A Sorc 23/Bard 16/Druid or Cleric 1 singing spellblade? I know I got you hooked nowShia Luck wrote...
I prefer Elf, but keep trying to create sorc based MMMs. Possibly the worst combination possible *grin*.
Sorc23-26/cleric10-13/M2-7, and, best of all.... 40% XP penalty. What more could a girl want? *laughing*
Looking for an assassin build
#101
Posté 19 août 2011 - 11:47
#103
Posté 20 août 2011 - 04:40
Fast buff rod. Many servers won't allow it though, because it can unbalance casters for PvP and can be abused to be used with offensive spells though it is buggy when used that way. Works great in modules, though. Got a note from my orthopedic surgeon who considers it a prophylatic measure against carpal tunnel.Shia Luck wrote...
Lack of quickslots!
*grinning*
Modifié par HipMaestro, 20 août 2011 - 04:49 .
#104
Posté 20 août 2011 - 12:41
These are the things I prioritise (though not necessarily in this order) for an assassin: APR (at least 7 to get at least 3 attacks in the 1st flurry), AB (so there's a good chance all 1st flurry attacks connect), AC (for when you just have to go toe-to-toe), and last but not least DC (I like a minimum of 45 with capped Int).
Here's a build I like for vanilla low to mid-magic:
Cleric(12)/Monk(1)/Assassin(27).
Halfling or Elf starting with 18 Dex, 16 Int, 16 Wis. All points to Dex and dual-wielding kamas of course. Ends up with (buffed in +5 gear) 10 APR (with FoB - so 4 attacks 1st flurry), 60+ AB, 70+ AC, and 46 DC.
Trickery domain is an obvious choice - then you can have several uses per day of Invisibility as well as the very handy Darkness and G Sanc.
#105
Posté 20 août 2011 - 04:11
The Assassin King
http://home.comcast....uild212244.html
The DeathStroke
http://home.comcast....uild208029.html
What would be a better build out of the two for playing from the ground up? Of course they both look fantastic and maybe the whole STR approach is the way to go. I hate to say it though...lol. Seems the Deathstroke would be more enjoyable pre-epic.
Modifié par C Barchuk, 20 août 2011 - 04:12 .
#106
Posté 20 août 2011 - 09:16
Just wanted to point out that it's generally not a good idea to dual wield kamas as an halfling. You also need to be hasted to get the 10th attack.qaerinju wrote...
Too much OT chatter. Allow me to post a bit about assassins.
These are the things I prioritise (though not necessarily in this order) for an assassin: APR (at least 7 to get at least 3 attacks in the 1st flurry), AB (so there's a good chance all 1st flurry attacks connect), AC (for when you just have to go toe-to-toe), and last but not least DC (I like a minimum of 45 with capped Int).
Here's a build I like for vanilla low to mid-magic:
Cleric(12)/Monk(1)/Assassin(27).
Halfling or Elf starting with 18 Dex, 16 Int, 16 Wis. All points to Dex and dual-wielding kamas of course. Ends up with (buffed in +5 gear) 10 APR (with FoB - so 4 attacks 1st flurry), 60+ AB, 70+ AC, and 46 DC.
Trickery domain is an obvious choice - then you can have several uses per day of Invisibility as well as the very handy Darkness and G Sanc.
#107
Posté 21 août 2011 - 03:15
#108
Posté 21 août 2011 - 06:09
I know the first 5 lvls is Ranger then 4 Sin, 4 SD blended in then it was 4 more sin and 3 more ranger I think. 8/8/4 by lvl 20 could be wrong, but the bulk of SD lvls came post lvl 20.
#109
Posté 21 août 2011 - 11:06
#110
Posté 22 août 2011 - 12:05
#111
Posté 22 août 2011 - 12:08
Stalker
Lawful/Neutral/Chaotic Evil
Ranger 9/ Assassin 21/ Shadowdancer 10
Elf Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 10
1 - Ranger Weapon Finesse
2 - Ranger
3 - Ranger Dodge
4 - Ranger +1 Dex
5 - Ranger
6 - Assassin Mobility
7 - Assassin
8 - Shadowdancer +1 Dex
9 - Shadowdancer Blind Fight
10 - Shadowdancer
11 - Shadowdancer
12 - Shadowdancer Knockdown +1 Dex
13 - Assassin
14 - Assassin
15 - Assassin Improved Knockdown
16 - Assassin +1 Dex
17 - Assassin
18 - Shadowdancer Toughness*
19 - Assassin
20 - Ranger +1 Dex
21 - Shadowdancer Great Dex I, +1 Dex
22 - Shadowdancer
23 - Shadowdancer
24 - Shadowdancer Epic Dodge, +1 Dex
25 - Assassin
26 - Assassin
27 - Ranger Weapon Focus*
28 - Assassin +1 Dex
29 - Assassin
30 - Assassin Epic Weapon Focus*
31 - Assassin** Great Dex II
32 - Ranger +1 Dex
33 - Assassin Epic Prowess*
34 - Assassin
35 - Assassin
36 - Assassin** Great Dex III, Self Concealment I, +1 Dex
37 - Assassin
38 - Assassin
39 - Ranger Great Dex IV
40 - Assassin +1 Dex
Base Saves Reflex 34, Fortitude 20, Will 17
Base Attack Bonus 16 + 10 = 26
Attack Bonus 26 + 11 + 4 = 41
*= Feats that can be changed
**= Bonus Feat Levels
Note about Epic Dodge, If I am correct the final patch fixed it where you need 30 tumble so might not beable to get it until lvl 28. In this build would mean the earliest you could get Epic Dodge would be lvl 30.
Far as i know this is exactly the build posted on Bioware ECB page.
Modifié par Krazy Solo, 22 août 2011 - 12:11 .
#112
Posté 22 août 2011 - 12:32
#113
Posté 22 août 2011 - 12:59
Sidenotes: webs wiz/rang/sin mmm is one of my most favorites to play(ever) .
I believe someone still owes a lady an apology.
#114
Posté 22 août 2011 - 01:22
webs wiz/rang/sin mmm is one of my most favorites to play(ever) .
Me loves it, too! Synergy abounds!
#115
Posté 22 août 2011 - 03:41
#116
Posté 22 août 2011 - 07:00
"Alot" is subjectively-dependant on which module or environment you are considering. Some have more immune hostiles than others. The vanilla campaigns have a fairly even mix. Often they are concentrated in certain areas for thematic reasons. Thing is: for death attacks, paralysis-immune=sneak-immune and there are typically very few paralysis-immunes that are not sneak-immune as well.C Barchuk wrote...
Are there alot of sneak attack immune enemies or paralysis immune enemies in the game?
Use methods (like synergy classes &/or buffs) to boost base damage enough to compenate. Unless a module is solely dedicated to fighting undead, palemasters and their ilk, it shouldn't be a major hurdle for any sneaker.
Modifié par HipMaestro, 22 août 2011 - 07:01 .
#117
Posté 23 août 2011 - 01:43
#118
Posté 23 août 2011 - 03:32
#119
Posté 23 août 2011 - 12:39
#120
Posté 23 août 2011 - 12:57
The synergy is 5 ranks in both skills will add +2 to each skill.SmkNThDrkNght wrote...
There os a bonus of some sort for having points in both disarm and set traps but I can't think of it off the top of my head someone who's not using a cell phone should be able to help more.
IIRC somewhere in the neighborhood of about 15 ranks or so in each will allow you to set and disarm all deadly traps with take 20. You'd probably need to add in the INT & DEX ability modifiers to do it though.
I've always placed more importance on Listen than Spot because I am more interested to locate the sneakers than those just standing around hidden. As soon as they make a move towards me, cast a spell or shoot an arrow, they are revealed anyway. There are some miscellaneous Spot checks, having nothing to do with spotting hostiles, that are customized in some modules, though, but you probably would not know that until you tried playing those.
Modifié par HipMaestro, 23 août 2011 - 01:01 .
#121
Posté 23 août 2011 - 01:22
I believe that listen is superior, mechanically (meaning how the engine handles the checks) to spot.
#122
Posté 23 août 2011 - 01:28
#123
Posté 23 août 2011 - 01:39
WebShaman wrote...
This is why a MMM sin is just more flexible. If the creatures are sneak and para immune, then hit them with magic.
I made a level 40 version of this character just to mess around with. I agree its powerful...as a wizard. You don't even need the rest of it. My AB was terrible without buffing and even then it wasn't great. With that character, I just didn't feel the need to go into combat dual wielding when my highest level class is wizard. I'm a 2nd edition guy where characters felt more specialized not like a swiss army knife. If I'm going to role play an assassin using the assassin class then I want the assassin class to be the higest level. Traps have been working great so that's been my equalizer like a wizards spells. But that's why I asked about UMD cause I can't afford, it seems, to max out both. The MMM is powerful no doubt. But, to me, the character concept is terrible and that factor is important to me when playing the game or else I won't get into it regardless of our powerful the combination may be. It's just my opinion of course.
#124
Posté 23 août 2011 - 02:26
#125
Posté 23 août 2011 - 02:48
Modifié par C Barchuk, 23 août 2011 - 02:51 .





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