Clonedzero wrote...
ThePwener wrote...
That's the problem > it stopped being an RPG.
really? when did they get rid of the story you can effect? or dialogue with teammates? or roleplaying your character a number of different ways? or having your own customized character?
oh wait. they didnt.
its still an rpg, relax
I had a story I could affect in Wing Commander 3. I had dialogue in countless games. I couldn't Roleplay my character in ME2, because there was no character, one was never defined. Customization was pointless because at level 2 you kill a YMIR and he's as bad as it gets, there's no need for anything other than what you start with.
Having a story, or talking to people, isn't what constitutes an RPG. Having a defined Character that can succeed or fail independent of you is what constitutes an RPG.
It's a sad day for gaming when having a story is considered a "Mechanic".
Genre labels only exist for classification, but consider that the RPG label is applied to games as diverse as Diablo, Final Fantasy, Fable, Elder Scrolls, and Planescape Torment. RPGs, for example, don't always feature exploration. What Bioware always seems intent on maintaining (over everything else) is dialogue, interactive narrative, meeting interesting characters, and the ability to make moral decisions. Since Neverwinter Nights, every Bioware game has included these elements.
Actually, what Bioware seems intent on is making a Shooter, because that's all they show, and all they talk about.
As far as what they've included, to be honest, they're just dropping in the same elements every time, to the point where their games and characters are pretty much just all rehashes of their last few games. ME3's plot is ME2's plot, and also DAO's plot. The love interests are all pretty much interchangable, down to having extremely similiar personalities. You don't make moral decisions, because no matter what you do, everyone gets the same results.
Honestly, as much as everyone lauds Bioware, they're really extremely stagnant. Even down to putting in cookie-cutter ultra-simple renditions of other genres such as they did with ME2. Bioware hasn't done anything really impressive since KotOR, and their one chance to make a difference, the ME series, where they could've had an expansive story and taken exploration to all new levels, instead they made a weak clone of Gears of War.
So it's really no surprise they're not even calling it an RPG anymore, they abandonded making RPG's a long time ago.