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Mass Effect could learn from Gears of War


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#26
SgtPepper667

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I would love to see Mass Effect with a Gears of War style cover system. I think it would make the battles more intense and interesting.

Off topic, but kinda on topic:
I want a button for melee attacks. (Sorta like Gears of War, haha)

#27
SandTrout

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SgtPepper667 wrote...

I would love to see Mass Effect with a Gears of War style cover system. I think it would make the battles more intense and interesting.

Off topic, but kinda on topic:
I want a button for melee attacks. (Sorta like Gears of War, haha)

There is already a melee attack botton...

#28
Izhalezan

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GarrusIsMyBro wrote...

Memmahkth wrote...

I have to say, I really enjoyed GoW when it came out and had a blast. GoW2, I didn't like nearly as much. I also hate the games for their dialogue and "over the top"ness.. which is what they were made to do, but guess I'm just not a fan. Funny thing though, I love borderlands.


I too know what you mean. Gears of war 1 was an absolute blast to play, but the story is waaaay to over the top.


I enjoy the games, but for the life of me can't seem to follow the story... things jsut happen and the general tone is "You know this already!" are there books or something I should be reading to catch up?

#29
Izhalezan

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SandTrout wrote...

SgtPepper667 wrote...

I would love to see Mass Effect with a Gears of War style cover system. I think it would make the battles more intense and interesting.

Off topic, but kinda on topic:
I want a button for melee attacks. (Sorta like Gears of War, haha)

There is already a melee attack botton...


I think he means insta kills like the lancer does, but that's what executions are I believe.

#30
SgtPepper667

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SandTrout wrote...

SgtPepper667 wrote...

I would love to see Mass Effect with a Gears of War style cover system. I think it would make the battles more intense and interesting.

Off topic, but kinda on topic:
I want a button for melee attacks. (Sorta like Gears of War, haha)

There is already a melee attack botton...

I mean, a seperate one. In Mass Effect you pushed the same button (but close to an enemy) that fires your weapon. I flew through Mass Effect 2 for the story (I'm waiting for my boyfriend to be ready to play, so we can play together), so I didn't really take the time to learn the new controls.

EDIT: @Izhalezan: I'm a girl, haha.

I don't necessarily mean an execution (but that would be AWESOME with the Omniblade!), pushing the right trigger while close to an enemy feels awkward to me, I would prefer to have another button for melee. Sometimes I really want to shoot some geth or something point blank and not hit them, haha.

Modifié par SgtPepper667, 14 août 2011 - 05:54 .


#31
Davie McG

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The only thing from the ME1 combat system I'd like returned was the fact you didn't have to press A to get into and out of cover, you just ran up to a good bit of cover and instantaneously went into cover.

I know it's a small complaint but it irritated me to no end.

Edit: retardedly forgot some words.

Modifié par Davie McG, 14 août 2011 - 05:58 .


#32
dont_look_down

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SgtPepper667 wrote...

SandTrout wrote...

SgtPepper667 wrote...

I would love to see Mass Effect with a Gears of War style cover system. I think it would make the battles more intense and interesting.

Off topic, but kinda on topic:
I want a button for melee attacks. (Sorta like Gears of War, haha)

There is already a melee attack botton...

I mean, a seperate one. In Mass Effect you pushed the same button (but close to an enemy) that fires your weapon. I flew through Mass Effect 2 for the story (I'm waiting for my boyfriend to be ready to play, so we can play together), so I didn't really take the time to learn the new controls.

EDIT: @Izhalezan: I'm a girl, haha.

I don't necessarily mean an execution (but that would be AWESOME with the Omniblade!), pushing the right trigger while close to an enemy feels awkward to me, I would prefer to have another button for melee. Sometimes I really want to shoot some geth or something point blank and not hit them, haha.


Yea, in ME2, the B-button is used for melee alone, RT close up still fires, and Im guessing they'll keep it for ME3

#33
SgtPepper667

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dont_look_down wrote...

Yea, in ME2, the B-button is used for melee alone, RT close up still fires, and Im guessing they'll keep it for ME3


Oh, sorry, haha. Like I said, I rushed through it to play the story. I hope so they keep it!

#34
Theunsunghero26

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Esquin wrote...

The Gears of War gameplay is possible the most broken mess of a system i've ever had the misfortune of playing. Granted I only played the first game, but that was enough for me. No game can learn from it, no game should emulate it. The ME systems need tweeks here and there like any game, but using Gears of War as some shining example is just flat out wrong.



Gears is the most pollished 3rd person shooter out there (though like Issacshep said, its shooting is its primary mechanic,so it had better be) and many games, including Mass Effect have tried to use a similar system. Mass Effect 3 looks much better in combat then ME2 because it's taken alot of ideas from Gears.

#35
The Baconer

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IsaacShep wrote...

Compared to ME, GOW series has such a simple, basic gameplay that it ain't surprising it's 1 aspect the entire game revolves around is polished to the maximum. The combat in ME is good enough and will be even better in ME3. They should focus on other aspect of the game.


? Its metagame mechanics are pretty deep. I'd say it goes a lot deeper then ME's gameplay. Disregarding you know, dialogue and codices and such.

#36
Bcuz

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Bluko wrote...

If Mass Effect is going to learn about " how to do it" for a cover system I would suggest Red Faction: Guerilla. Not Gears of War. While I enjoy the Gears games for what they are... the cover system it uses is far from ideal.

In RF: Guerilla you can literally take cover behind anything in the environment that has enough surface. Crates, walls, buildings, and even vehicles. Yep that's right you can get out of your truck and take cover behind it. Now that's a good cover system. You aren't forced to take cover behind some big chest high cinder block a Dev added for that very purpose. In RF you take cover only when and where you need to. The cover system is only there to help you from getting your butt shot off needlessly. And the best part is if any enemy is hiding in bunker or behind a wall you just use a rocket/remote charge to blow it away.

Problem with Gears of War and ME2 for me is that the cover in these games isn't really "cover". They are shooting platforms which generally make you nigh-invincible. Seriously there's no way you can lose against any enemy in ME2 as long as you got a piece of cover in front of you and inbetween them. I don't like it because I feel it cheapens the experience in that you can just cower behind a rock/crate and take down a YMIR Mech with a Pistol of all things. Nevermind the fact that rockets can't seem to do squat against you while you're squatting. Maybe you didn't like ME1's "sticky" surfaces but at least rockets and grenades could hurt things out of direct LOS. Only thing like that in ME2 is Harbinger's Fireball o Doom and Shockwave sort of.


I like to be able to move freely when I want without ducking behind some piece of cover every 10 seconds because my shields are made of paper. Why can't I just freely navigate between cover in the environment without activating the magnet on my back? I mean you can't really even move between cover without getting your shields torn down because apparently all enemies are perfect marksmen. Basically ME2 is a game about going from cover spot to cover spot. You can't really flank or outmaneuver enemies as they have perfect situational awareness and you'll die without nearby crate. I dunno what it  is about ME2... perhaps it's the levels or  A.I. etc. but to me it lacks the tactical depth ME1 had. I'd say ME2 has better pacing but it's just made too simple by the cover system and stationary A.I.

You.
I like you.

#37
ThePwener

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Weird. because I see it as GoW having to learn from ME2. Seriously, 3 games with the same gameplay. What a bunch of lazy ****s.

#38
azerSheppard

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OMG you people lack brains and eyes, ME has been downright copying GOW, you can see the BIG ASS ARROWS right? rolling/running from cover to cover/ That's something GOW brought, and it has been copied so much people forgot where it came from.

Now notice how they added something else, Pres y during gameplay to focus you view into an interesting occurance. ME3 is basically saying; better to copy something good, (gears of war cover gameplay), than invent your own bad one(mass effect1, 2 was improved)

I think what's going on here is this: "omfg gears r for retards xbots, ME much deeper game for hardcores lol"

Half of you either haven't seen the E3 ME3 gameplay vids, or have never touched Gears.
Infact the turn ME took in gameplay was to attract the Gears fanbase and people who enjoyed it's fluid cover system/

Gears was not the first cover shooter, it was the first to do it right. It pretty much spawned a subgenre, coverbased tps. (check out all the clones that mimmick it's cover system, including ME3)

#39
Funkcase

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Gears of war invented rolling? lol

#40
Someone With Mass

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I like that ME3 has "Press this to look".

That means I won't miss things.

#41
SpEcIaLRyAn

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I for one don't mind if Mass Effect takes aspects from other games and integrate them and take other influences to make it great. ME3 has the combat rolling which could be influenced by GoW. As long as Mass Effect stays true to what made me love it in the first place I don't mind outside influences. Just make sure the game doesn't lose its identity in the process.

#42
RAF1940

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Make it like cover-to-cover in Wanted. :P

#43
azerSheppard

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Funkcase wrote...

Gears of war invented rolling? lol


Strawman

#44
Icinix

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Bluko wrote...

If Mass Effect is going to learn about " how to do it" for a cover system I would suggest Red Faction: Guerilla. Not Gears of War. While I enjoy the Gears games for what they are... the cover system it uses is far from ideal.

In RF: Guerilla you can literally take cover behind anything in the environment that has enough surface. Crates, walls, buildings, and even vehicles. Yep that's right you can get out of your truck and take cover behind it. Now that's a good cover system. You aren't forced to take cover behind some big chest high cinder block a Dev added for that very purpose. In RF you take cover only when and where you need to. The cover system is only there to help you from getting your butt shot off needlessly. And the best part is if any enemy is hiding in bunker or behind a wall you just use a rocket/remote charge to blow it away.

Problem with Gears of War and ME2 for me is that the cover in these games isn't really "cover". They are shooting platforms which generally make you nigh-invincible. Seriously there's no way you can lose against any enemy in ME2 as long as you got a piece of cover in front of you and inbetween them. I don't like it because I feel it cheapens the experience in that you can just cower behind a rock/crate and take down a YMIR Mech with a Pistol of all things. Nevermind the fact that rockets can't seem to do squat against you while you're squatting. Maybe you didn't like ME1's "sticky" surfaces but at least rockets and grenades could hurt things out of direct LOS. Only thing like that in ME2 is Harbinger's Fireball o Doom and Shockwave sort of.


I like to be able to move freely when I want without ducking behind some piece of cover every 10 seconds because my shields are made of paper. Why can't I just freely navigate between cover in the environment without activating the magnet on my back? I mean you can't really even move between cover without getting your shields torn down because apparently all enemies are perfect marksmen. Basically ME2 is a game about going from cover spot to cover spot. You can't really flank or outmaneuver enemies as they have perfect situational awareness and you'll die without nearby crate. I dunno what it  is about ME2... perhaps it's the levels or  A.I. etc. but to me it lacks the tactical depth ME1 had. I'd say ME2 has better pacing but it's just made too simple by the cover system and stationary A.I.


Yep.

This is fantastic.

#45
Funkcase

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Honestly, I dont care if ME copied any game. I dont play the ME games for combat, although I enjoy the combat I play the games for the story, characters, universe and music, combat is just something extra.

Mass effect could learn from Gears of war when it comes to the cover system, but Gears of war could learn from Mass effect when it comes to everything else.

Modifié par Funkcase, 14 août 2011 - 09:59 .


#46
Guest_John Newton_*

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Ashathor wrote...

I have no idea how GoW's cover system works, but from what I've seen of ME3 it looks to have a cover system closer to Splinter Cell: Conviction which imo had the best cover system I've experienced in all the games I've played.


This.

#47
Rockworm503

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Heather Cline wrote...

Sorry but I think ME should stay ME and GoW should stay GoW. Emulating one game or the other causes problems. Case in point, ME2 went the route of more third person shooter and less rpg elements. Many people complained.

DA2 tried to bring in a larger crowd by emulating other games or adding things others on this forum have raged and gotten angry about. End result DA2 was rushed, unfinished, and flopped badly.

Emulating another game, copying another game is not the way to go. Instead keep ME as ME and leave it at that.


This is the mentality that needs to go away IMO.
More shooter = less RPG.
For many players they can't coexist together and that makes me sad.. Why can't we have a good RPG with good shooting?
I think ME2 went the right direction but obviously some think that the shooting mechanics are done right that RPG is gone.
And yet people complain there isn't enough innovation in the industry.  How do you think innovation works?  by taking concepts and changing or putting them together.

#48
azerSheppard

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Funkcase wrote...

Honestly, I dont care if ME copied any game. I dont play the ME games for combat, although I enjoy the combat I play the games for the story, characters, universe and music, combat is just something extra.


Alot of us play the game for it's gameplay AND story, and once you played it 3 times you pretty much skip all conversations, and try out new classes and gameplay styles, atleast that what we do with ME2, ME1 gameplay is so horrible to go back to after me2, (same will be going back from ME3 to ME2), most of us don't bother. It was awesome for it's time, but aged so badly that it becomes toture if you only play it to set up a starting point for a new ME2 play.

Improved gameplay will give heaps of replay value. Some people, including me, have close to 20 playtroughs, some even more/

Don't understand me wrong, plot, design, IP are as important, if not more, but it remains the same story/music/universe for each play, with some minor changes (emails...)

I'd rather have them copy something good, then invent something horrible. Look at Darksiders, the gameplay is basicaly a mixture of ocarina of time and LOK soulreaver. Excellent games to get gameplay from, add a little bit off excellent plot,VA,character and anything else production value, and you get a title well worth playing, both for plot and gameplay.

#49
Ghost Lightning

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I disagree after seeing the mechanics they've shown for ME3. Gears has a great cover and shooting system, but the pace and style are so different from ME. I would't like the combat speed of ME to shoot up to the pace.

#50
Kaiser Shepard

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ThePwener wrote...

Weird. because I see it as GoW having to learn from ME2. Seriously, 3 games with the same gameplay. What a bunch of lazy ****s.

Hey now, don't blame Epic for getting it right on their first go.