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Tactician and Insanity trophies


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#1
Rocket_Man77

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okay, so I am wondering what is the best way to get the tactician trophy. I know you have to hit targets with multiple biotic powers, but what is the best combination to use? I'm guessing the effects have to hit at the same time, and that seemed rather difficult. So what is the best way to get this trophy. ( I'm playing as a sentinel).

Secondly, the Insanity trophy! I will be doing a new game + and I already played as a sentinel (I'm new to the new game + so I didn't know if you can change classes). I read that it probably is easiest with the sentinel, because of the tech armor. I also read it is good to learn how to use the shotgun. In my last play-through, I got the sniper, and I got good at that. Is it better to learn how to use the shotgun?

Any advice on these two trophies is greatly appreciated! :D

#2
adonfraz

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For Tactician, have a squadmate use pull then you use warp or throw.

Insanity is harder on New Game+ (enemies are scaled to your level) and you're better off starting a regular new game.

The Sentinel is a good choice.

#3
Rocket_Man77

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thank you for the advice. I am about 2 hours into my new game + and I automatically noticed a major difficulty curve. on Freedom's progress alone, I died twice. I will consider starting a new game if I can't take the heat. Hopefully It won't come to that. I really want a platinum on this game. Once again, thanks for the advice.

Any squad advice? it seems that my squad mates die really fast. Also, they seem hard to manage (they seem to get in the way sometimes). Freedom's Progress, though seemed very congested. during most of the battles, there wasn't anywhere to hide.

#4
Rocket_Man77

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Is it better for your squadmates to use there abilities whenever they please, or is it better for you to control when they use there abilities?

#5
Praetor Knight

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Rocket_Man77 wrote...

Any squad advice? it seems that my squad mates die really fast. Also, they seem hard to manage (they seem to get in the way sometimes). Freedom's Progress, though seemed very congested. during most of the battles, there wasn't anywhere to hide.


It can be tricky keeping them alive. Generally the enemy shoots at whoever is closest to them, so one thing you could try is stay between the enemy and your squad.

It also helps if your squad is off screen so there is no delay from the animations playing. The enemy does not react to cover fire anyway, so I just focus on taking out enemies one by one generally.

And for me the tough part is dealing with those FENRIS mechs on Freedom's Progress. So for that first engagement I try to stay on that middle cover and hit them first as the LOKI's move slowly. But I've also tried falling back to the previous room. Either way it's a tough fight.

Rocket_Man77 wrote...

Is it better for your squadmates to use there abilities whenever they please, or is it better for you to control when they use there abilities?


For ME2, I've preferred to keep it off, so that I can manually use their powers.

#6
Rocket_Man77

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Thanks for the continued advice! I just recruited Mordin, and died once during that mission. I'm just taking it slow and steady right know. I've just been having trouble with squad management. I will keep your advice in mind. I really want the Locust back. That gun is a lot better than that Tempest piece of crap. The tempest has such horrible accuracy, its driving me crazy!

#7
xassantex

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the tempest is not too bad but you need to only use it in short bursts . If you fire too long, it gets horribly inaccurate from the strong recoil .
the locust is great .

i;ve found on insanity any class is fragile with barely any defenses, and the power cooldown is long. at level 10 i start feeling a bit more confident.

#8
Rocket_Man77

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yeah, I've been trying to keep the tempest at more of a burst, but sometimes I forget, and go all out with it. Insanity is just really hard! I may start a actual new game, instead of New game +. I've died three times on Garrus's recruitment mission. THOSE D**N SHUTTERS keep messing me up. Those d**n vorcha keep flanking me. I'm gonna try again later, but either way I will beat the game again. If Insanity get out of hand, I will just switch to the difficulty below, and On a later playthrough do an Insanity run. I want to get Platinum on this game.

Modifié par Rocket_Man77, 15 août 2011 - 05:01 .


#9
akselic

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New Game + gets easier once you get upgrades for your tech lab. At that point it's pretty much the same as a normal insanity game at the end when you are at level 30 already. If you can't seem to keep squad members alive then point them to some location which is behind you and also covers enough so that they don't get hit every time they poke their head out.

And Garrus's recruitment is probably the toughest mission you have to go through on NG+ simply because it's so early that you don't have much upgrades and enemies specially at the shutter section try to flank you much more actively than on most missions.

#10
Rocket_Man77

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okay, thank you for the encouragement! I'm glad to hear that this is one of the most difficult parts. I will keep all of the advice that you guys have given me in mind.

#11
Rocket_Man77

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Okay, update! Beat the recruitment mission for Garrus. I'm gonna get Kasumi, because I really want the Locust back. That gun is just too good. :)

Modifié par Rocket_Man77, 16 août 2011 - 02:01 .


#12
Rocket_Man77

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beat Kasumi's loyalty misssion (man, was that a pain in the a**). I'm thinking about getting grunt, before doing overlord DLC. Is this a good idea? I have a feeling Overlord will be somewhat hard if I don't upgrade more equiptment.

#13
akselic

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Rocket_Man77 wrote...

beat Kasumi's loyalty misssion (man, was that a pain in the a**). I'm thinking about getting grunt, before doing overlord DLC. Is this a good idea? I have a feeling Overlord will be somewhat hard if I don't upgrade more equiptment.


I always wait until doing Overlord, mostly because of the last part where you have little cover and enemies spawning from different directions. Your choise of course but if you decide to do Overlord then Grunt won't be of much help. The mobs are all synthetic (geth) so any class with overload/ai hacking would be a better choise.

Good luck :)

#14
Rocket_Man77

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basically l know grunt wouldn't be help, but There are upgrades in his mission.

Thank you for your advice. I will definitely load my party up with people who know how to overload.

decisions, decisions....

#15
Rocket_Man77

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Update time!

beat grunts recruitment mission and did Overlord.

last person is Jack.
so far I have implemented keeping my squad behind me, and it seems to be working pretty well. I like the fact that it cuts out the animation time. Also I am manually triggering powers for my squad.

So far everyone's advice has been very helpful.
One question that comes to mind right know is... Kasumi seems to be broken. She seems to die more than any other squad member. my last couple of mission I haven't included her in my squad. I will tell her to move somewhere and she doesn't do it. Is her AI messed up or something. also, if she does move to the spot I tell her to, 30 seconds later she just moves out into the open.

#16
FJVP

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If you're using Shadow Strike then that would explain why she gets out of cover so often, otherwise it seems that her AI is glitched. Also, If you bring Kasumi I would recommend using Flashbang Grenade instead of SS, as she can perma-lock any enemy short of the ones using heavy weapons.

#17
Rocket_Man77

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I use shadow strike on occasion, but not a lot. I use overload and the flash-bangs more than SS. after using shadow strike she cloaks and then moves back to cover, then for no reason what so ever she moves out in the open. on some minor side missions I might use her, and I will never use SS, and then I will she if her performance improves. Otherwise, she is just going to sit in the Normandy all day.

#18
Rocket_Man77

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will start horizon on Friday or Saturday (I get home on Friday, but may be busy then). I have read some other topics and I believe I will take Garrus and Miranda on that mission.

Since the collectors use Barriers, Concussive shot and warp will be effective. Any tips regarding the boss fight? I'm worried it may be quite difficult. Also, what heavy weapon would be best?

#19
capn233

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I haven't actually played through this game with anything but the soldier or infiltrator (although that is 7 and 1 playthroughs respectively), but just started a sentinel the other day and will be at Horizon the next time I start it up :)  I have only played the game through once not on insanity (the first time).

In the past I tend to hide in the little area with a wall to the left with my squad while the husks and collectors show up. Sometimes you have to run around to dodge the husks. For the actual part with the Praetorian, I just try to sort of make a triangle in the area with the squad. For the most part it will concentrate on you though.... Don't actually take cover. Just hide behind tall boxes and pop out to hit him. When he gets close then time to move.

That worked exceedingly well with soldiers and infiltrator, but AR and cloak might be why. I think if you are prudent about when to move, and your tech armor is up, you should be fine.

I basically only like the collector beam weapon or the grenade launcher, with honorable mention to the arc projector. But I try not to use them. I think missile or grenade launcher would be decent for arcing the shots over cover for this specific assignment.

I usually take Garrus and Grunt on that one, although I have taken Garrus and Miranda before.  Basically I always take Garrus because he is my main bro.  Concussive shot works decently on barriers and both Grunt and Garrus have that.  Miranda has warp if you take her. You will also have warp as a Sentinel I imagine.  I personally think barriers are pretty crappy defenses in this game and are a little exaggerated, especially when the utility of warp ammo comes up.  Concussive is nice if a random husk gets too close though (although you probably also have throw).

Modifié par capn233, 24 août 2011 - 09:34 .


#20
Rocket_Man77

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yes I do have throw, warp ammo, and warp. I may consider Garrus and Grunt. Its either Him or Miranda. Although I can't remember if Grunt's concussive shot is maxed out or not for me. Do you remember if there are spots (during the boss fight) where your squad mates can hide behind you? Because the instantaneous (instead of watching them do there biotics) powers really help.

If the Praetorian just mainly focuses on me then I guess I should keep my squad in a group when you fight collectors and husk, and then put them behind me when Its just the Praetorian. That way the boss just focuses on me. Does this sound good, or something different?

Modifié par Rocket_Man77, 24 août 2011 - 09:46 .


#21
capn233

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Perhaps. Honestly I have done it where I just have them hide and I do most everything, but it is possible to spread everyone out in a gigantic triangle and sort of get him to divide his attention. It's just that he is most likely to attack you. I think infiltrator demonstrates this real well... hit the cloak and he instantly spins to attack a squadie... decloak and he spins right back around to shoot at you some more. I think the best reason to keep them separated is to just make sure he doesn't float over near them and do his little area of effect attack and knock them both out at the same time. But if you are running around in the center you can concentrate on keeping alive while your squad takes him down. Either way it will work out.

I think if you don't have line of sight the insta-powers still work. There are so many tall boxes that if you spread out the characters I think it will work. Honestly I never really even payed attention to how fast they can cast powers so I could be wrong. Only thing is I don't think absolute speed is necessary to kill him anyway. If he is focusing on you it won't matter if the squad mates break cover for a power since they won't take damage.

Grunt is one of my favorites for the mission mainly because he is a tank and has decent anti-collector abilities in concussive shot and incendiary ammo. He is more survivable and helpful if the husks get too close, IMO. I think I usually max his concussive, passive, fortification, and put a whole 1 in incendiary. I don't know that I am going to do that with my Sentinel since I have no innate ammo powers (took AP as bonus power though).

Miranda gets you more warp, and her passive bonuses. I don't think there is one shielded enemy on the mission, so overload isn't as useful.

Modifié par capn233, 25 août 2011 - 12:42 .


#22
Rocket_Man77

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so basically bring Garrus and Grunt? If I don't have Grunt's Concussive shot maxed out, but Have Miranda's Warp maxed out should I bring her, or stick with Grunt.

with the difficulty being Insanity, I want to go in with the biggest advantage possible.

Modifié par Rocket_Man77, 25 août 2011 - 01:58 .


#23
capn233

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Warp is a good ability because it works on most everything...

I don't really think any of the three are a bad choice. Depending on how you have spec'd Jacob, he might be ok since he has pull (which detonates with your warp) and incendiary ammo.

#24
capn233

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Alright all this talk made me load it up and play through Horizon since I am also a Sentinel... :)

I took my old favorites Grunt and Garrus. I think they have a lot of synergy with my Sentinel on this mission. Here is how I was setup (number of blocks below, not points spent)

John.Rambo Shepard: Lvl 15 Sentinel
Throw: 2
Warp: 3
Assault Armor: 4
Overload: 1
Gaurdian: 4
AP Ammo: 1
Canifex / Locust (used Locust most of the time except for Scions, or to drop armor on husk)
Arc projector (didn't fire it) then Collector Beam (used it one time on Harbinger)

Armor wise, I have the headshot visor, Aegis plate, life support webbing, and off-hand ammo pack.  I partly chose this for looks, so perhaps shield enhancement or power enhancement would be a better bang for your buck with this class.

Garrus:
Concussive Shot: 2
Overload: 3
Turian Renegade: 4
Vindicator / Mantis (kept the Mantis equipped the whole time)

Grunt:
Concussive Shot: 3
Incendiary Ammo: 2
Krogan Warlord: 4
Claymore / Vindicator (Claymore equiped most of the time, equipped Vindi at range)

Honestly I thought this mission was not bad with this setup. Basically just spam warp and concussive shot and do a little shooting and you are golden. Don't think this was any harder than my Soldier or Infiltrator. Perhaps even slightly easier due to the rapid recharge on warp, and the tech armor detonation.

For the Praetorian, I just told Garrus and Grunt to hold near the periphery where you come in the gate, while I just ran around from tall cover to tall cover... just put the cover between you and him, no need to actually "take cover" (that may actually make it more difficult as you will take damage trying to pop out to shoot or use warp).  You can easily arc warp over and hit the Praetorian, and take some shots at him with your guns. He may get a few hits on you, but your shields and armor should hold. Meanwhile, your squad should be able to shoot at him and you can spam their concussive shot while his barrier is up.

I died 0 times. Can't quite say the same for Grunt and Garrus. Garrus managed to move to the wrong spot in the first battle and die, and they both died in the section right after you meet the cowardly guy when I mis-rallied them and they got too close to a scion (who was the only enemy alive at the time). In the first wave near the gun console, they managed to get overrun by Husks when I tried to get them to take cover away and I was running around... killed the two scions myself by just running around and spamming warp + Canifex. I could have revived them but I am cheap on the medigel... plus they revived when I killed the scions.

I suppose to be complete, or to make a novel out of the post, I had these relevant upgrades:
AP Sniper
Assault Rifle 1/5 (although nobody really used the AR for much of the time)
Biotic Damage 1/5
Damage Protection 2/5
Emergency Shields
Heavy Pistol Damage 1/5
Heavy Skin Weave 1/5
Heavy Weapon Ammo 3/5
Krogan Shotgun (obviously)
Krogan Vitality 1/2
Medigel 3/5
Redundant Field Generator
Shotgun Damage 2/5
Shotgun Shield Piercing
Sniper Headshot Damage
Sniper Rifle Damage 3/5
SMG Shield Peircing
SMG Damage 2/5
Tech Damage 2/5
Tech Duration
Trauma Module

I am not saying this was the optimal way to do it, but I think it went smoothly. I could have spec'd Grunt differently since I hadn't used him before this mission, but I think what I chose was ok. For Garrus, I had three points which I spent for level 3 overload, since I am trying to max that quickly for synthetic missions like Overlord. I could have given him a little more CS damage for this mission, but he wouldn't be as good against synthetics later.

Modifié par capn233, 25 août 2011 - 07:13 .


#25
Rocket_Man77

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will be home tomorrow afternoon (around 2:30). Grunt and Garrus it is!