Icinix wrote...
Bluko wrote...
If Mass Effect is going to learn about " how to do it" for a cover system I would suggest Red Faction: Guerilla. Not Gears of War. While I enjoy the Gears games for what they are... the cover system it uses is far from ideal.
In RF: Guerilla you can literally take cover behind anything in the environment that has enough surface. Crates, walls, buildings, and even vehicles. Yep that's right you can get out of your truck and take cover behind it. Now that's a good cover system. You aren't forced to take cover behind some big chest high cinder block a Dev added for that very purpose. In RF you take cover only when and where you need to. The cover system is only there to help you from getting your butt shot off needlessly. And the best part is if any enemy is hiding in bunker or behind a wall you just use a rocket/remote charge to blow it away.
Problem with Gears of War and ME2 for me is that the cover in these games isn't really "cover". They are shooting platforms which generally make you nigh-invincible. Seriously there's no way you can lose against any enemy in ME2 as long as you got a piece of cover in front of you and inbetween them. I don't like it because I feel it cheapens the experience in that you can just cower behind a rock/crate and take down a YMIR Mech with a Pistol of all things. Nevermind the fact that rockets can't seem to do squat against you while you're squatting. Maybe you didn't like ME1's "sticky" surfaces but at least rockets and grenades could hurt things out of direct LOS. Only thing like that in ME2 is Harbinger's Fireball o Doom and Shockwave sort of.
I like to be able to move freely when I want without ducking behind some piece of cover every 10 seconds because my shields are made of paper. Why can't I just freely navigate between cover in the environment without activating the magnet on my back? I mean you can't really even move between cover without getting your shields torn down because apparently all enemies are perfect marksmen. Basically ME2 is a game about going from cover spot to cover spot. You can't really flank or outmaneuver enemies as they have perfect situational awareness and you'll die without nearby crate. I dunno what it is about ME2... perhaps it's the levels or A.I. etc. but to me it lacks the tactical depth ME1 had. I'd say ME2 has better pacing but it's just made too simple by the cover system and stationary A.I.
Yep.
This is fantastic.
+1





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