Alright all this talk made me load it up and play through Horizon since I am also a Sentinel...
I took my old favorites Grunt and Garrus. I think they have a lot of synergy with my Sentinel on this mission. Here is how I was setup (number of blocks below, not points spent)
John.Rambo Shepard: Lvl 15 Sentinel
Throw: 2
Warp: 3
Assault Armor: 4
Overload: 1
Gaurdian: 4
AP Ammo: 1
Canifex / Locust (used Locust most of the time except for Scions, or to drop armor on husk)
Arc projector (didn't fire it) then Collector Beam (used it one time on Harbinger)
Armor wise, I have the headshot visor, Aegis plate, life support webbing, and off-hand ammo pack. I partly chose this for looks, so perhaps shield enhancement or power enhancement would be a better bang for your buck with this class.
Garrus:
Concussive Shot: 2
Overload: 3
Turian Renegade: 4
Vindicator / Mantis (kept the Mantis equipped the whole time)
Grunt:
Concussive Shot: 3
Incendiary Ammo: 2
Krogan Warlord: 4
Claymore / Vindicator (Claymore equiped most of the time, equipped Vindi at range)
Honestly I thought this mission was not bad with this setup. Basically just spam warp and concussive shot and do a little shooting and you are golden. Don't think this was any harder than my Soldier or Infiltrator. Perhaps even slightly easier due to the rapid recharge on warp, and the tech armor detonation.
For the Praetorian, I just told Garrus and Grunt to hold near the periphery where you come in the gate, while I just ran around from tall cover to tall cover... just put the cover between you and him, no need to actually "take cover" (that may actually make it more difficult as you will take damage trying to pop out to shoot or use warp). You can easily arc warp over and hit the Praetorian, and take some shots at him with your guns. He may get a few hits on you, but your shields and armor should hold. Meanwhile, your squad should be able to shoot at him and you can spam their concussive shot while his barrier is up.
I died 0 times. Can't quite say the same for Grunt and Garrus. Garrus managed to move to the wrong spot in the first battle and die, and they both died in the section right after you meet the cowardly guy when I mis-rallied them and they got too close to a scion (who was the only enemy alive at the time). In the first wave near the gun console, they managed to get overrun by Husks when I tried to get them to take cover away and I was running around... killed the two scions myself by just running around and spamming warp + Canifex. I could have revived them but I am cheap on the medigel... plus they revived when I killed the scions.
I suppose to be complete, or to make a novel out of the post, I had these relevant upgrades:
AP Sniper
Assault Rifle 1/5 (although nobody really used the AR for much of the time)
Biotic Damage 1/5
Damage Protection 2/5
Emergency Shields
Heavy Pistol Damage 1/5
Heavy Skin Weave 1/5
Heavy Weapon Ammo 3/5
Krogan Shotgun (obviously)
Krogan Vitality 1/2
Medigel 3/5
Redundant Field Generator
Shotgun Damage 2/5
Shotgun Shield Piercing
Sniper Headshot Damage
Sniper Rifle Damage 3/5
SMG Shield Peircing
SMG Damage 2/5
Tech Damage 2/5
Tech Duration
Trauma Module
I am not saying this was the optimal way to do it, but I think it went smoothly. I could have spec'd Grunt differently since I hadn't used him before this mission, but I think what I chose was ok. For Garrus, I had three points which I spent for level 3 overload, since I am trying to max that quickly for synthetic missions like Overlord. I could have given him a little more CS damage for this mission, but he wouldn't be as good against synthetics later.
Modifié par capn233, 25 août 2011 - 07:13 .