the back of the complex and make my stand there but last night the rocket drones kept following me back there (in the past they normaly didn't) so I had to sprint back to the front and I barely made it back to the front. If it wasn't for my shield boost I would have been dead, I was running on minimum health and my barrier as well as my medigel were both still recharging.
#119
Posté 14 août 2011 - 12:10
Lots of roleplaying.
Many ways to solve problems.
Consists of several stages (arrival, getting the garage pass, driving to research station, repairing railway, fighting the Rachni, researching a cure, fighting a major villain).
Features corporate machinations, illegal research, multiple objectives along the way.
ME:2: Kasumi, Stolen memory.
I loved the whole spy thing, lots of beautiful views.
Breaking into a mansion was great.
Inspecting items for DNA and walking around Donovon Hoks vault.
The only downside was Hoks accent.
Honorable mention: Samara's loyalty mission
#120
Guest_Saphra Deden_*
Posté 14 août 2011 - 12:21
Guest_Saphra Deden_*
What I like about it the freedom you are given to progress in the mission and develop your Shepard's style.
You are given a simple goal: obtain a garage pass, but from then on you have several different ways you can do it.
1.) You can obtain evidence that gets Anoleis arrested
2.) You can obtain that evidence but give it to a shady businessman who will use it for his own ends
3.) You can give it directly to Anoleis instead and earn a favor
4.) You can give Anoleis contraband and obtain a garage pass as his thanks
Even the tasks listed above can be completed in different ways with different outcomes.
A.) When you give the evidence to Parasini you have the option of trying to get Lorik to testify against Anoleis
B.) If you give the evidence to Anoleis himself you can rat out Parasini and spark a confrontation that gets both characters killed
C.) When you obtain the contraband you can either give it to Anoleis, give it to the man who sent you retrieve it, or double-cross him by selling it directly to the original buyer, or double-cross HIM by keeping it for yourself, which sparks a confrontation later.
Ultimately you can finish Port Hanshan very quickly depending on your actions and without violence. I don't think any other missions in either of the games really give you that option. One way or another you are always forced into a shootout.
Another fun quest in Port Hanshan is corporate espionage one. In that case you can immediately turn the quest down for moral reasons, or carry it out, or rat-out the instigator, or rat out the instigator and then lie to the instigator to get your reward.
Once you reack [u]Peak 15[/u[ you are still given a degree of choice in how to finish the mission. Firstly you can power-up the base in any order you want (though this doesn't really affect the mission at all). Then when you reach Riftstation you can head directly into the Hotlabs which quickly moves the quest forward but causes a shootout, or investigate the station to find a less-violent but secret way to your objective. You can even investigate Riftstation and then still head to the Hotlabs for a slightly different scene when you return.
Finally, you have the choice of whether or not to free Rachni queen. Will you eliminate the last survivor of a once extinct race, or set her free? Is it safe to release her, or reckless? Good or bad?
#121
Posté 14 août 2011 - 12:39
Virmire..was just so much fun. The choice between squad members was hard..i liked both for different reasons.
ME2:
Bcuz wrote...
LoTSB is in a league by itself, so I don't believe I should count it.
This.
Other than LoTSB I liked Samara's Loyalty miss. It was different from most of the other missions in that you had to find out things that would interest Morinth to some extent. + the fight at the end was cool
#122
Posté 14 août 2011 - 12:46
#123
Posté 14 août 2011 - 12:51
lady_v23 wrote...
mass effect 2 Tali loyalty mission. the renegade options that told off the admirals my goodness, that was EPIC!
Yeah but I hope it pales in comparison to the renegade dialog options we better be getting when talking to the council in ME 3.
#124
Guest_Saphra Deden_*
Posté 14 août 2011 - 01:08
Guest_Saphra Deden_*
Someone With Mass wrote...
While I agree that LotSB was better, I thought Arrival was pretty good. The Reapers are finally arriving and everything. Compared to LotSB, which did little to nothing to advance the story. It was more: "This and this and this happened. You know that now."
You see, that's the problem. The Reapers arriving should have been a huge event. It should have been at least as big and cinematic as LOTSB. It was a huge let-down.
Someone at Bioware or EA doesn't know what theyr'e doing.
#125
Posté 14 août 2011 - 01:13





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