Aller au contenu

Photo

Gamescom INFO


  • Ce sujet est fermé Ce sujet est fermé
73 réponses à ce sujet

#26
rallyfan

rallyfan
  • Members
  • 312 messages

Dionkey wrote...

crimzontearz wrote...

"high octane deep space adventure"

joy...............it is not even marketed as an RPG anymore

>Still thinking Mass Effect is an RPG

I abandoned that ship longggg ago. Just enjoy it for what it is: A fantasy-action game. Note that I said fantasy because everything is explained with magic and not science.


If you think this game is fantasy over sci-fi then you obviously don't understand the ME universe at all.

#27
Vertigo_1

Vertigo_1
  • Members
  • 5 934 messages
You know this was meant to be a helpful thread (time of EA event, links to stream and all that jazz)...not an "OMG RPG NOT MENTIONED! PANIC!"

*is reminded of what BSN can be at times*

Oh right....

#28
Gatt9

Gatt9
  • Members
  • 1 748 messages

crimzontearz wrote...

"high octane deep space adventure"

joy...............it is not even marketed as an RPG anymore


I'm actually ok with that.  ME2 really ticked me off because it was marketed as an RPG,  if it's not being labeled an RPG then I've no criticism against it.

If you think this game is fantasy over sci-fi then you obviously don't understand the ME universe at all.


I guess you missed the part where you magically put special bullets in other people's guns from 30 yards away?

#29
MysticMage44

MysticMage44
  • Members
  • 119 messages
I know this isn't ME3 related but here's hoping that the new game announcements include Jade Empire 2. As far as ME3 is concerned I hope they announce that the need to use kinect for simple voice command options is a joke, and that they are moving up the release date to September 2.

#30
Il Divo

Il Divo
  • Members
  • 9 752 messages

MysticMage44 wrote...

I know this isn't ME3 related but here's hoping that the new game announcements include Jade Empire 2. As far as ME3 is concerned I hope they announce that the need to use kinect for simple voice command options is a joke, and that they are moving up the release date to September 2.


While I absolutely loved Jade Empire, I highly doubt that Bioware will be working on a sequel any time soon, given all the projects they currently have in the works. Despite decent critical reviews, it's also considered one of Bioware's more under-appreciated games.

#31
Ashathor

Ashathor
  • Members
  • 99 messages

Gatt9 wrote...

If you think this game is fantasy over sci-fi then you obviously don't understand the ME universe at all.


I guess you missed the part where you magically put special bullets in other people's guns from 30 yards away?


*facepalm* Really? You do know that it is a gameplay mechanic right? I swear people in BSN can't understand how games work. Next thing you know Serious Sam will be called "an FPS with a magical weapon holding system!" Or how about in games like KOTOR where you can hold a TON of crap that most humans couldn't really carry normally because of the bulk of the items or weight of them, let's call it a fantasy game too! Or I know let's talk about how CoD or Halo is really filled with wizerds who trained to wield guns because they can magically regen their health! Oh and let's not forget drinking massive amounts of lyrim or being exposed to TONS of lyrim deposits in DA:O and not even being effected by it, or how in DA2 you never become infected by darkspawn. Wait that game is fantasy... that must mean that all of the characters are filled cybernetic implants that grant them with lyrim addiction and darkspawnification immunity ! Or heck let's just make it easy on ourselves and explain every single gameplay mechanic out there that's in a fantasy game and say it works by using cybernetic implants and every Sci-fi game mechanic by saying it's MAGIC! Image IPB

/end derp rant

#32
Il Divo

Il Divo
  • Members
  • 9 752 messages

Ashathor wrote...

Gatt9 wrote...

If you think this game is fantasy over sci-fi then you obviously don't understand the ME universe at all.


I guess you missed the part where you magically put special bullets in other people's guns from 30 yards away?


*facepalm* Really? You do know that it is a gameplay mechanic right? I swear people in BSN can't understand how games work. Next thing you know Serious Sam will be called "an FPS with a magical weapon holding system!" Or how about in games like KOTOR where you can hold a TON of crap that most humans couldn't really carry normally because of the bulk of the items or weight of them, let's call it a fantasy game too! Or I know let's talk about how CoD or Halo is really filled with wizerds who trained to wield guns because they can magically regen their health! Oh and let's not forget drinking massive amounts of lyrim or being exposed to TONS of lyrim deposits in DA:O and not even being effected by it, or how in DA2 you never become infected by darkspawn. Wait that game is fantasy... that must mean that all of the characters are filled cybernetic implants that grant them with lyrim addiction and darkspawnification immunity ! Or heck let's just make it easy on ourselves and explain every single gameplay mechanic out there that's in a fantasy game and say it works by using cybernetic implants and every Sci-fi game mechanic by saying it's MAGIC! Image IPB

/end derp rant


My personal favorite is being picked up in the mouth of a High Dragon as a Mage, wearing robes, with no magical protections active and still managing to survive with all my limbs completely intact.

Modifié par Il Divo, 14 août 2011 - 03:39 .


#33
RyuGuitarFreak

RyuGuitarFreak
  • Members
  • 2 254 messages

crimzontearz wrote...

"high octane deep space adventure"

joy...............it is not even marketed as an RPG anymore

You people are so silly sometimes.

#34
Someone With Mass

Someone With Mass
  • Members
  • 38 552 messages

Vertigo_1 wrote...

You know this was meant to be a helpful thread (time of EA event, links to stream and all that jazz)...not an "OMG RPG NOT MENTIONED! PANIC!"

*is reminded of what BSN can be at times*

Oh right....


Don't worry. I'll still use this thread as a hub of information during Gamescom.

#35
Rekkampum

Rekkampum
  • Members
  • 2 048 messages

RyuGuitarFreak wrote...

crimzontearz wrote...

"high octane deep space adventure"

joy...............it is not even marketed as an RPG anymore

You people are so silly sometimes.


I personally didn't know that Rpg's couldn't be adventurous. *side eye*

#36
Vertigo_1

Vertigo_1
  • Members
  • 5 934 messages

Someone With Mass wrote...

Vertigo_1 wrote...

You know this was meant to be a helpful thread (time of EA event, links to stream and all that jazz)...not an "OMG RPG NOT MENTIONED! PANIC!"

*is reminded of what BSN can be at times*

Oh right....


Don't worry. I'll still use this thread as a hub of information during Gamescom.

Nah, I'll leave that to Phaedon, I already sent him a message about this...now would be a good time for him to put up the Gamescom thread IMO.

Besides, when they start streaming this I will heading to work <_<

#37
Xerxes52

Xerxes52
  • Members
  • 3 144 messages
I cannot wait to hear more about ME3, and Battlefield 3 too.

#38
darthnick427

darthnick427
  • Members
  • 3 785 messages

IsaacShep wrote...

My fingers are ready!
Image IPB


This made me LAMO!!

Modifié par darthnick427, 14 août 2011 - 06:11 .


#39
ThePwener

ThePwener
  • Members
  • 2 652 messages

Rekkampum wrote...

RyuGuitarFreak wrote...

crimzontearz wrote...

"high octane deep space adventure"

joy...............it is not even marketed as an RPG anymore

You people are so silly sometimes.


I personally didn't know that Rpg's couldn't be adventurous. *side eye*


That's the problem > it stopped being an RPG.

#40
Vertigo_1

Vertigo_1
  • Members
  • 5 934 messages
Right, well in addition to this we now have info on when they will start streaming @ BiowareTV from the floor of Gamescom:

www.livestream.com/biowaretv

Live from the floor at Gamescom 2011 This Wednesday at 5:00 PM EDT!

(it's above the player)

Modifié par Vertigo_1, 14 août 2011 - 07:11 .


#41
Gatt9

Gatt9
  • Members
  • 1 748 messages

Ashathor wrote...

Gatt9 wrote...

If you think this game is fantasy over sci-fi then you obviously don't understand the ME universe at all.


I guess you missed the part where you magically put special bullets in other people's guns from 30 yards away?


*facepalm* Really? You do know that it is a gameplay mechanic right? I swear people in BSN can't understand how games work. Next thing you know Serious Sam will be called "an FPS with a magical weapon holding system!" Or how about in games like KOTOR where you can hold a TON of crap that most humans couldn't really carry normally because of the bulk of the items or weight of them, let's call it a fantasy game too! Or I know let's talk about how CoD or Halo is really filled with wizerds who trained to wield guns because they can magically regen their health! Oh and let's not forget drinking massive amounts of lyrim or being exposed to TONS of lyrim deposits in DA:O and not even being effected by it, or how in DA2 you never become infected by darkspawn. Wait that game is fantasy... that must mean that all of the characters are filled cybernetic implants that grant them with lyrim addiction and darkspawnification immunity ! Or heck let's just make it easy on ourselves and explain every single gameplay mechanic out there that's in a fantasy game and say it works by using cybernetic implants and every Sci-fi game mechanic by saying it's MAGIC! Image IPB

/end derp rant


I know it's a gameplay mechanic,  I also realize it's epicly idiotic in concept,  form,  and function.  Maybe before you rant next time you should take a moment to consider all of the things blantantly wrong with the system in question,  because otherwise you're going to look *really* foolish trying to explain why none of my team can figure out how to put a bullet in a chamber,  unless I magically teleport those bullets there from 30 yards away,  never mind the fact that they start magically exploding with no alterations to their design.  Mind you,  we're talking about some highly trained military types...who can't figure out how to put a round in a chamber?

There's a general rule of thumb with any form of entertainment,  don't take something everyone is familiar with and try to give it unbelievable properties without a explanation that is at least semi-plausible.  Teleporting bullets don't fit that.

You might also want to avoid talking about the health regeneration,  since from there we're going to have to discuss the industry's current trend towards making all games as simple as possible so no one has to face any challenges,  which ME2 illustrated in spades.

Using inventory as an example isn't a wise choice either.  Once again,  you have that because today's Industry easy-modes everything,  and doesn't implement limited pack space or encumbrance because too many people complain when you make it reasonable.

Modifié par Gatt9, 14 août 2011 - 07:12 .


#42
Guest_The PLC_*

Guest_The PLC_*
  • Guests

crimzontearz wrote...

"high octane deep space adventure"

joy...............it is not even marketed as an RPG anymore

"A slow paced and stat-based game, that gives you the oppertunity to talk to talk to your companions for 30 minutes straight and read exciting codex entries."

That's way better. 

#43
Leonia

Leonia
  • Members
  • 9 496 messages
Thanks Vertigo for keeping us all informed and up-to-date. I had no idea that EA was even involved with Funcom's Secret World, can't wait to see all the juicy new info.

#44
LuPoM

LuPoM
  • Members
  • 637 messages
This year I would have wanted to go to Cologne for the Gamescom (it's a short trip from Rome) but no way -.- there's wine to bottle in our wine making firm.. damn shame!

#45
Guest_Arcian_*

Guest_Arcian_*
  • Guests
To the people who still insists that ME1 was an RPG when it never was: please buy a gun and shoot yourselves and do the universe a great favor.

#46
Beerfish

Beerfish
  • Members
  • 23 867 messages

Arcian wrote...

To the people who still insists that ME1 was an RPG when it never was: please buy a gun and shoot yourselves and do the universe a great favor.


Just when I thought the internet could not get any dumber.....and not because of the gun reference.

#47
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 770 messages

crimzontearz wrote...

Dionkey wrote...

crimzontearz wrote...

"high octane deep space adventure"

joy...............it is not even marketed as an RPG anymore

>Still thinking Mass Effect is an RPG

I abandoned that ship longggg ago. Just enjoy it for what it is: A fantasy-action game. Note that I said fantasy because everything is explained with magic and not science.


we could settle for sci-fan

and there are RPG elements, let's hope Christina makes good on her initial promise


Christina left to work at aother company..Image IPB

#48
Vyse_Fina

Vyse_Fina
  • Members
  • 470 messages

crimzontearz wrote...

"high octane deep space adventure"

joy...............it is not even marketed as an RPG anymore


Well, it was the same with ME2 marketing. Nobody knew where the series was going. Compared to the jump the series made from ME1 to ME2, I doubt there will be THAT much of a change from ME2 to ME3. If ME2 was fine with you RPG-wise ME3 should be as well.

Besides: Why only look at the bad stuff between thelines of these announcements. There may even be a Demo on XBL and PSN if there is a playbale demo on the showfloor =)

On a sidenote:
Yay, more about the secret world. I'e been following this game for so long now ^^

Modifié par Vyse_Fina, 14 août 2011 - 01:49 .


#49
Il Divo

Il Divo
  • Members
  • 9 752 messages

Gatt9 wrote...


I know it's a gameplay mechanic,  I also realize it's epicly idiotic in concept,  form,  and function.  Maybe before you rant next time you should take a moment to consider all of the things blantantly wrong with the system in question,  because otherwise you're going to look *really* foolish trying to explain why none of my team can figure out how to put a bullet in a chamber,  unless I magically teleport those bullets there from 30 yards away,  never mind the fact that they start magically exploding with no alterations to their design.  Mind you,  we're talking about some highly trained military types...who can't figure out how to put a round in a chamber?


Apologies Gatt, but whenever you choose to rant about Mass Effect 2's ammunition system, it also comes off as foolish. You yourself admit that it's a gameplay mechanic. That should be the end of it. Instead of ranting about how it's all due to EA's new direction, how about you accept that this has been an issue with most Bioware games/RPGs and one which is typically ignored?


There's a general rule of thumb with any form of entertainment,  don't take something everyone is familiar with and try to give it unbelievable properties without a explanation that is at least semi-plausible.  Teleporting bullets don't fit that.


Neither does Immunity, where I suddenly become immortal to shotgun blasts in the face, nor does a Mage being able to survive being mauled by a dragon while wearing robes. Neither does Shepard never having to put on/take off his armor on screen. I could list a million different moments where this is an issue that you've willfully chosen to ignore. Gameplay-lore segregation means that what is happening on screen is not reflected through the storyline.

You might also want to avoid talking about the health regeneration,  since from there we're going to have to discuss the industry's current trend towards making all games as simple as possible so no one has to face any challenges,  which ME2 illustrated in spades.


Shall we start discussing Dragon Age: Origins as well, then? Once again, you're turning a discussion of a gameplay mechanic's validity into a rant about simplification. Keep focused.

Using inventory as an example isn't a wise choice either.  Once again,  you have that because today's Industry easy-modes everything,  and doesn't implement limited pack space or encumbrance because too many people complain when you make it reasonable.


It's a perfectly valid choice. The bag of holding is (yet another) accepted aspect of gameplay-lore segregation.

Edit: I should also point out that encumbrance never made sense in any of those games either, despite the weight limits. However strong my character may be, it's not ever made clear where he manages to keep his 50 + great axes, extra suits of heavy armor, or magic wands. It's still segregating lore from gameplay, even with the weight limits.

Modifié par Il Divo, 14 août 2011 - 02:36 .


#50
havoc373

havoc373
  • Members
  • 836 messages

crimzontearz wrote...

Besides: Why only look at the bad stuff between thelines of these announcements. There may even be a Demo on XBL and PSN if there is a playbale demo on the showfloor =)


a downloadable demo for one of the most anticipated games of 2012 7 months before release... i seriously doupt it.
its makes no buisness sense to get the public hype machine going this early.

Modifié par havoc373, 14 août 2011 - 02:03 .