I kind of messed him up because using the OC I wanted to make him an awesome weapon crafter (probably something I should have just left for the companions...). He's a Lvl 20 Barbarian 7 Weapon Master and I'm not really sure where to take him from here. Aside from crafting he has no real skills to speak of other than intimidate and crafting. Although, I have been hitting the reccommend button for skills assuming it'd spread them out but it's been giving me spellcraft without my knowing (oops, again my impatience is taking over) so I'm up to 8 ranks in that and no idea what to do with it. Where should I go next? I'm awful with builds as you can tell... I don't have SoZ because I can't find a good place to purchase it from. I'd love to have the cd...
Not Sure What to Do With this Character...
Débuté par
hoopsdowntown12
, août 13 2011 04:22
#1
Posté 13 août 2011 - 04:22
#2
Posté 13 août 2011 - 07:26
Also... If I use this link...
http://www.atari.com..._storm_of_zehir
...will I be able to burn it to a dvd-r and does it work if OC and MotB were installed using a CD?
http://www.atari.com..._storm_of_zehir
...will I be able to burn it to a dvd-r and does it work if OC and MotB were installed using a CD?
Modifié par hoopsdowntown12, 13 août 2011 - 07:36 .
#3
Posté 13 août 2011 - 10:07
A Barbarian/Weapon Master isn't going to have a lot of skills in any case. Spellcraft is not as bad a choice as it might seem at first glance - you get plusses to your Saving Throws versus spells, so you probably want to continue feeding it until at least 10 Ranks.
Switching to almost any other skill at this point is pointless. The new skill will always be way behind your level for any test that comes up. For the same reason, "spreading the points around" is not useful, either. Concentrating on a couple skills is the way to go. As for Crafting, nothing in the game requires more than 15.
Keeping your Intimidate maxed, pushing Spellcraft up to 10 and putting the rest into something occasionally useful like Heal or Survival (if you ever use Tracking Mode) is probably your best bet; and if you can get to 10 in Tumble you will gain +1 AC.
Barring editing, of course.
Switching to almost any other skill at this point is pointless. The new skill will always be way behind your level for any test that comes up. For the same reason, "spreading the points around" is not useful, either. Concentrating on a couple skills is the way to go. As for Crafting, nothing in the game requires more than 15.
Keeping your Intimidate maxed, pushing Spellcraft up to 10 and putting the rest into something occasionally useful like Heal or Survival (if you ever use Tracking Mode) is probably your best bet; and if you can get to 10 in Tumble you will gain +1 AC.
Barring editing, of course.
Modifié par I_Raps, 13 août 2011 - 10:10 .
#4
Posté 14 août 2011 - 02:18
Thanks for the advice. I've done the strong melee character (Barb/WM; the one who I was trying to make more dynamic..) and a strong ranged weapon character (AA/Wiz) and I'm now searching for a build that will let me branch out to more spells and wanted to do a sorcerer maybe. Any advice on a good sorcerer build?
Also, any advice as to when you would have stopped the barbarian levels and switched to something else (maybe not specific to this character, just a good build idea)?
Also, any advice as to when you would have stopped the barbarian levels and switched to something else (maybe not specific to this character, just a good build idea)?
Modifié par hoopsdowntown12, 14 août 2011 - 02:20 .
#5
Posté 14 août 2011 - 02:30
hoopsdowntown12 wrote...
Also... If I use this link...
http://www.atari.com..._storm_of_zehir
...will I be able to burn it to a dvd-r and does it work if OC and MotB were installed using a CD?
Yes, you can download it and burn it to a DVR and it will work just like it would if you bought the hard copy. It's a shame you missed the sales on Steam. They had the whole thing for $7 not to long ago.
#6
Posté 15 août 2011 - 12:56
Instead of a sorceror, you might want to think about a bard/eldritch knight. By taking the 'Armored Caster' feat you can wear medium armour without any spell failure (which includes mithral full plate). The Eldritch Knight levels will increase your melee abilities. A fighter who can cast spells like mirror image, greater invisibility, blur, displacement, etc for protection is always dangerous.
Plus you get a boost from having a bard inspiration on constantly, and you can use wands or cast from scrolls. By putting points into the 'Use Magic Device' skill you can end up wearing pretty much any sort of equipment you like (regardless of class or race restrictions). The 'Katana of the Mummylord' (+5 and poison) seems to have been designed for characters like that (only undead can usually use it).
And as for barbarians; I once played as a 'bard-barian' (bard/barbarian) which allowed him to take levels in Red Dragon Disciple.
Plus you get a boost from having a bard inspiration on constantly, and you can use wands or cast from scrolls. By putting points into the 'Use Magic Device' skill you can end up wearing pretty much any sort of equipment you like (regardless of class or race restrictions). The 'Katana of the Mummylord' (+5 and poison) seems to have been designed for characters like that (only undead can usually use it).
And as for barbarians; I once played as a 'bard-barian' (bard/barbarian) which allowed him to take levels in Red Dragon Disciple.
Modifié par DannJ, 15 août 2011 - 12:59 .





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